Funny relay races for children in kindergarten. Entertaining play activities for children

In the last decade, healthy lifestyle has become not just a fashion trend, but a real way of life for millions of people of all ages. A sports party for a birthday, corporate party or just as a cart to gather friends is a great way to relax not only fun, but also useful.

Place

Certainly, Fresh air and a platform equipped with horizontal bars in a picturesque park - the best option within this topic. Or a country house with a spacious yard, a gazebo, a playground. Hang garland balls, equip a picnic area, put a garbage container - you're done!

Is the weather not conducive to outdoor recreation? party in sports club or the hall will pass no less emotionally. You will have to devote a little more time to the design, but there is plenty of space for competitions. Plus, all amenities are at hand, which is important for both children and adults.

And even organized at home a sports party will certainly leave a vivid impression if you carefully consider the scenario. Yes, it’s impossible to organize serious competitions in a cramped room, but is it necessary? After all, this is a holiday, not the Olympic Games!

If the meeting takes place in a club or at home, remove all unnecessary, free up the "field" for games, decide on a dining area. When there is not too much space, it is better to put the table in another room, and in the entertainment room - only drinks and light snacks. Or you can bring in treats after the game part of the scenario.

Decor

Even a children's sports party will be reminiscent of a school physical swarm if you don't decorate the space in any way. But clutter does not fit into the theme too much, stick to the golden mean - enough for a festive atmosphere, but nothing prevents you from running and jumping.

  • skittles, bats, helmets, gloves and any Sports Equipment . The real one can be laid out on shelves and on the floor, a fake cardboard one can be hung on the walls, small pictures can be assembled into garlands. For entourage on some attributes, copy the autographs of the champions;
  • photos of athletes in moments of triumph and dynamic, in the game. With humor - instead of real ones with the help of FS, substitute the faces of friends receiving cups, climbing on a pedestal, fighting off fans from fans;
  • posters with thematic slogans, mottos. Much on this topic can be picked up from the printed heritage of the USSR;

  • hang a banner at the entrance sports style- if it’s a birthday party, then with congratulations, if the occasion is different - “Fizkul-hello!”, “Faster, higher, stronger!”, “We are the pulse of the planet, the fire of victory burns in us!” and so on. With the help of FS, you can make a word from pictures - letters inside T-shirts, gates or they are held by athletes;
  • cheerleaders' pompoms - a bright voluminous decor that does not require costs. They are easy to make from corrugated paper or multi-colored bags cut into ribbons;

  • glue pictures on balloons or paint them through a stencil. Buy foil balloons in the shape / with the image in the theme;
  • in addition to paper "inventory", sneakers and T-shirts are perfect for garlands, Olympic rings, emblems of clubs, multi-colored flags, red and yellow "penalty cards". Of course, also paper ones - print or draw;
  • if the themed sports party is dedicated to a girl, use flowers in the design. Instead of vases / baskets, bouquets in sneakers, helmets, cups will look atmospheric. Flowers can be made from paper that has a texture printed on it. playing field, football or basketball ball, forms.

If you don’t like the hodgepodge team, stop at one sport, using the appropriate attributes in the design. This option is ideal when the hero of the occasion is an athlete himself or a fan of basketball, football, etc.

Organize a photo zone - a pedestal of boxes (glue 1-2-3 places, hang serpentine and garlands), a poster with a view of the field and a crowd of enthusiastic fans is ideal as a photo. Here it will be possible not only to take funny pictures, but also to present awards upon completion of the scenario. Photo accessories: huge cardboard weights, rods, goblets.

invitations

If there is no time for creative delights, print a thematic picture and glue it on a dense base (blanks in the scrapbooking department). Or, in Photoshop, assemble a bright flyer from a pile of associative images - modern, on a friendly note.

An original invitation to a party in a sporty style is easy to do with your own hands:

  • bend a long rectangle on both sides to make a card-vest. Print on the front side of the tribune of fans, court or field, text inside;
  • stick an invitation on the label of a water bottle, sign “Starting date, time”;

  • a sham ticket for a match, a nominal invitation to the 30th (age) All-Russian competitions, sports games, the Olympics;
  • write the text in the center of the postcard-bat, helmet, sneaker.

Suits

The level of the event is partly dictated by the choice of clothing. If this is a children's sports party at home, you can limit yourself to accessories prepared in advance for guests - neckerchiefs, badges or armbands with team symbols. This option is also suitable for the format sport family(family teams).

Bandages, etc. are easy to make with your own hands: stencil and acrylic, applications, print on self-adhesive film. There are many similar MKs on the network that fit into the framework of the most modest budget.

Another solution that is not burdensome for guests is T-shirts of a certain color plus any bottom. The main thing is that clothes do not hinder movement, because the scenario of a sports party involves active contests. The T-shirt is also easy to "modernize" in the theme of the holiday using the same stickers/drawings.

For a meeting in a club, an elegant suit or dress in a sporty style is more suitable - comfortable, fashionable and bright. Under the dress, you can wear closed underwear, and it is advisable to do without heels. A playful look - leggings, wristlets, pigtails-bows. Original - costume of a cheerleader, referee, fan or even a soccer ball!

Menu, serving

Ketchup, mayonnaise, chips, fatty / fried foods and other harmful things should be excluded from the menu. Otherwise, at a themed sports party for children and adults, any dishes are appropriate. Of course, healthy food is a priority - salads from fresh vegetables and fruits, milkshakes, freshly squeezed juices.

Serving: green “lawn” tablecloth, drawings on dishes (you can buy a stylized paper set), pictures on toothpicks to decorate dishes, figures of athletes, miniature inventory (for example, from kinders and other toys).

Alcohol at an adult party, regardless of the topic, is more likely to be needed. Of course, at the discretion of the organizer, but it is better to give preference to light drinks - beer, wine, low-alcohol cocktails. And be sure to put ordinary water, it is more convenient in bottles of 0.5 liters.

Desserts, too, as usual - muffins, biscuits, cookies, ice cream, fruits. Some sweets can be decorated with icing and mastic - draw a ball, bat, etc. paraphernalia. Forms are very simple, no special skills are required. Print themed cones, skirts, dessert boxes, decorate jars and other transparent containers.

Entertainment

There are plenty of entertainment options in nature, from team races and relay races to overcoming obstacle courses, archery and pneumatics, power competitions, etc. Dodgeball, basketball and other ball games will not let guests get bored even after the main part of the scenario. The main thing is to prepare the props in the required quantity, and the fresh air and festive mood will do the rest for the presenter!

Coming up with a scenario for an indoor sports party is somewhat more difficult - many competitions are eliminated due to limited space. In this case, it is better to focus on the word “party”, and simplify sports to active games.

If you plan to compete, fight for first place, etc., come up with additional nominations so that there are no losers at your holiday. For the award, prepare cups and / or medals - you can buy, but it's much cheaper to do it yourself. The network has MK - from bottles, cardboard and other materials at hand, covered with gold spray paint.

Glue gold cups or stars on the board to record the points earned, it will turn out atmospheric. At the start, ask them to choose captains, to announce the name and your physical education greetings to rivals, a slogan or a motto. Spend a little warm-up - dance of champions (let them fantasize) or do exercises to a funny children's song.

The sports competitions described below are suitable for a party both at home and in nature. You can play all together, each for himself or without a competitive moment at all - just fooling around.

Relay races (number of “tracks” = number of teams or timing)

  • on gymnastic ball with ears-holders, jump to the finish line, take a flag, jump to the start, pass the props to the next one;

  • overcome the "track", standing with their backs to each other, grappling with arms bent at the elbows. The next pair from the team starts when the previous one has finished;
  • postpone tennis balls from one basket to another. The ball is on the racket, hold the racket over your head. Reached - pass the props along the chain;
  • jump in a bag of eight, bending around the chairs and jumping backwards. In turn, one by one;

  • also a “queue” - jumping with a ball sandwiched between the legs, stepping only into the rings: cut out of cardboard, brightly color it, scatter it on the floor with a “path”.

With humor (a minute of rest)

  • draw or gesture everything related to the topic (cards, random selection). Prepare interesting puzzles - water polo, knockout, penalties, etc.

  • traditional team joke - hobble to the finish line with tied legs (check the time if the party is indoors);
  • with your eyes closed, stick a protective shell in a known place (drawing on whatman paper).

Mental load: sports-style multiple choice quiz, make a word (anything in the topic) from the letters on the cards before the rivals, rebuses.


Agility, coordination

  • go the way, simultaneously twisting the gymnastic hoop and chasing the ball with a racket (difficult and very funny);
  • “Send” sandbags (stand in a chain) to the finish line, throwing them to each other with cups;
  • two triangles opposite each other (the greater the distance, the more figure), divided into three sectors - near and far sectors of 10 points each, middle 20. Teams / players at their “gates”. The goal is to roll the ball so that it stops in a triangle (in turn).

Figures can be drawn on the ground with a stick, on the floor with chalk, or marked on the floor/table with duct tape. The game goes on until one of the teams scores a given number of points (for example, if 5 by 5, then the win is a set of 100 points).

Accuracy

  • cardboard rings for skittles, water bottles, cones(far target - max. number of points);
  • shield with holes of different diameters(the less, the more points per hit);

  • sandbags in baskets different size standing at different distances from the start line;
  • hang a load on an elastic band on a rope / bar, put a pyramid of cans or skittles at the bottom. The goal is to knock down as many targets as possible by pulling the rubber band to the marked line (to be honest, otherwise they will stand nearby and shoot at the pyramid from a place).

For men at a sports party, contests that require physical effort are appropriate. For example, arrange a mini-tournament in arm wrestling, pull the rope, do push-ups, hold dumbbells on outstretched arms (who is longer). Although girls can also take part, competing among themselves.

Prizes: for girls - bright leggings or headbands, sports-style accessories, for everyone - wristbands or bracelets, themed souvenirs, sports bottles.

Read more contest ideas.

Sports event scenario: Student fun starts “Choose a sport! Choose health!

Form of conduct: sports relay race

Location: gym at the technical school

Members:3 teams take part in the competition at the same time. One team from each faculty. Mixed team: boys -3, girls -3. Each team has its own name, motto and emblem corresponding to the name.

Age: 16-17 years old

Goals and objectives:

    promotion of a healthy lifestyle as an alternative to negative habits;

    promote interest in active and healthy lifestyle life;

    develop interest in physical culture;

    foster a sense of collectivism, camaraderie, mutual assistance;

    attraction to systematic studies physical education and sports;

    improvement of moral-volitional qualities and orientation in space.

Inventory: balloons, threads, potatoes, baskets, flippers, apples, a basin of water, hockey sticks, sheets of cardboard, a crumpled sheet of whatman paper, hoops, leaflets with proverbs.

Event progress:

Leading: Hello dear students and distinguished guests! We are very pleased to see all of you today in our gym. We are starting the funniest of all sports and the most athletic of all fun games- Happy Starts! Competitors will compete in strength, agility, ingenuity, speed! And the team that will not be afraid of difficulties and overcome all obstacles will win. I wish you success!

And now I want to introduce you to our fair jury.

Each relay race will be evaluated on a three-point system. The team that gets the largest number points. In total there will be 10 relay races plus the team's visiting card. In case of equality of points, the winner is determined by the additional competition "Tug of War".

Parting words to the participants of the competition.

Leading: Now it's time to get to know the teams. And of course, each team has a name and a motto. And we will now find out (representation of commands).

Moderator: Thank you teams. So, we got acquainted with the teams and members of the jury, heard parting words - it's time to start the competition.

1 competition. « Warm-up» . The players of each team need to run to the opposite side of the hall, bending around the stuffed balls, trying not to hit them and return back at a regular run and pass the baton to the next player.

2 competition. "Kangaroo" . The relay race goes like this: the first participant stands on the start line, and jumps from a place in length. His task is not to move from the moment of landing until a line is drawn that fixes the "landing place". It is necessary to draw a line along the toes of the jumper's shoes. The next participant puts his feet in front of the line, without "stepping in". And long jump. In total, the whole team makes one collective long jump. The task is to jump carefully and not fall when landing. Otherwise, the result of the jump is cancelled. The longest team jump is the winning jump.

3 contest. "Sea battle ". The whole team participates in this competition. A balloon is tied to the leg of each participant. Teams are placed on the court in random order. The objective of this competition is to step on the ball of opponents with your free foot so that the ball bursts. The team that has an undamaged ball is the winner.

4 competition. "Planting Potatoes" Teams line up in front of the starting line. At a distance of 10-20 steps, 6 circles are drawn in front of the columns one and a half steps from one another. Those standing in front are given a basket filled with potatoes (according to the number of circles). On a signal, the players with baskets, moving forward, put one potato in each circle. Then they come back and pass the empty containers to the next players. They run forward to collect the planted potatoes and, having filled the baskets, return to the third number of the team, who again runs forward to “plant potatoes”. After a run, the player stands at the end of his column. All team players are required to complete the layout and collection of potatoes. At the same time, they must pick up the fallen potatoes, put them in a basket, and only after that continue to move. The team that manages to finish planting and harvesting potatoes faster than others is considered the winner.

5 competition. "Diving". Teams line up at the start line. The first participant puts flippers on his feet. On a signal, the movement forward to the chair begins. Having completed the prescribed path, he dives into a basin of water and catches an apple without the help of his hands. The caught apple is transferred to the hand and returned back to pass the fins to the next one. The team that catches the apples the fastest wins.

6 competition "Hockey players". Teams receive a club and a balloon. Task: with the help of a stick to bring balloon to the gate (score), then return to the team and pass the stick to the next player. The fastest team wins.

7 competition. "In the swamp". The first participants are given two sheets of cardboard. They must go through the "swamp" along the "bumps" - sheets of cardboard. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, go through the platform and come back. And pass the bumps to the next one.

8 competition. Relay “Shot put”. For the core, we took a crumpled sheet of drawing paper. Now let's remember how the athletes push the core: they take it in one hand, press it tightly to the shoulder, and then the arm straightens so that all the effort goes to the core that needs to be pushed out. You do exactly the same. The first player starts at the starting line. The second player runs up to the place where the ball fell and becomes so that the toes touch the ball - this will be his starting position, from which he will throw the ball. So do all the other participants. Whose core will be further, that team won.

9 competition. "Running in a hoop." The team is divided into pairs of a boy and a girl.The first pair receives a hoop, and on a signal, they start running. Having rounded the finish mark, the players come back and pass the hoop to the next pair. And so on, until the last players finish the relay.

10 competition. "Savvy". Each of the three teams needs to run to a chair on the opposite side and bring one piece of paper with a written word. At the end of the relay race, each team adds up a proverb or saying from the words they brought on the floor. Whoever gets it right first wins. (Popular friendship and brotherhood is more precious than any wealth.A friend is a valuable treasure, no one is happy with an enemy. Better a smart enemy than a stupid friend.

Host: Well done! Well, you all coped with the tasks, honestly fought for the victory. While the jury is getting ready to announce the final results, I suggest you take a break and watch the dance.

And now for our jury.

Summarizing. Rewarding teams with sweet prizes.

Leading: So ours has come to an end sports holiday. All team members showed their dexterity, strength, speed. And most importantly - got a charge of vivacity and a lot of positive emotions! And your fans were great for you.

Thank you all for your attention

For enthusiasm and loud laughter,

For the fire of competition

Ensuring Success!

Go in for sports, improve your health. With this we say goodbye to you. Goodbye! See you soon!

Number of players: at least 20-30 people
Optional: checkbox
Before the start of the game, one of the participants by lot becomes the leader, or, as it is customary to call him in this game, “language”. The rest of the participants in the game join hands and form a circle, that is, a “bell”, and with a song they begin to slowly move in a circle, either to the right or to the left side. At this time, the driver tries to separate the hands of the players, that is, to break the “bell” and break out of the circle.

Free seat - outdoor game for adults

Number of players: any
Extras: no
Having chosen the leader, the participants of the game stand in a circle with their backs to the center. The leader runs around the circle with outside, stops for a second in front of any player, claps his hands and runs in the same direction. The one he summoned immediately runs, but in the opposite direction. Task: take a free place. Left without a seat leads.

Take in the ring - an outdoor game for adults

Number of players: 14-16
Additionally: a four-meter rope.
On both sides of the rope are 7-8 people. The task of each side is to encircle the opposing party.

Rings of Saturn - sports game

Number of players: any
Optional: gymnastic hoops (preferably plastic), beer (cola, sprite, etc.), preferably in glasses (it will be more original), but it can also be in jars or bottles
Everyone can take part in the game. The number of participants at the same time depends on the number of props. As you may have guessed, the hoop must be twisted on the belt (arm, leg, neck) and at the same time drink (try to drink) beer (cola, sprite, etc.).

With chair - sports game

Number of players: any
Optional: chairs with backs
Two chairs are placed (it is necessary that they be with backs - for complexity), on which the players sit. A pack of cigarettes is placed behind a chair (almost under it). Players on command raise their feet off the ground. Without touching the ground with any part of the body, you need to get a pack of cigarettes with your teeth and return to the starting position in the same way.
The one who does it first wins.

With a bottle - sports game for adults

Number of players: any
Optional: empty plastic bottles
Everything, it would seem, is simple - it must be broken plastic bottle(screwed down but empty) with a kick. Yes, it was not there!! She just doesn't want to break! No matter how they beat her.
Tip: to break it as quickly as possible, you need to hit it on the "ass". You can complicate the competition by putting the girls on the shoulders of the guys who will "crush" the bottles.

Fishing is a sport game

Number of players: any
Optional: fish, rope, wooden sticks
In the middle of a long rope, a salt or smoked fish, at the ends of two wooden sticks. Two participants quickly wind a rope around a stick for a while.
Whoever winds up faster is for that the fish is intended.

Figures - sports game

Number of players: several pairs
Extras: no
The leader picks up the required number of pairs and shows 3-4 figures. Each figure is named differently. They start the competition with a rehearsal: the host calls the figure, the speed players get into the right position.
After the rehearsal, the competition itself begins; only now the last pair to complete the piece is eliminated.

The players of each team take turns overcoming the distance, at any moment the leader can give a signal (whistle), the players must take the position of lying down, as in push-ups. When the signal is repeated, the relay continues.

Relay race "Difficult burden"


Participants are divided into teams of two. Each pair of players receives two sticks up to 50 centimeters long and a board 70-75 centimeters long, with a flag attached to it. Standing side by side, players hold their wands facing forward. A plank is placed at the ends of the sticks. In this form, by joint efforts, they must carry their burden to a conditional place and return back. If the plank falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster, that pair of players is considered the winner.

The passage of the swamp


Each team is given 2 hoops. With their help it is necessary to overcome the "swamp". Groups of three. On a signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first one that they can jump into it, and then, without leaving the space of the second hoop, reach out to the first with their hand. So, making jumps and throwing hoops, the group gets to the turning point. You can go back to the start line along the "bridge", that is, just roll the hoops on the ground. And at the start line, the hoops are passed to the next three. It is strictly forbidden to step foot outside the hoop - you can "drown".

Relay race "Challenge players"


The players are divided into 2 teams and stand in a column one at a time. Team players are calculated in numerical order. The manager calls the number. For example: 1, then 5 and so on. The called players run to the established place, they run around the rack (object) and come back. The team whose player returned first gets a point. The team that gets the most points wins.

Relay "Running in bags"


Children are built in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near the belt, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, get out of the bags, and pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.

Relay race "Bring a piece of paper"


You need to prepare 2 sheets of paper (you can from a notebook) The players are divided into two teams, which are built in parallel to one another. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly transfer the leaf to the right palm of the next comrade in line, who immediately runs forward. Meanwhile, the first one stands at the end of the row. This continues until the turn reaches the first one. The team that completes the task the fastest wins.

Relay race "Stubborn egg"


Form teams of 6 people each. Break the teams into pairs. The task of the couple is to carry the egg between their foreheads to the indicated marker and back. After that, the egg is passed to the next pair. Competitors may only support the egg with their hands outside the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins.

Relay race "Running on clouds"


For this game you will need five representatives from each team. Line up the participants and tie two inflated balloons to the right and left legs of each participant (4 balloons per person). On command, the first participants set off - their task is to run to the marker for the end of the distance and return back, passing the baton to the next member of their team. Each bursting balloon brings the team one penalty point.

Relay "Jumpers"


Children are divided into two teams and lined up in columns one after the other. At the signal of the leader, the participants of each team perform a jump, pushing off with two legs from a place. The first jumps, the second stands on the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumps the farthest wins.

Relay "Pass the ball"


Children are divided into two teams. The players of each team are built one after the other in a column. The first participants hold the ball in their hands. At the signal of the leader, the first player in each team passes the ball to the one who is behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, gets up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

Relay "Aerial kangaroos"


Divide the participants into teams and ask the participants to stand one behind the other. Give each team a balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it to the marker for the end of the distance. Returning in the same way back, he passes the ball to the next player and so on. The winner is the team whose players finish the relay first.

Relay race "Climb through the hoops"


All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 meters in front of each column, two hoops lie one after the other, and at a distance of 7 meters - a ball. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.

Relay race "Through the ropes"


The players are divided into two teams, each of which is divided into pairs. Pairs of each team become columns 3-4 steps apart and hold short ropes by the ends at a distance of 50-60 centimeters from the floor. At the signal of the leader, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then sequentially jump over the ropes of all the pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is lifted from the ground, the second pair put down their rope, jump over the first rope, run past the column to its end and jump over the ropes to their place. Then the third pair comes into play and so on. The team whose players finish the relay first wins.

Baba Yaga


Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the entire distance and pass the mortar and broom to the next participant.

Potato in a spoon


It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! Whoever shows wins best time. Team competition is even more exciting.

Go to cart


The participants are divided into two teams. Two baskets are placed at an equal distance from them. Each team is given a big ball. Participants in turn begin to throw the ball into the basket. The team with the most hits in the basket wins.

Cycling


The bike in this relay will replace gymnastic stick. The stick must be saddled by two participants at once. They are cyclists. Each bike duo, holding a stick between their legs, will have to get to the turning point and back. The fastest win.

Changing places with gymnastic sticks


Players of 2 teams line up opposite each other at a distance of 2 meters. Each player supports a gymnastic stick with his hand (covering it from above with his palm), placed vertically on the floor behind the marked line. On a signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner's stick so that it does not fall (each leaves his stick in place). If any player's stick falls, his team receives a penalty point. The team with the fewest penalty points wins.

Relay race with sticks and jumps


The players are divided into 2 - 3 equal teams, which line up in columns one by one in 3 - 4 steps from each other. They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. On a signal, the first numbers to the mace (stuffed ball) installed at 12-15 meters, run around it and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding on to the ends of the stick, both players hold it under the feet of the players, moving towards the end of the column. Everyone jumps over a stick, pushing off with two legs. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, and so on. The game ends when all participants run with a stick. When the starting player is again the first in the column and a stick is brought to him, he raises it up.

Race balls overhead and underfoot


The participants of the game are built in columns one at a time. The distance between players is 1 meter. Balls are distributed to the first numbers. On the leader's signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between the legs, the third - again over the head, the fourth - between the legs and so on. The last player runs with the ball to the beginning of the column and serves it back over his head. So each of the players passes the ball once over the head, and once between the legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to their place first wins.

Relay race "Running"


On a signal, the first participant runs to the turning flag and back, having reached the team, claps on the hand of the next participant - passes the baton.

Kruzhilka


This game is a relay race with a rope: before the turning point, the players jump over the rope from foot to foot, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.

Siamese twins


Two participants stand with their backs to each other and tightly grapple with their hands. They run sideways. The backs of the players must be tightly pressed against each other.

Relay "Roll the ball"


Teams line up in columns one at a time. In front of the first player of each team lies a volleyball or stuffed ball. Players dribble the ball forward on the ground with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players also return to their teams and pass the ball to the next player. The team that completes the task wins.

Relay "Take the last"


The players of the two teams line up in a column one by one behind the common starting line. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, and so on are arranged in a row. Items are 1 less than the total number of participants in both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player of their column with their hand. Then he starts and does the same. The team whose player takes the last item wins.

bumpy running


The players are divided into teams, the players of which are built in columns one at a time. In front of each team from the start line to the finish line at a distance of 1 - 1.5 meters from each other, circles with a diameter of 30 - 40 centimeters are drawn in a straight or winding line. At the signal of the leader, the first numbers with a baton jump from circle to circle, after which they return back in the shortest way and pass the baton to the next player who performs the same task. The team whose players finish the relay first wins.

Getting ready for the trip


The team lines up in a row, in front of the first participant lies a backpack. Dishes are located 15-20 steps from both teams. Each player needs to run to the dishes, take one item, return, put it in a backpack and touch the next player with his hand - "pass" the baton. Then the next participant runs. Teams are given three points for quickness and neat packing of the backpack.

Pair relay


Purpose: Development of speed and dexterity of movements. Development of the ability to coordinate actions with the actions of a partner.

Material: Two identical mugs, four empty matchboxes.

Game progress: The players are divided into two teams, the players of each team line up in pairs in front of the line. For the game, they take two identical mugs, fill them with water and place them in front of the first couples. At 10-15 meters in front of the teams, one circle with a diameter of 1 meter is drawn, two matchboxes are placed in each circle.

At the command of the leader, the players of the first pair take one mug together (by any means) and run forward, trying not to spill the water. Having reached the circle, they just as carefully place the mug in the circle and take the boxes. The box is placed on the shoulder, the couple join hands, connecting them crosswise, and run to the starting mark, carrying the boxes on their shoulders. The second pair does everything in reverse order- and so on, until all participants have covered the distance.

Ball in the ring


The teams are lined up in one column one at a time. basketball backboards at a distance of 2 - 3 meters. At the signal, the first number throws the ball around the ring, then puts the ball in, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Relay "Running with three balls"


On the start line, the first participant takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 meter, puts them on the ground.

Instead of large balls, you can take 6 tennis,

Instead of running, jumping.

Relay "Turnip"


There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a picture of a turnip.

The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them and so on. At the end of the game, a turnip clings to the mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops


Two lines are drawn on the track at a distance of 20 - 25 meters from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope


Teams are built as if they were on a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the starting line of the opposing team, the player with the rope starts, who moves forward by jumping over the rope. Each participant, after completing the task, passes the inventory to the next player in the team. This continues until the participants complete the task and switch places in teams. Runs are prohibited.

Relay "Porters"


4 players (2 from each team) stand on the start line. Everyone gets 3 big ball. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Relay "Race of balls underfoot"


Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team bends over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, and so on. The team that finishes the relay the fastest wins.

Relay race "Three jumps"


The participants are divided into two teams. At a distance of 8-10 meters from the start line, put a rope and a hoop. After the signal, the first participant, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second participant takes the hoop and makes three jumps through it. There is an alternation of a rope and a hoop. Whose team can do it faster, that one will win.

Relay "Race of balls"


The players are divided into two, three or four teams and stand in columns one at a time. Those standing in front of volleyball. At the signal of the leader, the transfer of balls back begins. When the ball reaches the one standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and starts passing the ball back and so on. The game continues until each player on the team is first. It is necessary to make sure that the ball is passed with straight arms with an inclination back, and the distance in the columns would be at least a step.

Relay "Handed - sit down!"


The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column one at a time. Captains stand in front of each column facing it at a distance of 5 - 6 meters. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The team with the fastest players to complete the task wins.

Snipers


Children stand in two columns. At a distance of 3 meters in front of each column, put a hoop. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.

Relay "Eye of the Needle"


There are 2 or 3 hoops on the ground along the relay line. Starting, the first one must run to the first hoop, pick it up and pass it through itself. Then with the next hoops also. And so on the way back.

relay race with rope


The players of each team are built behind the common starting line in a column one at a time. In front of each column at a distance of 10 - 12 meters, a turntable is placed. On a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and intercepts it in one hand. He moves back, jumping on two legs and rotating the rope horizontally under his feet. At the finish, the participant passes the rope to the next player of his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Counter relay with bars


Children are divided into teams of 6 - 8 people each. Participants are built in oncoming columns one by one at a distance of 8 - 10 meters from one another. The guides of the columns of the first group receive 3 wooden bars, the thickness and width of which are at least 10 centimeters, the length is 25 centimeters. Having put 2 bars (one on the start line, the other in front, a step away from the first), each of the managers stands on the bars with both feet, and holds the third bar in his hands. On a signal, the player, without leaving the bars, puts the third bar in front of him and transfers the leg that was behind him to it. He shifts the freed bar forward and transfers his leg to it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the start line, does the same. The winner is the team whose players quickly change places in the columns.

Animal Relay


The players are divided into 2 - 4 equal teams and line up in columns one at a time. Players in teams take the names of animals. Those standing first are called "bears", the second - "wolves", the third - "foxes", the fourth - "hares". A starting line is drawn in front of those in front. At the command of the educator, team members must jump to a given place in the same way as real animals do. The team of "wolves" run like wolves, the team of "hares" - like hares, and so on.

unload the car


Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume.

Other members can then "load" the machines. In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars.

Cars can be boxes, chairs. Vegetables - skittles, cubes and the like.

sports children children children baton baton relay baton baton baton sports children children

Conduct free time, playing various entertaining games are loved not only by children, but also by their parents. And what could be better for them than funny relay races for adults? Let's learn about the features of organizing such events, and also consider interesting ideas for this kind of competitions.

What is a relay race and features of this type of competition

Not every group competition is a relay race. It can be called such only when, in the process of completing a task for speed, the participants pass each other a projectile or a queue to move along the distance.

For example, tug-of-war or "Twister" are not relay races, but just games, but jumping in bags in turn - yes.

Where can these events be held?

Most often, relay races are held for children and adults in nature. It can be a park, a clearing in the forest or on the banks of a river.

Sports competitions of this type are held at the stadium or in the gym. Sometimes competitions can be organized in swimming pools / water parks. However, such activities must be supervised by lifeguards, as playing on the water can have unfortunate consequences. It is because of this that neither relay races for adults nor for children are organized in open water.

Often the place for such events is the premises of a cafe, restaurant or banquet hall. As a rule, relay races for adults are held in such places during the celebration of weddings, anniversaries or corporate parties. In the latter case, the purpose of such competitions is not only to entertain, but also to rally the team, teaching colleagues to work effectively in a team.

Basic Rules

Depending on the specific game task, and the conditions for its implementation are changing. However, there are general rules characteristic of each such competition.

  • The relay race for adults or children is a team competition. The number of groups can be different, naturally from two or more.
  • The number of players in each such company must be equal. In case of a shortage, the first participants will complete the tasks twice, compensating for the absence of players.
  • If one of the players during the execution of the task violated the conditions (dropped the ball, stumbled, etc.), he must return to the start and start over. This rule is not always followed. Often players are allowed to correct the error and continue without starting over.
  • Each next participant enters the competition only when the previous one returns to the start and passes the projectile to him (ball, hoop, spoon, glass, etc.). In the absence of such, simply clapping the palm on the palm in the style of "high five" is allowed.
  • If a player runs out before receiving the relay from his predecessor, he should return to the start and start all over again.
  • The victory in the competition can be awarded according to different criteria. Most often it is the speed of execution. So the team that finished first is declared the winner. There are additional evaluation criteria. It all depends on the scenario of the relay for adults. As an example, consider the competition "Water Carriers". To conduct it, each team is given a bucket of water and a mug. Empty measured containers are placed at the finish line. All players take it in turns to carry the liquid in the mug from the start to the finish tank. The winner is determined not only by the speed of the task, but also by the amount of water brought.

Requirements for organizers, teams and participants

When holding any competition, its organizers must evenly distribute the players among the teams. This is done in order to equalize the chances of winning.

An exception may be such relay races for adults, in which there is a deliberate opposition of teams based on age, gender or other characteristics. For example: women against men, adults against children, one class or student group against another (another).

If possible, players should be warned in advance about the dress code. As a rule, it is better that she be athletic. When relay races for adults are held in restaurants or banquet halls during the celebration of some significant event, there is no point in warning about this. Guests will be dressed in festive attire, not very practical for participating in competitions. Therefore, when planning such events, this fact should be taken into account. By the way, the unsuitability of the outfits of the people present for participation in competitions of this kind can be amusingly beaten. For example, arrange a race with obstacles for teams of girls in high heels.

The organizers of any game must take into account the physical characteristics of the persons involved. Especially if these are relay races for adults in the age category 40+. If most of the participants may have problems with the heart, lower back, etc., then you should not plan competitions that require excessive physical effort from them.

If during the task it will be necessary to drink alcohol, it is worth warning the participants about this.

It would also be nice to hint at the essence of the relay if the participant is required to take off their clothes, hug or kiss strangers. Otherwise, such a competition may end in scandal.

Sports relay races for adults

Contests of this kind aim not to entertain or make the participants laugh, but to test them. physical training. That is why the best place for them is a stadium or a gym. Alternatively, it is permissible to organize such relay races for adults in nature. However, in this case, the territory should be cleared as much as possible and all holes should be filled.

Below are the most popular contest options for such cases. In sports relay races for adults, the winners are those who completed the task first.


Alcohol competition

Relay races for adults in nature can be diversified if you use alcohol as one of the elements of the game. In this case, it is better if such entertainment takes place near the house or cottage of one of their participants. So that after the competition you can relax. It would also be appropriate to look at such relay races at corporate parties. Moreover, such competitions are held indoors without any problems.

Which of the drinks to choose should be discussed in advance with the participants. Better not too strong. For example, low-alcohol or non-alcoholic beer. This is provided that the participants did not drink anything before. Wine or vodka is better not to take. After all, the task of the game is not to get drunk, but to have fun or warm up before the banquet.

As a bonus, you can grab a few bottles of kvass with beer. Thus, filling glasses with booze, you can alternate kvass and beer. This will add an element of surprise and help keep players sober longer.

Relay races using alcohol must not be consecutive. It is better if they alternate. In addition, do not give too large physical exercise after them.

  • "Treat a friend." This relay race is intended for a cheerful company of adults in nature. At the finish, a table is placed with 200 g plastic cups with beer (as an option, you can fill half of them with kvass, the main thing is that they look no different). The first player runs to the table, takes a drink and carries it to the start. There he gives a drink to the second participant. Having consumed, he must run for beer / kvass for the third, and so on in turn until the very end. The last one brings a glass of liquid to the first one, and as soon as he finishes drinking, the competition is over.
  • "Priceless Spoon". At the start, a half-liter glass of beer, vodka or wine is placed, and at the finish - an empty measuring glass. Each team is given a teaspoon. The essence of the competition: all players take turns scooping alcohol from a container with a spoon and, holding it in their teeth, carefully carry a priceless pile to the finish line. There, the liquid is drained into an empty measuring cup. They return back in a normal run and pass the spoon to the next participant, who repeats the operation. The competition ends when all the players from the team have taken part in it. The winner is determined in two categories: speed of execution and who had more time to endure drinking.
  • "Hmelnoy Bezrukov". For this relay, you need to put a table at the finish line with 100 g cups of beer according to the number of participants. The first player is tied with a ribbon behind his back. In this form, he runs to the finish line. There, without the help of limbs, he must drink one glass and then return to the start. The second player frees his hands, and the third helps the previous one to tie the ribbon and he repeats the path of the first (after drinking his glass, he returns and passes the baton on). The competition lasts until all participants drink a glass. The winner is the team that finished their alcohol tour before the others.

relay races in nature

Leaving the city, you can hold competitions not only related to sports. Today, thematic fun starts are especially popular.

Relay races for adults in such cases have a clear focus. For example, if competitions are related to testing tourism skills, it is a good idea to hold such competitions.

  • "Let's go camping." At the finish line, a box with things is placed for each team. The first player is given an empty travel bag. On the whistle, he runs with him to the finish line, collects things and returns to the beginning. Here he passes the full backpack to the next participant. He, in turn, having reached the end, unloads and, returning, gives the empty bag to a friend, etc.
  • "Cat in a bag". For this relay you will need 2 sleeping bags for each team. Even before the start of the competition, the first player goes to the finish line and climbs into an unfolded sleeping bag. The second is at the start with its folded copy. On command, he runs to the finish line and, having laid out his equipment, climbs inside. After that, the first one gets out of his "cocoon" and, having folded it, runs to the start, passing it to the third. He rushes to the second and, having dismantled his bag, plunges into it. After that, the second climbs out of his "shelter" and, having folded it, carries it to the start to give it to the fourth. Thus, each of their players has time to visit the bag. When the last participant is there, the game is over.
  • "Herbarium". Relay races for adults can be held both in the gym and on the street. However, this competition is only for nature. A list of medicinal herbs is compiled in advance, which can be found in the place where the competition takes place. The list for the game should include approximately four types of plants, which alternate. For example: plantain, chamomile, tansy, yarrow, plantain, chamomile ... Then each team is given a sheet with such a list. At the whistle, the first participants run around the site and look for a plantain, pluck one of its leaves and bring it to the start. The next step is to pass the list to the second one, who runs with it and finds a chamomile in the clearing, picks it up and brings it to the start, etc. At the end of this competition, all the plants from the leaf must be laid out on the table of each team, according to the specified order. Whoever collected this herbarium first is the winner.

Indoor relay races

Holding such competitions indoors is always associated with certain difficulties. So, it is impossible to single out very long distances for relay races (except in cases with gyms). You also have to limit the use of fire and water (except for water parks and swimming pools).

Among the advantages is the ability to include funny melodies or sounds that accompany the competition. This diversifies the game, and also makes such relay races for adults funny.

For example, in the contest "We walk like animals" during the distance "start-finish-start" for each participant, the voices of different animals are included in a free order. The player must quickly recognize each of them and begin to move like this creature. In the final, such a game is evaluated not only by the speed of completing tasks, but also by the level of artistry.

If team members don't know each other well, the Census Relay can be used as a way to remedy this. Each team is given a marker, and a sheet is hung at the finish line. The first participant, having reached there, writes down the name of any player on his team, except for his own. When returning, he passes the marker to the next player. That one also makes a record, and so on. You can only add other people's names from your team and those who are not there yet. The competition ends after all players are listed at the finish line.

You can make this competition a little more difficult if you are allowed to write down names only by taking a marker in your mouth and folding your hands behind your back. True, in this case, it should not be with the players (in the role baton) and lie next to the fixed sheet at the finish line.

A huge advantage of the premises is a flat floor. In this regard, you can safely play the game "Guide". At the start-finish interval, pins (or 1.5-liter bottles filled with water) are placed at a distance of half a meter between each other. Each participant is blindfolded and the team must tell him how to go so as not to knock down the pins during the game. At the finish line, he removes the bandage and runs back to the start on his own, passing the line to the next one.

Funny relay races for adults without complexes

This type of competition is held more often indoors. Usually it is an invariable attribute of wedding celebrations, less often corporate parties. These are the so-called "adult games". Relay races of this kind are always characterized by a certain piquant zest. Let's take a look at some of these competitions.

  • "Rescue Rope" For this competition, the finish line should be moved as far as possible. One of the participants is put in its place. It is to him that the team must extend the very "saving rope" made from their own clothes. How to play? At the whistle, the first player runs from the start line to the rescued comrade. At the finish line, he takes off any detail of his clothes and gives it to him, and he returns. The next participant at the finish line also loses part of his outfit, tying it to the previous one. In this way, each of their teams "donates" a part of the outfit to form a "rope". If all the players managed to participate, and the woven rope is not enough to reach from the start to the finish, they will have to participate in the second round. The competition lasts until one of the teams wins or runs out of clothes (within reason). The competition should be evaluated not only by the speed of its implementation, but also by the number of repeated runs of the players.
  • "Magic Ring". Players are given matches without sulfur (toothpicks are absolutely not suitable) and, holding them with their teeth, they must pass a ring to each other with their help. The team that does it faster than the others wins.
  • "Apple Kiss" Players are divided into pairs consisting of members of the opposite sex. The first stand opposite each other and squeeze an apple between their stomachs (you can replace it with an orange or something similar). Their task is to raise it to the level of the lips without the help of hands. As soon as they succeed, the fruit is passed to the next couple, and they perform exactly the same task. The team that does it faster than the others wins.

Joint relay races for kids and their parents

In conclusion, it is worth considering competitions designed for participation in them by both adults and children. Such activities are best carried out outdoors in the summer. To make it more fun, it is better to create mixed teams in which both kids and parents are equally divided. Although it is possible to divide them by age. However, in such cases, you will have to select tasks very carefully so that the chances of winning in them are equal. Below are ideas for competitions designed for mixed teams.


In addition to the above relay races for children and adults, competitions can also be held in nature using inflatable pools. In the heat they will great way cool and be safer than a body of water. An example of the use of such a projectile is the game "Catch a fish". In this case, each team needs its own small pool. It is placed at the finish line and toys or cubes are placed in the center of it. It is important that they do not float, but lie on the bottom. Their number should correspond to half of the players in each team. So, adults line up at the finish line, and children line up at the start. At the whistle, the first kid runs to the pool, climbs into it and takes out a toy. He passes it to an adult, who runs back to the start and passes the baton next child. Thus, by the end of the game, all children should swim and be near the finish line, and parents should move to the start and get caught toys.