Card index of sports games in the dhow. Card file of sports games card file for physical education (senior, preparatory group) on the topic

2nd junior group

"Stop near the toy"

Toys are placed on the playground at a distance of 2-3 meters. Children run into the loose, avoiding toys. As soon as the signal sounds, everyone must stop near the toy. A latecomer is told: “Sasha, hurry up, stand by the toy!” You can replace toys with snowballs.

Rule: Only one child can stop near one toy.

Note: encourage children to run between toys in different directions.

"Who's faster"

Children walk in a column. Everyone has a flag in their lowered hand, flags of three colors. The teacher raises 2 flags. The column stops, the children, in accordance with the flag, run to the teacher and stand different sides. The teacher marks those who gathered faster. After this, the children return to the common column, which continues to move. The game repeats itself.

Rule: run to the teacher after the column has stopped.

Note: The teacher must stand in a place where all children can see.

"Pull the sled along the path"

The teacher makes two paths several meters long and divides the children into groups. Each group (two hold the sled by the rope, the third sits in the sled) stands near its path. At a signal, children pull the sled along the path, trying not to step on its boundaries.

Note: make sure that children sitting in the sled do not sleep stripped your feet.

"Bypassing the Cubes"

On the site, cubes are laid out (or sticks are stuck in) in a checkerboard pattern. Children with sleds stand in one line on one side of the playground. At a signal, they bend down and rest their hands on the front of the sled. At the signal “let’s go”, they carry the sled from one end of the site to the other, going around the cubes.

Note:

"Collect the toys"

Several are being prepared snowballs and lay them out on the site at a distance of 50 cm. Tall toys are placed between the clods: skittles, clubs. At a signal, children collect toys, trying to take them so as not to touch the snowball. The child who touched the lump moves aside.

Rule: When collecting toys, do not run, but walk.

Note: place children away from the place where toys are laid out.

"Sleigh Train"

Tie three pairs of sleds together to form a sled train. Each child stands so that the rope tying the sled passes between his legs. At the signal “let’s go” the train departs. Children, leaning forward, rest against the sled and push it. Kids find it interesting when the train passes through a tunnel or gate or avoids obstacles.

Note:

"Ride the doll"

Toys are arranged in a checkerboard pattern on the playground. Children with sleds stand at the line at the edge of the playground. Dolls are sitting on a sled. Children must walk around the site, pulling a sled behind them, avoiding obstacles.

Note: Remind children not only to look ahead, but also to make sure that the sled does not touch the toys.

"Slip on your skis"

Children stand on skis along the playground facing the middle. The teacher stands in front of the children and shows how to bend one leg and slide forward on it. And then pull up the second leg after the push. Repeat with the other leg too.

Rule: give way to each other.

Note:

"Through snowballs in a circle"

6-8 snowballs are laid out in a circle at a distance of 70 cm from each other. There is a sign near one snowball, from here the child begins to jump over the snowballs. When the first child jumps over the third snowball, the next child starts moving from the pointer and tries to catch up with him.

Note: The jump is performed on two legs, feet together.

"Roll a Snowball"

Several paths 1 m wide and 1 m long are drawn on the site

4-5 m. The teacher rolls up several snowballs. The clods are placed at the beginning of the paths. Two children stand next to each one. At a signal, they begin to roll clods along their path, trying not to go beyond its limits.

Rule: roll clods only when given a signal.

Note: push away the clods with both hands together.

"Roll the ball under the sled"

Two pairs of sleds are placed one behind the other. The child must roll the ball under the sled so that it appears on the other side. At a signal, the child squats, lowers his hands with the ball between his knees and forcefully rolls the ball under the sled. After that he waits to see if it appearsball on the other side.

Rule: act in turn.

"Who will roll the most balls"

(carries some cubes)


Middle group.

“Don’t touch me!”

On the site, cubes are laid out (or sticks are stuck in) in a checkerboard pattern. Children with sleds stand in one line on one side of the playground. At a signal, they bend down and rest their hands on the front of the sled. At the signal “let’s go”, they carry the sled from one end of the site to the other, going around the cubes.

Note: Remind children to raise their heads and look forward when moving.

"Sleigh Train"

Tie three pairs of sleds together to form a sled train. Each child stands so that the rope tying the sled passes between his legs. At the signal “let’s go” the train departs. Children, leaning forward, rest against the sled and push it. Kids find it interesting when the train passes through a tunnel or gate or avoids obstacles.

Note: prompt the children to raise their heads and follow the movement all the time.

"Who will carry the most cubes"

A cord is pulled between the posts at a height of 60 cm. Several wooden balls lie on one side. The child rolls the ball and climbs along the cord to the other side, without touching the ground with his hands, rolls the ball to the pointer, leaves it there and returns. The next ball is also rolled under the cord. Balls can be replaced with snowballs.

An option with a sled is possible. Then the child transports the blocks on a sled.

"Stop near the snowball"

Snowballs are laid out on the site. There should be one less of them than children. Children are running around in all directions. At the signal, everyone must stop near the snowball. Each snowball should have only one child. The one who does not find a place for himself is eliminated from the game. The game is repeated until a winner is identified.

"Lying on a sled"

A line is marked on the site. Children with sleds stand at a distance of 1 m from her. At the signal “ready,” the children lean forward and rest their hands on the sled. At the signal “let’s go,” they take a few steps with a running start and lie down on the sled as they go. The teacher marks those who slipped the farthest over the line.

"Drive the sled by pushing it"

In front of each participant are two pairs of sleds in a chain. A doll sits on the front sled. At the signal “ready”, the children lean forward and rest their hands on the sled, which is second. At the signal “let’s go,” the children pull the sled, pushing the front ones at the same time. In this position, you need to carry the sled in the indicated direction. For example, from one side of the platform to the other without dropping the doll.

"Off the Hill"

When sledding down a hill, it is necessary to require children to complete some tasks.

1. When sliding down the slide, grab the toy lying on the side.

2. When driving down the hill, drive between the cubes that lie on the slope at a distance of 1 m.

"On the Ice Path"

Children stand at a distance of 4-5 m from the ice path. They run up and slide along an ice path between two snowballs (cubes) placed at a distance of 50-60 cm from one another. Anyone who does the bottom task very well is allowed to perform this exercise in pairs.

"Slip on your skis"

Children stand on skis along the playground facing the middle. The teacher stands in front of the children and shows how to bend one leg and slide forward on it. And then pull up the second leg after the push. Repeat with the other leg too.

Rule: give way to each other.

Note: tilt your torso forward when sliding.

"Who can fill the circle faster"

Two small circles are drawn in the snow - targets to hit. Snowballs are prepared for the children. Participants are divided into two groups. Each group stands near its own circle (the distance from it to each participant should be 1.5 m). At a signal, children begin to throw snowballs into the circle, trying to cover its entire area. The group that does it first wins.

"Hit someone"

A large snowball is placed on the table. Children stand in a semicircle, each holding snowballs. Children throw snowballs at a ball from a distance of 1.5 - 2 m.

Note: Children should be placed only on one side so that they do not fall into each other. The group should be small - 2-3 people.

"Hit the Hoop"

The hoop is suspended at a distance from the child's eyes. One child stands in front of the hoop and throws a snowball from a distance of 1.5 - 2 m, trying to make it fly through the hoop. You can complicate the task and hang not one, but two hoops at a distance of 0.5 m from each other.

Note: Children perform the task in turns, all throws are made on one side to avoid snowballs hitting each other.


Senior group

Tags with snowballs

What you need to play: snowballs

The game is played on an area 30 x 15 m. A small circle is drawn in its center - a place for the driver and his assistants. They choose a driver, the rest of the players scatter around the court. The driver's task is to throw prepared snowballs at the players who are running around the site. The made-up players become the driver’s assistants, stand in a circle and get the right to make the players outside the circle also. Thus, as the game progresses, the number of players running freely around the court gradually decreases. The game ends when there is only one undefeated player left. He is a winner and can become the driver when playing again.

Get to the town

What you need for the game: towns (small sticks) or an empty tin can

The players are divided into 2 teams, prepare snowballs and line up behind a common line. In front of each team, at a distance of 8 steps, they place a “town” buried vertically in the snow. The players of both teams simultaneously fire a volley of snowballs, each in its own “town”. The knocked down “town” is one step further than the throwing line. Then new salvos follow. The team that does not knock down its “town” makes a new attempt until the “town” is knocked down.

The team whose players are able to move their “town” further than the other in the agreed number of volleys wins. You cannot step over the throwing line.

Giant

What you need to play: rope or thick rope

A “giant” (snow woman) is sculpted from snow and a rope is passed through it. The players (equal in strength) stand opposite each other 2-3 m from the “giant” and take hold of the rope. At a signal, they begin to pull him, each in his own direction.

The winner is the player who manages to push the enemy towards the “giant”. You cannot let go of the rope before the “giant” is knocked down.

Snowball racing

Number of participants: from 2 people

What you need to play: flags

To start the game, each participant makes himself a snowball with a diameter of 50-60 cm. The leader takes the participants' clods and trims them to approximately the same size. Players with their snowballs line up at the start. The playing field 10-12 m long is limited by flags. Players at the signal The driver, rolling snowballs, gets to the flags, goes around them and returns to the finish-start, the player who runs first wins, and after 3-4 runs they make a snow woman from the balls.

Not only accurately, but also strongly

Number of participants: from 2 people

What you need to play: a round target that can rotate on a pole, snowballs

A round target is attached to the pole, which can rotate around the pole. They drive the pole into the ground, move 5-7 steps away from it and draw a line for throwing. Players take turns standing on a line and throwing 10 snowballs at the target. Scoring is done as follows:

If the player hits the target, he receives 1 point;

If a player hits a target and the target turns sideways

Receives 2 points;

If the player hits the target and it turns back - 3 points;

If a player misses the target, he will not be awarded any points.

The participant with the maximum number of points wins.

True hand

Number of participants: from 2 people

What you need to play: sticks 1.5 m long

To play the game, a shaft 30-40 cm thick is laid out of snow (the height of the shaft is unimportant, in any case, 1 m is enough). The players, having retreated 5-7 steps from the shaft, take sticks and take turns throwing the stick into the shaft so as to break through the snow barrier. As soon as the players have practiced, a competition is held: who will break through the snow barrier, moving to the farthest distance. The winner is the participant who breaks through the snow bank from the greatest distance.

Two in the snow

Number of participants: 2 people

A circle with a diameter of 2 m is drawn in the snow. 2 opponents, with their hands behind their backs, enter the circle and, at the leader’s signal, try to push each other out of the circle. If a player steps outside the circle or removes his hands from behind his back, he loses. Painful holds should not be allowed in this game; the game host will referee. The player who does not leave the circle wins.

Sledding tag

Number of participants: from 6 people (even number)

What you need to play: 3 pairs of sleds

Several couples play. In each of them, one player carries another, sitting on a sled. One pair is the leading one. They strive to catch up with any other pair of players and knock one of them down. The player sitting on the sleigh salutes, but does so only by touching his hand. If a player in a pair is upset, the pair becomes the leader and the game continues.

The game is played within a limited area. You cannot immediately pick off the players of the pair that was leading; after each change of the driving pair, the “driver” and the riders change places.

Skiers on sleds

Number of participants: from 2 people

What you need for the game: flags, sleds

Sliding down the slide will be more interesting if the children are given the task: to collect more flags (twigs) placed along the slope; drive through gates made from ski poles; at the end of the slope, turn and drive along the narrow path marked in the snow.

Who's faster

Number of participants: from 6 people

What you need for the game: sleds, flags

The start and finish lines are marked on the playing field with flags. Players are divided into teams of 3 people. The first numbers of each team stand in front of the sleigh on the starting line and take hold of the rope; the second sit on the sled, and the third stand behind to push. At the leader’s signal, the threes carry the sled forward to the finish line to their flag, go around it and quickly change places: the first numbers stand back to push, the second take the rope, and the third sit on the sled, and immediately without a signal the threes again drive the sled to the starting line. They go around the flag, change places again and go to the finish line. When the last child pushing the sled reaches the finish line, he takes the flag in his hands and raises it up. The first three to raise the flag wins.

Slalom sledding

Number of participants: from 2 people

What you need to play: sled

On the mountainside, large lumps of snow are laid out in a straight line at a distance of 6-8 steps from one another. Having sat on the sled and controlled it, the participant descends the mountain, skirting one lump of snow on the right and another on the left. The one who completes this task more accurately and quickly wins.

Pull-pull

Number of participants: 2 people

What you need to play: sled, rope

To play the game in the yard, find a low pole, a metal horizontal bar, etc. The rope is tightly tied to the pole so that each player has an end 5-6 m long. 2 sleds are tied to the rope and taken in opposite directions, all the way rope length. At the signal from the leader, 2 players sit in the sled, take the ends of the ropes in their hands and, pulling the rope towards them, quickly reach the pole. The one who touches the post with his hand faster wins.

Take the prize

Number of participants: from 2 people

What you need to play: sled, ski poles, ropes and prizes

There are 2 gates placed on the descent route: one on the mountainside, the other at the foot (the gate is made from 2 stuck ski poles and one cross pole). 2 prizes are suspended from a cross stick at different heights on thin threads. Driving under the gate, you need to win a prize. The one who was able to do this receives it as a reward.

Number of participants: from 2 people

On a flat area, the players line up on their skis and stick sticks into the snow. The leader steps back from the line 6-10 m and draws a line. At the signal, players run up to the mark, push off from it and slide by inertia until they come to a complete stop. The one who gets farthest wins.

Up the hill

Number of participants: from 2 people

What you need to play: skis, ski poles

2 teams compete. Skiers line up on one common line. At the leader’s signal, all participants run forward on skis, trying to climb the mountain as quickly as possible. Those lagging behind are allowed to help: extend sticks, raise those who have fallen, etc. This is important, since the team wins only if it is in full force on the mountain.

On one ski

Number of participants: from 6 people

What you need to play: skis, ski poles

The playing distance, 20 m long, is marked with start and finish lines. Players are divided into 2 teams, which line up in columns. Each player has 2 ski poles in his hands, and only 1 ski on his foot. At the judge's signal, the first participants pass ski distance on one leg, pushing off with sticks. You cannot step on the snow with your foot free from the ski. As soon as the skier crosses the finish line, he raises his hand and the next member of his team begins the race. The team that finishes the relay first wins.

Skiers, take your seats

Number of participants: from 5 people

What you need to play: skis, ski poles

Players on skis with poles are placed at equal distances from each other in a large circle, the size of which depends on the number of participants. The driver stands outside the circle on skis without poles.

The players begin to move slowly in a circle at such a distance as not to interfere with each other. The driver drives up to any player and says: “Follow me!” - after which the invited skier sticks his poles into the snow and follows the driver away from the circle. So gradually the driver invites all the skiers, and they follow him in a column one by one. The driver moves the column away from the circle on which the sticks stuck in the snow remain, and suddenly gives the command: “Everyone in their places!” On command, all skiers strive to quickly return to the circle and grab any stuck poles. The driver also takes a place near any sticks. The one left without sticks becomes the driver

Take possession of the stick

Number of participants: from 6 people

What you need to play: skis, ski poles

2 teams compete, 3-6 people each. The players of both teams are calculated in order and lined up in a common line. One team is located to the right of the leader, the other to the left. All participants stick their ski poles into the snow behind them. The leader takes one of the sticks and throws it forward like a spear. The stick, having flown 10-15 m, falls and sticks into the snow. At this time, the presenter calls any number, for example 2. Players of both teams who have this number quickly run on skis to the stick. Everyone strives to overtake their partner in order to be the first to grab the stick and lift it up. The one who succeeds gets 1 point for his team. The players return to their places, and the leader takes the stick again and throws it forward, calling a new number, etc. The team with the most points wins.

Lifesavers

Number of participants: from 6 people

What you need to play: skis, ski poles

The players choose a driver, who becomes a tag and must make a name for any player. The peculiarity of this game is that as soon as the driver begins to overtake someone, any player can help out a friend by running between them and the pursuer. And then the driver - the tag - is obliged to run after him, but his comrades can help him out in the same way. The player who is hit by the tag changes roles with him, and the game continues with the new driver.

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There are no secondary tasks in the proper and healthy raising of children. For the full development of a child, both the correct regime and healthy eating. Along with this, introducing the baby to sports is of great importance. After all, sport is not only good physical health and personal bests. Firstly, sport is the ability to control your body well and be persistent in achieving your goals. Those who are with early age is engaged in sports schools, differ from their peers in their perseverance and ability to work in a team. But in order to achieve a positive result in the future, it is necessary to accustom children to sports games already from kindergarten.

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"Card index sports games»

STATIC BALL GAMES

  • Ball toss(better than rag, knitted)

With claps,

Rhythmic tossing and catching at the adult's count,

Throwing the ball from hand to hand (the flight of the ball should occur at eye level).

STATIC BALL GAMES THAT ACTIVATE THINKING AND SPEECH

  • Edible-inedible

The players sit in a row, the leader with the ball stands in front of them. He throws the ball to each player in turn, while naming any object. If it's edible, the ball needs to be caught. If not, beat it off. As the row progresses, the leader changes.

  • Continue

Children stand in a circle. One of them has a ball. Throwing the ball to any player, he says: “My eyes are in front of me, and behind me?” The ball receiver must complete the phrase, for example by calling the back of the head. Then he says his phrase, throwing the ball to the next one. A child who fails to complete a phrase is temporarily eliminated from the game.

Options for sayings: “In front of me is my stomach, and in the back? - Back. Are the cat's ears in front and behind? - Tail. The truck has a cabin in front, and what about the back? - Body. The cup has a rim at the top, and at the bottom? - Bottom. The kettle has a handle on the right, and on the left? - Nose.
The game promotes the development of ideas about the spatial arrangement of parts of the same object relative to each other.

  • Ball in a circle

Children stand in a circle. One of them has a ball. With the words “To my right... (the name of the child standing to the right of the speaker), and to the left?” - he throws the ball to anyone standing in the circle. The person who catches the ball calls the name of the child standing to the left of the thrower and continues the game.

Complication: the person throwing the ball calls the name of the child standing to the right of the person to whom he throws the ball.

The game helps develop the ability to determine the right and left side regarding yourself and others.

RHYTHMIC GAMES WITH TEXT

USING A BALL

  • Ball toss

(preferably rag, knitted) with the simultaneous rhythmic pronunciation of a rhyme, counting rhyme (Aty-baty...).

  • fast ball

Players, standing in a circle, rhythmically throw and catch balls, saying:

Multi-colored fast ball(throw the ball up and catch it)

Jumps and jumps without hesitation(beat on the ground)

Often, often, low, low,

So close from the ground to the hand.

Jump and jump, jump and jump, (throw the ball up and catch it)

You can't reach the ceiling.

Knock and knock, knock and knock, (beat on the ground)

You can't escape fast hands.

  • Ball

Cheerful friend, my ball, (hold the ball in front of you)

Everywhere, everywhere you are with me.

One, two, three, four, five, (throw the ball up and catch it)

It's good to play with you! (hit the ball on the floor and catch it).

  • Multi-colored ball

Players throw the ball around in a circle. Whoever throws the ball says the words:

Multi-colored ball(throw the ball)

Jumps along the path.

Along the path

Along the path

From a birch tree

Until the aspen tree.

Turn from the aspen tree,

Straight to Tolya's garden.

At the last word, the ball hits the ground, everyone runs away, and Tolya becomes a trap, trying to catch as many guys as possible.

  • Jug

The presenter hits the ball on the floor with the words:

I dropped the jug

And he smashed it on the floor.

One, two, three, Olya catch him!

He hits the ball hard and runs back. Olya must catch the ball and continue the game.

  • My ball

Children rhythmically transfer the ball from hand to hand (one hand gives, the other receives) accompanied by a choral text:

My ball, my ball, cheerful baby.

Where, where, where are you rushing?

You'll fly up(toss the ball with both hands and catch it),

You'll fall down (raise your hand with the ball to the level of your head, release the ball down and catch it with your other hand, not allowing it to reach the floor).

My ball, my ball

Where are you going?

I'm visiting Vanya (everyone says their name) I’m coming.

I'm going to Vanya.

I'm going to Vanya.

I'm going to Vanya.

Option 1. The same game is played in pairs. Children in pairs stand facing each other, each with a ball. While pronouncing the words, they simultaneously pass the ball to the opposite partner (you give to me, I give to you; one hand gives, the other receives). At the end of the verse the name of the partner is called.

Option 2. All players stand in a circle, each with a ball. While pronouncing the words, they simultaneously pass the ball to the partner on the right ( right hand gives, the left one receives). At the end of the verse the name of the partner on the right is called.

Note. Can be used in the game different types balls of approximately the same size, but different colors, or made of different materials (rag, knitted, with different fillings, rubber, plastic, wood, etc.). Then before the game the owner must remember his ball, and the game ends when the ball returns to his owner.

OUTDOOR GAMES WITH BALL

  • Paper balls (K.Fopel)

Explanation. Take each a large sheet of old newspaper, crumple it up properly and make a good, fairly dense ball out of it. Now please divide into two teams and have each team line up so that the distance between the teams is approximately four meters. At my signal, you will begin throwing balls towards the enemy. The signal will be: “Ready, pay attention, let’s start!”

The players of each team try to throw the balls that are on its side to the opponent’s side as quickly as possible. Hearing the signal “Stop!” you will need to stop throwing balls. The team whose side has fewer balls on the floor wins. And please don't run across the dividing line. (2-3 min.)

Note. This game gives children the opportunity to regain vigor and activity after sitting while working. It also allows children to release anxiety, tension or frustration and get into a new rhythm of life.

Advice. The dividing line can be marked with adhesive tape.

  • Whoever is named catches the ball

Children stand in a circle. An adult stands in the center and holds a large light ball. He calls the child's name and throws the ball up into the center of the circle. “One, two, three - Dima, catch the ball!” The person named must catch the ball and throw it up again, calling the name of one of the children.

Rule . The ball should not be thrown too high and in the direction of the child whose name is called.

Complication. Children do not stand still, but walk or run around the playground (room).

  • Catch the ball

The players sit in a circle. The driver is in the center. He has a medium sized ball. Throwing the ball up, he calls the player's name. The named player must catch the ball. If he catches it, he returns to his place. if he doesn’t catch it, then he changes places with the driver.

Complication: players can move in a circle.

  • Shtander

Players stand in a circle and are counted by numbers. The presenter, standing in the center, throws the ball up, shouting out any number. This number must catch the ball before it touches the floor. If caught, he becomes the new presenter.

  • Ball in the air

The players stand in a circle, with the leader in the middle holding a large light ball. He calls the name of any child, throws the ball and runs to the place of the one he named. The one named must catch the ball. If caught, he remains in the middle of the circle and the game continues. If he doesn’t catch it, everyone runs and runs until he picks up the ball and says “Stop!” As soon as everyone has stopped, the player throws the ball, hitting any child. The one who was hit becomes the leader and goes to the middle of the circle. The game starts over.

  • Stop!

The players stand in a circle. The driver with a small ball goes to the middle of the circle. He throws the ball up (or hits it hard on the ground) and says someone's name. The one who was named runs after the ball, the rest run away. As soon as the child takes the ball, he loudly says: “Stop!” Everyone must stop and stand motionless where the team found them. The driver tries to catch someone with the ball. The one at whom the ball is thrown can dodge, crouch, but not move from the spot. If the driver misses, he runs after the ball, and everyone scatters again. If the driver hits someone, he takes the driver's place and the game continues.

  • Stop (ball off the wall)

Players stand against the wall at a distance of 4-5 steps. The driver throws the ball at the wall so that it touches the wall and bounces off it. When throwing the ball, the driver names the one who should catch it. If he catches it, he throws it at the wall and the game continues. If not, everyone runs and runs until he picks up the ball and says “Stop!” As soon as everyone has stopped, the player throws the ball, hitting any child. The one who was hit becomes the leader and the game starts over.

  • Catch it, run away

Children stand in a circle, with an adult in the center. He throws the ball to the child, calling his name. The one who was named catches the ball and throws it back. When an adult throws the ball up, everyone runs away to a pre-agreed place. The adult tries to hit those running away. After this, everyone stands in a circle again.

  • Flip flops

The players stand in a circle, with the driver in the center. He calls the name and throws the ball on the ground so that it bounces in the right direction. The player catches the ball and hits it (slaps it with his palm) on the spot as many times as previously agreed. Then he throws the ball to the driver. Whoever drops the ball becomes the driver.

  • Catch the ball

Players stand in a circle at arm's length. They choose a driver, he stands behind the circle. His place in the circle remains empty. The fifth child standing after the driver is given a ball. On the command “One, two, three - catch the ball!” children pass the ball around the circle, the driver runs behind the circle in the same direction, trying to reach his place before the ball reaches.

Rules: pass the ball only to a neighbor, start the game only after the word “catch up”, the one who dropped the ball picks it up.

  • Chasing the ball

The players stand in a circle. Those standing in different places are given two balls. At the signal “Catch the ball!” the balls begin to be passed around in a clockwise direction. If one ball catches up with the other, i.e. ends up in the hands of one child, then he leaves the game. The game starts over.

Rule: pass the ball quickly, do not let the players pass.

  • Ball in a circle

Standing in a circle, participants throw 1, 2 or more balls to each other, signaling their intentions without the help of words. The one whose thrown ball was not caught is eliminated.

  • Alone in a circle

Players throw the ball while standing in a circle. Whoever dropped it stands in the middle. The players continue to throw the ball. The next one who drops replaces the previous one.

Option (Hungarian game):The person standing in the circle tries to catch the ball, which the players continue to throw in different directions. If he succeeds, he can throw it at anyone he hits - he takes his place.

Complication: A player from the circle can knock out the one standing in the middle if he receives the ball from the opposite side. If hit, the player is released from the middle and stands in a circle with the rest of the participants. But if he misses, he must take a place in the middle of the circle. A ball thrown not from the line of the circle cannot knock out someone standing in the middle.

  • Hot potatoes

Players stand in a circle, throwing the ball to each other, trying to get rid of it as quickly as possible. The adult commands: “Hot potatoes.” The one who has the ball in his hands at this moment is eliminated from the game. When there is only one player left in the circle, the game ends.

  • Teremki

Each participant stands in a hoop (drawn circle) - “teremok”. The driver throws the ball, at this time everyone changes “towers”. The driver catches the ball that hits the ground and throws it at the participant who did not have time to run across and occupy the “teremok”, and the slow one goes to drive.

  • Tsar, queen, bug, bedbug

A square is drawn on the ground and divided into four parts - four small squares. The squares represent: Tsar, Queen, Bedbug, Bedbug. One player stands in each square and begins to throw the ball. The one who dropped it becomes a bug, and everyone else moves to other squares.

  • Between the devil and the deep sea

Two lines are drawn at a distance of 5-6 m. The players are divided into three teams. The first and third receive the balls and stand on opposite lines. The second team is in the corridor. At the signal, the end teams begin to roll the balls, trying to hit the feet of the middle team players. Those in the corridor try to jump and dodge, trying to escape the balls. The Tainted One leaves the game. Afterwards the teams change places.

Methodical instructions. Players in the corridor can move freely in it. Players on the outside teams can move within their territories and roll the ball from anywhere. Balls can be rolled, but not thrown. If the ball gets stuck in the lineout, it must be rolled back to either team. The referee announces the score after each hit.

  • Catch the ball (dogs in threes)

Three people play. Two people stand at a distance of 3 m and throw the ball to each other. The third player is between them and tries to catch the ball. If caught, he stands up instead of the one who threw him, and he takes his place.

  • Don't give the ball to the driver (dog)

Players stand in a circle at arm's length. The driver - the dog - is in the middle. Players throw a large ball in different directions through the air and on the ground, preventing the dog from touching the ball. If the driver touches the ball, he changes places with the player who threw the ball.

Rules: the ball can be thrown through the air no higher than the distance of raised arms, or rolled on the ground. If the ball flies out of the circle, you need to quickly pick it up and continue the game.

  • Don't give me the ball

Players in pairs throw balls to each other, positioned randomly on the court. The driver tries to intercept any ball. If he intercepts the ball, he throws it at any player without leaving his spot. The player who was hit by the ball becomes the driver, and he takes his place.

  • Two lights

Two teams throw balls to each other through a 5 m corridor. Inside the corridor - two players - two lights. They catch balls. If caught, the one who threw the ball is burned (out of the game).

  • Find the ball

The players stand in a circle close to each other. face in the center, hands behind your back. In the center of the circle is the driver. At a signal, the players pass a small ball to each other behind their backs, and the driver tries to find it, offering to show their hands to one of the players. The one to whom the driver addressed must stretch his hands forward and show them to the driver. If the driver guesses who has the ball, he changes places with him. The driver also changes when someone drops the ball.

ACCURACY GAMES

  • Accurate throws

A hoop is placed at some distance from the starting line. Players with balls in their hands take turns approaching the line and trying to hit the hoop.

Complication . Lay out three hoops one after another. For hitting the near hoop you get 1 point, the middle hoop gets 2 points, and the far hoop gets 3 points. The player who scores greatest number points.

Option. Games with balls for accurate hitting are carried out in the form of competitions between two teams.

Option . The target is made of four hoops connected to each other in the shape of a flower. Then four children can play at the same time.

Note

  • Right in the center

The children form a wide circle. They have small medicine balls in their hands. In the center, at some distance from the children, there is a large hoop or rope in the shape of a circle. At the command of an adult “Ale, op!” all the children throw balls. The adult notes whose ball landed exactly in the circle.

Note . For playing indoors, use a medicine ball that does not bounce off the floor. You can try to hit the target with both your right and left hands.

  • Hit the hoop.

The hoop is placed at some distance from the ground (held or suspended). Players take turns approaching the starting line and hitting the hoop with the ball.

  • Ball through the hoop.

Six children, with arms outstretched to the side, standing in a line, each hold a hoop (5 hoops in total). Two players walk along a chain of hoops (one on the right, one on the left) and throw a ball to each other through each hoop.

Rules. The ball should fly into the hoop. If the first player throws the ball past the hoop or the other player does not catch the ball, the throw must be repeated.

KNOCK-OUT GAMES

  • Bumblebee

Players sit in a circle, inside which they roll the ball. Players roll the ball away from themselves with their hands, trying to hit the other person (hit his feet). The one touched by the ball is considered stung. He turns his back to the center of the circle and does not participate in the game until the other player is defeated. Then he enters the game, again the stung one turns his back in a circle.

Rules. Roll the ball only with your hands. You cannot catch or hold the ball.

  • Hunters and hares – 1

Draw or mark a circle d 5-6 m. Children are divided into two subgroups. One stands in a circle. These are hares. The other is evenly distributed around the circle. These are hunters. One of the hunters has a ball. He throws the ball, trying to hit the hares. The one who was hit with the ball leaves the circle. Then the children change roles.

Rules : throw the ball only at your feet.

Complication : Hunters are given 2 or 3 balls.

  • Hunter and hares

They choose a hunter. The rest of the children are hares. Hares sit in the bushes (in hoops, on a bench). 3-4 m from the bushes mark the hunter's house. He has 2-3 small balls (snowballs). Hares run out of the bushes and jump across the area in front of the hunter's house. At the signal “Hunter!” the hares run away, and the hunter shoots at them - throws balls. Those hit by the hunter retreat to the hunter's house. Then a new hunter is chosen.

Rule: You can only throw the ball at your feet.

  • Hunter and animals

Children depict animals: hares, bears, foxes, etc. Two hunters stand at the edges of the area. Everyone has a ball in their hands. The animals walk around the site, depicting characteristic movements. At the signal “Hunters!” the animals freeze - they stop, and the hunters shoot the ball. Those who are shot are taken to their home.

Rule: Hunters only shoot at the legs.

Complication. Hunters can have two balls.

  • Knockout (bouncer)

Two drivers are located outside the boundaries of the site at a distance of 10 m, all the rest are in the center of the site. The drivers, throwing the ball to each other, try to tarnish those on the court. Those who are hit by the ball are eliminated from the game, but they can be rescued by those players on the field who catch the ball. The player who caught the ball is not considered knocked out; he has the right to bring one player out into the game. The last one on the court wins.

Option: children are divided into two teams. One kicks out, the other dodges the ball. All players on the bouncer team receive an easy ball. Then the teams change places.

  • Ball traps – 1

Draw or mark a circle d 3-4 m. Children sit behind the circle. In the center of the circle is a trap with a ball. Children run through the circle, and the trap tries to hit them with the ball. A child who is hit by a ball is temporarily out of the game. A hit only counts in a circle. The players return the ball that has rolled out of the circle to the catcher. Players must run boldly through the circle. When 3-4 players are knocked out, a new trap is chosen.

  • Tag with a ball

The players are randomly positioned on the court, with the driver with the ball in the center. At the signal, the driver tries to hit any player with the ball, who then becomes the driver.

  • Ball trap – 2

Players form a circle, standing apart from each other at a distance of arms outstretched to the sides. The driver stands in the middle. At his feet lie two small balls. The driver shows various movements, which the players repeat (squats, claps, bends). At the adult’s command “Run from the circle!” children scatter in different directions (within established boundaries). The driver at this time tries to hit the runners. At the adult’s signal “One, two, three – quickly run into the circle!” The children form a circle again, a new driver is chosen, and the game resumes.

  • Catching birds on the fly

In the center of the court is a hunter with a light ball on an elastic band. To the music, the bird children fly around the hunter, trying to dodge his ball. The hunter does not move from his spot. The greasy birds squat. After the music ends, the loot is counted.

  • Throw it who knows how

Children stand in a circle, pass the ball from hand to hand, saying:

One, two, three - quickly take the ball!

four, five, six - here he is, here he is!

Seven, eight, nine - throw it, who knows!”

The last one who got the ball says: “Me!”, goes into the middle and throws the ball, trying to make fun of the children running away to the sides.

Rules: pass the ball, precisely matching the movements with the rhythm of the verse. The one who was hit by the ball misses one game. Throw the ball, aiming for the feet.

  • Hunting ball (French game)

The players gather in a group. In the middle is the hunter. He throws the ball into the air and catches it as the ball bounces off the ground. At this time, the players scatter. Once the hunter has caught the ball, he throws it at the nearest player. Whoever he knocks out becomes his dog and must help him (pick up the ball after knocking it down and throw it to the driver). The number of dogs is increasing. Players can defend themselves: if someone catches the ball with which they wanted to knock him out, the players begin to pass the ball to each other, and can even knock out the dog, after which it becomes a full-fledged player. The game ends when the hunter, with the help of dogs, knocks out all the players.

  • Burning ball (Finnish game)

The players stand inside the drawn circle. The kicker (who burns the ball) stands behind the circle and tries to hit the player. The one who is knocked out goes out of the circle and becomes an assistant to the one who is burning. The number of people burning is growing. The winner is the last one in the circle.

COMPETITION GAMES

  • Pass the ball

Two teams compete. The first players - the captains - have the ball. At the signal, they begin to pass the ball to the players standing behind them. The latter runs forward with the ball and stands in front, immediately starting to pass the ball back. The game ends when the captain is in front with the ball.

Transfer options:

Over your head

Right/Left,

Down between my legs

In a sitting position (legs crossed or legs extended and spread wider than shoulder width),

Passing in “waves” at waist height: first player on the right, second on the left, third on the right, etc.

  • Kolobok (game description is the same)

The ball is a bun. You can start the game with the text:

Our cheerful bun rolled onto the meadow.

Whoever returns it quickly will bring a prize to the team.

  • Swipe the ball

Players from two teams alternately dribble the ball by hitting the ground, moving straight or snake-like, going around landmarks.

Other ways to dribble the ball in relay races:

Rolling the ball with your hand, racket,

Jumping with a ball clamped between the knees or ankles, pushing off with both legs (kangaroo),

Kicking the ball:

Rule: Do not hit the ball too hard, because you need to reach the finish line with the ball. Whoever touches the ball with his hand receives a penalty point.

  • Don't miss the ball

Several teams compete. Each team has a balloon. Players start with a ball in their hands. They go to the finish line, hitting the ball with their hand, go around the flag and return to the start, passing the ball to the next one. The one who returns first and does not miss the ball wins.

  • Ball on the floor

Two teams face each other. The first player of one team has the ball. He runs towards the player opposite, bouncing the ball off the floor. Having reached, he passes the ball to him and becomes the last one. The one who received the ball immediately dribbles the ball forward and gives it to the player opposite. When the teams switch places, the game ends. The team that completed the task better wins.

  • A clever couple

Each pair of children receives a large, light ball. Standing next to him, they put him on their shoulders and press him with their heads. At the signal, they walk to the designated place and back, trying not to drop the ball.

Rules: Do not hold the ball with your hands, only with your head. If the ball is lost, return to the place where it fell and continue running from there.

  • Pushball

Two teams play. balloon need to be thrown over a net (rope) 30 cm above the average height of children. The players' goal is to prevent the ball from falling. The ball can only be hit with the palm of your hand; one player cannot hit it twice in a row. The team that throws the ball to the opponents the most times wins.

  • With the ball under the arc

Two teams compete. Children are at the starting line. The first players get down on all fours and dribble the ball to the finish line, pushing the medicine ball (1 kg) with their heads. You can complicate the task by placing several arcs along the way or pulling a rope under which the children crawl. Having reached the finish line, the children run back and place the ball on the floor in front of the next player.

Rules: the ball should not roll far. You can't touch the arc. Stand up and pick up the ball only behind the end line.

  • Running for the ball

Children stand in two columns. The leader is between the columns. He throws the ball forward. As soon as the ball hits the floor, the first players run to catch the ball. The one who grabs the ball first earns his team a point. Then the second numbers run. etc. The team with the most points wins.Games on fresh air with the ball

I know.

This outdoor game develops children's memory and attention. You can even play it together - a mother and one child.

Game option No. 1.

We hit the ball, bouncing it off the ground or off the asphalt. For each blow we pronounce a new name, repeating the previous one. For example:

I know one girl Alena.

I know two girls - Alena and Olya.

I know three girls - Alena, Olya and Vera.

I know four girls - Alena, Olya, Vera, Sveta...

The main thing is not to lose count and repeat the entire sequence correctly, without confusing the names in their order.

If a player goes down, he passes the ball to the next player. If you can never get lost, then he is a winner!

Similarly, you can call trees, cities, flowers, vegetables, fruits, minerals and any other names.

Game option No. 2.

This version of the game is much more difficult, as it requires switching attention. And you also need to not lose count and repeat the names in the chosen sequence.

Two parallel rows of names are lined up. For example.

I know one girl Alena. I know one boy, Petya.

I know two girls - Alena and Olya. I know two boys - Petya and Vova.

I know three girls - Alena, Olya and Vera. I know three boys -

Petya, Vova and Yura.

I know four girls - Alena, Olya, Vera and Masha. I know four boys - Petya, Vova, Yura and Seryozha and so on.

Such games are very useful for developing a child’s memory and attention, preparing him for school, and developing the ability to quickly switch and concentrate.

Big ball.

To play you will need a large ball that you can kick. All players face in a circle and join hands. The driver stands in the center of the circle and tries to roll the ball out of the circle with his feet. The players don't let him do it. If one of the players misses the ball, he becomes the driver. But the second round of the game goes differently. The players now stand facing out of the circle and join hands. The driver's task is to roll the ball back into the circle. If this is successful, then the player who missed the ball becomes the driver.

Again, the children stand facing in a circle and the game is repeated.

Rule of the game – the ball cannot be picked up, you can only roll it with your feet.

This game can even be played by three people. Then a couple of players stand facing the driver and form a hoop. Their task is not to let the ball into the goal, that is, among themselves.

Ball up

  • Everyone stands in a circle. The driver throws the ball up with the words: “Ball up!” (in some versions of this game, fictitious words are pronounced that do not exist in the Russian language; such a word - a signal - can be invented together with the children and shouted out in this game). At this time, all players run away from the driver as far as possible.
  • The driver catches his ball and shouts at this time: “Stop.” All players who have run away must stop and freeze in place.
  • The driver's task is to throw the ball and hit - stain one of the players with it. If he managed to stain a player, then this player becomes the driver in the next game. If it was not possible to stain the player, then the same driver will have to drive again.

Rules of the game:

  • The driver throws the ball up as high as possible.
  • The driver catches the ball either from the air or from one bounce from the ground.
  • If the player does not stop at the “Stop” signal, then he needs to take three large steps towards the driver.
  • Players should not hide behind objects or trees.

Younger preschool age

“Roll the ball into the goal!”

Target:

Rules: Take turns rolling the ball so it goes into the goal

Progress of the game: Children sit on chairs. A gate is made in the middle of the playground (the teacher places two chairs). Opposite the gate on each side at a distance of 1 - 1.5 m, draw a line. The teacher calls one of the children to one of these lines, stands opposite the child on the second line and rolls the ball through the goal. The child catches the ball, rolls it back to the teacher and sits down. Then the next child comes out. The game ends when all children have rolled the ball over the goal.

Benefits: Gates

Venue: IN gym preschool educational institution

Complication: Children must roll the ball with one hand

Literature:

Junior preschool age

“Bring the ball!”

Target: Teach children to throw with one hand from behind the head

Rules: Catch up with the ball and throw it as far as possible

Progress of the game: Children sit on chairs placed on one side of the playground; a line is drawn at a distance of 2-3 steps. The teacher calls 5 - 7 children who stand on a line at a certain distance from one another. The teacher stands next to them with balls in the basket according to the number of children called.
To the words of the teacher: “One, two, three, run!” and throws all the balls from the basket forward. Children run after the balls, each catches up with a certain ball, catches it, approaches the teacher and puts the ball in the basket. Then the children sit down in their places. The next group of children comes on line. The game ends when all the children bring the balls to the teacher.

Benefits: Chairs according to the number of players, balls of small diameter

Venue: In the gym of the preschool educational institution

Complication: Children should throw alternately with their right and left hands.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"Pass the ball"

Target: Prepare children's muscles for such a basic movement as throwing from behind the head

Rules: Pass the ball in the indicated direction

Progress of the game: Children stand in a circle with their teacher. The teacher has a large colored ball in his hands, he raises it up and says: “Yana” (his name), turns his body to the right or left (by agreement) and, handing the ball to the child, says her name (for example, Andrey). The child who receives the ball raises it up, says his name - “Andrey”, and, passing the ball to his neighbor, says his name - “Seryozha”, etc. The game ends when the ball reaches the teacher again.

Benefits: Big colored ball

Venue: In the gym of the preschool educational institution

Complication: When the game is repeated, the ball is passed in a different direction.

Literature:

Junior preschool age

"Ball Chicken"

Target: Teach children horizontal throwing (rolling) with two hands Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on the carpet in a semicircle. The teacher stands at a distance of 1 - 2 m from the children and rolls the ball to each player in turn. Children catch the ball with both hands and roll the ball back to the teacher.

Benefits: Ball

Venue: In a group, preschool gym

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"The small ball catches up with the big one"

Target: Prepare the muscles of children for such a basic movement as throwing with two hands from below

Rules: Pass the balls in the indicated direction with both hands between your legs

Progress of the game: Children stand in a circle. The teacher stands next to them and gives a large ball to the child who is standing on the right side. Children pass the ball around in a circle. When approximately the fifth child has the ball, the teacher gives the children a ball, but a small one. The children also pass it around. The game ends only when the teacher has both balls. The teacher marks the children who passed the ball correctly and quickly. When repeating the game, the teacher gives balls from the left side.

Benefits: One big ball and one small ball

Venue: In the gym, preschool group

Complication: When the game is repeated, the balls are passed in a different direction

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Hit the object"

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Hit the target

Progress of the game:

Children sit along the room. A circle is drawn in the center of the room (1.5 - 2 m in diameter). Place a box (40 cm high) in the middle of the circle. Put two balls or two bags (filled with squeaks) in the box for each child. The teacher takes 4 - 5 children who approach the box, take two balls and stand on the line of the circle at a distance of 1 m from the box and at a certain distance from one another.
At the “one” signal, the children all throw the balls together with their right hands into the box (target). At the signal “two” they throw the balls with their left hand. The game ends when the children throw two balls each.

Benefits:

Venue: In the gym of the preschool educational institution Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on chairs at a distance of 1-2 m from this line. The teacher places on the line in advance, for each of the children, two bags of the same color (the weight of the bags is 100 - 200 g). Children who are called by the teacher (you can call 5-4 people), taking a bag in their hands, stand on a line at arm's length from one another. At the teacher’s signal, the children throw the bag forward with their right hand and the second with their left.
The teacher marks the children who threw further. Children pick up the bags and put them in their places. Other children throw bags behind them. The game ends after all children have taken part in the game. Venue: In the gym of the preschool educational institution Complication: Children should not just throw, but hit a large target

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Hit the hoop!”

Target: Teach children to throw alternately with their right and left hands from behind the head, developing accuracy

Rules: Hit a vertical target - a hoop

Progress of the game: Divide the children into columns and seat them at opposite ends along the room. Place two targets (vertical) in the middle of the room. Before each target, place two bags (weighing 150 g) on ​​the line. The distance from the target to the line is 1.5 - 2 m. Children from two columns come to the line, take the bags in their right hand and, at a certain signal from the teacher, “one”, throw the bags at the target. Then they take the bags into left hand and when the “one” signal is repeated, the bags are thrown at the target with the left hand. Then the bags are collected and placed on the line, sitting in their places. The teacher notes which of the children hit the hoop. Then the rest of the children from both columns go to throw, etc. The game ends when all the children throw the balls at the target.

Benefits: Two bags of the same color, for each child, weighing 100 - 200 g

Venue: In the gym of the preschool educational institution

Complication: Children must throw the bags with their eyes closed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Who should I roll the ball to?”

Target: Teach children horizontal throwing (rolling) with two hands

Rules: Knock down rolled cubes with a ball

Progress of the game: Children are divided into four groups. Each group is given a specific color: red, green, blue, yellow. There is a line drawn in the middle of the court on which there are two balls for each child. At a distance of one meter from this line, a second, parallel line is drawn, on which the cubes stand (at a distance of 10 - 20 cm from one another). When a flag is raised by the teacher, for example, red, the children, for whom the teacher has assigned the color red, take the balls in their right hand and stand in front of their cubes. At the teacher's signal "one" the children roll the balls in the direction of the cubes, at the signal "two" they roll with their left hand. The teacher marks the children who hit the cube. Children collect the balls and place them on the line, then sit down in their seats. When a flag of a different color, for example green, is raised, children whose color is green come out and the game continues. The game ends when all groups of children have rolled the balls to the cubes. The teacher marks the group of children who had more hits and knocked down cubes.

Benefits: Ball, cubes

Venue: In the gym of the preschool educational institution

Complication: A competitive moment between teams will be introduced for a while

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Two Balls"

Target: Prepare the muscles of children for such a basic movement as throwing with both hands from behind the head

Rules: Pass the balls in the indicated direction with both hands above your head

Progress of the game: Children stand in a circle at arm's length from one another. The teacher gives two balls to the children standing next to each other. On the “one” command, children begin to pass the balls over the top, one on their right side, and the other on their left. When the balls meet the children who are standing nearby, these children go to the middle of the circle, throw the ball at the target, catch up with it, with the ball they approach the children who are standing nearby in the circle and give them the ball, and they themselves take their places. The game continues. The teacher marks the children whose ball never fell when passed to another.

Benefits: Two balls of the same size

Venue: In the gym of the preschool educational institution

Complication: When the game is repeated, the balls are passed in a different direction.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

"Disc Throwing"

Target: Teach children the technique of throwing into the distance with a turn, developing accuracy

Progress of the game: Place the children in a line in front of the line. Place several cardboard disks on the line in front of each child. At the signal "one!" Children throw discs with their right hand as far and as quickly as possible. At the signal "two!" children throw discs with their left hand. The teacher marks the children who completed the task better.

Benefits: Several cardboard disks

Venue: In the gym of the preschool educational institution

Complication: When repeating, children must throw the disc to knock down the toy

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Roll the hoop to the flag”

Target: Teach children horizontal throwing (rolling) alternately with their right and left hands

Rules: Roll the hoop to the flags without ever dropping it.

Progress of the game: Children are divided into 3 - 4 columns. There is a hoop on the line opposite each column. The first of the columns come to the line, take hoops and stand in starting position.: hoop and left leg Place it on the line, lightly support the hoop with the fingers of your left hand, and the stick is an adjuster in your right hand. At the teacher’s signal “one!” children roll hoops towards flags that are installed on the opposite line (at a distance of 15 - 20 steps). The one whose hoop never falls on the way to the flag wins. The game ends when all the children roll the hoops to the flags.

Benefits: Hoops, orientation flags

Venue: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced between the teams for a while, hands are changed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Get into the hole!”

Target:

Rules: Get into a hole with a chestnut

Progress of the game: The children are divided into 2 groups. A child comes out of each column and stands on a line. There are 5 holes made in front of the child (15 cm in diameter, the distance between them is 0.5 m). The pits are located in one row and numbered in a certain order. The child stands at a distance of 0.5 m from the first hole. The teacher says the number of the hole, for example 2, and two children throw a chestnut into the named hole - first with their right hand, and then with their left. Then the next pair comes out and throws chestnuts into another hole, for example 4, etc.
The game ends when one of the columns scores a certain number of points, for example 10. At the end of the game, mark the column in which the children scored the most points.

Benefits: Chestnut fruit, shoulder blade

Venue: At the preschool site

Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Hit the ball!”

Target: Development of the eye, marksmanship, accuracy with the throwing and right hand

Rules: Get into a hole with a chestnut

Progress of the game:

Children sit on one side of the playground. In the middle of the platform there is a table, along the edges of which there are big balls. Children in pairs go out to the line (at a distance of 1 m from the table), where small balls lie opposite large ones that lie on the table. At the teacher’s signal: “Get ready!” children raise the balls to the signal “one!” throw them at large balls, trying to knock them off the table. The child who hits the ball with his right and left hand wins.

Benefits: Large and small balls according to the number of children playing

Venue: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced for a while between the participants

Literature: O.E. Gromova. Sports games for children. M. 2009.


Changing positions

Target: memory development.

Number of players: 6—25

Rules and main content: A driver and coordinator are selected from among the participants. The rest of the players disperse around the room and take some poses. The driver tries to remember the location and poses of all the players for several minutes. After this, the driver turns his back to the other players, and they make several changes in their positions. The coordinator's job is to keep track of how many changes have been made (the total number of changes must be agreed upon before the start of the game) and remember these changes. After the players' movements are completed, the driver turns around to face the players and tries to name all the changes.

To change positions, you can use players moving around the hall and changing their positions.

Complication options: The difficulty of the game can be varied by changing the number of players from 5 to 20 and the number of changes from 3 to 10.

New purpose of the item

Target: memory development

Number of players: any

Required benefits: any items

Main content: The guys are sitting in a circle. The presenter launches some object (an old iron, an umbrella, a pot, a bag, a newspaper). Everyone comes up with a new purpose for this item. For example, an iron can be used as a weight or a tool for cracking coconuts. The winner is the one who comes up with the most incredible uses for this item.

An object can “walk” in a circle while new purposes are invented for it.

Complication options: in accordance with the new purpose, come up with a new name.

Simulation of actions

Target: memory development

Main content: Cooking soup. Show: You wash and dry your hands before preparing food. Pour water into the pan. Light the gas stove burner and place the pan on the burner. Peel and cut the vegetables, pour them into the pan, add salt, stir the soup with a spoon, and scoop the soup with a ladle.

Show how to carefully carry a cup filled with hot water. Imagine and show: you lift a hot frying pan and pass a hot potato around.

Complication options: make mistakes in sequence; come up with more complex topics to imitate.

Let's invent

Target:memory development

Number of players: any

Required benefits: a set of objects of different shapes (sticks, ball, ring, boxes, cylinder) and cards depicting different objects of a certain shape - mirror, pencil, egg, apple.

IMPORTANT! the images in the pictures should be similar to the objects. For example: a pencil, a fishing rod, a needle, a knife - similar in shape to a stick; vase, glass, thimble - a hollow cylinder.

Main content: children (or a child) sit in front of the table, each with a set of objects. An adult sits opposite him, he has cards with pictures. An adult shows cards one at a time and asks:

Who has an object similar to this pencil?

The child with the stick answers:

And receives a card with a picture of a pencil.

Complication options: Children have cards with pictures, and adults have different objects.

Children from 5 years old can play this game independently and without pictures, imagining what this or that object might look like.

Movement

Target: memory development

Number of players: two

Main content: Two players draw a zigzag line for themselves on the floor or ground. One player draws a line for two meters, the other continues this line for another two meters. They can study it for a few minutes to remember it better. And after that they must walk along it from end to end backwards. One moves along the line, and the other counts how many times he goes beyond the line. Then they change roles.

Rules of the game: don't go over the line.

Complication options: walk the same distance against time.

Chain of actions

Target: development memory, an exercise in sequence of actions.

Main content: The child is offered a chain of actions that must be performed sequentially. For example: “Go to the closet, take a book to read, put it in the middle of the table.” If he gets confused, he puts down a forfeit.

Rules of the game: maintain consistency.

Complication options: performing actions with eyes closed.

Who's where

Target: memory development

Number of players: ten or more people

Main content: The players stand or sit in a circle, the driver is in the center. He carefully examines the circle, trying to remember who is standing where. Then he closes his eyes and turns around his axis three times. During this time, two of the players standing next to one change places.

The driver’s task is to point out those who are out of place. If he is wrong, he remains the driver; if he guesses correctly, the specified player takes his place.

Rules of the game: do not prompt the driver.

Complication options: more than two players change.

Repeat

Target: memory development

Number of players: any

Main content: Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.

The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn.

A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Rules of the game: do not repeat yourself when showing your action.

Complication options: When the whole team has finished showing, the game can go on for the second round.

Echo

Target: memory development, exercise in sequence of actions.

Number of players: seven or more people

Required benefits: ball

Main content: Players memorize a simple, funny poem. Mastery is checked: the driver reads the first half of each phrase, the players pronounce the second. Then the children say the first half of the phrase, and the driver says the second.

When the poem is mastered, the players stand in a circle. One of them receives the ball, says part of the phrase and throws the ball to anyone else. He continues and passes the move to someone else.

If a player cannot continue or pronounces a phrase with an error, he puts a forfeit in the circle, and after the game he “buys it back” by reciting any poem.

Complication options: increasing the tempo, adding new lines.

Junior preschool age

“Jump to the flag!”

Target: teaching children to jump on two legs.

With the end of the words, the kids raise the flags up, wave them, put them down and go back. The next 5-6 children come out.

Rules : move towards the flag by jumping on two legs, you cannot run; when jumping, follow the direction, take your flag; The first one to raise the flag wins.

Benefits: 5-6 flags.

Complication: play the game in pairs, threes, teams.

Literature:

Junior preschool age

"Horses"

Target: teaching children to bounce

“Tsok! Clack! Clack! Clack!

I am a horse with a gray side.

I'm knocking my hooves.

If you want, I’ll give you a ride.”

I. Mikhailova

With the end of the words, the children walk around the playground and sit down on benches, stumps, and trees. After a short rest, the game is repeated.

Rules : while galloping, try to bring one leg closer to the other; coordinate the gallop steps with the rhythm of the song.

Benefits: horses on a stick.

Complication: “horse” jumps, can be performed in groups of 3-4 children

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

“I won’t give it up!”

Target: teaching children to jump.

Rules : jump to connect your legs together in front of the object and jump again to place your legs apart; Only the one the teacher approaches jumps.

Benefits: stick, cone, snowball, leaf.

Complication: carrying objects with two legs (jumping)

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Not get your feet wet"

Target: teaching children to bounce

content: On the site they lay out a stream of sticks, pebbles, and cones. In a forest or meadow, you can use a narrow path (20-30 cm wide). Children stand next to the stream and, at the signal “jump”, jump over it, pushing off with both feet, disperse around the playground; at the signal “home” they jump over again. If all the children have completed the task at once, the teacher makes the stream wider (up to 30-40 cm), saying:

“There is a lot of water in the stream, it has become wide.” Reminds you to push off energetically.

Rules: push off with both feet at the same time, and land softly on both feet; whoever stumbles remains in the stream for 1-2 repetitions.

Benefits: sticks, pebbles, cones.

Complication: make another wide stream (40-50 cm) for those who completed the previous task.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Birds in Nests"

Target: learning to jump over an object (on two legs).

Rules: when given a signal, jump out on two legs; the hoop that touches remains in it until the next repetition of the game; After running, you can do any hoop.

Benefits: hoops

Complication: having run to the hoop, you need to stop and jump into it with a push of both legs; make bigger hoops, each with two chicks.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

Frogs.

Target: teach children standing long jump.

Content : A small square is drawn on the ground - a house. Around it are four cardboard (plywood) plates - leaves interspersed with four hummocks - a pond. 4-6 guys play. One is a frog, the rest are baby frogs. A frog teaches baby frogs to jump. She stands to the right of the pond, the frogs are to the left. Each frog stands in the house and, listening carefully to the commands, jumps, pushing off with both feet and landing on both feet. The frog clearly gives the command: “Bump, leaf, leaf, house, leaf, bump, bump!” One frog jumps, the rest watch to see if he does it correctly.

Rules: If the frog jumped high and did not mix up a single command, he learned to jump and stands next to the frog, and if he made a mistake, he returns to the frogs.

Complication: several “frogs” can participate simultaneously

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

“Who will collect the most ribbons?”

Target: teaching children to jump high from a place.

Rules : jump up on two legs; remove only one ribbon during a jump.

Benefits: rope, small ribbons.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

« Kick the ball"

Target: teaching children to jump high from a place.

Rules: jump with a push of two legs; hit the ball with both hands at the same time.

Benefits: rope, ball in the net.

Complication: raise the ball higher, hang two balls, divide the children into teams.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Jump - turn around!"

Target: teaching children to bounce

content: Children, freely positioned on the playground, jump in place to the count of “one, two, three”, and to the count of “four” they turn 45° to the right. Again they make three jumps in place, and on the fourth they turn to the right. Returning to the starting position, children perform jumps to the left side. Between repetitions, you need to take a short break - walk around the site.

Complication: try to turn 90°.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Not I'm afraid!"

Target: teaching children to jump.

Rules: As soon as the trap moves away from the player, he must spread his arms to the sides.

Complication: jump with your legs to the sides, you can hit someone who is standing with their legs apart.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Horses"

Target: teaching children to bounce

content: There are “horses” in the “stable”, and grooms with reins sit on benches not far from them. The senior groom-teacher approaches a board suspended on a tree and strikes approximately 15-18 blows. During this time, the grooms quickly bring out the horses, harness them and line them up one after another. At the signal “let’s go” they gallop. At the signal “the horses got scared” they scatter in different directions. The grooms catch and take the horses to the stable. Children change roles, the game is repeated.

Senior preschool age

“Jump - sit down!”

Target: teach children to jump over a rope

content: The players stand in a column at a distance of one step from each other. Two drivers with a rope in their hands (length 1.5 m) are located to the right and left of the column. At a signal, children carry a rope in front of the column (at a height of 25-30 cm from the ground). The players in the column take turns jumping over the rope. Then, having passed the column, the drivers turn back, carrying the rope at a height of 50-60 cm. Children quickly squat down, taking a tuck position (clasp their knees with their hands, bring their heads closer to their knees) so that the rope does not touch them. When the game is repeated, the drivers change. The winners are those who managed to perform jumps and squats without touching the rope.

Target: strengthen children's ability to jump on two legs

content: Children stand in 4-5 lines. Opposite each link (at a distance of 4-5 m) there is a landmark - a tall cube, a stick. The first in the lines receive balls (rubber, volleyball, soft fabric). Holding them between their knees, they jump to the object, take the ball and, having run around the landmark, each return to their own link and pass the ball to the next one. When everyone comes running, the other 4-5 children jump.

Rules: jump without losing the ball; the loser must again grasp the ball with his feet and begin jumping from the place where the ball was lost.

Benefit: tall cube, stick, balls (rubber, volleyball, soft fabric).

Complication: jump with the ball to a landmark and back; play as a team - the one whose players managed to complete the distance faster wins.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Be Nimble"

Target: teach children to long jump from a place, followed by rolling onto their entire foot.

Content: Children stand facing in a circle, with a bag of sand at each feet. The driver is in the center of the circle. At the teacher’s signal, children jump into the circle and back through the bags, pushing off with both feet. The driver tries to make fun of the children before they jump out of the circle. After 30-40 seconds, the teacher stops the game and counts the losers. They choose a new driver from those who were never touched by the previous driver.

: terrain orientation, development of memory, observation, interaction in pairs.

Required benefits: items that players will hide and find.

Game content: The participants of the game gather in a clearing and are divided into pairs. The leader hands the players, for example, objects with the first numbers: a flag, a pin, a ball, etc. After that, they, together with the judge, go into the forest at a distance of 200-300 meters. Everyone hides their item and returns to the leader, remembering the path using the landmarks. The judge ensures that the objects are hidden at approximately the same distance from the clearing and are visible no further than 2-3 meters away. The player who hid the item tells the player of his pair the location and route to it. On command, all second numbers go in search of objects. Whoever does it first and faster wins.

Then the first and second numbers change roles and the search for objects is carried out again. The winner is determined by the results of the game.

Rules: Taking notes is not permitted.

Complication: The first player tells his partner only half of the way.

Find the item

preparatory group

Purpose of the game: terrain orientation, development of memory, observation, ability to work with a map, dexterity.

Required benefits: map of the area, some object.

Game content: The leader of the game tells the children that an object (a flag or a pin) is hidden nearby in the forest and to find it, they need to study the map indicating the way to the object. It is hidden nearby in the bushes. The leader explains to the guys how to get to this place. You can study the map, but do not take it with you. Next, the player goes on a search. The one who brings the found item first wins. The leader must be in the area of ​​the hidden card and resolve all conflicts that arise during the game.

Complication: The card can be guarded by two guards who are two or three steps away from it. The player who manages to quietly creep closer to the guards within ten steps without being called out gets the right to look at the map. This is given 40 seconds, after which the guard hides the card again. If the guard notices someone approaching and calls out to him, the player is eliminated from the game.

Color route

For children 5 years old

Purpose of the game: terrain orientation, development of memory, observation skills, ability to work with a map.

Required benefits: objects or toys of four colors familiar to children, chart cards, blank sheets, and felt-tip pens are placed.

Game content: The site is conventionally divided into 4 routes: for example, red, blue, yellow, green. Objects or toys familiar to children in the indicated four colors are placed along the routes as landmarks. On the schematic map, the routes are depicted with color signs corresponding to the placed landmarks, which at the same time serve as turn signals along the route.
Each team member (a team of about four children) is given a map with the upcoming route marked on it. Children must follow their route, remember landmarks, and then draw them with felt-tip pens on a general map. You can also cycle along the route.

Complication: Independent games like “Cossacks-Robbers”: one of the teams runs away, marking its direction with arrows, the other looks for it.

Animal hunting

For children 6 years old

Purpose of the game: terrain orientation, development of memory, observation skills, ability to work with route sheets.

Required benefits: pictures depicting various predatory animals, route sheets.

Game content: Pictures depicting various predatory animals are attached to small cardboards. The pictures are placed on the territory of the kindergarten, serving as route markers. The list of animals on a particular route is sketched by the teacher on a control card. As they progress along the route, children collect pictures of animals and give them to an adult to evaluate the completion of the task.

Complication:enter cards with pets, for example, animals. For confusion.

Night orienteering

Purpose of the game: terrain orientation, development of memory, observation skills

Number of players: even

Required benefits: stool, 2 blindfolds

A stool is placed at a distance of 10 meters from the start, and the first participants are blindfolded. At the signal, they must walk or run to the stool, walk around it and, returning to the team, pass the baton to the next participants, who are already standing blindfolded! And so does the whole team. While moving, the team can help its participants by shouting: “to the right,” “to the left,” “forward,” “backward.” And since all commands are shouting at the same time, the player must make out which calls apply specifically to him.

Junior preschool age

“Roll the ball into the goal!”

Target:

Rules: Take turns rolling the ball so it goes into the goal

Progress of the game: Children sit on chairs. A gate is made in the middle of the playground (the teacher places two chairs). Opposite the gate on each side at a distance of 1 - 1.5 m, draw a line. The teacher calls one of the children to one of these lines, stands opposite the child on the second line and rolls the ball through the goal. The child catches the ball, rolls it back to the teacher and sits down. Then the next child comes out. The game ends when all children have rolled the ball over the goal.

Benefits: Gates

Venue: In the gym of the preschool educational institution

Complication: Children must roll the ball with one hand

Literature:

Junior preschool age

“Bring the ball!”

Target: Teach children to throw with one hand from behind the head

Rules: Catch up with the ball and throw it as far as possible

Progress of the game: Children sit on chairs placed on one side of the playground; a line is drawn at a distance of 2-3 steps. The teacher calls 5 - 7 children who stand on a line at a certain distance from one another. The teacher stands next to them with balls in the basket according to the number of children called.
To the words of the teacher: “One, two, three, run!” and throws all the balls from the basket forward. Children run after the balls, each catches up with a certain ball, catches it, approaches the teacher and puts the ball in the basket. Then the children sit down in their places. The next group of children comes on line. The game ends when all the children bring the balls to the teacher.

Benefits: Chairs according to the number of players, balls of small diameter

Venue: In the gym of the preschool educational institution

Complication: Children should throw alternately with their right and left hands.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"Pass the ball"

Target: Prepare children's muscles for such a basic movement as throwing from behind the head

Rules: Pass the ball in the indicated direction

Progress of the game: Children stand in a circle with their teacher. The teacher has a large colored ball in his hands, he raises it up and says: “Yana” (his name), turns his body to the right or left (by agreement) and, handing the ball to the child, says her name (for example, Andrey). The child who receives the ball raises it up, says his name - “Andrey”, and, passing the ball to his neighbor, says his name - “Seryozha”, etc. The game ends when the ball reaches the teacher again.

Benefits: Big colored ball

Venue: In the gym of the preschool educational institution

Complication: When the game is repeated, the ball is passed in a different direction.

Literature:

Junior preschool age

"Ball Chicken"

Target: Teach children horizontal throwing (rolling) with two hands Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on the carpet in a semicircle. The teacher stands at a distance of 1 - 2 m from the children and rolls the ball to each player in turn. Children catch the ball with both hands and roll the ball back to the teacher.

Benefits: Ball

Venue: In a group, preschool gym

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"The small ball catches up with the big one"

Target: Prepare the muscles of children for such a basic movement as throwing with two hands from below

Rules: Pass the balls in the indicated direction with both hands between your legs

Progress of the game: Children stand in a circle. The teacher stands next to them and gives a large ball to the child who is standing on the right side. Children pass the ball around in a circle. When approximately the fifth child has the ball, the teacher gives the children a ball, but a small one. The children also pass it around. The game ends only when the teacher has both balls. The teacher marks the children who passed the ball correctly and quickly. When repeating the game, the teacher gives balls from the left side.

Benefits: One big ball and one small ball

Venue: In the gym, preschool group

Complication: When the game is repeated, the balls are passed in a different direction

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Hit the object"

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Hit the target

Progress of the game:

Children sit along the room. A circle is drawn in the center of the room (1.5 - 2 m in diameter). Place a box (40 cm high) in the middle of the circle. Put two balls or two bags (filled with squeaks) in the box for each child. The teacher takes 4 - 5 children who approach the box, take two balls and stand on the line of the circle at a distance of 1 m from the box and at a certain distance from one another.
At the “one” signal, the children all throw the balls together with their right hands into the box (target). At the signal “two” they throw the balls with their left hand. The game ends when the children throw two balls each.

Benefits:

Venue: In the gym of the preschool educational institution Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on chairs at a distance of 1-2 m from this line. The teacher places on the line in advance, for each of the children, two bags of the same color (the weight of the bags is 100 - 200 g). Children who are called by the teacher (you can call 5-4 people), taking a bag in their hands, stand on a line at arm's length from one another. At the teacher’s signal, the children throw the bag forward with their right hand and the second with their left.
The teacher marks the children who threw further. Children pick up the bags and put them in their places. Other children throw bags behind them. The game ends after all children have taken part in the game. Venue: In the gym of the preschool educational institution Complication: Children should not just throw, but hit a large target

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Hit the hoop!”

Target: Teach children to throw alternately with their right and left hands from behind the head, developing accuracy

Rules: Hit a vertical target - a hoop

Progress of the game: Divide the children into columns and seat them at opposite ends along the room. Place two targets (vertical) in the middle of the room. Before each target, place two bags (weighing 150 g) on ​​the line. The distance from the target to the line is 1.5 - 2 m. Children from two columns come to the line, take the bags in their right hand and, at a certain signal from the teacher, “one”, throw the bags at the target. Then they take the bags in their left hand and, when the “one” signal is repeated, they throw the bags at the target with their left hand. Then the bags are collected and placed on the line, sitting in their places. The teacher notes which of the children hit the hoop. Then the rest of the children from both columns go to throw, etc. The game ends when all the children throw the balls at the target.

Benefits: Two bags of the same color, for each child, weighing 100 - 200 g

Venue: In the gym of the preschool educational institution

Complication: Children must throw the bags with their eyes closed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Who should I roll the ball to?”

Target: Teach children horizontal throwing (rolling) with two hands

Rules: Knock down rolled cubes with a ball

Progress of the game: Children are divided into four groups. Each group is given a specific color: red, green, blue, yellow. There is a line drawn in the middle of the court on which there are two balls for each child. At a distance of one meter from this line, a second, parallel line is drawn, on which the cubes stand (at a distance of 10 - 20 cm from one another). When a flag is raised by the teacher, for example, red, the children, for whom the teacher has assigned the color red, take the balls in their right hand and stand in front of their cubes. At the teacher's signal "one" the children roll the balls in the direction of the cubes, at the signal "two" they roll with their left hand. The teacher marks the children who hit the cube. Children collect the balls and place them on the line, then sit down in their seats. When a flag of a different color, for example green, is raised, children whose color is green come out and the game continues. The game ends when all groups of children have rolled the balls to the cubes. The teacher marks the group of children who had more hits and knocked down cubes.

Benefits: Ball, cubes

Venue: In the gym of the preschool educational institution

Complication: A competitive moment between teams will be introduced for a while

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Two Balls"

Target: Prepare the muscles of children for such a basic movement as throwing with both hands from behind the head

Rules: Pass the balls in the indicated direction with both hands above your head

Progress of the game: Children stand in a circle at arm's length from one another. The teacher gives two balls to the children standing next to each other. On the “one” command, children begin to pass the balls over the top, one on their right side, and the other on their left. When the balls meet the children who are standing nearby, these children go to the middle of the circle, throw the ball at the target, catch up with it, with the ball they approach the children who are standing nearby in the circle and give them the ball, and they themselves take their places. The game continues. The teacher marks the children whose ball never fell when passed to another.

Benefits: Two balls of the same size

Venue: In the gym of the preschool educational institution

Complication: When the game is repeated, the balls are passed in a different direction.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

"Disc Throwing"

Target: Teach children the technique of throwing into the distance with a turn, developing accuracy

Progress of the game: Place the children in a line in front of the line. Place several cardboard disks on the line in front of each child. At the signal "one!" Children throw discs with their right hand as far and as quickly as possible. At the signal "two!" children throw discs with their left hand. The teacher marks the children who completed the task better.

Benefits: Several cardboard disks

Venue: In the gym of the preschool educational institution

Complication: When repeating, children must throw the disc to knock down the toy

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Roll the hoop to the flag”

Target: Teach children horizontal throwing (rolling) alternately with their right and left hands

Rules: Roll the hoop to the flags without ever dropping it.

Progress of the game: Children are divided into 3 - 4 columns. There is a hoop on the line opposite each column. The first of the columns go out onto the line, take the hoops and stand in the starting position: the hoop and left foot are placed on the line, the fingers of the left hand lightly support the hoop, the stick is a pusher in the right hand. At the teacher’s signal “one!” children roll hoops towards flags that are installed on the opposite line (at a distance of 15 - 20 steps). The one whose hoop never falls on the way to the flag wins. The game ends when all the children roll the hoops to the flags.

Benefits: Hoops, orientation flags

Venue: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced between the teams for a while, hands are changed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Get into the hole!”

Target:

Rules: Get into a hole with a chestnut

Progress of the game: The children are divided into 2 groups. A child comes out of each column and stands on a line. There are 5 holes made in front of the child (15 cm in diameter, the distance between them is 0.5 m). The pits are located in one row and numbered in a certain order. The child stands at a distance of 0.5 m from the first hole. The teacher says the number of the hole, for example 2, and two children throw a chestnut into the named hole - first with their right hand, and then with their left. Then the next pair comes out and throws chestnuts into another hole, for example 4, etc.
The game ends when one of the columns scores a certain number of points, for example 10. At the end of the game, mark the column in which the children scored the most points.

Benefits: Chestnut fruit, shoulder blade

Venue: At the preschool site

Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Hit the ball!”

Target: Development of the eye, marksmanship, accuracy with the throwing and right hand

Rules: Get into a hole with a chestnut

Progress of the game:

Children sit on one side of the playground. In the middle of the court there is a table, along the edges of which there are large balls. Children in pairs go out to the line (at a distance of 1 m from the table), where small balls lie opposite large ones that lie on the table. At the teacher’s signal: “Get ready!” children raise the balls to the signal “one!” throw them at large balls, trying to knock them off the table. The child who hits the ball with his right and left hand wins.

Benefits: Large and small balls according to the number of children playing

Venue: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced for a while between the participants

Literature: O.E. Gromova. Sports games for children. M. 2009.


Changing positions

Target: memory development.

Number of players: 6—25

Rules and main content: A driver and coordinator are selected from among the participants. The rest of the players disperse around the room and take some poses. The driver tries to remember the location and poses of all the players for several minutes. After this, the driver turns his back to the other players, and they make several changes in their positions. The coordinator's job is to keep track of how many changes have been made (the total number of changes must be agreed upon before the start of the game) and remember these changes. After the players' movements are completed, the driver turns around to face the players and tries to name all the changes.

To change positions, you can use players moving around the hall and changing their positions.

Complication options: The difficulty of the game can be varied by changing the number of players from 5 to 20 and the number of changes from 3 to 10.

New purpose of the item

Target: memory development

Number of players: any

Required benefits: any items

Main content: The guys are sitting in a circle. The presenter launches some object (an old iron, an umbrella, a pot, a bag, a newspaper). Everyone comes up with a new purpose for this item. For example, an iron can be used as a weight or a tool for cracking coconuts. The winner is the one who comes up with the most incredible uses for this item.

An object can “walk” in a circle while new purposes are invented for it.

Complication options: in accordance with the new purpose, come up with a new name.

Simulation of actions

Target: memory development

Main content: Cooking soup. Show: You wash and dry your hands before preparing food. Pour water into the pan. Light the gas stove burner and place the pan on the burner. Peel and cut the vegetables, pour them into the pan, add salt, stir the soup with a spoon, and scoop the soup with a ladle.

Show how to carefully carry a cup filled with hot water. Imagine and show: you lift a hot frying pan and pass a hot potato around.

Complication options: make mistakes in sequence; come up with more complex topics to imitate.

Let's invent

Target:memory development

Number of players: any

Required benefits: a set of objects of different shapes (sticks, ball, ring, boxes, cylinder) and cards depicting different objects of a certain shape - mirror, pencil, egg, apple.

IMPORTANT! the images in the pictures should be similar to the objects. For example: a pencil, a fishing rod, a needle, a knife - similar in shape to a stick; vase, glass, thimble - a hollow cylinder.

Main content: children (or a child) sit in front of the table, each with a set of objects. An adult sits opposite him, he has cards with pictures. An adult shows cards one at a time and asks:

Who has an object similar to this pencil?

The child with the stick answers:

And receives a card with a picture of a pencil.

Complication options: Children have cards with pictures, and adults have different objects.

Children from 5 years old can play this game independently and without pictures, imagining what this or that object might look like.

Movement

Target: memory development

Number of players: two

Main content: Two players draw a zigzag line for themselves on the floor or ground. One player draws a line for two meters, the other continues this line for another two meters. They can study it for a few minutes to remember it better. And after that they must walk along it from end to end backwards. One moves along the line, and the other counts how many times he goes beyond the line. Then they change roles.

Rules of the game: don't go over the line.

Complication options: walk the same distance against time.

Chain of actions

Target: development memory, an exercise in sequence of actions.

Main content: The child is offered a chain of actions that must be performed sequentially. For example: “Go to the closet, take a book to read, put it in the middle of the table.” If he gets confused, he puts down a forfeit.

Rules of the game: maintain consistency.

Complication options: performing actions with eyes closed.

Who's where

Target: memory development

Number of players: ten or more people

Main content: The players stand or sit in a circle, the driver is in the center. He carefully examines the circle, trying to remember who is standing where. Then he closes his eyes and turns around his axis three times. During this time, two of the players standing next to one change places.

The driver’s task is to point out those who are out of place. If he is wrong, he remains the driver; if he guesses correctly, the specified player takes his place.

Rules of the game: do not prompt the driver.

Complication options: more than two players change.

Repeat

Target: memory development

Number of players: any

Main content: Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.

The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn.

A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Rules of the game: do not repeat yourself when showing your action.

Complication options: When the whole team has finished showing, the game can go on for the second round.

Echo

Target: memory development, exercise in sequence of actions.

Number of players: seven or more people

Required benefits: ball

Main content: Players memorize a simple, funny poem. Mastery is checked: the driver reads the first half of each phrase, the players pronounce the second. Then the children say the first half of the phrase, and the driver says the second.

When the poem is mastered, the players stand in a circle. One of them receives the ball, says part of the phrase and throws the ball to anyone else. He continues and passes the move to someone else.

If a player cannot continue or pronounces a phrase with an error, he puts a forfeit in the circle, and after the game he “buys it back” by reciting any poem.

Complication options: increasing the tempo, adding new lines.

Junior preschool age

“Jump to the flag!”

Target: teaching children to jump on two legs.

With the end of the words, the kids raise the flags up, wave them, put them down and go back. The next 5-6 children come out.

Rules : move towards the flag by jumping on two legs, you cannot run; when jumping, follow the direction, take your flag; The first one to raise the flag wins.

Benefits: 5-6 flags.

Complication: play the game in pairs, threes, teams.

Literature:

Junior preschool age

"Horses"

Target: teaching children to bounce

“Tsok! Clack! Clack! Clack!

I am a horse with a gray side.

I'm knocking my hooves.

If you want, I’ll give you a ride.”

I. Mikhailova

With the end of the words, the children walk around the playground and sit down on benches, stumps, and trees. After a short rest, the game is repeated.

Rules : while galloping, try to bring one leg closer to the other; coordinate the gallop steps with the rhythm of the song.

Benefits: horses on a stick.

Complication: “horse” jumps, can be performed in groups of 3-4 children

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

“I won’t give it up!”

Target: teaching children to jump.

Rules : jump to connect your legs together in front of the object and jump again to place your legs apart; Only the one the teacher approaches jumps.

Benefits: stick, cone, snowball, leaf.

Complication: carrying objects with two legs (jumping)

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Not get your feet wet"

Target: teaching children to bounce

content: On the site they lay out a stream of sticks, pebbles, and cones. In a forest or meadow, you can use a narrow path (20-30 cm wide). Children stand next to the stream and, at the signal “jump”, jump over it, pushing off with both feet, disperse around the playground; at the signal “home” they jump over again. If all the children have completed the task at once, the teacher makes the stream wider (up to 30-40 cm), saying:

“There is a lot of water in the stream, it has become wide.” Reminds you to push off energetically.

Rules: push off with both feet at the same time, and land softly on both feet; whoever stumbles remains in the stream for 1-2 repetitions.

Benefits: sticks, pebbles, cones.

Complication: make another wide stream (40-50 cm) for those who completed the previous task.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Birds in Nests"

Target: learning to jump over an object (on two legs).

Rules: when given a signal, jump out on two legs; the hoop that touches remains in it until the next repetition of the game; After running, you can do any hoop.

Benefits: hoops

Complication: having run to the hoop, you need to stop and jump into it with a push of both legs; make bigger hoops, each with two chicks.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

Frogs.

Target: teach children standing long jump.

Content : A small square is drawn on the ground - a house. Around it are four cardboard (plywood) plates - leaves interspersed with four hummocks - a pond. 4-6 guys play. One is a frog, the rest are baby frogs. A frog teaches baby frogs to jump. She stands to the right of the pond, the frogs are to the left. Each frog stands in the house and, listening carefully to the commands, jumps, pushing off with both feet and landing on both feet. The frog clearly gives the command: “Bump, leaf, leaf, house, leaf, bump, bump!” One frog jumps, the rest watch to see if he does it correctly.

Rules: If the frog jumped high and did not mix up a single command, he learned to jump and stands next to the frog, and if he made a mistake, he returns to the frogs.

Complication: several “frogs” can participate simultaneously

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

“Who will collect the most ribbons?”

Target: teaching children to jump high from a place.

Rules : jump up on two legs; remove only one ribbon during a jump.

Benefits: rope, small ribbons.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

« Kick the ball"

Target: teaching children to jump high from a place.

Rules: jump with a push of two legs; hit the ball with both hands at the same time.

Benefits: rope, ball in the net.

Complication: raise the ball higher, hang two balls, divide the children into teams.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Jump - turn around!"

Target: teaching children to bounce

content: Children, freely positioned on the playground, jump in place to the count of “one, two, three”, and to the count of “four” they turn 45° to the right. Again they make three jumps in place, and on the fourth they turn to the right. Returning to the starting position, children perform jumps to the left side. Between repetitions, you need to take a short break - walk around the site.

Complication: try to turn 90°.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Not I'm afraid!"

Target: teaching children to jump.

Rules: As soon as the trap moves away from the player, he must spread his arms to the sides.

Complication: jump with your legs to the sides, you can hit someone who is standing with their legs apart.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Horses"

Target: teaching children to bounce

content: There are “horses” in the “stable”, and grooms with reins sit on benches not far from them. The senior groom-teacher approaches a board suspended on a tree and strikes approximately 15-18 blows. During this time, the grooms quickly bring out the horses, harness them and line them up one after another. At the signal “let’s go” they gallop. At the signal “the horses got scared” they scatter in different directions. The grooms catch and take the horses to the stable. Children change roles, the game is repeated.

Senior preschool age

“Jump - sit down!”

Target: teach children to jump over a rope

content: The players stand in a column at a distance of one step from each other. Two drivers with a rope in their hands (length 1.5 m) are located to the right and left of the column. At a signal, children carry a rope in front of the column (at a height of 25-30 cm from the ground). The players in the column take turns jumping over the rope. Then, having passed the column, the drivers turn back, carrying the rope at a height of 50-60 cm. Children quickly squat down, taking a tuck position (clasp their knees with their hands, bring their heads closer to their knees) so that the rope does not touch them. When the game is repeated, the drivers change. The winners are those who managed to perform jumps and squats without touching the rope.

Target: strengthen children's ability to jump on two legs

content: Children stand in 4-5 lines. Opposite each link (at a distance of 4-5 m) there is a landmark - a tall cube, a stick. The first in the lines receive balls (rubber, volleyball, soft fabric). Holding them between their knees, they jump to the object, take the ball and, having run around the landmark, each return to their own link and pass the ball to the next one. When everyone comes running, the other 4-5 children jump.

Rules: jump without losing the ball; the loser must again grasp the ball with his feet and begin jumping from the place where the ball was lost.

Benefit: tall cube, stick, balls (rubber, volleyball, soft fabric).

Complication: jump with the ball to a landmark and back; play as a team - the one whose players managed to complete the distance faster wins.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Be Nimble"

Target: teach children to long jump from a place, followed by rolling onto their entire foot.

Content: Children stand facing in a circle, with a bag of sand at each feet. The driver is in the center of the circle. At the teacher’s signal, children jump into the circle and back through the bags, pushing off with both feet. The driver tries to make fun of the children before they jump out of the circle. After 30-40 seconds, the teacher stops the game and counts the losers. They choose a new driver from those who were never touched by the previous driver.

: terrain orientation, development of memory, observation, interaction in pairs.

Required benefits: items that players will hide and find.

Game content: The participants of the game gather in a clearing and are divided into pairs. The leader hands the players, for example, objects with the first numbers: a flag, a pin, a ball, etc. After that, they, together with the judge, go into the forest at a distance of 200-300 meters. Everyone hides their item and returns to the leader, remembering the path using the landmarks. The judge ensures that the objects are hidden at approximately the same distance from the clearing and are visible no further than 2-3 meters away. The player who hid the item tells the player of his pair the location and route to it. On command, all second numbers go in search of objects. Whoever does it first and faster wins.

Then the first and second numbers change roles and the search for objects is carried out again. The winner is determined by the results of the game.

Rules: Taking notes is not permitted.

Complication: The first player tells his partner only half of the way.

Find the item

preparatory group

Purpose of the game: terrain orientation, development of memory, observation, ability to work with a map, dexterity.

Required benefits: map of the area, some object.

Game content: The leader of the game tells the children that an object (a flag or a pin) is hidden nearby in the forest and to find it, they need to study the map indicating the way to the object. It is hidden nearby in the bushes. The leader explains to the guys how to get to this place. You can study the map, but do not take it with you. Next, the player goes on a search. The one who brings the found item first wins. The leader must be in the area of ​​the hidden card and resolve all conflicts that arise during the game.

Complication: The card can be guarded by two guards who are two or three steps away from it. The player who manages to quietly creep closer to the guards within ten steps without being called out gets the right to look at the map. This is given 40 seconds, after which the guard hides the card again. If the guard notices someone approaching and calls out to him, the player is eliminated from the game.

Color route

For children 5 years old

Purpose of the game: terrain orientation, development of memory, observation skills, ability to work with a map.

Required benefits: objects or toys of four colors familiar to children, chart cards, blank sheets, and felt-tip pens are placed.

Game content: The site is conventionally divided into 4 routes: for example, red, blue, yellow, green. Objects or toys familiar to children in the indicated four colors are placed along the routes as landmarks. On the schematic map, the routes are depicted with color signs corresponding to the placed landmarks, which at the same time serve as turn signals along the route.
Each team member (a team of about four children) is given a map with the upcoming route marked on it. Children must follow their route, remember landmarks, and then draw them with felt-tip pens on a general map. You can also cycle along the route.

Complication: Independent games like “Cossacks-Robbers”: one of the teams runs away, marking its direction with arrows, the other looks for it.

Animal hunting

For children 6 years old

Purpose of the game: terrain orientation, development of memory, observation skills, ability to work with route sheets.

Required benefits: pictures depicting various predatory animals, route sheets.

Game content: Pictures depicting various predatory animals are attached to small cardboards. The pictures are placed on the territory of the kindergarten, serving as route markers. The list of animals on a particular route is sketched by the teacher on a control card. As they progress along the route, children collect pictures of animals and give them to an adult to evaluate the completion of the task.

Complication:enter cards with pets, for example, animals. For confusion.

Night orienteering

Purpose of the game: terrain orientation, development of memory, observation skills

Number of players: even

Required benefits: stool, 2 blindfolds

A stool is placed at a distance of 10 meters from the start, and the first participants are blindfolded. At the signal, they must walk or run to the stool, walk around it and, returning to the team, pass the baton to the next participants, who are already standing blindfolded! And so does the whole team. While moving, the team can help its participants by shouting: “to the right,” “to the left,” “forward,” “backward.” And since all commands are shouting at the same time, the player must make out which calls apply specifically to him.

MOSCOW DEPARTMENT OF EDUCATION

NORTHEASTERN DISTRICT EDUCATION DEPARTMENT

State budgetary educational institution

Moscow city secondary school No. 276

Preschool department

"Sports Games Card Index"

Leaders:

Teachers of group No. 2

Sokorova Yu.V.

Danilina N.V.

Moscow-2013

STATIC BALL GAMES

  • Ball toss(better than rag, knitted)

With claps,

Rhythmic tossing and catching at the adult's count,

Throwing the ball from hand to hand (the flight of the ball should occur at eye level).

STATIC BALL GAMES THAT ACTIVATE THINKING AND SPEECH

  • Edible-inedible

The players sit in a row, the leader with the ball stands in front of them. He throws the ball to each player in turn, while naming any object. If it's edible, the ball needs to be caught. If not, beat it off. As the row progresses, the leader changes.

  • Continue

Children stand in a circle. One of them has a ball. Throwing the ball to any player, he says: “My eyes are in front of me, and behind me?” The ball receiver must complete the phrase, for example by calling the back of the head. Then he says his phrase, throwing the ball to the next one. A child who fails to complete a phrase is temporarily eliminated from the game.

Options for sayings: “In front of me is my stomach, and in the back? - Back. Are the cat's ears in front and behind? - Tail. The truck has a cabin in front, and what about the back? - Body. The cup has a rim at the top, and at the bottom? - Bottom. The kettle has a handle on the right, and on the left? - Nose.
The game promotes the development of ideas about the spatial arrangement of parts of the same object relative to each other.

  • Ball in a circle

Children stand in a circle. One of them has a ball. With the words “To my right... (the name of the child standing to the right of the speaker), and to the left?” - he throws the ball to anyone standing in the circle. The person who catches the ball calls the name of the child standing to the left of the thrower and continues the game.

Complication: the person throwing the ball calls the name of the child standing to the right of the person to whom he throws the ball.

The game helps develop the ability to determine the right and left sides in relation to oneself and another.

RHYTHMIC GAMES WITH TEXT

USING A BALL

  • Ball toss

(preferably rag, knitted) with the simultaneous rhythmic pronunciation of a rhyme, counting rhyme (Aty-baty...).

  • fast ball

Players, standing in a circle, rhythmically throw and catch balls, saying:

Multi-colored fast ball(throw the ball up and catch it)

Jumps and jumps without hesitation. (beat on the ground)

Often, often, low, low,

So close from the ground to the hand.

Jump and jump, jump and jump, (throw the ball up and catch it)

You can't reach the ceiling.

Knock and knock, knock and knock, (beat on the ground)

You can't escape fast hands.

  • Ball

Cheerful friend, my ball, (hold the ball in front of you)

Everywhere, everywhere you are with me.

One, two, three, four, five, (throw the ball up and catch it)

It's good to play with you! (hit the ball on the floor and catch it).

  • Multi-colored ball

Players throw the ball around in a circle. Whoever throws the ball says the words:

Multi-colored ball(throw the ball)

Jumps along the path.

Along the path

Along the path

From a birch tree

Until the aspen tree.

Turn from the aspen tree,

Straight to Tolya's garden.

At the last word, the ball hits the ground, everyone runs away, and Tolya becomes a trap, trying to catch as many guys as possible.

  • Jug

The presenter hits the ball on the floor with the words:

I dropped the jug

And he smashed it on the floor.

One, two, three, Olya catch him!

He hits the ball hard and runs back. Olya must catch the ball and continue the game.

  • My ball

Children rhythmically transfer the ball from hand to hand (one hand gives, the other receives) accompanied by a choral text:

My ball, my ball, cheerful baby.

Where, where, where are you rushing?

You'll fly up(toss the ball with both hands and catch it),

You'll fall down (raise your hand with the ball to the level of your head, release the ball down and catch it with your other hand, not allowing it to reach the floor).

My ball, my ball

Where are you going?

I'm visiting Vanya (everyone says their name) I’m coming.

I'm going to Vanya.

I'm going to Vanya.

I'm going to Vanya.

Option 1. The same game is played in pairs. Children in pairs stand facing each other, each with a ball. While pronouncing the words, they simultaneously pass the ball to the opposite partner (you give to me, I give to you; one hand gives, the other receives). At the end of the verse the name of the partner is called.

Option 2. All players stand in a circle, each with a ball. While pronouncing the words, they simultaneously pass the ball to the partner on the right (the right hand gives, the left receives). At the end of the verse the name of the partner on the right is called.

Note. The game can use different types of balls of approximately the same size, but of different colors, or made of different materials (rag, knitted, with different fillings, rubber, plastic, wood, etc.). Then before the game the owner must remember his ball, and the game ends when the ball returns to his owner.

OUTDOOR GAMES WITH BALL

  • Paper balls (K.Fopel)

Explanation. Take each a large sheet of old newspaper, crumple it up properly and make a good, fairly dense ball out of it. Now please divide into two teams and have each team line up so that the distance between the teams is approximately four meters. At my signal, you will begin throwing balls towards the enemy. The signal will be: “Ready, pay attention, let’s start!”

The players of each team try to throw the balls that are on its side to the opponent’s side as quickly as possible. Hearing the signal “Stop!” you will need to stop throwing balls. The team whose side has fewer balls on the floor wins. And please don't run across the dividing line. (2-3 min.)

Note. This game gives children the opportunity to regain vigor and activity after sitting while working. It also allows children to release anxiety, tension or frustration and get into a new rhythm of life.

Advice. The dividing line can be marked with adhesive tape.

  • Whoever is named catches the ball

Children stand in a circle. An adult stands in the center and holds a large light ball in his hands. He calls the child's name and throws the ball up into the center of the circle. “One, two, three - Dima, catch the ball!” The person named must catch the ball and throw it up again, calling the name of one of the children.

Rule . The ball should not be thrown too high and in the direction of the child whose name is called.

Complication. Children do not stand still, but walk or run around the playground (room).

  • Catch the ball

The players sit in a circle. The driver is in the center. He has a medium sized ball. Throwing the ball up, he calls the player's name. The named player must catch the ball. If he catches it, he returns to his place. if he doesn’t catch it, then he changes places with the driver.

Complication: players can move in a circle.

  • Shtander

Players stand in a circle and are counted by numbers. The presenter, standing in the center, throws the ball up, shouting out any number. This number must catch the ball before it touches the floor. If caught, he becomes the new presenter.

  • Ball in the air

The players stand in a circle, with the leader in the middle holding a large light ball. He calls the name of any child, throws the ball and runs to the place of the one he named. The one named must catch the ball. If caught, he remains in the middle of the circle and the game continues. If he doesn’t catch it, everyone runs and runs until he picks up the ball and says “Stop!” As soon as everyone has stopped, the player throws the ball, hitting any child. The one who was hit becomes the leader and goes to the middle of the circle. The game starts over.

  • Stop!

The players stand in a circle. The driver with a small ball goes to the middle of the circle. He throws the ball up (or hits it hard on the ground) and says someone's name. The one who was named runs after the ball, the rest run away. As soon as the child takes the ball, he loudly says: “Stop!” Everyone must stop and stand motionless where the team found them. The driver tries to catch someone with the ball. The one at whom the ball is thrown can dodge, crouch, but not move from the spot. If the driver misses, he runs after the ball, and everyone scatters again. If the driver hits someone, he takes the driver's place and the game continues.

  • Stop (ball off the wall)

Players stand against the wall at a distance of 4-5 steps. The driver throws the ball at the wall so that it touches the wall and bounces off it. When throwing the ball, the driver names the one who should catch it. If he catches it, he throws it at the wall and the game continues. If not, everyone runs and runs until he picks up the ball and says “Stop!” As soon as everyone has stopped, the player throws the ball, hitting any child. The one who was hit becomes the leader and the game starts over.

  • Catch it, run away

Children stand in a circle, with an adult in the center. He throws the ball to the child, calling his name. The one who was named catches the ball and throws it back. When an adult throws the ball up, everyone runs away to a pre-agreed place. The adult tries to hit those running away. After this, everyone stands in a circle again.

  • Flip flops

The players stand in a circle, with the driver in the center. He calls the name and throws the ball on the ground so that it bounces in the right direction. The player catches the ball and hits it (slaps it with his palm) on the spot as many times as previously agreed. Then he throws the ball to the driver. Whoever drops the ball becomes the driver.

  • Catch the ball

Players stand in a circle at arm's length. They choose a driver, he stands behind the circle. His place in the circle remains empty. The fifth child standing after the driver is given a ball. On the command “One, two, three - catch the ball!” children pass the ball around the circle, the driver runs behind the circle in the same direction, trying to reach his place before the ball reaches.

Rules: pass the ball only to a neighbor, start the game only after the word “catch up”, the one who dropped the ball picks it up.

  • Chasing the ball

The players stand in a circle. Those standing in different places are given two balls. At the signal “Catch the ball!” the balls begin to be passed around in a clockwise direction. If one ball catches up with the other, i.e. ends up in the hands of one child, then he leaves the game. The game starts over.

Rule: pass the ball quickly, do not let the players pass.

  • Ball in a circle

Standing in a circle, participants throw 1, 2 or more balls to each other, signaling their intentions without the help of words. The one whose thrown ball was not caught is eliminated.

  • Alone in a circle

Players throw the ball while standing in a circle. Whoever dropped it stands in the middle. The players continue to throw the ball. The next one who drops replaces the previous one.

Option (Hungarian game):The person standing in the circle tries to catch the ball, which the players continue to throw in different directions. If he succeeds, he can throw it at anyone he hits - he takes his place.

Complication: A player from the circle can knock out the one standing in the middle if he receives the ball from the opposite side. If hit, the player is released from the middle and stands in a circle with the rest of the participants. But if he misses, he must take a place in the middle of the circle. A ball thrown not from the line of the circle cannot knock out someone standing in the middle.

  • Hot potatoes

Players stand in a circle, throwing the ball to each other, trying to get rid of it as quickly as possible. The adult commands: “Hot potatoes.” The one who has the ball in his hands at this moment is eliminated from the game. When there is only one player left in the circle, the game ends.

  • Teremki

Each participant stands in a hoop (drawn circle) - “teremok”. The driver throws the ball, at this time everyone changes “towers”. The driver catches the ball that hits the ground and throws it at the participant who did not have time to run across and occupy the “teremok”, and the slow one goes to drive.

  • Tsar, queen, bug, bedbug

A square is drawn on the ground and divided into four parts - four small squares. The squares represent: Tsar, Queen, Bedbug, Bedbug. One player stands in each square and begins to throw the ball. The one who dropped it becomes a bug, and everyone else moves to other squares.

  • Between the devil and the deep sea

Two lines are drawn at a distance of 5-6 m. The players are divided into three teams. The first and third receive the balls and stand on opposite lines. The second team is in the corridor. At the signal, the end teams begin to roll the balls, trying to hit the feet of the middle team players. Those in the corridor try to jump and dodge, trying to escape the balls. The Tainted One leaves the game. Afterwards the teams change places.

Methodical instructions. Players in the corridor can move freely in it. Players on the outside teams can move within their territories and roll the ball from anywhere. Balls can be rolled, but not thrown. If the ball gets stuck in the lineout, it must be rolled back to either team. The referee announces the score after each hit.

  • Catch the ball (dogs in threes)

Three people play. Two people stand at a distance of 3 m and throw the ball to each other. The third player is between them and tries to catch the ball. If caught, he stands up instead of the one who threw him, and he takes his place.

  • Don't give the ball to the driver (dog)

Players stand in a circle at arm's length. The driver - the dog - is in the middle. Players throw a large ball in different directions through the air and on the ground, preventing the dog from touching the ball. If the driver touches the ball, he changes places with the player who threw the ball.

Rules: the ball can be thrown through the air no higher than the distance of raised arms, or rolled on the ground. If the ball flies out of the circle, you need to quickly pick it up and continue the game.

  • Don't give me the ball

Players in pairs throw balls to each other, positioned randomly on the court. The driver tries to intercept any ball. If he intercepts the ball, he throws it at any player without leaving his spot. The player who was hit by the ball becomes the driver, and he takes his place.

  • Two lights

Two teams throw balls to each other through a 5 m corridor. Inside the corridor - two players - two lights. They catch balls. If caught, the one who threw the ball is burned (out of the game).

  • Find the ball

The players stand in a circle close to each other. face in the center, hands behind your back. In the center of the circle is the driver. At a signal, the players pass a small ball to each other behind their backs, and the driver tries to find it, offering to show their hands to one of the players. The one to whom the driver addressed must stretch his hands forward and show them to the driver. If the driver guesses who has the ball, he changes places with him. The driver also changes when someone drops the ball.

ACCURACY GAMES

  • Accurate throws

A hoop is placed at some distance from the starting line. Players with balls in their hands take turns approaching the line and trying to hit the hoop.

Complication . Lay out three hoops one after another. For hitting the near hoop you get 1 point, the middle hoop gets 2 points, and the far hoop gets 3 points. The player with the most points wins.

Option. Games with balls for accurate hitting are carried out in the form of competitions between two teams.

Option . The target is made of four hoops connected to each other in the shape of a flower. Then four children can play at the same time.

Note

  • Right in the center

The children form a wide circle. They have small medicine balls in their hands. In the center, at some distance from the children, there is a large hoop or rope in the shape of a circle. At the command of an adult “Ale, op!” all the children throw balls. The adult notes whose ball landed exactly in the circle.

Note . For playing indoors, use a medicine ball that does not bounce off the floor. You can try to hit the target with both your right and left hands.

  • Hit the hoop.

The hoop is placed at some distance from the ground (held or suspended). Players take turns approaching the starting line and hitting the hoop with the ball.

  • Ball through the hoop.

Six children, with arms outstretched to the side, standing in a line, each hold a hoop (5 hoops in total). Two players walk along a chain of hoops (one on the right, one on the left) and throw a ball to each other through each hoop.

Rules. The ball should fly into the hoop. If the first player throws the ball past the hoop or the other player does not catch the ball, the throw must be repeated.

KNOCK-OUT GAMES

  • Bumblebee

Players sit in a circle, inside which they roll the ball. Players roll the ball away from themselves with their hands, trying to hit the other person (hit his feet). The one touched by the ball is considered stung. He turns his back to the center of the circle and does not participate in the game until the other player is defeated. Then he enters the game, again the stung one turns his back in a circle.

Rules. Roll the ball only with your hands. You cannot catch or hold the ball.

  • Hunters and hares – 1

Draw or mark a circle d 5-6 m. Children are divided into two subgroups. One stands in a circle. These are hares. The other is evenly distributed around the circle. These are hunters. One of the hunters has a ball. He throws the ball, trying to hit the hares. The one who was hit with the ball leaves the circle. Then the children change roles.

Rules : throw the ball only at your feet.

Complication : Hunters are given 2 or 3 balls.

  • Hunter and hares

They choose a hunter. The rest of the children are hares. Hares sit in the bushes (in hoops, on a bench). 3-4 m from the bushes mark the hunter's house. He has 2-3 small balls (snowballs). Hares run out of the bushes and jump across the area in front of the hunter's house. At the signal “Hunter!” the hares run away, and the hunter shoots at them - throws balls. Those hit by the hunter retreat to the hunter's house. Then a new hunter is chosen.

Rule: You can only throw the ball at your feet.

  • Hunter and animals

Children depict animals: hares, bears, foxes, etc. Two hunters stand at the edges of the area. Everyone has a ball in their hands. The animals walk around the site, depicting characteristic movements. At the signal “Hunters!” the animals freeze - they stop, and the hunters shoot the ball. Those who are shot are taken to their home.

Rule: Hunters only shoot at the legs.

Complication. Hunters can have two balls.

  • Knockout (bouncer)

Two drivers are located outside the boundaries of the site at a distance of 10 m, all the rest are in the center of the site. The drivers, throwing the ball to each other, try to tarnish those on the court. Those who are hit by the ball are eliminated from the game, but they can be rescued by those players on the field who catch the ball. The player who caught the ball is not considered knocked out; he has the right to bring one player out into the game. The last one on the court wins.

Option: children are divided into two teams. One kicks out, the other dodges the ball. All players on the bouncer team receive an easy ball. Then the teams change places.

  • Ball traps – 1

Draw or mark a circle d 3-4 m. Children sit behind the circle. In the center of the circle is a trap with a ball. Children run through the circle, and the trap tries to hit them with the ball. A child who is hit by a ball is temporarily out of the game. A hit only counts in a circle. The players return the ball that has rolled out of the circle to the catcher. Players must run boldly through the circle. When 3-4 players are knocked out, a new trap is chosen.

  • Tag with a ball

The players are randomly positioned on the court, with the driver with the ball in the center. At the signal, the driver tries to hit any player with the ball, who then becomes the driver.

  • Ball trap – 2

Players form a circle, standing apart from each other at a distance of arms outstretched to the sides. The driver stands in the middle. At his feet lie two small balls. The driver shows various movements that the players repeat (squats, claps, bends). At the adult’s command “Run from the circle!” children scatter in different directions (within established boundaries). The driver at this time tries to hit the runners. At the adult’s signal “One, two, three – quickly run into the circle!” The children form a circle again, a new driver is chosen, and the game resumes.

  • Catching birds on the fly

In the center of the court is a hunter with a light ball on an elastic band. To the music, the bird children fly around the hunter, trying to dodge his ball. The hunter does not move from his spot. The greasy birds squat. After the music ends, the loot is counted.

  • Throw it who knows how

Children stand in a circle, pass the ball from hand to hand, saying:

One, two, three - quickly take the ball!

four, five, six - here he is, here he is!

Seven, eight, nine - throw it, who knows!”

The last one who got the ball says: “Me!”, goes into the middle and throws the ball, trying to make fun of the children running away to the sides.

Rules: pass the ball, precisely matching the movements with the rhythm of the verse. The one who was hit by the ball misses one game. Throw the ball, aiming for the feet.

  • Hunting ball (French game)

The players gather in a group. In the middle is the hunter. He throws the ball into the air and catches it as the ball bounces off the ground. At this time, the players scatter. Once the hunter has caught the ball, he throws it at the nearest player. Whoever he knocks out becomes his dog and must help him (pick up the ball after knocking it down and throw it to the driver). The number of dogs is increasing. Players can defend themselves: if someone catches the ball with which they wanted to knock him out, the players begin to pass the ball to each other, and can even knock out the dog, after which it becomes a full-fledged player. The game ends when the hunter, with the help of dogs, knocks out all the players.

  • Burning ball (Finnish game)

The players stand inside the drawn circle. The kicker (who burns the ball) stands behind the circle and tries to hit the player. The one who is knocked out goes out of the circle and becomes an assistant to the one who is burning. The number of people burning is growing. The winner is the last one in the circle.

COMPETITION GAMES

  • Pass the ball

Two teams compete. The first players - the captains - have the ball. At the signal, they begin to pass the ball to the players standing behind them. The latter runs forward with the ball and stands in front, immediately starting to pass the ball back. The game ends when the captain is in front with the ball.

Transfer options:

Over your head

Right/Left,

Down between my legs

In a sitting position (legs crossed or legs extended and spread wider than shoulder width),

Passing in “waves” at waist height: first player on the right, second on the left, third on the right, etc.

  • Kolobok (game description is the same)

The ball is a bun. You can start the game with the text:

Our cheerful bun rolled onto the meadow.

Whoever returns it quickly will bring a prize to the team.

  • Swipe the ball

Players from two teams alternately dribble the ball by hitting the ground, moving straight or snake-like, going around landmarks.

Other ways to dribble the ball in relay races:

Rolling the ball with your hand, racket,

Jumping with a ball clamped between the knees or ankles, pushing off with both legs (kangaroo),

Kicking the ball:

Rule: Do not hit the ball too hard, because you need to reach the finish line with the ball. Whoever touches the ball with his hand receives a penalty point.

  • Don't miss the ball

Several teams compete. Each team has a balloon. Players start with a ball in their hands. They go to the finish line, hitting the ball with their hand, go around the flag and return to the start, passing the ball to the next one. The one who returns first and does not miss the ball wins.

  • Ball on the floor

Two teams face each other. The first player of one team has the ball. He runs towards the player opposite, bouncing the ball off the floor. Having reached, he passes the ball to him and becomes the last one. The one who received the ball immediately dribbles the ball forward and gives it to the player opposite. When the teams switch places, the game ends. The team that completed the task better wins.

  • A clever couple

Each pair of children receives a large, light ball. Standing next to him, they put him on their shoulders and press him with their heads. At the signal, they walk to the designated place and back, trying not to drop the ball.

Rules: Do not hold the ball with your hands, only with your head. If the ball is lost, return to the place where it fell and continue running from there.

  • Pushball

Two teams play. The balloon must be thrown over a net (rope) 30 cm above the average height of children. The players' goal is to prevent the ball from falling. The ball can only be hit with the palm of your hand; one player cannot hit it twice in a row. The team that throws the ball to the opponents the most times wins.

  • With the ball under the arc

Two teams compete. Children are at the starting line. The first players get down on all fours and dribble the ball to the finish line, pushing the medicine ball (1 kg) with their heads. You can complicate the task by placing several arcs along the way or pulling a rope under which the children crawl. Having reached the finish line, the children run back and place the ball on the floor in front of the next player.

Rules: the ball should not roll far. You can't touch the arc. Stand up and pick up the ball only behind the end line.

  • Running for the ball

Children stand in two columns. The leader is between the columns. He throws the ball forward. As soon as the ball hits the floor, the first players run to catch the ball. The one who grabs the ball first earns his team a point. Then the second numbers run. etc. The team with the most points wins.Outdoor games with a ball

I know.

This outdoor game develops children's memory and attention. You can even play it together - a mother and one child.

Game option No. 1.

We hit the ball, bouncing it off the ground or off the asphalt. For each blow we pronounce a new name, repeating the previous one. For example:

I know one girl Alena.

I know two girls - Alena and Olya.

I know three girls - Alena, Olya and Vera.

I know four girls - Alena, Olya, Vera, Sveta...

The main thing is not to lose count and repeat the entire sequence correctly, without confusing the names in their order.

If a player goes down, he passes the ball to the next player. If you can never get lost, then he is a winner!

Similarly, you can call trees, cities, flowers, vegetables, fruits, minerals and any other names.

Game option No. 2.

This version of the game is much more difficult, as it requires switching attention. And you also need to not lose count and repeat the names in the chosen sequence.

Two parallel rows of names are lined up. For example.

I know one girl Alena. I know one boy, Petya.

I know two girls - Alena and Olya. I know two boys - Petya and Vova.

I know three girls - Alena, Olya and Vera. I know three boys -

Petya, Vova and Yura.

I know four girls - Alena, Olya, Vera and Masha. I know four boys - Petya, Vova, Yura and Seryozha and so on.

Such games are very useful for developing a child’s memory and attention, preparing him for school, and developing the ability to quickly switch and concentrate.

Big ball.

To play you will need a large ball that you can kick. All players face in a circle and join hands. The driver stands in the center of the circle and tries to roll the ball out of the circle with his feet. The players don't let him do it. If one of the players misses the ball, he becomes the driver. But the second round of the game goes differently. The players now stand facing out of the circle and join hands. The driver's task is to roll the ball back into the circle. If this is successful, then the player who missed the ball becomes the driver.

Again, the children stand facing in a circle and the game is repeated.

Rule of the game – the ball cannot be picked up, you can only roll it with your feet.

This game can even be played by three people. Then a couple of players stand facing the driver and form a hoop. Their task is not to let the ball into the goal, that is, among themselves.

Ball up

  • Everyone stands in a circle. The driver throws the ball up with the words: “Ball up!” (in some versions of this game, fictitious words are pronounced that do not exist in the Russian language; such a word - a signal - can be invented together with the children and shouted out in this game). At this time, all players run away from the driver as far as possible.
  • The driver catches his ball and shouts at this time: “Stop.” All players who have run away must stop and freeze in place.
  • The driver's task is to throw the ball and hit - stain one of the players with it. If he managed to stain a player, then this player becomes the driver in the next game. If it was not possible to stain the player, then the same driver will have to drive again.

Rules of the game:

  • The driver throws the ball up as high as possible.
  • The driver catches the ball either from the air or from one bounce from the ground.
  • If the player does not stop at the “Stop” signal, then he needs to take three large steps towards the driver.
  • Players should not hide behind objects or trees.

Outdoor games: play on the swing.

Game "Popinukha" with a patchwork ball.

Previously, on Easter days they made large swings that could accommodate many people, and not only children, but also adults swung on such swings.

Now in our yards the swings are designed for only one child. What to do if there are many people who want to swing on a swing and an eternal dispute arises: who is first? The traditional “give way to the little one” or “give way to the girl” is usually perceived with resentment: “Why should I give in again, because I also really want to swing, even though I’m a boy and only a year older.” Of course, you can choose the order according to a counting rhyme or lot, so that no one is offended.

But there is another way - very fun and interesting. This is a traditional Russian swing game "Popinukha" - fun game so that no one stays too long on the swing and everyone can ride on it. In the past, both children and teenagers played this game. The game develops coordination of movements and dexterity, ingenuity, and the ability to observe. After all, to win, you need to predict the trajectory of the ball and throw it correctly to the leader. Here's how to play this game outdoors.

What do you need to play on a swing?

Previously, girls used to sew a special ball for this game - “popinhuha” with a diameter of up to 20 cm. The ball was stuffed with rags, tow, sawdust and decorated with ribbons and braid. Instead of a ball, they used a bunch of straw, a mitten, an old bast shoe or another object that was at hand.

Nowadays, the easiest way to make a kick ball is from an unnecessary sock or colored children's tights.

1.Cut off the “pipe”. Tighten the hole on one side with a strong thread.

2.Fill the resulting “bag” with padding polyester or rags (old unnecessary things, cut into small shreds). Women's nylon tights that have gone out of use are also suitable as stuffing - the ball will be elastic.

You can sew it differently: make a bag out of bright colored cotton fabric, fill it with rags and tie it. It will also turn out to be a kick. You can use an out-of-use mitten, stuffing it with rags and decorating it with buttons and bows. Look at what other items you have, they will all be suitable for becoming a booty in this game.

A sounding object was always placed in the middle of the popinukh ball. These days it could be a rustling flower package or a bell. You can fill a plastic Kinder Surprise box with peas. Or into shells walnut put small peas. In folk tradition, a birch bark tube with peas inside was placed inside the popinukha.

How to play "popinhuha"

Game option No. 1.

  • One child is swinging on a swing (we choose him based on the counting rhyme). Other children stand facing the swing. The person swinging on the swing sings 1-2 verses of the song (this is agreed upon in advance).
  • The players take turns throwing a kick ball to the person sitting on the swing (they throw the kick ball at the feet of the child swinging on the swing so that he can hit the ball, that is, kick it). To make the kick stronger, it is better to throw the ball when the swing is moving towards the thrower.
  • After the kick, all players rush to catch the kick ball. The goal is to catch the ball before it hits the ground.
  • If the player managed to catch the ball, then he sits on the swing instead of the previous child and swings on it. He begins to sing his 1-2 verses, then they throw a slap at him, he pushes it away from him, and so on as the game progresses.
  • If the person swinging on the swing could not hit the ball from his knees or feet, he leaves the swing. Then the child who threw the ball sits on the swing.
  • If the person swinging on the swing hits the ball, but the players do not catch it, then he remains swinging on the swing.