Games on the playground. Summer outdoor games for children

Leisure outdoors is a great alternative to gadgets. Live communication, peer interaction skills are something that is useful to learn at any age. Recall the games that you can play in the yard, those that are familiar to more than one generation of children. Dear adults, take the initiative! Remember what you played as a child and tell your children about it. Games are like fairy tales, they need to be passed down from generation to generation.

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In the yard, in the camp, on a hike, in the country - wherever a company of children gathers, you can organize team or collective games: calm or very active, on the grass or in the gazebo, with and without attributes. Sharing a BIG list of outdoor games for kids to play in the summer. We have chosen the MOST POPULAR ones that have been tested by more than one generation of children and still have not lost their relevance. We are sure you can continue this list - and your children will have enough entertainment for the whole summer!

1. Ring-ring

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A leader is chosen, everyone else sits opposite him. As a "ring" you need to find a small object: a button, a pebble, a ring, etc. Players fold their palms in a "boat". The "ring" is hidden in the leader's "boat", and he runs his hands over the slightly open "boats" of the players, imperceptibly tossing the ring to one of them. The main thing is to do everything very professionally, like an actor, so that none of those sitting would guess at what exact moment the "ring" from the hands of the presenter migrated to the palms of the lucky player. The one who had the ring should also keep the intrigue ... After all the players go through the procedure, the leader says: "Ring-ring, go out on the porch." At this moment, the one who really had the “ring” should quickly get up and run forward so that the others do not have time to catch him. If he succeeds, he becomes the new leader.

Warm childhood memories of this popular game taken to a time when rings on the fingers of girls were very rare, holding someone else's ring in your hands is already cool in itself! This simple game can be played with both toddlers and children school age, it is almost universal for both boys and girls. A small car can also be used as a “ring”, for that matter.

2. Kalim-bam-ba

All players are divided into two teams. The players of each team join hands and become a chain facing the opponents at a distance of 10-12 meters. The teams begin to shout out the following words in turn:
- Kalim-bam-ba!
What's a servant for?
- Sew sleeves!
- What numbers?
- In the fifth or tenth, we Masha (Olya, Tanya, Sveta, Sasha, Andryukha ...) here!

The one whose name was called runs to the opposing team and tries to disengage the opponents' hands. If he succeeds, he can take either of the two guys who have unhooked their hands into his team, usually the one who is stronger. If the chain fails to break, then he goes to the opposing team. They play until one or two people remain in one of the teams (as agreed).

An analogue of this game is "Chains". The dialogue might look like this:
“The chains are forged, tear us apart!”
- Which one of us?

You may remember how "Ali Baba, sew on the sleeves":
- Ali Baba!
Why a servant?
- Sew on the sleeves!
- Which sides?
… etc.

Be sure to teach your kids how to play this game. She teaches us to stand up for each other, to act together.

3. Returns

You need a whistle to play. At the request of the leader, the children line up. At the signal, the players scatter to different sides within the agreed territory, they run around the clearing, dance, take various poses. At the whistle, the players must return to former place and line up again. You can, for example, count up to three: who did not have time - leaves. The game is repeated 3 times.

The idea is good for camp teachers when you need to quickly organize children, bring them all together.

4. Frog

Players stand opposite the wall (usually this is the end wall of the house, where there are no windows and doors) one after the other (in a column). A mark is drawn on the wall with chalk. Usually start with 1-1.5 meters.

You need to throw the ball above this line and while it flies back from the bounce, have time to jump over it. The ball must hit the ground and pass between the player's legs. If successful, the player moves to the end of the queue. If during the jump the ball was touched with their feet or they could not jump over it, the player goes to the end of the line, having received one letter from the word "frog". When everyone jumps once, the mark is set higher, the jumps start again. The game continues until one of the players collects the word "l-i-g-u-sh-k-a" in its entirety.

To be honest, in our childhood everyone was called by their proper names - “goat”. Perhaps it is under this code word that this game and the hysteria of the grandmother-neighbor, who was knocked on the wall by the restless yard children for days on end, will pop up in your memory.

Another version of this game (simplified) is suitable for younger children. The principle is the same, with the only difference that the one who could not jump over the ball stands against the wall. Over time, there will be a lot of such "penalty boxes". Their task is to try to catch the ball before it hits the wall. If it worked out, the “penalty box” gets in line and continues the game, and the one who threw the ball at that moment takes his place against the wall. The game ends when everyone but one (the winner) is at the wall.

5. The sea worries once ...

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The host turns his back on the players and says: “The sea worries once, the sea worries two, the sea worries three, the marine figure freezes in place!” The rest at this time move randomly and depict the movement of waves with their hands. On the word "Freeze!" all the children freeze in their intended poses. The host turns around, approaches any of the players and touches him with the words “Otomri!”. The selected player must show the conceived figure in motion so that it can be guessed. If the host guesses the figure, he goes to the next player and continues to guess. The one whose figure is not unraveled becomes the new leader.

By the way, the figures do not have to be marine at all, choose and voice any topic before the start of the game.

6. Predators and Herbivores

Among the players, a predator is chosen: at will or by lot. The rest are herbivores. The predator draws a large circle (about 2-2.5 m in diameter). During the game, he needs to catch as many herbivores as possible and put them in his lair - in a circle. The captives can leave the circle only in one case - if one of the herbivores walking in the wild touches the outstretched hand of the captured with his hand. The task of a predator is not easy: he needs not only to catch new herbivores, but also not to allow the "free" to free those already captured. The game ends when all herbivores are in the circle, or all are free.

7. Cossacks-Robbers

Participants are divided into 2 teams and stipulate the territory for the game. The robbers, secretly from the Cossacks, come up with a password word. During the game, the Cossacks must try to find out this secret word.

The game begins with the fact that the Cossacks turn away and close their eyes. At this time, the Rogues should run away and hide somewhere in a secluded place. When fleeing, Rogues draw arrows on the road, curbs or trees indicating the exact direction of their movement, sometimes placing arrows in different directions to confuse their tracks.

While the Robbers run away and hide, the Cossacks outline a small area with chalk - a prison. After 10-15 minutes, the Cossacks go in search of the Robbers. The Cossack, who caught the Robber, takes him to prison and tries to find out the password using comic methods in the form of tickling. Rogues who are not caught can attack the prison in order to free the captured team member. The Cossacks will win if they find out the secret word of the Robbers or catch them all.

Ah, Childhood! With this game, we knew all the "hacks" in the vicinity and within the radius allowed for the development of mom. One of my favorite games and never got bored!

8. Hide and Seek

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A leader is appointed, a place is negotiated where the players can “catch”. The driver turns away, closes his eyes and counts to ... (as agreed). The rest are hiding at this time. Having counted, the water goes in search. If he finds someone, he runs to the agreed place and “knocks” him: “Knock-knock for ...” (say the name). The one who was found may try to overtake the water and “catch” himself for himself. In this case, he is not considered caught. The game ends when everyone is caught. The new leader becomes the one who was "caught" the very first.

The game is good because even kids can participate. You can also play indoors if you wish.

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A more complicated version is "Twelve Sticks". You need a plank and 12 sticks. The plank is placed on a stone to make a swing. 12 sticks are laid out at one end, and one of the players kicks the other end so that the sticks scatter. While the water collects the sticks, everyone hides. Further - according to the rules of ordinary hide and seek, only you need to “knock” with a stick in your hands on a plank.

9. Pioneerball

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Ball, netting or high bar in the middle and 2 teams with an equal number of players (optimally 6-7 people). Players take positions on the playing field on both sides of the net. The game starts with the ball. Delivery is made from the corner of the field. The main thing is to throw hard enough so that the ball flies over the net to the opponent's side. He didn’t get stuck in the net, didn’t fall in his own half, didn’t fly over the line, but just hit the field on the opponent’s side. Further - as lucky. If the opponents do not beat off, the point and the right of the next serve are again yours. If the ball hits the net, the serving team receives a losing point. If the ball is touched or dropped in their own half of the field, then a loss point is counted.

The participant or members of the other team must catch the ball and throw it back over the net. It is allowed to take no more than 3 steps across the field with the ball in hand. A ball that has flown out of the opponent's field, which has not been touched in flight, allows you to serve to the opponent. The game lasts up to 15 goals.

Unlike volleyball, the option is simpler, under the power of those who are younger and weaker.

Interesting in the pioneer ball were the movements around the court of the teams - that is, after each point earned by the team, the team players certainly changed places, the movement went clockwise, and thus the server also changed. The whole team was concerned about the main thing - that everyone in it could serve, and, of course, catch.

The game of pioneer ball, as a rule, goes up to 25 points, and points are awarded to the team if the ball, after the opponent's serve, fell outside the playing area, while not hitting the players of the receiving team. If this happened, the opponent got a point.

10. Edible-Inedible

A ball and a sense of humor are what you need for this game. The host throws the ball to the player and names something edible or inedible. The player's task is to catch the ball only on the edible, and discard the inedible. If the player caught the inedible, he himself takes the place of the leader. Sometimes it turns out very funny.

11. Classics

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Cells with numbers or a snail are drawn on the asphalt with chalk. The player must throw a pebble (bat) on the number 1, jump with one foot on the cell with a pebble, bend over, pick up the stone and then continue to jump over all the numbers to the end. It is important not to lose balance, not to step on the line with your foot. The other does the same. Then the first player throws the stone again, this time on the number 2. Now the player must immediately jump from the start to the cell with this number. This continues with all the prescribed numbers. If a thrown pebble or a jumping leg hits the line, then you must skip the move and try again after the opponent from the place where you made a mistake. The winner is the one who first goes through all the numbers in this way.

The traditional hopscotch field consists of 10 numbered rectangles arranged in a column, pairs 3-4 and 6-7 are drawn side by side so that you can become two legs, a semicircle with 9-10 is at the exit for turning in the opposite direction. This is perhaps the most famous option, but there are others.

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A variety of classics, not known to everyone, is the “Classics Names”.

The field is drawn. The first player jumps back and forth on one foot, stepping into each rectangle. If he does this without error, he can write his name on any rectangle. If he makes a mistake, it's the other player's turn. The point is that you need to jump over rectangles named after other players, but you can stand on your own (where your name is written) with two feet. The game continues when all the rectangles are occupied, but now, if someone makes a mistake, he leaves the game. The game ends when only one player remains - the winner.

12. I know five ...

The game teaches to perform several tasks at the same time, to concentrate. You need to hit the ball on the ground with the words: "I know five ...". After that, name five names of boys, girls, names of cities, flowers, countries, planets. If a player cannot think of a word, he passes the ball to the next player.

13. You go quieter - you will continue

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Draw start and finish lines. All participants stand at the start, the driver - with his back to them at the finish line. The driver says: “You drive more quietly, you will continue, stop!”, You can at any pace. While he is talking, the participants try to run to him. After the word "stop", everyone freezes and does not move. If you move, you're out. The task of the participants is to run to the driver and touch him until he says “stop”.

14. Kiss-kiss-meow

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Two people come forward and stand with their backs to each other, the rest of the players sit in one line. The one who is facing everyone (leader), points to one of the participants and asks: “Kis?” If the player with his back answers “Shoot!”, The driver continues to choose. When the player says "Meow!", the one on whom the choice fell is waiting for the "verdict" - what task to complete. The driver asks the one who has his back to him: “What color?” The player names a color and turns to face the others to complete the task with the participant they have chosen.

Each color involves the performance of certain actions (which are agreed in advance). For example, white - two people must go to the entrance together and stay there for 5 minutes. What they do there - history is always silent. Green - three questions that can only be answered with "yes". Usually the questions are tricky, like: “Do you love him?” Red - a kiss on the lips, pink - the same thing, but on the cheek, blue - kiss the hand. Yellow - three questions in private. Orange - walk under the arm, preferably past adults. Purple - step on the foot, etc.

In fact, the game is very good, popular in adolescence, when it is important to learn how to build relationships with the opposite sex.

15. I was born a gardener

Players choose the name of a flower and say it out loud. The driver, who is also a “gardener”, says a rhyme: “I was born a gardener, I was seriously angry. I'm tired of all the flowers, except for ... ”And he calls the name of the flower of one of the players. The participant whose flower was named must respond. If someone hesitated and did not react, mixed up the name of the flowers, he must give a fant (any of his things).

At the end of the game, forfeits are played out. The “gardener” turns away, they take out the thing and ask: “What should this player do?” The "gardener" assigns a task: jump on one leg, sing, squat, recite a poem, etc. The player takes his thing only after he completes the "gardener" task.

16. Traffic light

The “traffic light” is selected as a counting light - the driver. Two lines are drawn on the road at a distance of approximately 30 m from one another. The players stand in a row behind one line, and the “traffic light” is in the middle of the road, with their backs to the others. "Traffic Light" names any color and turns to face the others. Children must find on themselves (on clothes, shoes, hats) the named color. If you find it, then, holding on to it with your hand, you can safely cross the road. If there was no such color on yourself, you will have to quickly run across to another one so that the “traffic light” does not touch the “violator”. You can't run out of the way. The one who was caught became a "traffic light" himself.

Another version of this game is "Song traffic light". The difference is that "traffic light" does not name a color, but any letter. Players must remember and sing the lines from the song that begin with the named letter.

17. Pillar, stop!

Perhaps some of the adults will remember this game as "Let's go, let's go", "Camel".

The rules are simple. The players stand in a line, and the leader - with his back to them and slightly ahead. At the signal, everyone disperses. The leader shouts: “Pillar, stop!”, Everyone freezes. The driver calls out to one player, but does not turn around himself, i.e. he does not see how far this player is from him. Then he announces how many steps of a certain type are needed so that he can reach this player.

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The driver turns and tries to get to the named player using the announced combination of steps. You can only move in a straight line. Having made all the steps, he tries to touch the player. If it works out, the driver and the player change roles. If not, then the whole procedure is repeated from the beginning.

18. Rubber bands

Favorite game of girls of all time. Eh, there were times when every girl carried a couple of meters of elastic in her pocket, and it doesn’t matter that it was pulled out of dad’s family underpants).

About 2-2, 5 meters of linen gum were knotted into a ring. Two stretched the elastic, putting it on their legs, the third jumped, performing various combinations. If they were wrong, they changed places. If you did, the level became more difficult and the whole combination was repeated there. And so on up to the most difficult level, which was called "up to the neck" - the elastic was kept on the necks. There was also a level “on the ears”, but few people reached it.)

The combinations of jumps were different: “wide” - when two legs were held in rubber bands; "narrow" - rubber band for those holding only one leg; three, two, one jump.

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Yard games are something that should be inherited. It is not worth depriving our children of the Court, tying them to themselves for the sake of security and isolation from the bad influence of their peers. To avoid this very “bad influence”, you need to teach children to communicate in real life, and not in the chat of their favorite “shooter”. So many good fun games can be remembered by the past generation, so let our children learn about them too! Playful summer to you, our Fidgets!

Dear readers! Tell us in the comments what yard games your children play, what you yourself played as a child. Let's replenish the game piggy bank site so that our children's leisure time is useful, informative and varied. We are waiting for comments, we are happy to share nostalgia for the games of our childhood.

Every adult knows that exercise stress is simply necessary for the child for his proper development and health. That is why the organization of collective games is of particular importance for teachers, educators and parents seeking to provide children with a good rest and satisfy their need for movement.

Such games differ from other types of games in that the actions of the participants are regulated by rules that exclude the use of dangerous techniques and tactless actions in relation to each other, and this contributes to the development of mutual respect.

Returns

You need a whistle to play. The game is best played on a halt. An adult asks the children to line up, and then explains the rules of the game: at the signal of the leader, the participants scatter in different directions, run around the clearing, dance, take various poses, depicting animals. As soon as they hear the signal, the players must return to their original place and line up again. The game is repeated 3 times.

Third wheel

This game is best played in a meadow, wasteland, a large clearing in a forest or grove. The number of players must be sufficient so that, holding hands, they form a large circle. Then the participants rebuild, breaking into pairs. One of the players in a pair stands behind the other, and the last one looks at the center of the circle. The distance between the pairs is about 3 m. Then one pair is selected, and at the signal of the leader, one player from the pair runs away, and the other catches up.

Participants run inside the circle, and outside it they can only run around the players (no more than 2 pairs in a row). And the one who runs away and catches up at will and at any moment can change roles with standing pairs who are closely watching the game. Those standing in the inner circle run away, those in the outer circle catch up. When the escaping player feels that he is tired or cannot escape from a stronger and more agile catching up player, he stands behind any pair, and immediately the one who is in the inner circle of this pair is considered the third and becomes the evader. Similarly, a chasing player can transfer his functions to another by standing in front of any pair, then the player of the outer circle, becoming third, and therefore extra, becomes chasing.

The game requires dexterity, speed of reaction, attention and does not tire the players, since during the game there is a frequent change of roles, the participants act as observers, and catching up, and running away. If the chasing player has caught the player, then the caught player is eliminated from the game, and with him (at the choice of the chasing one) another player. The vacated place in the pair is occupied by the chasing one.

The next pair is selected, the circle narrows, the game continues until 2 pairs of players remain. They are considered winners. Since the rules of the game are quite complicated, it is better to play it with children of middle and high school age.

Silent game

You will need an eye patch to play. Such a game is best played in a grove, park or sparse forest - where there are a lot of dry branches. One of the players - the leader - stands near a tree, a large stone, a small bush or stump. He is blindfolded. The rest of the players diverge in different directions at a distance of about 25-30 m. The leader (adult) is near the driver. At his signal, the children begin to slowly approach the driver, trying to walk as quietly as possible. The task of the players is to get closer to the driver and touch him or the object near which he is standing with his hand. Whoever succeeds is considered the winner and becomes the leader. The host gives a signal to change the driver and continue the game. Hearing a rustle, the driver shouts: “I hear you!” and shows with his hand the direction from which the sound is coming. If the direction is generally correct, the facilitator signals the participant to leave the game, stand next to him and be very quiet until it ends. Until the eliminated player approaches the leader, the rest of the players do not move, the violators of the rules are also eliminated from the game. The game ends if someone got to the driver or if the driver heard all the players, or after a certain time, for example 15 minutes. In this case, the driver is considered the winner (if none of the players got to him unnoticed, and he heard at least one player) or the participant who got closest to the driver.

Treasure

The game can be played in a large yard, park or outside the city. To carry it out, you will need some object (you can use a toy, a bag of sweets, a ball or other sports equipment for group games).

The organizer carries out preliminary work, which consists in the preparation of pointers-signs. Their number and complexity depend on the size of the site and the age of the players.

For younger students, 3-5 simple signs are enough; for older children, it is desirable to use a larger number of signs, they should be more complex. A pointer is any object that gives information about what to look for in this particular place (“search here”). If the game is played outside the city, then the indicator can be a broken branch stuck in the ground, a bunch of grass uprooted and lying on the road, a cross scratched on the ground or drawn on a stone with chalk, a pyramid of three stones among the grass, a ribbon or a piece of cloth on a branch, etc.

Pointers should stand out from the surrounding space. For younger students, it is better to make them more visible than for children of middle and senior school age.

If the game is played in a yard or park, signs can be signs drawn with chalk on the pavement, a newspaper or magazine supposedly forgotten on a bench, pieces of colored paper pasted with adhesive tape, etc. It all depends on the imagination of the one who hides the object.

The area where the players will look for the treasure is determined in advance. Before the start of the game, the item must be hidden, after which pointers should be placed on the site.

In the immediate vicinity of the sign or on it, there should be information on how to find the next or, if this is the last sign, where to look for the treasure. For example, under a pyramid of stones there may be a note: "30 steps, direction to a tall oak." Treasure seekers take 30 steps in the indicated direction and begin to look around in search of a new pointer, find a piece that is tied to a branch of a bush, and on it is the inscription: “Treasure”. In the middle of the bush, the children find a bag of sweets.

The search for the treasure begins from the site, which is determined in advance - they are looking for the first pointer on it.

Older children can be divided into two teams: one hides the treasure, the other looks for it.

At the end of the game, an adult, together with the children, puts the site in order, be sure to give a positive assessment of the work done.

hare houses

The players pretend to be bunnies. Everyone has his own house, but one (leader) does not have a house. He approaches the house of any participant in the game and asks: "Please give me the house." The bunny does not intend to give up his house to a stranger. He runs in a circle to the right, the driver - to the left. They run around all the participants, touching everyone. The player who was touched must occupy a free house. At the command of the host, the game stops. The bunny, left without a house, drives.

hide and seek

The game is played in a grove, park, on sports ground or in the yard, outside the city, where there are small shelters. The boundaries of the playing field are determined.

If the area is large enough, a whistle may be needed to play. The driver is selected and the place from where he will start the search and where he will “catch” the found players. The driver’s seat should be located approximately in the center of the site, preferably near a tree, a large stone, a stump, a park bench, etc. He whistles a whistle or shouts: “Hide!”, closes his eyes and counts to 10 (or up to 20). During this time, the players must hide. Having counted to the end, the driver again blows the whistle or shouts: “I’m going to look!”, opens his eyes and starts searching for players. He can move away from the place of the driver, but when a hidden driver is found, the driver must return to his place and name the found participant in the game. If the name is correct, the one found is out of the game. In the event that the driver makes a mistake, the player does not leave his place and, in turn, can be caught, that is, run to the driver’s place earlier and give his name, securing a victory for himself. The game continues until all players have been found. Then the first of the found players becomes the driver. Children of different ages can play such a game, with the kids it is organized by an adult who guarantees compliance with the rules of the game.

The search for players can be limited in time, for example, in 10 minutes the driver must find one, two or more participants in the game. Or the game continues until the driver finds the first of those hiding, then the driver blows a whistle or shouts: “Found!”. Then all the players come out of their hiding places, the found one becomes the driver, and the game resumes. The duration of the game is set by the participants themselves, having previously agreed on the rules for changing roles. In addition, this game can be played by children and adults together, with the whole family.

The one named Vigilant Eye

The game is best played on a playground, in a park or forest, where there are many trees, shrubs, as well as various objects and places for shelter.

One of the participants is assigned as a driver, and all the other players, together with an adult, hide nearby. After that, the leader returns.

He stops not far from the driver and gives a signal to start the game. The participants try to quietly approach the driver, but the latter carefully observes their every action, turns in different directions. At this time, the participants run across or crawl towards other shelters. If the driver noticed the player, then he calls his name, and the latter approaches the leader and continues to watch the game with him.

However, the participant does not respond if the driver did not guess it.

After the set time has elapsed, the leader gives a signal to end the game, after which all players leave their shelters. The participant who is closest to the leader is considered the winner.

Hidden Cubes

To play, you will need a set of children's cubes (with pictures drawn on them or written letters, numbers). Having determined the playing field in advance (usually a playground), the adult hides the cubes in various places, but in such a way that it is not difficult for the kids to find them. Then the facilitator asks the children to divide into two teams, which take their places on opposite sides of the facilitator.

The task of each team: moving forward, carefully examine everything around and find as many cubes as possible. The team that finds the most cubes wins. At the end of the game, the adult, together with the children, examines the cubes and asks to name what is depicted on them or what letters or numbers are written, after which he rewards all the participants who took part in the game with small prizes - sweets, miniature figures cut out by older children from colored cardboard.

Do not go, hares, to the garden!

To play, you will need a wooden stick or chalk. The game involves at least 5 people. The leader (adult) draws a circle with a diameter of 2.5-3 m on a pre-selected site. This is a garden. A leader is selected from among the participants with the help of a rhyme. He will be the caretaker.

The watchman stands in a circle, the rest of the players are hares who want to get into the garden. At the signal of the leader, the hares begin the “offensive”, diverting the watchman’s attention to themselves in every possible way, so that those participants who are behind the driver’s back can penetrate the “forbidden territory”. The one whom the driver touches outside the circle runs across, without entering the circle, to the opposite side.

This fun game will be a great entertainment for children during their holidays not only in the park or forest, but also on the summer playground.

Magic balloons

For the game you will need balloons (according to the number of participants in one of the teams). The game is best played outdoors. The leader (adult) asks the children to divide into two teams. The players of the second team line up, moving away from the leader and the players of the first team at a distance of 25-30 steps. They hold hands and spread them apart, after which they disengage. As a result, a distance is formed between the players in the chain.

Each member of the first team picks up one balloon. The task of the players is to penetrate the chain formed by the members of the second team without allowing themselves to be overpowered.

As soon as all participants take their places, the leader gives a signal to start the game. Participants with balls run up to the chain, after which they try to slip into the free space. The players of the second team do their best to detain the participants with the balls. The one who was taunted gives his ball to the host and continues to watch the game with him. If the players of the first team manage to carry at least half of the balls through the chain, they win, and if they fail, the members of the first team win.

At the end of the game, the leader asks all the children to stand in a circle. Participants with balls in their hands throw them to those who are standing opposite, saying: “Thank you for playing!”. Those who caught, in turn, throw the balls to those who are standing opposite, with the same words, after which the host with a bunch of balls in his hands addresses all the participants: “Thank you guys for the game!”. If possible, the exchange of balloons can be replaced by launching them into the sky.

Fishermen and fish

To play, you will need a wooden stick or chalk. An adult draws a circle with a diameter of 4-4.5 m on the site. Two children are chosen from among the players who will be fishermen. They join hands, forming fishing net. The rest of the participants are fish. They swim in the lake - they run inside the circle. Fish cannot run out of the circle.

At the command of the leader, the fishermen run into the lake, trying to catch the fish, they run in pairs without disengaging their hands. Caught fish stand between the fishermen. Thus, with each participant caught, the net expands, and the fish become smaller and smaller. When the net becomes large enough, the fishermen have the opportunity to surround the fish. If the fishermen hold hands, forming a circle, then the fish inside the circle are considered to be caught.

Fish can break out of the net if one of the fishermen (they are always on the edges of the net) releases the hand of the player next to him while moving. The fisherman must, as soon as possible, take the hand of the player who has not yet unhooked from the net. The game continues until the fishermen have caught all the fish. The last player caught is the winner.

At the end of the game, the extreme participants of the network join hands, and the children begin to dance, sing any cheerful song.

Nuts, cones and mushrooms

The game is played with children of preschool or primary school age. A leader is chosen from among the players, who stands next to the leader. The remaining participants, at the command of an adult, line up and count in threes. The first numbers are nuts, the second are cones, and the third are mushrooms. The adult then says, "Put your hands up, nuts." The first numbers raise their hands. The host continues: "Raise your hands, mushrooms." The third numbers raise their hands. "Raise your hands, bumps." The second numbers raise their hands.

After that, the leader asks the children to form triplets (nut, cone, mushroom). Each trio joins hands, forming a circle. An adult with a driver stand in the middle of the site. After the host exclaims: “Cones!”, All participants named cones change places. The driver at this time seeks to take any vacant seat.

If he succeeds, then he becomes a bump, and the one who is left without a place becomes the driver. On command "Mushrooms!" or "Nuts!" other players change places. In the midst of the game, the adult exclaims: “Mushrooms! Nuts! Bumps! Participants must have time to change places.

The game can be made more difficult by introducing a competitive element: the host notes how quickly the participants changed places, who turned out to be the fastest - nuts, cones or mushrooms.

miraculous transformation

This game is best played with children of senior preschool or primary school age. In sunny summer weather, an adult and children go for a walk in a park or forest. During the rest, the leader asks the children to get comfortable and starts the game. He chooses the most modest and shy child and asks him to come. Having established friendly contact with the participant (an adult can put his hand on the child’s shoulder, take the participant by the hand, etc.), the leader addresses the other players: “Guys, now we will play with you. Listen to the story." After that, the facilitator tells the following story.

Fairy tale text

Sasha (Dasha) (an adult calls the name of the child who stands next to him) - a worm (caterpillar). He (she) is green (green), like leaves on trees and grass. Such a beautiful color! But look, Sashenka (Dashenka) is sad (sad). He (she) is sad because he (a) fell into a stream that took him (her) far, far away from home. And now he (she) is all alone (alone).

Then the host invites the children: “Let's, guys, cheer up Sashenka (Dashenka). I will say the magic words, and you repeat. The children agree with the adult, dance around the leader and repeat the following in chorus after the leader: “We are beautiful flowers. We have petals, and beetles (butterflies) have wings. Flowers can dance. And beetles (butterflies) can fly. Flowers and beetles (butterflies) are friends. Amazing summer! How wonderful to live in the world! Sasha (Dasha) is a bug (butterfly). After these words, the adult suddenly exclaims: “Oh, what miracles! Look, our worm (caterpillar), Sashenka (Dashenka), has turned (turned) into a bug (butterfly)! The host continues: “Sasha (Dasha) is no longer a worm (caterpillar), but a bug (butterfly), and we are flowers. Flowers and butterflies are friends!

At the end of the game, an adult organizes an observation lesson for plants and insects with the children, in which the kids learn about natural symbiosis - that everything in nature is interconnected. At the end of the walk, the leader shows the children flowers, beetles and butterflies, and conducts a conversation.

mother hen and kite

The game involves 10-12 people. One of the participants, leading, depicts a kite, the other - a mother hen. All other players are chickens. The leader asks the children, representing chickens, to stand in single file behind the hen and hold on to each other. The kite stands 3-4 steps from the column.

The game begins at the command of the host (adult): the driver tries to grab the chicken that is the last in the column. To do this, he must cling to the column behind.

However, this is not so easy to do, since the mother hen constantly turns her face to the kite, thus blocking his path. She stretches her arms to the sides - and the whole column deviates in the opposite direction from the kite.

The game continues for several minutes. If during this period of time the kite fails to grab the chicken, a new driver is chosen, after which the game is repeated.

Grasshoppers

Chalk is required for the game. An adult draws a circle on the site of such a size that all participants can fit freely around the circumference. One of the players is appointed as the leader, he stands in the center of the circle. The rest of the players - grasshoppers - stand at the very edge of the circle. At the command of the host, the grasshoppers begin to jump inside the circle, and then jump out of it. The driver tries to catch one of the participants at the moment when the latter is inside the circle. The caught player becomes the driver, and the driver becomes the grasshopper, after which the game is repeated.

The game can be made more difficult by changing its rules: jump in, and also jump in on one leg, or jump out only after clapping your hands.

Circular tags

This game is best played on the playground. Players form 2 circles - inner and outer. Then the participants begin to move: in the outer circle - clockwise, in the inner circle - counterclockwise. At the signal of the leader (adult), the children stop. The participants in the game, who form the inner circle, try to touch the players of the outer circle (touch with their hands) before the latter have time to sit down. The caught participants stand in the inner circle, after which the game starts over. When 5-6 people remain in the outer circle, the game ends.

Wait for it!

Chalk is required for the game. Two forests are marked on opposite sides of the playground. From among the players, the driver is selected - the Wolf. It can be the eldest of all participants. The remaining players - hares - are divided into two groups, each of which is located in its own forest.

The wolf goes to the middle of the site, after which the leader gives a signal to start the game. The wolf catches them.

The participant who manages to be stained is considered the assistant of the Wolf. He stops at the place where he was caught, and with his arms outstretched, blocks the way for the players on their next dashes. When there are too many assistants of the Wolf and after that the adult tells the children that they were visiting the Wolf on the occasion of his birthday.

The host invites all participants to stand in a circle, and the Wolf - in the center of this circle. Children join hands, dance around the Wolf and sing a cheerful song, and the Wolf dances.

Reflections

You need a whistle to play. It is best to play it on the playground or in the park. A leader is selected from among the participants. The rest of the players are divided into pairs, holding hands, after which they form one common circle.

The driver is in the middle of the circle. An adult explains the rules of the game to the children: he will name the actions, and the participants will perform them, but as if they are looking in a mirror and see their reflection in it. Then the leader says: “We are looking at each other!”

Participants in each pair turn to face each other. Then the leader says: “We raise our hand!”.

Children raise their free hand up. “We smile,” the host continues.

The players smile at each other. After that, the adult suddenly gives the command “Change places!”, And all participants begin to run around the driver, and at the signal of the leader, they form new pairs. The task of the driver is to stand with one of the players in a pair. The participant left without a pair becomes the leader.

If the game is played with children of middle school age, then the same participant can be the driver and leader.

One, two, three - freeze!

For the game you will need an inflatable ball. Players form a circle, standing at arm's length. One of the participants throws the ball to the other. The latter, in turn, passes the ball further in the same way. Players pass the ball until one of them hits it. This participant becomes the leader. All players run around the court. The driver picks up the ball as soon as possible and shouts: “One, two, three - freeze!”. All participants immediately stop at the place where they ended up when they heard the driver's command. He throws the ball at one of the players. The participants do not leave their seats, but they can dodge - squat, bend over, etc. If the driver succeeds in getting into someone, everyone returns to their places, after which the game continues. In the event that the driver misses, he runs after the ball, and at that time everyone scatters. Taking the ball in his hands, the driver again gives the command "One, two, three - freeze!". Then he tries to taunt one of the participants. The salted player becomes the driver, and the game is repeated.

Living maze

You need a whistle to play. Two participants are selected from among the participants - the escaping and catching up. The rest of the players stand in a column of 4-6 people and move away from each other at arm's length. At the leader's signal, the escaping participant finds himself in one of the corridors. The pursuer pursues him. These participants move along the corridors. The facilitator agrees in advance with the players that whenever they hear a signal, they join hands. Thus, the escaping and catching up at this moment find themselves in different corridors. Then, at the signal of the leader, the players unhook their hands again, and the game continues.

The evader can move to the next corridor by running into it from the edge of the labyrinth at the moment when the other players join hands and block the path of the chasing one. If the pursuer manages to catch the evader before the latter gets out of the maze, they switch roles and the game continues.

Predator and herbivores

To play, you will need a wooden stick or chalk. A participant is selected from among the players, who acts as a predator. The leader (adult) stands in the middle of the site and draws a circle with a diameter of 2-2.5 m. The rest of the participants (herbivores) scatter in different directions around the site.

The predator is chasing them, trying to catch someone. Caught players are taken to the circle - they will be guarded by the leader. Herbivores can help each other out: for this, it is enough to touch the outstretched hand of a person standing in a circle. However, if the leader or the predator tarnishes the rescuer, the latter also ends up in the circle.

The rescued herbivores run away and, having joined the rest, become rescuers. The game continues until there is no player left in the circle.

Animals - in the houses!

This game is played with children. preschool age. Children stand in a circle, holding hands. The adult walks in a circle and separates it in several places.

The participants of the formed links create small circles-houses of hares, hedgehogs, frogs, etc. The leader passes by the kids standing in the houses and invites them to follow him. Children imitate the movements of animals: bunnies and frogs jump, hedgehogs take small steps, walk slowly, measuredly. Having formed a general circle, all participants dance and sing a cheerful song.

Unexpectedly, an adult gives the command: “Everyone in the houses!”. The animals rush to take their places, to form houses as quickly as possible. The group of children who do it faster than others wins.

Owl Owl

This game can be played by children of all ages. The players form a circle. One of the players, the driver, stands in the center of the circle, depicting an owl, and all the other players are birds and insects. The host exclaims: "Wake up - the day has come!". All participants, except the driver, run in a circle, waving their arms like wings. The owl is dozing at this time - it stands, closing its eyes, in the middle of the circle. When the host says loudly: “The night is coming - everyone is falling asleep!”, Birds and insects stop and freeze. Here the owl goes hunting. She looks for those who laugh or move, carries these participants to her nest in the center of the circle. Caught insects and birds become owls, and they all go hunting together.

The playground is the perfect place for individual and social play. Here the baby takes his first, albeit uncertain, steps towards his peers. This communication and "friendship" can be called conditional, but you need to start somewhere...

CO-OP GAME. The child needs to be taught everything, unobtrusively and “as if”. This also applies to communication with peers. Teach your baby to children's company with early age. It's good if you attend an early development school. You can also meet at the playground, walk with kids of the same age, visit each other, play games together. games .

ADULT HELP. Many parents, observing the "wildness" of their crumbs and seeing in him all the makings of Mowgli, are worried about how his social relations will develop. How to teach a child to communicate? First, don't rush. Consider the individual temperament of your child. Second, make the process of getting closer to other children gradual, careful, but regular.

GAME "LET'S GET TO KNOW!". This visualization game will help your little one adapt to the world of other children, trust them, make them “their own”. It is especially useful for timid kids who are afraid to even approach other children, let alone play with them. You will need children's magazines or magazines for parents. Cut out images from them where there are children and paste them into a special album. Choose a variety of pictures: the child is laughing, crying, playing, sleeping, eating. Among the "alien" children, paste photos of your child. Scroll through the album with the baby, look at the images (you can sign the pictures), find yourself. This game will help the kid to see himself among others.

HOW DO THEY PLAY?

◈ Up to a year, babies can test each other for strength: pull the hair or push. Do not miss such “antics” without attention, but do not go too far with the “educational” stick.

◈ In the second year of life, a period of imitation begins. Children do not play together yet, they just observe each other and copy the actions of other children (good and not so good). Others may expand their understanding of how things can be played with. So far, children live in parallel worlds (even within a narrow sandbox). They have no desire to share their toys and their space. This is a completely natural process. Psychologists say that children assert their personal boundaries. This is a long process, which, in principle, takes a lifetime.

◈ At the end of the second year of life, something like a game begins. Children learn to communicate. At first, they have their own interest: after all, it is necessary to defend their rights, the enemy in the form of a toddler in short pants does not sleep. It is still difficult for children to accept the rules of the game. Timid and closed kids "lose" on all fronts. The strong and active can already gain authority with their modest charisma or physical strength. The weak follow the strong. This social law is already working in the children's environment.

If the child does not want to share a toy?

Do not rush to accuse him of greed, do not try to tell "what is good and what is bad." Offer a profitable trade-in: trade toys with another toddler for play time! If your child is having a hard time sharing, teach them to change. This method has been tried by more than one mother and gives its positive results. Exchange is the first interaction with peers.

Hope Lichman
Card file of outdoor games on the summer playground for children of five to seven years

Very useful outdoor games. Children enjoy playing outdoor games. In outdoor games, not only physical abilities are developed, but also mental ones, moral standards are mastered.

They develop the basic movements, relieve mental stress from

educational activities, moral qualities are brought up.

funny and exciting games help children cope better cold weather. Joint games bring children together, children get joy from overcoming difficulties.

Goals of outdoor games:

dexterity, attention, speed, endurance, independence, perseverance, organization, endurance, a sense of rhythm, verbal memory, collective interaction, and the desire for mutual assistance develop.

Medium mobility games

"Golden Gate"

All children participate in the game. Two players are chosen, they step aside and agree which of them will be the sun and which will be the moon. Then they stand facing each other, join hands and raise them, forming a gate. At the same time they say:

The Golden Gate is not always missed:

The first time is forgiven, the second time is forbidden,

And the third time we will not miss you!

The gates close at the last words and catch the one who did not have time to pass. The detainee is quietly asked which side he would like to take: the sun or the moon. He chooses and stands behind the respective player. The rest go through the gate again, and again one of the participants falls into the sun or moon group. And so on until all participants are distributed.

Suspended Baba Yaga game

Children create a circle, Baba Yaga stands in it, she has a pomelo (twig). Children move in a circle and say:

Grandmother - Yozhka, a bone leg, fell from the stove, broke her leg!

And then he says: “My leg hurts!”

Went outside and crushed a chicken.

Went to the market - crushed the samovar,

Went to the lawn - crushed the bunny.

The children scatter, and Baba Yaga jumps on one leg, tries to overpower the children with his broomstick, without running out of the circle. Baba Yaga becomes the one whom the leader knocks down.

Suspended game "Cat and Mice"

The players lead a round dance, in the center of which - a mouse - this is her "house", pronouncing the words:

[Mice lead a round dance, a cat is napping on a couch,

Hush, mice, don't make noise, don't wake the cat Vaska:

When Vaska, the cat, wakes up, he will break the whole round dance!

As soon as the words are over, the players raise their hands without opening them - “the doors open”, the mouse runs out and runs from the cat waiting for her outside the round dance.

Suspended game "Gingerbread Man and the Fox"

The rules and conditions are the same. Only the words of the text change:

Gingerbread Man, Gingerbread Man, toasted side,

It's baked in a hot oven, it's cold on the window,

And he left his grandfather, and he left his grandmother,

These are miracles, only the fox is waiting for you!

Suspended game "Petushki"

The players (one from each team) enter a circle with a diameter of three meters and take the starting position for the battle, crouching on two legs or standing on one ( right hand keeps left leg, A left hand bent in front and pressed to the body or vice versa.) Task: push the opponent out of the circle.

Suspended fishing rod game

To play, you need a rope 2-3 meters long with a weight tied at the end - a bag of sand. The players form a circle, in the center of which stands the teacher with a rope in his hands. He begins to spin it so that it rotates above the ground itself. Children jump over the rope. The educator gradually raises the plane of rotation of the rope higher and higher until one of the participants “falls into the bait”, i.e., is able to jump over the rotating rope. The fallen one drives. Game continues.

Suspended game "Scarf"

All participants in the game stand in a circle. The driver with a handkerchief goes around the circle, puts a handkerchief on one of the players' shoulders and quickly runs in a circle. The one to whom they put a handkerchief takes it and runs after the driver. Both of them are trying to take a free place.

High mobility games

Suspended fisherman and fish game

A large circle is drawn on the site. One of the players - the fisherwoman - is in the center of the circle, he squats. The rest of the players - fish, having surrounded the circle, say in chorus: Fisherman, fisherman, catch us on the hook. At the last word, the fisherman jumps up, runs out of the circle and starts chasing the fish, which scatter all over the site. The one caught becomes a fisherman and goes to the center of the circle.

Suspended game "Burners"

The participants of the game become pairs in the back of the head to each other. The teacher stands in front of all the couples, he says loudly:

Burn, burn brightly so that it does not go out.

Look at the sky, the birds are flying

The bells are ringing.

One, two, three, last pair, run!

After the last word "run" those who play the last pair run forward (each on their own) to a conditional place, and the teacher tries to delay one of the runners with a touch of his hand until the moment when the players meet. The one who was detained stands next to the teacher in front of the first couple, and the second becomes the leader. Game continues.

Suspended game "Penguins"

Children are built along the perimeter of the site one after another, each has a ball between their knees. For 15-20 seconds (while the tambourine sounds), the children jump forward. Those who lost the ball temporarily leave the game, and then become the tail of the column. The game is repeated.

Suspended sleeping fox game

Choose "fox". She goes to the corner of the site (burrow) and “falls asleep” soundly (closes her eyes). On the opposite side of the site, beyond the line - the "house of hares". They frolic on the site, running in different directions. At the signal of the teacher: "The fox woke up!" “Hares, fleeing from the “fox”, run to the “house”.

“The fox“ catches “hares” (touches with his hand). Caught "fox" takes to the hole.

This is just a small part of the games.

Years have passed, the rules of once-loved games have been forgotten, and it seems an impossible task to gather a company suitable, say, for the “Cossacks-robbers” at the current venues.
But even today for children on the street there is something more interesting than ordinary tags.
However, tags can also be unusual!
Wake up your memories, tell the children about what you played when you yourself walked under the table. Diversify your summer walks. Unpretentious street fun will leave indelible memories of your common childhood with him - carefree, cheerful, light and absolutely happy.
Different tags are needed, all kinds of tags are important!

Follow a simple rule - mark the boundaries of the site for which you can not run out. when rushing after each other becomes less interesting, offer new options for the game.

"Salki - legs in weight"
If a player raised both legs above the ground, for example, hung on the crossbar or rings, sat on a bench or simply on the ground, the driver does not have the right to pin him at that moment and must run after another player.

Educational games for children from 1 year old with a plush bunny

"Salki with tails"
For all players, except for the driver, small ropes or ribbons are tucked into the belt. The driver must catch up with the player, pull out the tail ribbon from him and refuel him. Now the player without a ponytail becomes the new driver, and the game continues.

"Salki-houses"
On the playing field, houses are marked in advance (for example, they are drawn with chalk on the asphalt or with a stick on the ground), in which the players can hide for a short time, running away from the driver.

“In the game“ I know five ... (names of girls, names of animals, fruits, flowers, etc.) you need, hitting the ball on the ground, “Masha - one, Nastya - two ...” I thought, hesitated, repeated - you pass the ball to another . The winner is the one who has played the ball the longest and has never made a mistake. Elena Girutskaya, editor-in-chief

"Salki with a ball"
Our grandmothers know this game as Shtander. The players stand in a circle, one of them, holding the ball in his hands, stands in the middle, throws the ball up and calls the name of one of the participants in the game. This player must catch the ball, and the rest quickly scatter away. The one who caught the ball shouts: "Stop!" All players must stop immediately. Now the task of the driver is to hit the ball with any player, who at the same time cannot leave his place, but tries to dodge the ball - crouch, jump, bend over. The maneuver failed and the ball still taunted the player? He becomes the new driver - he must catch the ball, shout "stop" and hit someone else with the ball. If the driver misses, he himself catches the ball again, and the game continues. As long as the ball is not in the hands of the driver, the children can move freely around the court, take the most advantageous positions.

"Salki on the track"
Draw a large circle that will fit all the players, and divide it into four equal sectors - this is the playing field. The driver stands in the center of the circle, the players are randomly placed in a circle. On a signal, the driver begins to move in a circle, trying to overpower the players, but with one limitation -
at least one of his legs must always remain on the line (outer, outlining the circle, or inner, dividing it). It is convenient to draw a circle with chalk on the pavement, but you can also play on the lawn by laying out the playing field with ropes or drawing with a stick.

"Salki-Snake"
In this type of tag, the tagged player takes the driver by the hand (in another version, by the belt) and they continue to run after the other guys together without disengaging their hands. Gradually, the snake becomes longer and more clumsy, and the laughter of the kids is getting louder.

And you can also play tag by jumping on one leg, riding scooters or roller skates, moving in a goose step or on all fours!

"In the game" Frogs "
two teams participate (we always turned on the whole yard, about twenty people, but now you will not meet this!). Players line up in one line, sit down and, on a signal, jump to the “bump”. Whoever reached it first, the team won. Fun and sporty!

Showing ingenuity and ingenuity

These games will allow a small company of children to move properly.
in a limited space.

"Hares and Cabbage"
Mark a small circle (you can draw it with chalk, a stick on the ground or sand, lay it out with a string) - this will be a garden. Determine the diameter of the circle based on the number of participants and the age of the children. In the middle of the circle, each of the kids should put some kind of object (cap, toy, hairpin, etc.), or you can put small toys, souvenirs for children in the circle. This is cabbage. The driver guards the garden. On command (this can be a short rhyme, a line from a song), the players try to run into the circle and drag the cabbage away without getting caught by the watchman. You can only take one item from the circle at a time. The winner is the one who steals more cabbage from the garden. Players caught by the watchman can either leave the game or go over to the side of the watchman and help him catch nimble hares - as agreed.

"My favorite game with my girlfriends was" secrets". In a secluded place on the ground, a small depression is made, treasures are placed there - a beautiful pebble, a flower, anything. Above is glass. The task is to find secrets and examine treasures.

We mark the road several meters wide. The driver stands in the middle of the track with his back to the players, the players behind the road line. The driver calls any color and turns to face everyone. Those who have the named color on their clothes, holding on to these clothes, calmly cross the road. Those who do not have this color must run across the path, and the driver tries to knock them down. The salted player becomes the new driver. If all the players have successfully crossed the road, the driver turns away again and names a new color. Is it possible to come up with colors (gray-brown-crimson) and name shades (light purple, dark blue)? It's like a deal!

"Whose house?"
This game can be started on the playground, and on the alley in the park, and on the beach. You need to choose a driver and designate the houses according to the number of participants minus one. Trees, benches, chalk circles, beach towels, etc. can become houses. Players take places at the houses and, on a signal, begin to run from one to another, and the driver should try to take any vacant house. The one who did not get the house becomes the new driver. You can play for elimination, then in each round the most sluggish player leaves the game along with his house, that is, there should always be one less house than children.

"And I loved" Ocean is shaking". This is the one where the host says: “The sea worries once, the sea worries two, the sea worries three, freeze the sea figure!” And everyone freezes in unthinkable poses: try to guess! We still play it with my son, only in a tuned version: more often there is a “freeze dino-figure”.

We develop dexterity, we train accuracy

When the kids are tired of running around (yes, this sometimes happens too!), It's time to offer them one of the games a little quieter.

"Potato"
It will need a small light ball(you can take rubber inflatable). Players stand in a circle with a diameter of 5-6 meters and begin to throw the ball to each other. The one who missed the pass squats in the middle of the circle, the rest continue the game. They can "rescue" those sitting in a circle by hitting them with a ball. However, in case of a miss, the player will also have to sit in a circle. If a player in a circle catches a ball flying above him (you can’t get up, but you can bounce on your haunches), everyone sitting back in the game, and the one who unsuccessfully threw the ball sits in the center of the circle. The game continues until one player remains behind the circle - he will be the winner.

« Well, what is childhood without hide-and-seek! This is a mega game. I remember playing hide and seek with my friends in my apartment. At dusk, without turning on the light. And then something big stirred and howled on the closet. Delight and horror! So how did Vovka get there? Mystery. He couldn't get off on his own.

« Sticks»
To play, you need to collect several even (from 10 pieces) sticks of approximately the same size and throw them on the ground in a bunch. Players take turns pulling out one stick from the pile so as not to touch the other sticks. For each stick drawn, the player is awarded one point. If another stick is touched (moved, fallen), no points are awarded for the move. The winner is determined by the number of points scored.

"Pebbles»
Mark a circle on the ground and put small pebbles (or cones, chestnuts) in it, 5 pieces per player. A larger flat stone (or stick) will be a bat. Players take turns throwing the bat into the circle, trying to knock out small pebbles outside of it. All pebbles outside the circle are taken by the player. The player who collects the most stones wins.

And you can also throw pebbles, cones, acorns into targets drawn on the wall or on the ground (and score points depending on which sector of the target hit), into containers (buckets, cans), into holes dug in the sand, knock down cups with stones , sandbox molds, Easter cakes. Such simple games easily captivate children, develop perseverance and eye.

"We loved the whole yard" rubber band". The rule is simple: a long elastic band was sewn together, pulled over the ankles of girls standing opposite each other so that it would not hang out. They took turns jumping over it, each time complicating the tasks and raising the elastic band higher.

Cozy summer

Summer is a great time to travel. But not everyone has the opportunity to get out to the seas during this period. Time-tested ideas will help you have fun during the three hottest months of the year.

We hide the treasure
What could be more interesting than a treasure hunt? Just burying it! And it does not matter that you are unlikely to donate real treasures. A plastic brooch, hairpin, small coins, bracelets, children's books - now they are of no value, but in five hundred years ... The very idea that someone might find these little things in many centuries will excite the child's imagination. Surely, he will approach this fascinating business with all seriousness. Invite the child to put the “treasure” in a beautiful tin box, ask them to draw a picture or write a letter to the finders, tie the box with twine and bury it. Do you want the treasure to be found by descendants? You will have to draw a map that will be passed down from generation to generation.

Set up a tree house or hut

Which of us in childhood, reading a book about Pippi Longstocking, did not dream of our own tree house, where we can play with friends or dream alone? It is quite possible to build it. In order for the plant to withstand the structure, choose a strong tree with a powerful root system and a forked trunk. Make a drawing (by yourself or using the Internet). The walls and roof can be of any shape and be made from any improvised means (shields, branches, boards), but the stairs should be as reliable as possible.

We make a garden scarecrow

Everyone, of course, is well aware that you can’t scare modern birds with a garden scarecrow, but making a funny element of garden decor is pleasant and simple for the soul. Even if there is no cottage, a scarecrow can be placed in the nearest front garden. For the base, two cuttings from a shovel or stick are suitable different lengths- Knit them crosswise. To make the head, take an ordinary plastic bag and stuff it with straw. Cover the formed ball with old nylon tights. Sew two large blue buttons in place of the eyes, embroider the mouth with stitches using a thick red woolen thread. In the same way, shape the eyelashes and eyebrows, and sew a piece of flannel as a nose. Hair is easy to make from washcloths, threads, straw. Put an old hat on the head of the scarecrow, inserting a goose feather into it. Dress up your "bogeyman" in an old dress with burlap patches, tie a scarf around your neck, give a bucket in your hands.

Building a fairy kingdom
On a walk, invite your child to build a fabulous house for dwarves and elves out of twigs. The size of these creatures is very tiny, so they need an appropriate home. Help the peanut build a small hut out of sticks, cover it with leaves, decorate with small flowers, berries, feathers. If such an activity is to your liking, you can build a whole town, fenced around the perimeter with expanded clay. Lay out a well from matches, paths with small pebbles, plant twigs-trees, make a lake from a plastic mold, launch a boat - a walnut shell.

We love the starry sky

Starfall can be observed every August. It reaches its apogee on the twentieth of the month, but it is always interesting to look at the night sky. Explain to the child that the slowly moving "asterisk" is a satellite or an airplane. Real stars, or rather, meteorites, fall rapidly. Learn to identify the growing and waning moon (if it looks like the letter “c”, then it is aging, if you put an imaginary wand and you get the letter “r” - growing). Find the North Star, show the constellations - Ursa Major and Cassiopeia. Pay attention to the cluster of stars - this is the Milky Way, our galaxy.

« Good game- "Bouncers". You can play even three of us, and even if a large company gathers ... The rules are simple - everyone runs around playing field, trying to dodge the ball, which is thrown by two leaders. The one they hit is out. But it can be returned by catching the "candle". Svetlana Sorokina, art director

Hot Ten Ideas

— Spend morning exercises outdoors.
- Go fishing with your child.
- Arrange a balcony: take out the trash, plant flowers, put an armchair.
- Walk with an umbrella in the warm summer rain.
- Bake potatoes in coals from a fire.
- Arrange a holiday of soap bubbles.
- Go hiking.
— Arrange breakfast on the loggia.
Bury yourself in the sand on the beach.
- Have an outdoor picnic.