Sports games for school camp. Sports competition in a summer health camp

Methodical development sports festival

at the summer health camp

Explanatory note

Health is the most precious thing a person has. Careful attitude to one's own health must be brought up from childhood.
Communication with peers and adults is the most important condition for personal development. It is in communication that a child learns the necessary information, a system of values, learns to navigate in life situations. The problem of maintaining health remains the most acute social problem of society. Modern man is increasingly aware of the need for a healthy lifestyle, personal activity and health improvement.

Competitions and games still occupy a significant place in the work with children. It's connected with age characteristics schoolchildren, the game basis of these events, the originality of their conduct. This form of work is always advantageous, since it presents not only game moments, the original presentation of the material, but also the employment of children in various forms of collective and group work in preparing and completing tasks.

^ Brief abstract. This methodical development sports festival continues the cycle of events related to the formation healthy lifestyle children's lives and is carried out at a summer camp as part of a summer wellness campaign. The tasks are designed for participants aged 7-14 years using valeological, articulatory and dynamic exercises. When compiling, the involvement of a larger number of children, their maximum activity during this sporting event.

Relevance. Caring for children's health - the most important task the whole society. In recent decades, there has been a trend towards the deterioration of the health of the child population around the world. New approaches to the formation of health contribute to the creation of new educational and recreational programs in valeology, starting with childhood, since it is during this period that a person lays the basic skills of a healthy lifestyle.

^ Innovative focus. The system of work in the summer camp includes not only the organization of recreation and leisure for children, but also the development of their physical and spiritual health. Moreover, it is important not only to teach a child to eat healthy food and take care of his body, it is necessary that already with early childhood he learned to love himself, for people, for life. The leading factor in the summer recreation camp is the development of the motivational sphere of a healthy lifestyle, where the tasks of physical and valeological education are comprehensively solved.

Goals:

1. To cultivate a responsible attitude towards one's own health and conviction in a healthy lifestyle, the need for it - through participation in specific, demanded by children, various types activities.

2. Raise the level of knowledge that contributes to the preservation and strengthening of physical and mental health.

3. Form a positive public opinion in favor of health promotion.

4. Promote the development of creative abilities to unite joint efforts in favor of a healthy lifestyle.

^ To achieve these goals, the following tasks were set:

Promote a healthy lifestyle;

Expand and activate sports life pupils;

Make every possible use of opportunities to involve students in active life health promotion and healthy lifestyle.

^ Methods used:

Verbal: speeches by hosts and participants of the event;

Visual: the use of posters, photographs, books, drawings on a given topic;

Practical: game tasks, relay races, riddles.

^ Equipment and decoration:

Sports equipment for « Happy starts»,

Thematic posters about sports and health,
musical equipment,

Exhibition of books dedicated to healthy lifestyle;

Event slogan poster:

“I came to the camp, don’t frown.

Be fun to the end.
You are not a spectator or a guest,
And our programs are the nail!”

1. Teams are created while preparing for the event. Children are divided into teams, which include representatives from each group. Players come up with the name and motto of their team in advance. All groups must be ready for the grand opening of the event.
2. A group is being prepared to perform in a costumed musical performance, which includes pupils of the middle and senior level, the rest are fans.

3. Together with them, the fans are preparing for the event. Collective work before the competition is very important: the children will feel the support of each other. They prepare posters with statements in support of their teams.

Members: presenters - counselors 1 and 2, Dr. Aibolit, two teams of relay race participants, participants in a musical performance, fans, jury.

^ Action plan:

I. Solemn line of the opening of the Health Day.


II. Main part of the event:


    Morning exercise "Do as I do".


    Exercise "What is physical education."


    The mission to be healthy...


    "Fun Starts".
    Command presentation.
    a) competition "Running Relay";
    b) contest "Collect potatoes";
    c) competition "Planet Earth";


    Riddles competition (performance by the kind doctor Aibolit)
    d) competition "Running in one felt boots";
    e) competition "Ball under the feet";


    Task "Find like-minded people"


    Riddles competition (performance by the kind doctor Aibolit)


    « Funny contests»
    -washing
    -charging-1
    -Exercise-2 "Exercise for the lungs"
    "Get ready for school!"
    - Pantomime Competition "Apartment Cleaning"


    Musical performance (in the auditorium)

III. Summarizing.

^IV. Celebration Line.

I. Solemn line

Leader 1: Attention! Attention!

Hello children! Hello Camp Sunshine!

Leader 2: Not so long ago, we met here on the line to solemnly celebrate the start of the season at our summer health camp! Today we have a holiday again! A holiday of sports, a holiday of health, youth, hope - Health Day!

Leader 1: We have gathered to see how smart, brave, fast and skillful you are.

Leader 2: So, attention! Camp: equalize, quietly! The solemn line dedicated to the Day of Health is declared open!

^ Head of the camp:

Good morning dear guys! Since ancient times, an absolutely reliable way to improve health and increase longevity has been well known - sports, a method that requires inexpensive medicines and technical devices, but only the will and some efforts on oneself.

Sport is a pleasure, it is he who contributes to the development of harmony of mind and strength, helps to develop nobility. Everyone in sports draws something of their own. For some, this is a bright spectacle, for others it is a means of communication, physical improvement and health promotion. Still others choose sport as their profession, their life's work. But, no matter who you become in the future, guys, sport should remain your faithful companion in work, study, and creative endeavors.

Everyone should do sports. Do not set yourself the goal of necessarily breaking the world record, set yourself a more modest goal: improve your health, be strong and dexterous. This is what our holiday Day of Health in the camp is dedicated to, it will continue on the sports grounds, and I wish you personal and team sports victories, success and a big charge of good mood! And let this Health Day become the style of your every day!

Leader 2: Guys, what should you do before you start playing sports? That's right, warm up!

^II. The main part of the event.

1. Morning exercises "Do as I do".

Leader 1: To the site in order
Get in line!
To charge, to charge
We invite all the guys!

Leader 2: We go to the site
Charging starts.
Step in place - two forward,

And then turn around.

Conducted with children morning work-out"Do as I do" to cheerful rhythmic music.

^ Morning exercises/exercises are repeated after the counselor/:

1. Walking in place.

2 . I.p. O. s., right hand up.
1-2 hand jerks back.
3- left hand up
4-5 hand jerks back
6- i.p.

3. I.p. o.s.
1-4 different names circular motions hands.

4. I.p. o.s. jumping legs apart, clap above the head.
O.s. The same as 1 I. p.

5. I.p. o.s.
1 - Swing right, clap under the foot
2 - Swing left, clap under the foot.
3 - Same as 1
4 - Same as 2

6. I.p. o.s., hands on your knees.
1-4 circular movements in knee joint, hands on knees
5-8 same as 1-4

7. I. p. o.s.
1-4 jumps on two legs moving to the right
5- cotton over the head.
6-7 is the same as 1-4 only to the left.

8 . Run in place with various movements hands

9. Walking in place with high knees

10. Breathing exercise.

At the end of the exercise, all students say loudly: "Well done" (3 p.) And right hand pat themselves on the head. This suggests that the guys did an excellent job.


    ^ Exercise "What is physical education".


Counselor 1: Charging is useful for everyone,
Everyone needs a charger
From laziness and disease
She saves us!

And also, guys, today we will try to reveal many secrets of a healthy lifestyle. Repeat with me:

What is physical education? - Practice and play.
What is physical education? - "Phys" and "kul" and "tu" and "ra".
Hands up, hands down - This is "phys."
We twist the neck like a steering wheel - This is a "sack".
Deftly jump high - This is "that".
Run for half an hour in the morning - This is "ra".
By doing this, you will be strong, dexterous, courageous.
Plus good body. That's what physical education means!

^ 3. The task "To be healthy ..."

Counselor 2: And now complete the phrase “Being healthy means to me ...”

The counselor throws the ball to each participant who says what it means to be healthy, starting the phrase in this way: “Being healthy means to me ...”

^ Counselor 1: Health is important and relevant for every person!

Leader 2: I see you can't wait to take part in our Fun Starts. Two teams will participate in them, we asked the esteemed jury to follow the course of the fight. /Represented by the jury./

So, let's begin! Team on the way! Speed ​​you fast!

^ 4. "Fun Starts"

Counselor 2: Teams! Attention! To greet rivals, stand still!
- Representation of commands:

Each team presents the team name, motto, and emblem. (Players display emblems, their team names, as well as their motto.)

The competition is worth five points. The jury announces the scores.

Counselor 1 invites to next step competition and explains what needs to be done. (Other counselors in the camp help the leading counselors in holding competitions).

A. "Running Relay". The participant with the cube runs with a snake (between the caps) to the rack and back, passes the cube to another player.

b. "Gather the potatoes." A participant with a bucket runs to the hoop, and to the hoop he must crawl under the barrier. He pours potatoes (cubes) out of the bucket and runs, crawling back under the barrier. The other participant does the same, but only collects the bucket of potatoes.

in "Planet Earth" Participants on top pass a large ball ("Planet Earth") back. The last participant takes the ball and gets up first and begins to pass the ball back.

The jury evaluates the teams and announces the amount of points.

Counselor 2: Guys! We continue our contests. And so the next competition... /Knock on the door. The Doctor enters. Oh! What is this? Who is this?
Doctor:
Kind AIBOLIT - an experienced doctor,
Just hear the cry of a child,
In the early hours and at midnight
Hasten to help.
On the road, on the river
On dangerous paths
With a suitcase in hand
And with a phonendoscope.
And he won't be intimidated
Neither frost nor shaking -
He will fly into space
Make a dressing.
Because he is ready
Fight for health!
It is necessary - so without further ado
Sharing blood.
And repeat everywhere
Will be for order:
"Do you want to be strong?
Get charged!”

Hello guys! Of course you recognized me. I am the Kind Doctor AIBOLIT. I will now give you riddles (riddle contest, fans participate).

^5. Riddles Contest:

1. As many as 25 teeth
For curls and tufts.
And under each under the tooth
Hair will lay in a row.
(Comb)
2. I wear them for many years,
I don't know how to count them.
I don't sow, I don't plant
They grow up on their own.
(Hair)
3. The wise man saw a wise man in him,
Fool - fool
ram - ram,
A sheep saw a sheep in him,
And a monkey is a monkey.
But they brought Fedya Baratov to him,
And Fedya saw a shaggy slut.
(Mirror)
4. It has two letters "k"
Don't forget to write
Like him, always be!
(Neat person)
5. Looks like a hedgehog
But he does not ask for food.
Runs through clothes -
She will be cleaner.
(Clothes brush)
6. Smooth, fragrant, washes clean,
Everyone needs to have.
What is it guys?
(Soap)
7. Hairy head
She fits into her mouth deftly
And counts our teeth
Mornings and evenings.
(Toothbrush)
Leader 2: Thank you Dr. AIBOLIT! And now, after a short rest, we can continue our « Fun starts» :

"Running in one felt boots". The participant puts on a felt boot on one leg and runs in it to the counter and back.
"Ball underfoot". Participants pass a large ball under their feet back. The last one to take the ball gets up first and does the same.

The jury sums up the results of the competition.

^ 6. Task "Find like-minded people"

Counselor 1: The next exercise is "Find like-minded people."

The team captain is given a sheet. The task is to write what rule (what action) children follow to maintain health. Further, communicating with other spectator participants, he collects signatures (marks) of those who follow the same rules.

Notes. You can't use negations, like "I don't smoke", etc.

counselor announces what team members and spectators consider the most important for maintaining health. The number of signatures is counted by the jury.

^ 7. Riddles contest.

Dr. Aibolit: And now I will ask you riddles again:

1. He is not sugar, not flour,
But it looks a little like them.
In the morning he always
It gets on the teeth.
(Dentifrice)
2. Lie in your pocket and watch
Roaring, crying and dirty,
They will wipe away the streams of tears,
He will not forget about the nose.
(Handkerchief)
3. Here is such a funny case!
A cloud settled in the bathroom.
Rain pours from the ceiling
On my back and sides.
What a pleasure it is!
The rain is warm, heated,
There are no puddles on the floor.
All the kids love...
(Shower)
4. The track says -
Two embroidered ends:
Wash yourself a little
Wash the ink off your face!
Otherwise you are at noon
Dirty me.
(Towel)
5. What is useful -
Everybody knows?
And the answer is easy to find.
By my favorite cup
Daisies are drawn
Well, in a cup...
(Milk)
6. On the snow - two lanes,
Two foxes were surprised.
One came closer
Someone was running...
(Skis)
7. Who will catch up with me on the ice?
We are racing.
And it's not the horses that carry me,
And shiny...
(Skates)

^ Dr. AIBOLIT:
And on this occasion
We will now entrust you
Name the best today.
And we will give them medals.

Gives medals to the winners of the riddle contest.

^ 8. "Fun Contests"

Leader 2: And now let's hold "Fun Contests"

A. washing. 4 people blindfolded under dictation draw on the board how they wash their face.
b. Charging-1. 4 people collect matches scattered on the floor without bending their knees.
V. Charging-2. "Exercise for the lungs." Inflate balloon.

d. "Get ready for school!". 3 people from each team dress their captains (shorts, T-shirt, socks, sneakers, hat, fur coat, scarf, satchel).
e. Pantomime Competition. "Apartment cleaning". Depict what kind of homework I do:
1. I sweep the floor.
2. I dust the furniture.
3. Wash dishes.
4. I use a vacuum cleaner.
5. I set the table.
6. I wash and hang clothes.

The jury summarizes and announces the results of the competition.

The event continues in the auditorium.

^ 9. Costume musical performance "Vitamins is power". Cheerful music sounds in the auditorium.

Presenter 1: Greetings to everyone who found the time
And come to the holiday of health!
Lead 2: Cheerful summer looks out the window,
Our camp is cozy and bright!
Lead 3: We are growing up here, we are husbands here
And, of course, gaining weight!
Presenter 4: We are always healthy, friendly with charging,
We need sports with physical education, like air, we need!

Music sounds, a moving dance is performed.
Suddenly one participant falls.

Presenter 1: Yes, that's class!
I feel bad now!
Everything is spinning in front of me
Everything went haywire in my head.
Lead 2: You can't leave like that!
We need to call a doctor!
Presenter 1: I don't want doctors!
I'm almost healthy!
Lead 3: You look terrible.
A visit to the doctor won't hurt.

Lead 4: Listen! My ears hurt
So I have three injections a day
The nurse pricked for a month!
And, as you can see, alive and well
And I live without doctors!
Lead 2: You can live without injections -
Start taking pills.
Here's a bunch of pills for you -
I bought just in case.
(gives a bag that says "Pills")
Lead 3: I have a wish -
Do the pour!
I have this procedure
I don't change to medicine.
And in the cold, and on a hot day
I'm not too lazy to temper!
(in the hands of a basin and a towel)
Lead 4: Physical education - that's the recipe!
Move more come on!
Run, jump, squat!
Catch the ball and throw the ball!
Ready? On your marks!
(throws the ball to the patient)
Presenter 1: Wait! It looks like we're not on our way.
Just think about sports
Tears roll to the floor.
(falls)
^ ALL: Doctor! Doctor!

Dr. Aibolit: Hello guys!
What's happened? What hurts?
There is iodine and cotton wool.

Presenter 1: Pain, doctor, in the head.
Help me doctor
I have such a weakness
I don't even want sweets!

^ Doctor AIBOLIT: I'll check it out now
I will help how I can.
Hands are weak, legs too...
So, what does that look like?
Come on, open your mouth wide:
One and two and three and four.
All teeth are still in place.
Let's consult together.

Lead 2: We must give him pills!
Lead 3: Drop a pipette into the nose!
Lead 4: We must drink the powder!
Lead 2: Antibiotics - bag!
Lead 3: We must give him potions!
Lead 4: Give a certificate from physical education!

^ Doctor AIBOLIT: No, guys, you are completely wrong in this!
Your knowledge is visible, but the pills are harmful to you!
I understand what the question is! This is AVITAMINOSIS!
Not enough vitamins! Vitamins in the body are melting!

^ ALL: Nonsense! We don't believe!

Come out children - Vitamins.

Dr. Aibolit: Meet - vitamins A, B, C, D, K and E.
Today they will show you the way to good medicine.

Vitamin A: So that you are beautiful,
Vitamin B: To not be whiny,
Vitamin C: So that any business is in the hands
Argued amicably, boiled!
Vitamin K: To sing songs louder,
Vitamin E: To live to be more interesting,
Vitamin D: You need to become strong, healthy,
There is cottage cheese, sour cream, pilaf,
Drink juices and milk.
vitamins(chorus): These truths are not new!

^ Doctor AIBOLIT: Vitamins are life!
Everyone needs to be friends with them!
You don't have any illnesses!
I'll give you this advice:
Take vitamins
And add health!

Presenter 1: Thank you, doctor, to you!
Lead 2: Everyone should think for himself,
Lead 3: How to defeat diseases
Lead 4: And keep healthy!
^ ALL: Vitamins are life!
Everyone needs to be friends with them!
Everyone, both adults and children!

Dr. Aibolit:

Remember my advice:
All year round- winter and summer -
There is no life without vitamins!

Everyone performs together ^ Hymn to Sports(to the motive of the song "Solar circle")

Glorious our friend!
Our true friend!
Sport helps us in life
With him we go
We don't get tired
We sing glory to sports.

Chorus:

Let us have a moment of sports
Give the joy of movement
And soul inspiration
May sport always give!

All in unison: Long live the sport!


^iii. Summarizing.


    Exercise "Dialectics".

The participants gather in a circle. An exchange of opinions is held on the topic: "Taking care of health is easy - taking care of health is difficult." Everyone around the circle expresses one of the assumptions. The first is easy, the second is difficult, the third is easy, and so on.

Leader 1: We sit in a circle. Today we talked a lot about staying healthy, but staying healthy is sometimes not easy at all. Therefore, in final exercise we will see what is easy to do to maintain health, and what is difficult. The first participant says: “Taking care of health is easy because…” The second participant says: “Taking care of health is difficult because…” And so on in a circle.

Leader 2: Good health allows not only to achieve in life what a person really wants: to get an education, a profession, start a family, raise children, achieve success, but also constantly enjoy life itself, enjoy it, despite life's difficulties.


    ^ Ring of sports songs.

Leader 1: The song helps to live
The song unites
She sets the mood
And sports songs
Inspirational, wonderful.
They fill the hearts with enthusiasm.

Leader 2: Let's remember and sing songs about sports.

^IV. Celebration Line.


    Congratulations and awards to the winning teams, active participants and fans.


Bibliography

1. Abramova T. Imagine yourself healthy. Be healthy. - 1997. No. 2.

2. Ivanchenko V. Gymnastics of the pharaohs. Be healthy. -1996. - N.M.

3. Wisdom healthy life: Aphorisms, proverbs, sayings about health. - M.: Medicine, 1986.

4. Novikova T. A., Krivotulova E. V., Shishkina N. V. Legacy of Jean Nico: A play in five acts. Biology at school. - 1997. - No. 2.

5. Journal "Biology at school", 1990-2009. Chapter " Educational work»
6. Riddles from A to Z. Ed. N.B. Petrov. St. Petersburg: Didaktika Plus Publishing House, 1997

Running games

Running "centipedes"

Play 2-3 teams of 10 people. The leader ties each team with a rope or the players “put on” a gymnastic hoop. On a signal, a group of "centipedes" begin to move to the finish line. The team that comes first and does not fall along the way wins.

Don't spill the water

On tennis rocket placed in a glass of water. Participants, at the signal of the leader, run to the finish line and return back to the start line. The player who comes first and does not spill the water wins.

Running with a burning candle

The leader gives each of the players a plate to which a burning candle is glued. At the signal of the leader, the competitors run to the finish line, making sure that the candle does not go out. If teams participate in the game, then the first numbers, having reached the finish line, return to the start and pass the plate with a burning candle to the second numbers, etc.

The team that finishes the run first and whose candle does not go out during the run wins.

Steam locomotive and wagons

Play 2-3 teams of 10 people. Each line up at the start in a column, at the back of each other's head. In front of the team, at a distance of 15 meters, some object is placed - a stone, a stick, skittles, a flag, a tree branch stuck into the ground. At the signal of the leader, the first numbers run forward to the reference point, go around it and again run to their team. The second number joins the first number, grabbing him by the belt, and now they run forward together, then the third numbers, the fourth, etc., join them.

The team that finishes the competition first wins.

Fifteen

The driver (tag) catches the rest of the players, who scatter all over the site. If a player squats down or joins hands with another player, the tag should not catch them, they are in the "house". The one whom the tag caught (touched by hand) becomes the leader, and the tag joins the players.

But there is another rule: whoever catches the tag, he catches the rest with him.

Running with the ball

The leader with the ball in his hands stands between two teams whose players are calculated in order (first, second, etc.). Throwing the ball forward, the host calls a number. Players of both teams under this number rush to catch up with the ball. The one who first runs and grabs him brings his team a point. The team whose players catch the ball wins. large quantity once.

Tear off your hat

10-15 people play. An area is marked, beyond which it is not allowed to run. The driver is selected, he puts a hat on his head, it cannot be held with his hands. At the signal of the leader, the players try to catch up with the driver, take off his hat and put it on themselves. Everyone tries to keep the hat on their heads as long as possible. You can diversify the game and introduce 2-3 drivers with hats. The winner is the player who manages to keep the hat on his head the longest.

Seine

Two players join hands and catch other players. Having caught up with someone, they must join their hands so that the person caught is in a circle. Now the three of them catch the rest. Everyone caught becomes part of the seine. The game continues until all participants are caught.

Chess

Two teams of 5-10 people play. An open chessboard is placed in the middle of the playing area. Teams line up in columns one after another on opposite sides. Near one group lie black chess pieces, near the other - white. At the signal of the host, the first numbers of both teams take one piece each and run to the chessboard, put the piece in its place, come back, touch the next player who takes the piece, runs to the board, etc.

The first numbers take place at the end of the column. The team whose players quickly and correctly place the chess pieces wins.

Running with an egg in a spoon

The host gives each of the players a spoon containing an egg, a potato or tennis ball. At the signal of the facilitator, the participants run, holding the spoons in front of them and trying not to drop the objects in them. The one who reaches the finish line first wins.

Two teams can also compete. Then the first players of both teams, having reached the finish line, make a turn and run to the start - they pass the spoon to the second numbers, etc. The team whose players are the first to finish the run wins.

Cossack robbers

Two groups of 8-10 people play. Some are Cossacks, others are robbers. The robbers run away and hide behind bushes, in trees, in ditches, in the grass, etc. The Cossacks leave to catch the robbers, the caught ones are left under the supervision of one of the Cossacks. Rogues are allowed to resist. If the place where they were hiding is discovered, the robbers can run away. The game ends when all the robbers are caught.

catch up with the ball

15-20 people play. They sit on the ground in a circle and, at the signal of the leader, quickly pass the ball to each other with their hands, and the chosen driver must, running along outside circle, catch the ball.

You can catch it only during the transfer. If the driver succeeds, he sits in a circle, and the player who missed the ball becomes the driver.

Circulation

The players are divided into teams of 8-10 people. Participants line up in a column one after another. At the signal of the presenter, the first numbers quickly turn around, after which the second numbers are taken by the belt of the first, and they circle together, then three of them, and so on until the end. The team that turns around the axis first wins.

ball games

catch up with the ball

Players stand with their backs to each other at a distance of 1 meter. Everyone has a ball in their hands. At the leader's signal, the ball is thrown back over the head and everyone rushes forward after the opponent's ball. The winner is the one who quickly catches up with the ball and returns to its original position.

hot ball

The players become in a circle. The host gives the ball, and on a signal, the participants pass it clockwise to each other. If the leader says: “Stop!”, the transfer of the ball stops, and the player who has it in his hands is out of the game. The host gives the command: “Begin!”, and the game resumes. The last player left when there is no one to pass the ball wins.

Manage to keep

Several pairs of players compete with each other, trying to reach the finish line as quickly as possible:

- putting the ball on your shoulders and pressing it with your heads on both sides;

- pressing the ball with your shoulders;

- holding the ball with their backs;

- holding the ball, holding it with their foreheads and moving sideways. The pair that comes first and does not lose the ball wins.

Lapta

This is an old Russian game, it requires a small ball and a lapta (wide stick). In the middle of the site mark the playing field, draw two lines at a distance of 20 meters. On one side of the site is the city, on the other - con.

Participants are divided into two equal teams. Some players go to the city, while others disperse across the field. The city team starts the game. The participant hits the ball with a bast shoe, runs across the field beyond the horse line and returns to the city again. The drivers catch the batted ball and try to spot the runner. They throw the ball to each other to hit it, if they succeed, they go to the city, if not, they remain in place. In turn, all the players in the city score the ball.

It happens that the one who hit the ball could not immediately run over the horse line. He waits for the next player to score the ball - then two players run behind the line of the horse. If all players except one are on the line of the horse, then the player who has not yet hit is allowed to hit three times. The batting ball must not cross the city limits. The one who cannot hit the ball with a bast shoe can throw it into the field if all the players hit the ball, but no one ran over the line of the horse.

Meeting engagement

A line is drawn on the ground that divides the site in half. The two groups of players are different sides, each group has a volleyball.

The goal is to hit as many opponents as possible with the ball. Players who have been stained by the ball leave the court. The game lasts 5 minutes, the host counts the number of affected players and announces the winner.

Hit without looking

In front of the players put the ball at a distance of 5-6 steps. Blindfold the eyes. You have to go to the ball and kick it with your foot. The winner is the one who successfully completed the task.

Pick up the ball

Holding a stick in each hand, it is necessary to lift the ball from the ground to shoulder level with the ends of them. The one who manages to raise and lower the ball wins.

Fish, birds, animals

The players stand in a circle. In the center is the leader with the ball in his hands. The host throws the ball to one of the participants and says: "The Beast." The one who catches the ball must quickly name someone from the animal world and throw the ball back to the leader. If the leader, throwing the ball, says "fish" or "bird", the catcher calls the fish or bird. Anyone who does not answer the host or hesitates to answer is out of the game.

Manage to kick the ball

The players stand in a circle, in the center is the driver with the ball, his task is to kick the ball out of the circle with his feet, the rest of the participants prevent him from doing this. It is not allowed to take the ball in the hands, it can only be hit with the feet. The one who misses the ball becomes the driver.

Ball over head

The players stand in two columns. The players in front of each column hold the ball in their hands. At the signal of the leader, the front ones, without turning, pass the ball over their heads to the one behind them, they pass the ball further, and so on until the end of the column. The last players in the columns, having received the ball, run and become the first, pass the ball to the one standing behind. When the turn reaches the first again, he must pass the ball to the leader. The team that finishes the relay first wins.

ball riding

Participants are divided into groups of three and line up at the start line. Each group has a soccer ball.

At the signal of the leader, two players put the third on the ball and support from the sides, the player, moving with his feet, rolls the ball to the finish line. The trio that comes first wins.

JUMP GAMES

Jump rope

The players stand in a circle, in the middle - the leader with a rope in his hands. Holding the rope by one end, he begins to rotate it so that its other end sweeps above the ground under the feet of the players, who bounce. Whoever the rope hit, he leaves the game or replaces the driver.

Teams of 5-6 people compete. The first participants jump from the starting line from a place, pushing with two legs. From the landing site of the first, the second numbers jump, then the third, etc. The team that overcomes the greater distance wins.

jump relay

Two teams line up at the start in columns. At the signal of the leader, the first numbers of both teams jump on one leg to the control landmark, go around it, come back, touch the second numbers, and themselves stand at the end of the columns. The second numbers do the same way and pass the baton to the third, the third - to the fourth, etc. The team that manages to finish the game before the other wins.

- moving by jumping like frogs;

- jumps on one leg, with a change of legs at the control

landmark;

- jumping sideways;

- bag jumping;

- jumping on a broom;

- jumping with the ball between the knees;

- movement by jumping on two legs;

- movement by jumping on two legs backwards;

- running jumping rope;

- jumping while sitting on a basketball, holding it with your hands from the sides.

Jumpers

There are two teams at the start. Players stand in a column one at a time, each holding the belt in front of him. At the signal of the leader, the participants jump on two legs to the finish line. The team that wins is the last player to cross the finish line first.

Bump jumping

Players are divided into teams and line up at the start. Against each team on the ground there are several circles (bumps) at a distance of 1 meter from one another. At the leader's signal, the first members of both teams jump from bump to bump, trying not to miss, so as not to fall into the "swamp". Having jumped off the last bump, they run back and stand at the end of their columns, slapping the second numbers on the outstretched hand on the run. The jumps are continued by the second players, then the third, and so on. The team that completes the jumps first wins.

Rubber band jumping

An elastic band 3 meters long is taken, its ends are tied together, a circle is obtained. Two people stand in a ring opposite each other and, stretching the rubber band with their feet, form a rectangle, that is, two parallel elastic bands 15 cm high above the ground. The third participant takes a seat on the side and starts jumping, you can jump from the center:

- jumping on two legs sideways through one, through another elastic band, through two at once;

- jumping on one leg;

- jumping straight, cross-legged;

- jumps with a turn of 180 degrees, 360;

- making a series of jumps, tossing and catching the ball. Each combination of jumps is repeated only with a change in height: an elastic band at the level of the knees, at the level of the pelvis, at the level of the belt. If the jumper makes a mistake, he changes places with one of the players holding the rubber band.

BIKE GAMES

Who is faster

Cyclists line up at the start. The leader determines the distance of 100-200 meters. On a signal, the players begin to move to the finish line. The one who comes first wins.

A distance of 30-40 meters is determined. At the signal of the leader, the cyclists begin to move to the finish line. The one who arrives last wins. You can not stop on the way, you must move forward, maintaining balance.

Glass of water

Each cyclist has a glass of water in his hand. The distance of 40-60 meters is determined. At the signal of the leader, the players begin to move towards the finish line. The winner is the one who does not spill water along the way.

dashing riders

The game is played as a competition between the participants. Overcoming a certain distance, the player must:

- drive along a lying board (4-5 meters long) and do not move to the ground;

- sit on the frame sideways to the right and left;

- stand with your feet on the saddle;

- when driving, pick up the toy standing on the ground on the right and put it on the ground on the left;

- take off your jacket on the go and hang it on the steering wheel;

- push 5 meters with the front wheel rubber ball;

- when driving, remove the ring and throw it on a stake driven into the ground.

The winner is the one who most successfully completes all the tasks.

Eight

A figure eight is drawn on the ground with a diameter of each circle 3-4 meters. Eight is indicated by skittles. Task: ride a bicycle in a figure-eight without knocking down a single pin. The one who does it faster wins.

Don't pedal

Several players compete. A distance of 30-40 meters is determined. 10 meters are given to accelerate the bike, then the participants stop pedaling. The one who manages to reach the finish line wins.

Relay race

6-8 people participate. The distance is 40 meters. Players are divided into pairs: one with bicycles is at the start, and partners are at the finish line. At the signal of the leader, the cyclists ride 10 meters, the next 10 meters they carry the bike on themselves, another 10 meters run next to it, and the last 10 meters again jump on the bike and ride. At the finish line, the bike is handed over to a partner who covers the distance in the same way. The pair that completes the task faster than the others wins.

SKATE GAMES

Participants on skateboards are at the start line. Right leg on the board, and the left one on the pavement. At the signal of the host, all players, pushing off the ground, stand on a skateboard and move forward by inertia. The one who manages to overcome the greatest distance wins.

snake

Every meter, 10 pins are placed on the asphalt. Task: to pass along the row of skittles in a zigzag (snake), rounding one pin on the right and the other on the left. The winner is the player who overcame the distance faster than others and did not knock down a single pin.

Skateball

On asphalt, a 10x15 meter playing area is marked with chalk, a 2 meter wide goal is drawn on opposite sides of the field.

Participants are divided into two teams of 6 people, one of them is the goalkeeper. Host throws into the field small ball. Players hit the ball with the edge of the board or with a roller during a sharp turn. This is done as follows: the legs are spaced along the edges of the board, the weight of the body falls on the pushing leg; when the board rests only on the back rollers, the front ones are momentarily off the ground, at which time the board turns vigorously and hits the ball. The team that scores as many goals as possible wins.

Manage to drive

At a height of 1.3 meters, three balloons are suspended on a rope. The task of the players: having accelerated, drive under the balls, crouching or bending over, so as not to hit them and stir them up. If the ball wobbles, the player can make two more attempts and, if they also fail, are eliminated from the competition. The winner is the one who managed to complete the task without errors at least once.

Threes

The participants are divided into threes and line up at the start. Two take the hands of a third, sitting on a skateboard. At the leader's signal, they pull him to the finish line. The trio that comes first wins.

Throw a ring

At a distance of three meters from the asphalt road, a stake is driven into the ground. Several people compete. Each is given 2 gymnastic hoops. Players start in turn, trying to throw hoops on the stake as they go. The winner is the one who, with 3 attempts, managed to put 4 hoops on the stake.

Fifteen

The playground is determined and the driver is selected. The rest of the participants on skateboards are driving around the field. The driver (tag) should also try to catch up and tarnish them on the skateboard. Whom he touches with his hand, he becomes a tag. Two circles are drawn with chalk along the edges of the site - these are houses. Fifteen who have come here cannot tarnish.

Relay race

Players are divided into two teams of 5-6 people. At the signal of the presenter, the first numbers of both teams on the skateboard move to the reference point, go around it, return to the start and pass the skateboard to the second players, who, in turn, follow the same path and pass the skateboard to the third, etc. The team that finishes first wins relay race.

Board

Participants compete among themselves: who, having accelerated, will be able to jump onto a board lying on a small round log and drive along it. The winner is the player who has come all the way and has not moved onto the asphalt.

Who is faster

Participants on skateboards line up at the start line. At the signal of the leader, the players are rapidly moving to the finish line. The one who comes first wins.

Scenario of a sports event in a summer camp

The scenario of a sporting event is suitable for different ages. The purpose of the participants

sporting event win and find treasure

hidden in the camp (legend

about the treasure can be thought up depending on

what constitutes a treasure). At first

teams come up with names for themselves and choose captains (1 minute).

I. Only the fastest will find the treasure

relay races (for each stage 1, 2 or 3 points (0 if

The team didn't do it at all.

1. Relay with

with how

alcohol

jump to the checkpoint and return back,

team wins

2. Relay with

skipping rope

take the rope in one hand and jump over the rope

run to the checkpoint, win

command

overcome the distance.

3. Relay with the ball

bring the ball to the checkpoint and return, the team wins,

whose participants will cover the distance the fastest.

4. Relay with three balls (cheburashka)

1 ball

clamped by the knees, the other two in the hands

you need to run to the checkpoint and return with 3 balls in your hands.

5. Relay with the ball

bring the ball around the pins with your feet to the checkpoint and return

with the ball running, the team wins, whose members are

three of them will overcome the distance.

6. Ball relay in pairs

pinch the ball between the heads and run to the checkpoint,

come back with the ball sandwiched between the heads.

7. Relay with a hoop

jumping over the hoop to get to the checkpoint,

return

running, with a hoop in hand, the team wins

whose members are the fastest

overcome the distance.

8. Relay with hoop and ball

one team member (captain) becomes

control line with a hoop, team members take turns leading me

h to checkpoint

and from there they throw, trying to get into the hoop (basketball)

hoop can catch balls,

team wins

scoring the most goals.

9. Relay with a hoop and skittles

roll the hoop around the pins, trying not to knock down, until

control

about the point, come back running with the hoop in hand.

10. Skittle relay (collect all the skittles)

there are skittles at the checkpoint (you can

stick pictures of things necessary when searching for treasure and things that are useless

choose

necessary (for speed and communication

strikingness, “wrong” skittles can be discarded,

so that other participants spend less time choosing)) participants run up, take

1 pin and return, the team that collects all the pins wins.

II. Map search.

Team members must

the territory of the camp (each in his own

square) find pieces of the map (hints) hidden in various objects (commands

should be clearly instructed

where to look and what to look for), putting together these pieces

you can read the clue (riddle) and determine where

treasure is located. At this stage

teams get 3, 2 and 1 points.

III. Treasure search.

According to the map (at the prompt), team members search for the treasure

wins

the team that found the treasure.

By the sum of points in all competitions, the jury determines the teams

ranked 1, 2, 3

places in

sports competition

1st COMPETITION. "Building Fast"

Teams must quickly line up in height.

Leading:

Do not be afraid that they will laugh,

Never leave your charger.

Only the one who does not cry will succeed

Nothing comes easily, without difficulty.

- Our next competition is really difficult, but I'm sure you can handle it.

2nd COMPETITION. "Kangaroo"

Whose team will jump next? Team members take turns jumping from a place. Each next one starts jumping from the landing site of the previous jumper. The team with the longest jump length wins. (Assistant judges monitor the correct execution of the task)

Leading:

Yes, you played together like that,

And maybe you're tired?

For fun, for order

I’ll ask you another riddle: You throw it on the floor -

He jumps high

It's never boring with him

We want to play it ... (Ball)

When you go to storm the relay race,

Victory is not very visible to us.

But still we will reach victory,

No fluff, you team, no pen!

3rd COMPETITION. Relay "Penguins"
In one direction, players move by jumping, with the ball sandwiched between their knees. Back - take the ball in your hands and run back.

Leading: You did a great job, and we offer you a new interesting

trial. Try to guess which one.

We have a new ball

We've been playing for an hour

I throw - you catch

And if you drop it - pick it up!

What a fun ball

And so it jumps, and so it jumps.

Where there is no ceiling

He flies under the clouds! (balloon)

- Guess what kind of competition awaits you?

- Yes, with balloons.

We see from the side

Teams in technology are equal. We want to take a quick look

Whose captains are smarter.

4th COMPETITION. Captains Competition.

It is necessary to put an inflatable ball into the bucket with a stick, without touching it with your hands.

Respite for the contestants.

Entertainment show with spectators and fans

Good people game

Leading: You must do what I say if before that there were the words "Good people."

Good people, raise your hands.

Clap your hands.

"Good people," bark.

Meow.

"Good people", slap your knees

Crow.

5TH COMPETITION. "Accurate shooter".

Target - knock down as many balls as possible with another ball.

Leading: Our sports holiday

It's time for us to continue .

Children are happy about the sports holiday.

We will shout to the sports holiday - Hurray !!!

- The next match is called

6TH COMPETITION. "Swamp".

Shifting the leaflets-boards, the teams must cross the "swamp" without getting their feet wet. The team that spends the least time on the transition, the fewest number of times set foot on the ground, wins.

Director of MAOU Kazanskaya

(correctional) school

Getman L.S.

Sports and fitness event at the summer camp

"Rope, hoop and I are a friendly family."

Goals and objectives:- Organize healthy recreation for children;

Develop strength, agility, endurance;

Cultivate a sense of mutual assistance, camaraderie;

Instill a love for work physical culture and sports.

The venue is the stadium.

Time - 11.30

Equipment - skipping ropes, hoops, skittles.

The course of the holiday.

Leading. Hello guys!

Rope: "I'm the most important for the guys."

Hoop: "No! I'm more important."

Rope: "You're wrong. After all, children play with me more often than with you.

Hoop: "Oh, oh, oh! They often play with me too.”

Skipping rope: "But they play games with me that you can't play with you."

Hoop: "But games with me are more difficult and interesting."

Narrator - "So they argued and argued."

Leading - Guys, let's help the rope and the hoop to solve their dispute and become just as cheerful and friendly again. And we will do it with the help of our relay races.

Jumped - swear.

Teams become pairs. On a signal, the first couple takes the rope by the ends and begin to carry it along the column at the level of the knees. Participants jump over. Having reached the end of the column, they return back, carrying the rope at shoulder level, the players must sit down. Then they pass the baton to another pair. And so on, until all the couples complete the task. The team that finishes the relay first wins.

Climb through the hoop .

Teams stand in a column. Five hoops lie in front of them at a distance.

On a signal, the first player runs, takes the hoop, puts it on over himself, puts the hoop in place and runs to the next one. And so it goes through all the hoops. Then he runs around the chip and comes back, passes the baton to the next one. The team that finishes the relay first wins.

Jumpers.

Teams line up in pairs. The first couple has a jump rope in their hands. On a signal, the first pair begins to move, jumping over the rope. Having jumped to the chip, they take the rope in their hands and return back running, pass the rope to the next pair. The team that finishes the relay first wins.

snake.

In front of each team there are stands for high jumps. Hoops are attached to the rack bar. On a signal, the participants, holding the belt in front of the players standing in front, begin to move. And, without letting go of each other, crawling like a snake through the hoop. They run to the chip, run around it and return back in the same way. The team that finishes first wins.

Crossing.

Teams line up one at a time. The first have a hoop on their belt. On a signal, the first run, run around the chip, come back and put the second in the hoop. A couple run to the chips. The first numbers remain, the second are returned for the third numbers. And so it is. Until the whole team is on the other side.

Change projectile.

Teams line up one at a time. The first numbers have a jump rope in their hands. On a signal, the first numbers, jumping over the rope, move to the chip, put the rope there, take the hoop and roll it to their team. Pass the hoop to the second player. He rolls it to the chip, changes it to a rope and jumping over it, comes back. The team that finishes the relay first wins.

Run - do not drop.

Teams are built in pairs. Each couple has their own hoop. On a signal, the first number begins to roll the hoop, the second player tries to run into the rolling hoop. Thus, they reach the chips. And they switch roles. The first team to finish the relay wins.

Big relay.

Teams stand in pairs.

The first pair - they have a jump rope in their hands. On a signal, they begin to rotate the rope and, jumping over it, move to the chip and, holding hands, run back.

Second pair. The first one rolls the hoop, the second runs through the hoop. The chips change roles.

Third pair. The players have their near feet tied with a skipping rope. On a signal, hand in hand, they run to three legs to the chip, run around it and come back.

Fourth couple. The first player throws the rope around his neck, passing it under his armpits, the second takes the ends of the rope in his hands. On a signal, they run to the chip there, change roles and return back.

Fifth pair. Holds a hoop. On a signal, they start running, run around the chip, return to the team, put all the players in a hoop and move to the chip.

Skipping rope: “Yes, hoop, the guys need both of us. And they've proven it now."

Hoop: “You are right as always, sister. In vain we fought with you. Let's go and thank the guys and give them awards"

Team Building

Short description

Promotion of physical culture and sports, active rest children

Description

surname, name, patronymic of the author– Lesya Nikolaevna Ektova
the name of the institution– MBOUSofrino Secondary School No. 2
discipline- Physical Culture
subject- sport competitions

Class– 1-4 grades

Explanatory note:

Tasks:
1. Educational - to contribute to the accumulation of motor experience. To form the need for physical education, broadening one's horizons.
2. Educational - to cultivate a sense of collectivism, mutual assistance, self-discipline, will and attention.
3. Improving - promoting the health of students, increasing their functionality, developing application skills breathing exercises Strelnikova in everyday life.

Inventory:paper, pencil, rubber, plastic bottles, rope, scarves, basketballs, hoops, plastic cups, water, paper airplanes, letters, newspapers, treasure hunt charts.
Location: playground before school.
Panel of judges: teachers
Rewarding: teams are awarded with diplomas
PROGRESS OF THE EVENT 1. Building teams.
1.1. Welcome speech of the host of the competition:
- Good afternoon, dear guys! I am glad to welcome you to our summer wellness area again. Today you have to participate in various competitions, show dexterity, ingenuity, speed. Team captains will show their topography skills, the ability to organize their teams and set them up for victory.
1.2. Each team presents its name and motto.
Warm up:
- Breathing exercises, ORU.

1.3. The host invites the team captains and gives them the first task - to draw a topographic plan of the area where the competitions will take place, and also to draw (by drawing lots) routes for their teams.

2. Relays - Competitions:

Team members must solve as many riddles as possible in 1 minute. The team that gives the largest number correct answers.

1st station - "Clever and clever."
Team members must solve as many riddles as possible in 1 minute.

The team with the most correct answers wins.

2nd station - "Space football".
There are 40 on the field plastic bottles. Required in 30 seconds, the whole team
drive the largest number of bottles into the gate. The team wins
driving the largest number of bottles into the gate.

3rd station - "The Sixth Sense"
Blindfolded participants pass under a stretched at a height of 1 m from
earth with a rope. The team with the most participants wins
which the rope will not touch.

4th station - "Drink water"
Players hold a large plastic glass of water on their heads. run through
distance and pour the water into the jar. Whoever fills a liter jar faster, that
the team won and won (measure the time to complete the task).

5th station - "Young pilots"
On a signal, at the same time, team members launch paper airplanes,
who must fly over the line. Which team has the most planes?
flies over the line, she won.

6th station - "Pumpkin"
Teams receive a hoop and basketball. At the signal of the judge,
use the hoop to roll the ball to the turntable and back. wins
the team with the best time.

7th station - "Lay down the word"
Teams line up in a column one by one behind the start line. Near
a stack of letters lies in a column. At the referee's signal, the first participant runs to
turning line and puts a letter on it. Comes back and passes the baton
by touching the hand of the next participant. The letters are laid out in one line.
The result should be the word "Competition". Team captains
help to collect the word. The team that completes the fastest wins.
exercise.

Station 8 - "Help Harry Potter Make the Snitch"
Each participant has a piece of newsprint in front of them. Participants on signal
the judges, at the same time, begin to crumple a ball from a newspaper sheet, trying
gather it into a fist. The team that completes the task first wins.

9th station - "Find the treasure"
Each team captain is given a diagram showing the place where
hidden treasure. While the jury members will sum up the results, the teams are looking for a treasure.
3. Summing up the results of the competition.
Awarding of the winning teams (delivery of certificates).
Facilitator's closing remarks:
- Thank you for your attention, for your enthusiasm, for your ringing laughter,
For the fire of competition that ensured success.
Now the moment of farewell has come, our speech will be short
We say to you: "Goodbye! Until happy, new meetings!

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Competition Smart-dexterous-daring-skillful (camp, 06.13).docx

Sports event at the summer school camp

"Smart, dexterous, courageous, skillful"

place of residence (city, town), region, region, region;

name of the educational institution - MBOUSofrino Secondary School No. 2

discipline - physical culture

topic - sports competitions

class - 1-4 classes

Explanatory note:

Target: promotion of physical culture and sports, active recreation for children

Tasks:

    Educational - to contribute to the accumulation of motor experience. To form the need for physical education, broadening one's horizons.

    Educational - to cultivate a sense of collectivism, mutual assistance, self-discipline, will and attention.

    Improving - promoting the strengthening of the health of students, increasing their functionality, developing the skills to use Strelnikova's breathing exercises in everyday life.

Inventory: paper, pencil, rubber, plastic bottles, rope, scarves, basketballs, hoops, plastic cups, water, paper airplanes, letters, newspapers, treasure hunt charts.

Location: playground in front of the school.

Panel of judges: teachers

Rewarding : teams are awarded with diplomas

PROGRESS OF THE EVENT

    Building teams.

1.1. Welcome speech of the host of the competition:

- Good afternoon, dear children! I am glad to welcome you to our summer wellness area again. Today you have to participate in various competitions, show dexterity, ingenuity, speed. Team captains will show their topography skills, the ability to organize their teams and set them up for victory.

1.2. Each team presents its name and motto.

Warm up:

Respiratory gymnastics, ORU.

1.3. The host invites the team captains and gives them the first task - to draw a topographic plan of the area where the competitions will take place, and also to draw (by drawing lots) routes for their teams.

    Relays - Competitions:

1st station - "Clever and clever."

Team members must solve as many riddles as possible in 1 minute. The team with the most correct answers wins.

2nd station - "Space football".

There are 40 plastic bottles on the field. Required in 30 seconds, the whole team

drive the largest number of bottles into the gate. The team wins

driving the largest number of bottles into the gate.

3rd station - "The Sixth Sense"

Blindfolded participants pass under a stretched at a height of 1 m from

earth with a rope. The team with the most participants wins

which the rope will not touch.

4th station - "Drink water"

Players hold a large plastic glass of water on their heads. run through

distance and pour the water into the jar. Whoever fills a liter jar faster, that

the team won and won (measure the time to complete the task).

5th station - "Young pilots"

On a signal, at the same time, team members launch paper airplanes,

who must fly over the line. Which team has the most planes?

flies over the line, she won.

6th station - "Pumpkin"

Teams receive a hoop and a basketball. At the signal of the judge,

use the hoop to roll the ball to the turntable and back. wins

the team with the best time.

7th station - "Lay down the word"

Teams line up in a column one by one behind the start line. Near

a stack of letters lies in a column. At the referee's signal, the first participant runs to

turning line and puts a letter on it. Comes back and passes the baton

by touching the hand of the next participant. The letters are laid out in one line.

The result should be the word "Competition". Team captains

help to collect the word. The team that completes the fastest wins.

exercise.

Station 8 - "Help Harry Potter Make the Snitch"

Each participant has a piece of newsprint in front of them. Participants on signal

the judges, at the same time, begin to crumple a ball from a newspaper sheet, trying

gather it into a fist. The team that completes the task first wins.

9th station - "Find the treasure"