Class for seniors in kindergarten. Card file of outdoor games in the senior group of kindergarten

Center of water and sand:"Laboratory"

1. Table with recesses for water and sand, with a plastic work surface; plastic rug, dressing gowns, arm ruffles.

2. Natural material: clay, pebbles, shells, minerals, various seeds and fruits, tree bark, moss, leaves, etc.).

3. Bulk products: peas, semolina, flour, salt, granulated sugar, starch.

4. Containers of different capacities (a set of small glasses, a set of transparent vessels of various shapes and volumes), spoons, spatulas, sticks, funnels, a sieve, communicating vessels.

5. A variety of available devices: different magnifiers, a microscope, colored and transparent "glasses" (made of plastic), a set of glass prisms (for a rainbow effect), a compass, binoculars.

6.Different hours.

7. A set of mirrors for experiments with symmetry, for studying the reflective effect.

8. Set for experiments with a magnet.

9. Turntables different sizes and structures (for experiments with air currents), weather vane, kite, windmill (model).

10. Equipment and materials for culinary experiments from vegetables and fruits.

11. Medical materials: pipettes, flasks, spatulas, cotton wool, gauze, syringes without needles, cocktail straws.

12. Collections of minerals, tissues, paper, seeds and fruits, plants (herbarium).

13. Schemes, models, tables with algorithms for performing experiments.

Corner of nature "Mini Garden", "Rosary", "Wonders of Nature"

1. Plants must be:

Different environmental conditions (from the desert, tropical rainforest, subtropics);

With various types of stems (curly, climbing, tree-like, thickened, ribbed, etc.);

With a different arrangement of leaves (regular, opposite - paired, whorled);

Different types of existing genera (begonias, ficus, tradescantia, ivy);

With a pronounced dormant period (cyclamen, gloxinia, amaryllis).

Recommended Plants: Rex Begonia and Everblooming Begonia - Fight Upper Respiratory Diseases; balsam, aloe or agave, tradescantia, asparagus - absorbs heavy metals, common ivy and aloe - belongs to phytoncidal plants, amaryllis - some bacteria harmful to humans die from its phytoncides faster than from garlic phytoncides, ficus is a good air purifier.

2. Plants characteristic of different seasons:

In autumn - asters, chrysanthemums, golden balls transplanted into pots or cut into bouquets;

In winter - a winter garden: planting onions, garlic, dill, parsley, peas, beans, beans, oats, wheat; greenhouse for propagation of plants by cuttings; seedlings of flower and vegetable plants; various experimental landings;

In spring - branches of deciduous trees: poplar, maple, etc.;

In summer - bouquets of summer garden and meadow flowers, ears of cereals.

3.Aquarium with fish: guppies, swordtails, angelfish, etc.; aquatic insects, tadpoles, molluscs.

4. Watering cans, sprayer, sticks for loosening the soil, brushes, rags, aprons.

Nature calendar:"Weather station"

1.Picture of the season, model of the year, day.

2. Weather calendar for each month, where children schematically mark the state of the weather for each day.

3. Birdwatching calendar - daily schematically mark the birds that have been seen.

4. Drawings of children on the topic "Nature at different times of the year."

5. Solstice observation calendar.

6. Observation diary - sketch experiments, experiments, observations.

In the corner of nature, exhibitions of crafts made from natural materials, vegetables, fruits, etc. are arranged.

There may be models of a forest, field, meadow, reservoir, anthill, park, zoo, models of natural landscapes of different regions (Arctic, desert, rainforest), sea, mountains, natural attractions of the native land.

The proposed list of project topics is designed for use in senior preschool group(preschool educational institution). To implement project activities and to diversify the educational process, preschool educators are recommended to use Additional materials, interactive and multimedia technologies.


We recommend using data project topics in senior group kindergarten(DOE) for the implementation of the tasks of a preschool educational institution. Topics of projects about plants, animate and inanimate nature, about animals, about the properties of materials and about natural phenomena in preschool educational institutions are also effective method interaction with the environment of pupils in a preschool educational institution.

In the process of implementing projects in the senior group of the kindergarten, pupils improve the skills of interaction in activities with the teacher and other pupils. Project activity data-driven topics of projects in the senior group of preschool educational institutions is a conscious search for new knowledge that will interest pupils and raise the level of intellectual development of children.

Topics of projects of the senior group of preschool educational institutions

Baikal - the pearl of Siberia
We want to be healthy
Sorceress - Voditsa
Magic transformation of clay
The Magical World of K.I. Chukovsky
Magic in the garden
The whole truth about sharks
We grow beans
Long live scented soap
Trees are our friends
Pets
Friendship is to be treasured
Friends of planet earth
Christmas tree beauty
Animals of hot countries
Mysteries of space
mysterious space
Healthy teeth - beautiful smile
Hello summer!
Hello theater!
Green pharmacy
Green Planet
Wintering birds are our friends
Toys from a Russian hut
The art of book making
The history of the New Year's toy
To distant worlds
How did the colors appear on the palette?
How did the phone come about
How can we save our river?
How bread came to the table
What kind of water do we drink
Potatoes - bread help
book house
Tumbler doll
Onion is our good friend
Humans and Dolphins
People and cats.
Little discoveries in my big family
Mammoths are ancient and powerful
The bear is fabulous and real
World of funny animals
zebra world
cactus world
world of whales
horse world
The world of plants on the windowsill
dog world
world of flowers
Can a hamster replace a boba, and can a hamster replace a boba?
Is it possible to grow a large cactus at home?
Is it possible to grow a plant in a closed glass jar?
My green friends
My cat
My land
my favorite flower
My poodle
My hometown
Milk and dairy products
My small home
My family, my kindergarten
DIY cartoon
We love cleanliness


Lather
Our house
Our health is in our hands
health week
Fire is a dangerous country
autumn tree
Fundamentals of safety and life at home and on the street
The first flower is a snowdrop
Over the seas, over the waves
According to the tales of A.S. Pushkin
Feed the birds in winter
Useful tops and roots
Polyethylene in the city of craftsmen
Look, dandelion!
Lost World of Dinosaurs
Why did dinosaurs become extinct?
Why do volcanoes erupt?
Why do whales float to the surface and release a fountain of water?
Why does a cow give milk?
Why is sea water salty?
Why do waterfalls appear?
Why does the plant grow
Why does the tree have sharp needles?
Safety regulations
About tops and roots
Walk in the woods
Traveling across the world
Journey to the North Pole
Pushkin and music
The child has the right
christmas tree
The role of plants in human life
Russia is my artisan
Sports games with a ball
Mysterious komos
At the Khanty in the taiga
The amazing world of space
The wonderful world of fish
Photos - stories without words
Bread is the head of everything
I want to be like my dad!
What do crafts smell like?
What do we know about sunflowers?
What is a microscope?
What is an experiment?
What do we have in the salt shaker and in the sugar bowl?
What do I know about myself
Miraculous transformations, or What is cheese?
Wide carnival
ecological trail
I am human
I am in the human world

wreath
Counter relay
Swan geese
Entertainers
Trapper
Golden Gate
Carp and pike
fire horse
Bear and bees
We are funny guys
Mousetrap
Hunters and hares
Passed - sit down
Change subject
Firefighters on the street
planting potatoes
Sly Fox
Chickens and a hawk

wreath
Children line up on one side of the playground: these are flowers in the garden. The driver is chosen - the gardener. Stands in front of the children at a distance of 3-4 m. The gardener pronounces the words:
I'm going to pick a flower
Weave a wreath from flowers
Children:
We don't want us
plucked- (wave hands in front of you).
And they wove wreaths of us- ("turntable" with hands).
We want to stay in the garden- (stand on toes, hands up).
We will admire- (circling on toes, arms up with head tilted).
The kids run to the other side. The driver catches. Caught - drives!

Counter relay
The players are divided into two teams. Each in turn is divided in half. The players line up opposite each other behind the lines. Players leading teams on one side of the court are given baton (tennis ball). On command: "March!" they start running.
The runners, having run up to the head players of the opposing teams, pass the baton to them and stand behind. The one who received the baton runs forward and passes it to the next player standing opposite, and so on.
The relay ends when the teams change places on the court. Those who finish the run first win.
To increase the load, you can play a game with double runs: the player who is on the opposite side, after passing the baton to him, again runs to where he started running.
To teach the guys to pass the stick according to the rules athletics- to hand over to the player who is standing with his back, you must give the task to run around the column from right to left and then pass the baton to the player who went half a step to the right. You can invite the player who is waiting for the relay to stand with his back to the runner, leaving his column half a step to the side. Then the player, having received the baton, runs around the entire column, runs to the opposite one.
In the opposite relay, the players can also be built in such a way that each player who runs across to the opposite half passes the baton to a teammate and remains in his place. The relay race ends with the last player running.

Swan geese
On one edge of the site, a line indicates the house in which the geese are located. On the opposite side stands a shepherd. To the side of the house is a lair in which there is a wolf. The rest of the place is a meadow. Children playing the roles of a wolf and a shepherd are appointed by the teacher, the rest portray geese. The shepherd drives the geese out into the meadow, they graze on the logs, fly.
Shepherd: Geese, geese!
Geese (stop and answer in chorus): Ha, ha, ha!
Shepherd: Do you want to eat?
Geese: Yes. Yes Yes!
Shepherd: So fly!
Geese: We are not allowed,
Gray wolf under the mountain
He won't let us go home.
Shepherd: So fly how you want
Just take care of your wings!
The geese, spreading their wings (stretching their arms to the side), fly home through the meadow, and the wolf, running out of the lair, tries to catch them (to touch with his hand). Caught geese go to the lair. After several runs (according to the condition of the game), the geese caught by the wolf are counted. Then a new wolf and a shepherd are appointed. The game is repeated 3-4 times.
At first, the teacher plays the role of the wolf.


Entertainers
One of the players is chosen as an entertainer, he becomes in the middle of the circle. The rest of the children, holding hands, walk in a circle (to the right or left as directed by the teacher) and says:
In a circle, stay where you are
One by one, friendly, together
We go step by step. Let's do... like this.
Children stop, lower their hands. The entertainer shows some kind of movement, and all the children repeat it. After 2-3 repetitions of the game (according to the condition), the entertainer chooses one of the players to take his place, and the game continues. The game is repeated 3-4 times.
Directions. Entertainers come up with a variety of movements, not repeating those shown.

Trapper
The children walk in a circle, the trapper goes in the opposite direction.
1. In the forest, in the forest
2. Among the green oaks,
3. The animals walked,
4. Danger did not know
5. Oh! The hunter is coming!
6. He will take us into captivity
7. Animals run away!
Children run into different sides. Trapper catches up.
Note: 5 p. - semi-squat, for each word, clap on the knees.
6 pages - three hand claps for each word.

Golden Gate
The game involves 10-20 people. Two players are chosen, they step aside and agree which of them will be the sun and which will be the moon. Then they become facing each other, join hands and raise them, forming a gate. The rest of the children join hands and file through the gate. At the same time, they say (or sing):
Golden Gate
Not always missed:
Saying goodbye for the first time
The second time is forbidden
And for the third time
We won't miss you!
The gates close at the last words and catch the one who did not have time to pass. The detainee is quietly asked which side he would like to take: the moon or the sun. He chooses and stands behind the respective player. The rest again go through the gate, and again one of the participants falls into the group of the moon or the sun. When all players are distributed, a tug-of-war between the two groups is arranged. In this case, a rope, rope, stick is used, or children take each other by the belt.

Carp and pike
Half of the players, standing at a distance of 3 steps from each other, form a circle. This is a pond, on the banks of which lie pebbles. One of the players, appointed by the teacher, depicts a pike, he is outside the circle. The rest of the players are carp, they swim (run) inside the circle, in the pond. At the signal of the educator "pike", the pike quickly swims out into the pond, trying to catch carp. Carp rush to hide behind one of the players, standing in a circle and depicting pebbles. The pike catches those carp that did not have time to hide behind the pebbles, and takes them to his house. The game is played 2-3 times, after which the number of carp caught by pike is counted. Then another player is assigned to the role of the pike. The game is repeated 3-4 times.
Directions. When the game is repeated, when a new pike is chosen, the children depicting crucians and pebbles change roles.

fire horse
The players stand in a circle, one in the center (leader) with a flag.
Children in a circle jump in circles with the words: "I have a horse, this horse is fire!" The leader performs jumps on the spot. To the words: "But-but-but-but, but-but-but-but!" Stop in place, make a move bent leg- the horse beats with a hoof. The leader does the same.
"I ride on it, on my horse. The children move in a circle, running horses," leading the opposite way in the other direction. To the words: But-but-but-but, but-but-but-but! - the outer circle remains, performs the movement with a bent leg. The leader continues to move. With the end of the words, he stops and holds out a flag between the two players. One player runs right side, the other to the left, trying to run faster and take the flag. The one who succeeded is the driver.

Bears and bees
The hive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear den. At the same time, no more than 12-15 people participate in the game. The players are divided into 2 unequal groups. Most of them are bees that live in the hive. Bears are in the den. On a conditioned signal, the bees fly out of the hive (get down from the gymnastic wall), fly to the meadow for honey and buzz. As soon as the bees fly away, the bears run out of the den and climb into the hive (climb the wall) and feast on honey. As soon as the teacher gives the signal "bears", the bees fly to the hives, and the bears run away to the den. The bees that did not have time to hide sting (touch by hand). Then the game resumes. Stung bears do not participate in the next game.
Directions. After two repetitions, the children change roles, the teacher makes sure that the children do not jump, but get off the stairs; help if necessary.

We are fun guys.
Children stand on one side of the playground beyond the line. A line is also drawn on the opposite side of the site. To the side of the children, approximately in the middle between the two lines, is a trap. The trap is assigned by the teacher or chosen by the children. The children say in unison:
We, funny guys, Well, try to catch up with us.
We love to run and jump. One, two, three - catch!
After the word "catch" the children run to the other side of the playground, and the trap catches up with the runners, catches them. The one whom the trap manages to touch before the evader crosses the line is considered to be caught. He steps aside. After 2-3 runs, the caught ones are counted and a new trap is selected. The game is repeated 4-5 times.
Directions. If after 2-3 runs the trap does not catch anyone, a new trap is still selected.

Mousetrap
The players are divided into 2 unequal groups. The smaller group, holding hands, form a circle. They represent a mousetrap. The remaining children (mice) are outside the circle. Those representing the mousetrap begin to walk in a circle, saying:
Oh, how tired the mice are, We will get to you.
Everyone gnawed, everyone ate, Here we put mousetraps.
Beware of the cheats, Let's catch everyone now!
Children stop, raise their clasped hands up, forming a gate. Mice run into and out of the mousetrap. At the signal of the teacher "clap", the children standing in a circle lower their hands, squat - the mousetrap slams shut. Mice that do not have time to run out of the circle (mousetraps) are considered to be caught. Those caught become in a circle, the mousetrap increases. When most of the children are caught, the children change roles - the game resumes. The game is repeated 4-5 times.
Directions. After the mousetrap is closed, the mice should not crawl under the arms of those standing in a circle or try to break the clasped hands. The most dexterous children who have never fallen into a mousetrap should be noted.

Hunters and hares
On one side of the site, a place for hunters is outlined. On the other side are houses for hares. In each house there are 2-3 hares. The hunter walks around the site, pretending to be looking for traces of hares, and then returns to his place. On a signal, the hares run out of their houses into the clearing and jump on two legs, moving forward. According to the teacher "Hunter!" hares run to the houses, and a child, representing a hunter, throws a ball at them. A hare hit by a ball is considered to have been hit. The hunter takes him to him. The game is repeated several times, after which another hunter is chosen.
Directions. The hunter may have several balls in his hands. Shooting at hares in the houses is not allowed.

Passed - sit down
This game appeared in Russia at the beginning of the 20th century.
Children are divided into two teams and line up in columns one parallel to the other. Each team chooses a captain who stands opposite his team at a distance of 3-4 m. The captains each have the ball in their hands. On a signal from the leader, the captain throws the ball (in any or a predetermined way - from the chest, from the shoulder, from below, with two hands from behind the head, etc.) to the first player in his team. He catches, returns to the captain and immediately crouches. Then the captain exchanges passes with the second, third and other players of the team. Each player, returning the ball to the captain, crouches. When the last player in the column gives the ball to the captain, he lifts it up, and the whole team quickly gets up.
Whose team will quickly and accurately complete the transfer of the ball from the captain to the players and vice versa, that team is considered the winner.

Change subject
Players stand behind the line on one side of the court, forming 4-5 columns (the distance between the columns is about 1.5 m). On the opposite side of the site, opposite each column, circles with a diameter of 60-80 cm are outlined. Each first in the column holds a bag of sand, a cube or other object in his hands. The same object is placed in the center of each circle. On a signal, the players run to the mugs, put an object and take another, then return to their place in a run and raise the brought object above their heads. The one who does it first is considered the winner. Those who came running pass objects to those standing behind them, and they themselves run to the end of the column. When everyone completes the task, the column with the most wins is marked.
Directions. The child can lift the object up only after he stands in the column. The teacher makes sure that the children do not approach the line, leave a free place for the returning player.

Firefighters in training
Children become facing the gymnastic wall in 3-4 columns (according to the number of spans). The first in columns stand on the line. On each span of the gymnastic wall, bells are hung on the rail at the same height. At the teacher's signal "one, two, three - run," all the children standing in the columns first run to the gymnastic wall, climb on it and ring the bells. Then they descend and return to the end of their column. The teacher notes the one who called first. Game continues. All children must complete the task. That column wins, in which there are more players who managed to call first.
Directions. The teacher makes sure that the children get off, and not jump off the rails, if necessary, helps. Those who break the rule will not receive any winnings.

planting potatoes
The players are divided into 2-3 teams, which line up parallel to each other at a distance of 2-3 steps. The intervals in the columns are half a step. A starting line is drawn in front of those in front. At a distance of 10-20 steps from the starting line, in front of each team, circles (holes) are drawn in a row or small hoops are placed - according to the number of potatoes in each bag. The circles are at a distance of 1 step from each other.
The players standing in front are given a bag filled with potatoes (according to the number of circles-holes).
At the signal of the leader, the players with bags run up to their circles (holes) and put one potato in each circle. Then the players come back and pass the bags to the next players. They run to their circles, collect potatoes in bags, return and pass the bags to the next players, etc. The returning player stands at the end of his column. The team that managed to finish the layout of potatoes faster than others and without errors is considered the winner.
If a player drops a potato while running, he must pick it up and put it in a bag, and only then continue the game.
If during the layout the potato did not fall into the circle, it must be put there, and only then the player can continue the game. the player can run out only when he gets the bag. All players must complete the layout and collection of potatoes.

Sly Fox
The players stand in a circle at a distance of one step from each other. To the side, outside the circle, the fox's house is indicated. At the signal of the teacher, the children close their eyes, and the teacher goes around the circle behind the children and imperceptibly touches one of the players. The one touched by the teacher becomes a cunning fox. The teacher invites the players to open their eyes and look carefully at each other, trying to find out which of them is a cunning fox, if she will give herself away with something. Those who play in chorus 3 times (at short intervals) ask (quietly at first, and then louder and louder): "Cunning fox, where are you?" At the same time, everyone is looking at each other carefully. As soon as the question: "Cunning fox, where are you?" - will be pronounced for the third time, the player, chosen by the cunning fox, quickly runs out into the middle of the circle, raises his hand, the player, chosen by the cunning fox, quickly runs out into the middle of the circle, raises his hand up and says: "I'm here" All the players scatter around platform, and the fox catches them (touches his hand). The captured fox takes him to his house. After the fox catches 2-3 children, the teacher says loudly: "In a circle" The players form a circle, the game resumes. The game is repeated 5-6 times.
Directions. If the fox gave himself away with something, the teacher appoints another fox. One of the players can also choose a fox. If the fox cannot catch anyone for a long time, you can choose another driver. If the site is very large, you can mark its boundaries.

Chickens and a hawk
One child is a hawk. The chickens are walking. Suddenly, the host says: "Hawk!". The hawk rushes at the chickens, they freeze, who moved, the hawk takes him.
We play 3-4 times. We choose the most agile chicken. We change the hawk.

Game activities in kindergarten. program and guidelines. For children aged 3-7 Gubanova Natalya Fedorovna

Senior group (from five to six years old)

Role-playing game

The desire to reproduce the world of adult relationships gives rise to a child of 5-6 years old need for partner interaction, which is realized in longer communication with other children. The role-playing game in this group reaches its peak. Imitation of adult relationships in their public life increases due to the expansion of children's ideas about the world around them, the further development of playing skills, and the complication of playing ideas. There is a need for a chain of roles (loaders - drivers - sellers - buyers), coordination of role-playing actions (loaders unload the goods brought by the driver, the seller checks for the availability of goods, buyers are waiting for new products), the ability to negotiate a game, determine role behavior according to plot twists. For example, while loaders are unloading goods, buyers decide in different ways what to do: stay at home at this time, go to another store, or stand in line until the end of unloading.

The teacher plays the role of an adviser and partner in the game and can offer several plots, for example, in a theater game, he asks: “Who works in the theater? How to behave in the theater? What can be seen in the theatre? What is intermission? Leading questions provide the most general idea of ​​the content that should be specified.

Dramatizations provide invaluable assistance in the development of a role-playing game. In dramatization games, children of this age act out the plots of various works of art. Children can imagine the theater, the work of its employees, the behavior of spectators on the basis of their experience (they attend performances in kindergarten or attend the theater with their parents), gain knowledge from conversations about the theater, themselves find themselves in the role of props, directors, costume designers, etc. d.

Game actions can be generalized, schematic, but the knowledge acquired in dramatic games and in preparation for them helps to recreate the world of the theater: children build theater stages from improvised modules; determine the place where there will be a wardrobe, buffet, auditorium, dressing rooms; indicate the main plot lines (“Come on, as if we are a family, today is our mother’s birthday, and we are all going to the theater”; “Now we will prepare a performance. You are an actress, and I am doing your make-up. Go to your dressing room ”), the roles are assigned, and the game begins.

V. V. Zenkovsky argues that the function of the game is not so much in the knowledge of the surrounding world, but in giving the child’s activity a form that, without diverting from reality, “weakens direct interaction with it by introducing the work of fantasy.” The activity of a child of this age in a role-playing game can be aimed at inventing the theme of the game, concretizing the content, determining the composition of roles, searching for and making attributes, and arranging the place for the game.

Play is not a frozen phenomenon; it is in the course of action that details are thought out, new ideas are realized, additional roles appear (“Listen, does it happen that there is no usher? Let's call someone”, “We won’t have time to finish the scene, there are not enough steps. Tell the director that the performance is delayed, let him announce”). The more passing creative decisions, the more dynamic the game is; in it there is a place for a joke, enthusiasm, fiction. The educator praises the guys, he is passionate, he is experiencing emerging situations, and a community of caring participants is formed in the game, an attractive game team appears. It is not yet stable, but the next time peers will certainly agree to the proposal to start the game.

In a role-playing game, its content is enriched due to a deeper correlation of the model (role) with real actions; this indicates the transition of the game to more high level. So in the game long interacting chains, numerous branches, associations of groups of players are formed. For example, a hospital complex is working: doctors examine patients, dentists treat teeth, therapists measure the pulse, warm up; "Ambulance" delivers patients affected by the fire. Next to the hospital is the house in which the fire started, fire engines and fire brigades are rushing there. The teacher supports the game, connects to it, if necessary (“I bought new equipment for the office. Here is a massage device”, etc.).

The teacher notes the level of children's playing skills: some guys are more proactive, occupy a leading position among their peers, others take the most active part in the game, unite in the plan with other children; some children, skillfully distributing roles, remain outside observers, because they like to play only ready-made plots and do not know how to invent their own. To develop playing skills, it is necessary to involve the most passive children in the game, give them tasks (“Please take this letter, we urgently need a postman”), arouse the desire to play a bright, but not difficult role (“You will be a Snow Maiden, you will go to kindergarten and help to distribute gifts at the holiday).

The educator encourages the independence of the child in the game, and he strives to act like an adult. Subject to competent pedagogical guidance, a role-playing game contributes to the formation of children's emotions and feelings. During the games, the teacher encourages them to express emotions in relation to the game material, character, toy, and the children give vent to their feelings: “The house turned out beautiful, like a real one, it’s convenient for a bunny to live in it, and I’ll make a fence near the house”; “Carlson makes everyone laugh, he will soon fly to visit the Kid to cheer him up”; “The lion cub is beloved, good, obedient; I gladly dress him for a walk and take him to kindergarten. Through understanding the emotional state of the characters, the child learns to empathize, outlines the further course of events (“The cat is sick, it is necessary to treat him and not let him go outside so as not to freeze”). Special exercises help children understand that there are different emotions. The teacher tells a fairy tale, highlighting the emotional state of the character with intonation and words. One of the guys takes from the stand and shows the others a suitable pictogram depicting an emotion; children accompany the teacher's story with facial expressions and gestures.

From the book Moral Education in Kindergarten. Program and methodical recommendations. For children 2-7 years old author Petrova Vera Ivanovna

Middle group (from four to five years old) Contribute to the formation of the child's personal attitude to the observance (and violation) of moral norms: sympathy for the offended and disagreement with the actions of the offender; approval of the actions of the one who did the right thing (divided the cubes

From the book Child Development in Preschool Childhood. Handbook for teachers of preschool institutions author Veraksa Nikolai Evgenievich

Senior group (from five to six years old) Foster friendly relationships between children; the habit of playing together, working, studying; the desire to please the elders with good deeds. Cultivate a respectful attitude towards others. Learn to take care of the younger ones,

From the book Teaching preschoolers to read and write. For classes with children 3-7 years old author Varentsova Natalya Sergeevna

Middle group (from four to five years old) The moral development of a child of 4–5 years old is associated with the accumulation of experience in behavior based on the rules of politeness. He strives to be good, to receive the praise of the educator. At the same time, he is not indifferent if his comrades show to

From the book The Child and the Environment. Program and methodical recommendations. To work with children 2-7 years old author Dybina Olga Vitalievna

Senior group (from five to six years old) Senior preschoolers participate in a variety of activities that affect their moral development and are aimed at: forming a positive attitude towards the rules of behavior; fixing in the minds of preschoolers the meaning of rules

From the book Playing Activities in Kindergarten. Program and methodical recommendations. For children 3-7 years old author Gubanova Natalya Fedorovna

Senior group (from five to six years) At this age, children have a steady interest in establishing positive interactions with peers. The peculiarity of the social situation lies in the fact that the circle of communication of a preschooler is expanding, there are

From the book Design and manual labor in kindergarten. Program and methodical recommendations. For children 2-7 years old author Kutsakova Lyudmila Viktorovna

Senior group In the senior group, work continues on the development of the phonemic side of speech and the mastery of elementary graphic skills. Development of the phonemic side of speech. In the older group, work continues with the sounding word, determining its length

From the book My child is an introvert [How to reveal hidden talents and prepare for life in society] by Laney Marty

Middle group (from four to five years old) Subject environmentIntroduce children to the world of objects necessary for different types activities: labor, drawing, games, etc. Clarify and activate the names and purpose of objects in the immediate environment in their speech. Create

From the book 150 educational games for children from three to six years old by Warner Penny

Senior group (from five to six years old) Object environment Clarify and activate the names of various objects in the speech of children. Explain the purpose of unfamiliar objects. To form an idea of ​​objects that facilitate the work of a person in everyday life, creating comfort

From the book How to wean a child to be capricious author Vasilyeva Alexandra

Middle group (four to five years old) personal experience. This interest must be satisfied. Children also continue to be introduced to the objects of the immediate environment.

From the author's book

Senior group (from five to six years old) Role-playing game To improve and expand the game ideas and skills of children. To form a desire to organize role-playing games. Encourage the choice of a theme for the game; learn to develop the plot based on the knowledge gained during

From the author's book

Senior group (from five to six years old) Role-playing game The desire to reproduce the world of adult relationships gives rise to a need for partner interaction in a child of 5-6 years old, which is realized in longer communication with other children. Role-playing game in this group

From the author's book

Senior group Construction Continue to develop the ability of children to establish a connection between the buildings being created and what they see in the surrounding life; create a variety of buildings and structures (houses, sports and play equipment, etc.). Learn to highlight

From the author's book

Senior group At the age of 5-6 years, the child becomes more stable voluntary attention. There is a formation of personality, interests are expanding. Communicative independence is formed, in which the child satisfies the need for business communication. Child

From the author's book

Senior Kindergarten and Kindergarten At five years old, children can be simply delightful - this is a wonderful age. Introverts learn to compare their inner world with the outside world, observe the behavior of peers and elders, try to master what they

From the author's book

Five and a half to six years Approaching school age your child is experiencing a literal explosion of physical, cognitive and social abilities. Everything he has learned so far becomes building material for later learning. go on

Senior preschool age These are children aged 5-6 years. At this age, the child begins to prepare for school activities. Therefore, the attention of parents and teachers of the senior group is riveted not only to the education of personal qualities, but also to honing the skills necessary for entering the first grade.

Educators and teachers of preschool educational institutions working in middle groups will be able to find in this section a lot of useful lesson notes, leisure and entertainment scenarios for children 4-5 years old.

Activities, games and holidays with children 5-6 years old.

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All sections | Senior group. Senior preschool age. Children 5-6 years old

Summary of educational activities with elements of TRIZ "Lost Books" for the senior group Target: creating conditions for the cognitive activity of children in the process of finding extraordinary solutions to the tasks. Tasks: - to acquaint children with the process of creating a book, the work of printing workers. - activate creative thinking, imagination, teach to find ...


Photo report "Summer crafts with children senior preschool age""Summer clearing" "This is how the pond turned out" "Make an anthill" "And here the ants crawled" "And now we populate the hive" And at the end of our summer project, the wall newspaper "Photo report about our journey with ...

Senior group. Senior preschool age. Children 5-6 years old - Comprehensive-thematic planning for musical education in middle-senior and older-preparatory groups for November

Publication "Complex-thematic planning for musical education in ..." Complex - thematic planning on musical education in the middle - senior and older - preparatory groups(for November. 2nd part NOVEMBER. Theme. "Home, city, country, Motherland, planet." 29. 10 - 09. 11 Tasks. Introduce children to musical works, in ...

MAAM Pictures Library

The project "Plasticineography as a means of developing the creative abilities of older preschoolers" SPEECH AT THE REGIONAL METHODOLOGICAL ASSOCIATION SEMINAR-WORKSHOP FOR TEACHERS OF PRESCHOOL EDUCATIONAL INSTITUTIONS Topic: “The use of pedagogical technologies to form the cognitive activity of preschoolers” PROJECT: “PLASTILINOGRAPHY AS A MEANS OF DEVELOPMENT ...


Teacher Isaeva Anna Alexandrovna Dear colleagues! I bring to your attention a small photo report on painting gingerbread with icing. Gingerbread Art Museum has recently opened in our wonderful city of Zlatoust. AND main character exhibitions of course - gingerbread. But since we don't...

Card file of fun games for children of the older group Card file of games - fun for children of the older group Prepared by: educator Ivanova O. V. Fun games No. 1 "Potato" Purpose: To encourage emotional responsiveness, the development of communication skills with adults and peers. Action: All players stand in a circle and pass the ball to each other, ...

Senior group. Senior preschool age. Children 5-6 years old - Conversation "The Tale of Peter and Fevronia" in the older group of different ages


Purpose: to tell children about the holiday "Day of Family, Love and Fidelity" Tasks. Developing: to develop an active social position; coherent speech and verbal-logical thinking; to form the ability to reason, develop creative imagination, fine art ....

Collection of speech development games for older preschoolers Municipal Autonomous Preschool Educational Institution of the City of Nizhnevartovsk Kindergarten No. 45 "Iskorka" COLLECTION OF GAMES CONTRIBUTING TO ACTIVATION OF SPEECH ACTIVITY OF OLDER PRESCHOOL CHILDREN "ONE WORD, TWO WORDS" Author-compiler: Berdyugina O.N....


Scenario sports festival. "Health Day" Art. group "B" Goals and objectives: 1. Formation of a healthy lifestyle culture. Expanding knowledge about healthy way life and preventive measures. 2. Propaganda physical culture and sports like the best remedy from any disease. 3....

Summer relay game "Rain-naughty" for children 5-6 years old senior group Summer game - relay race in kindergarten for children 5-6 years old Relay race for children of the senior group "Rain-naughty" Stage 1: depicting raindrops, jump from start to finish and from finish to start. Legs must be tightly pressed. Stage 2: run from start to finish and from ...

Knowledge and skills of a child of preschool age.

Child's stay middle group smoothly prepares it for the final stage of transition to the preparatory one.

Physical development

A child aged 5-6 years can and should be given a load, encouraging physical activity, the manifestation of volitional qualities. Will be a good help sport sections, regular leisure under adult supervision. The room in which preschoolers stay should provide the necessary conditions for active games, exercise. For this, the preschool educational institution provides for sports halls, sports corners equipped with ladders, mats, ropes, balls and other attributes. At home, you can use swedish wall and other sports equipment.

intellectual development

By the age of six, a child should learn to focus his attention on the subject for half an hour, be able to listen and take an active part in the discussion. During the year, children learn to compose a coherent story of at least 5-6 sentences, compare objects according to their physical properties, find 5-7 differences in pictures. With honors, they answer questions about their family, full name, both their own and their parents, address, residence. By the age of 6, the child more confidently masters spatial and temporal representations, distinguishes between parts of the day, seasons, and is oriented in terms of left-right. Mathematical representations are reduced to familiarization of the number series up to 10 in direct and reverse order, increase and decrease of the set (+; - 1). Acquaintance with geometric figures, both volumetric and planar. Graphic skills become more pronounced, preschool children learn to work not only with a pencil, felt-tip pen, but also with a pen.