War Games are competitions in Fortified Areas that take place at a certain time and include four disciplines. Clans earn points in disciplines, and the most successful ones receive valuable prizes not only for the entire clan,
but also for every fighter.
Click WAR GAMES in the upper left corner of the Stronghold to go to the War Games screen.
Rules of War Games
- All clans automatically become participants in competitions in all disciplines if they participate in Forays and Offensives during the War Games.
- For achievements in each discipline, the clan receives points. The number of points depends on the result and battle mode.
- In addition, the clan receives additional points for best result in every discipline.
- If a clan has scored a sufficient number of points, it takes a top place in the discipline ranking.
Disciplines
Competitions in War Games are held in four disciplines: Advantage, Onslaught, Shooting and Summoning.
- Overweight
- Onslaught
- Shooting
- Call
The clan receives points for each unit of difference in the battle score. If the score is not in favor of the clan, then no points are awarded.
Record: all fights.
Example. The run in the X division ended with a score of 8:1 in your favor. Difference in score: 7 units. Points in the “Overweight” discipline: 7 × 125 = 875.
The clan receives points for each remaining second of the time allotted for the battle.
Test: only victorious battles.
Example. The X Division outing lasted 9 minutes and ended in your victory. Remaining battle time: 60 seconds (1 minute). Points in the “Onslaught” discipline: 60 × 5 = 300.
The clan receives points for each enemy vehicle destroyed.
Record: all fights.
Example. During the Foray in Division X, your clan destroyed 7 enemy vehicles. Points in the “Shooting” discipline: 7 × 125 = 875.
The clan receives points for each legionnaire in the squad.
Test: only victorious battles.
Example. During the victorious Sortie in the X Division, your squad included 3 legionnaires. Points in the Summoning discipline: 3 × 500 = 1500.
Ratings
During each War Games, a separate rating is maintained for all disciplines. The number of prizes in each discipline is different.
Clans that score a sufficient number of points take prizes in the discipline. Clans with large quantity points occupy the highest ranking positions. If several clans received the same number of points in the “Shooting”, “Overweight” or “Summoning” disciplines, the highest positions will be taken by the clans that spent less time in battles.
Awards
Clans that take prizes in disciplines receive various rewards.
There are two types of rewards:
- clan - high-level reserves;
- personal - game gold, which is awarded to the player for participation in battles in two disciplines: “Advantage” and “Onslaught”.
Conditions for accruing personal rewards:
- Rewards are distributed among players after the end of the competition.
- Only those players who played at least one battle during the competition receive gold.
- Gold is distributed among players based on the points that players receive for winning each discipline.
- The rules for calculating personal rewards are the same for clan players and legionnaires.
Calculation of a player's personal reward
Personal rewards are distributed among participants in battles in proportion to their contribution to the outcome of the War Games. The more points a player earns for the clan, the more gold he will receive.
The principle of gold distribution in both disciplines is the same, but for each discipline its amount is calculated separately and then summed up.
If a player participated in battles for different clans within the same discipline, then gold is calculated separately for his participation in each clan.
The amount of in-game gold earned by a player in battles for one clan within one discipline is calculated by the formula:
G - the amount of gold the player will receive
T P /T C — the player’s contribution to the overall result of the competition in the discipline, where:
T P
— the number of points earned by one player in battles fought within one discipline
T C
— the total number of points earned by all players for all the battles they played within one discipline
C R — clan reward in the form of game gold
R G — the balance of game gold distributed among players depending on the amount of their contribution to the results of the competition
Let's look at an example of calculating personal rewards in the Onslaught discipline. Let's assume that the clan squad consisted of three players. The clan fought three battles, and the composition of the squad changed. The clan took first place in the discipline and received a reward of 10,000 gold.
When carrying out calculations, it is assumed that the number of points earned by each individual player for a battle is equal to the number of points earned by the squad for the same battle. That is, if a squad earned 270 points for a battle, this means that each player in the squad earned 270 points for that battle.
The table shows the points earned by players and the amount of their contribution based on the results of the battles.
1st fight | 2nd fight | 3rd fight | T P ) | |
---|---|---|---|---|
Player A | 270 | 450 | 320 | 1040 |
Player B | — | 450 | 320 | 770 |
Player C | 270 | 450 | — | 720 |
Player D | 270 | — | 320 | 590 |
Total points for all battles ( T C ) | — | — | — | 3120 |
Let's calculate step by step the size of player A's personal reward.
Player A participated in three battles and earned a total of 1040 points. The total number of points earned by all players in the overall fight was 3120.
Step1. Calculation of the player's contribution and the overall result of three battles
Step2. Calculating the preliminary amount of gold awarded to player A
In the resulting value, only its entire part is taken into account.
The preliminary amount of gold for all other players is calculated using the same principle.
Player points for all battles played ( T P ) | Player contribution ( T P / T C ) | T P / T C x C R ) | |
---|---|---|---|
Player A | 1040 | 0,33333 | 3333 |
Player B | 770 | 0,24679 | 2467 |
Player C | 720 | 0,23076 | 2307 |
Player D | 590 | 0,18910 | 1891 |
Total points for all battles ( T C ) | 3120 | — | — |
Step3. Calculation of the remaining gold resulting from rounding
Step4. Distribution of the received balance between players
The distribution begins with the player with the largest contribution. Depending on the rating, each squad member receives one unit of gold until the balance is zero.
Player contribution ( T P / T C ) | Preliminary amount of gold ( T P / T C x C R ) | Remainder | Gold earned ( G ) | |
---|---|---|---|---|
Player A | 0,33333 | 3333 | 1 | 3334 |
Player B | 0,24679 | 2467 | 1 | 2468 |
Player C | 0,23076 | 2307 | 0 | 2307 |
Player D | 0,18910 | 1891 | 0 | 1891 |
Clan reward ( C R ) | — | — | — | 10 000 |
Thus, the personal reward of player A within one discipline was:
The amount of in-game gold for the rest of the squad members is calculated using the same principle.
War Games Schedule
War games take place every Saturday. During the day, battles are divided into three stages:
- Stage I: 15:00-17:59 (Moscow time)
- Stage II: 18:00-20:59 (Moscow time)
- Stage III: 21:00-23:59 (Moscow time)
You can view the battle schedule in the game client. Click (Schedule) to the right of the Clan Battles button in your Stronghold or in the window Fortified area: battles.
"Fortified areas" - game mode for clan players. It is available in the game client and is in no way connected with battles and campaigns on the Global Map. A fortified area is the property of a clan, which consists of a command center, directions leading to it, and additional buildings. A fortified area can be created by the clan commander for free, if desired.
It is a mistake to believe that the new mode is similar to an ordinary browser strategy. All features of the mode are free, and resources are obtained exclusively on the fields of tank battles.
Battles in the Fortified Areas mode
The Guide to Fortified Areas states that in order to develop a Fortified Area and receive bonuses (reserves), an industrial resource is required, which is earned through sorties.
The sortie is a company battle, with teams selected randomly from among those in at the moment went on a sortie. Any player can create a company to participate in a sortie, but before going into battle, you need to study the Fortified Area guide and decide on the type of sortie: the maximum level of available equipment depends on this. The game features three types of forays:
- Average 7 to 7 (levels 1–6).
- Champion 10 vs 10 (levels 1–8).
- Absolute 15 to 15 (levels 1–10).
![](https://i1.wp.com/wiki.gcdn.co/images/thumb/a/ab/%D0%A1%D1%82%D0%B0%D1%82%D0%B8%D1%81%D1%82%D0%B8%D0%BA%D0%B0_%28%D0%B2%D1%8B%D0%BB%D0%B0%D0%B7%D0%BA%D0%B8%29.jpg/150px-%D0%A1%D1%82%D0%B0%D1%82%D0%B8%D1%81%D1%82%D0%B8%D0%BA%D0%B0_%28%D0%B2%D1%8B%D0%BB%D0%B0%D0%B7%D0%BA%D0%B8%29.jpg)
The battle takes place according to standard company rules. Based on the results of the battle, the amount of Industrial resource earned by each player and the team as a whole is calculated.
Buildings and reserves
The received Industrial resource can be spent on constructing and upgrading buildings, which, in turn, produce Reserves - temporary in-game bonuses that apply to all clan fighters in all World of Tank game modes, including random battles.
Type of Reserve | The essence of the bonus | Maximum bonus amount* | Where is it produced? |
---|---|---|---|
"Battle Pay" | Increase in credits for all battles | Up to 50% | Financial part |
« Tactical training» | Increase in experience for all battles | Up to 50% | Tankodrome |
"Military Exercises" | Increase in free experience for all battles | Up to 100% | Military school |
"Additional instruction" | Increase in crew experience for all battles | Up to 100% | Training part |
"Heavy transport" | Increase to Industrial resource in sorties | Up to 25% | Motor transport part |
"Requisition" | Increased bonus when looting an enemy fortified area | Up to 50% | Trophy brigade |
"Evacuation" | Mitigation negative consequences looting | Up to -50% | Quartermaster service |
In future updates it is planned to add new types of Reserves.
Office
In the current version of the game, the reserve of the Chancellery “Special Instructions” is also available for activation: a special combat mission is activated for all clan fighters. It must be completed during the reserve period, that is, within two hours. For completing the task the player will receive a reward. The size and quality of the reward depend on the level of the Office.
№ | "Combat missions" Offices |
---|---|
1 | Destroy 2 enemy tanks in each battle for 3 battles in a row. |
2 | Be in the top 2 among all battle participants based on experience in 2 battles in a row. |
3 | Provide support for 4000 damage in one battle. |
4 | Deal at least 4,000 units of damage and block at least 2,000 units of damage with armor in one battle, or deal at least 2,000 units of damage and block at least 4,000 units of damage with armor in one battle. |
5 | Detect 6 or more enemy tanks. According to your intelligence, they should inflict at least 1500 units of damage. |
6 | Deal at least 4000 damage. Fire more than 15 damage shots in one battle. |
7 | Deal 3000 damage in one battle from a distance of at least 300 meters. |
8 | Earn 150 base capture points. Only those battles where you win are counted. |
9 | Receive the “1st degree” or “Master” class badge 2 times. |
10 | When playing in a platoon, take part in the destruction of at least 10 enemy tanks with your entire platoon. You personally must deal at least 1500 damage. |
11 | Destroy 5 tanks in one battle. |
12 | Deal at least 4000 damage. Survive and win. The task must be completed 3 times. |
13 | Block at least 4000 points of damage with armor. Get at least 10 hits. |
14 | Deal damage to at least 8 enemy tanks. Win the battle. |
15 | While playing in a platoon, destroy 8 enemy tanks with a platoon in one battle. |
16 | Be in the top 3 in terms of damage dealt 5 times. |
17 | Destroy 7 Tier X vehicles in a maximum of 7 battles using a vehicle of at least Tier VIII. |
18 | Deal a total of 10,000 damage with your platoon and win the battle |
Rewards for completing "Special Instructions"
Level | Crew experience | Equipment | Tank experience | Loans | Premium account days | Gold |
---|---|---|---|---|---|---|
1 | - | - | - | 20 000 | - | - |
2 | - | - | - | 30 000 | - | - |
3 | 3 000 | - | - | 40 000 | - | - |
4 | 4 000 | - | - | 50 000 | - | - |
5 | 5 000 | - | 5 000 | 75 000 | - | - |
6 | 6 500 | 2 pcs. | 6 500 | 100 000 | - | - |
7 | 8 000 | 4 pcs. | 8 000 | 200 000 | - | - |
8 | 10 000 | 6 pcs. | 10 000 | 300 000 | 1 day | - |
9 | 12 000 | 8 pcs. | 12 000 | 450 000 | 3 days | 500 |
10 | 15 000 | 10 pcs. | 15 000 | 600 000 | 7 days | 1 000 |
Tankers!
We continue test launches of “War Games” in the Fortified Area.
What has changed since the launch on July 9
All details can be seen directly in the game client.
In the future, the schedule and rewards may change depending on the gaming activity of the clans.
War Games Schedule
War Games disciplines
“War Games” will take place in four different disciplines:
- "Shooting" - Challenge points are earned for each enemy tank destroyed.
- "Overweight" - Challenge points are earned for the difference in destroyed tanks between teams. The greater the difference in the number of enemy tanks destroyed in battle,the more challenge points the winning clan will receive.
- "Onslaught" - challenge points for quick victories. The faster the clan wins the battle,the more challenge points he will receive.
- "Summoning" - challenge points are given for the number of legionnaires in victorious battles. For each legionnaire in a victorious battle, challenge points will be awarded.
Thus, each victory of a clan in Fortified Areas will bring it challenge points in four ratings at once.
The number of test points will depend on the battle mode. At X levels in “Offensive” the coefficients of test points will be higher, in “Sorties” - lower.
In the future, the War Games nominations may be changed and supplemented.
War game ratings
War Games Awards
A separate prize fund has been formed for each stage during the day.
Prizes include clan reserves of levels XI and XII, as well as gold. Prize fund and the number of prizes for a particular competition are displayed in the Fortified Area interface.
Clan reserves are awarded directly to the winning clan. Gold is distributed to players who participated in battles in the Fortified Area at that time, depending on their personal contribution. If legionnaires participated in the battles of the winning clan, they will also receive a reward in gold in the same way as clan fighters.
At the end of the test period, we will make the necessary changes to War Games and launch the mode on a permanent basis. We will inform you about the time of the next launch - stay tuned.
On July 9, as part of the “War Games” in Fortified Areas, more than 1,100,000 between players and more than 6,500 level XI and XII reserves between clans will be played.
In the future, the schedule and rewards may be changed in accordance with the gaming activity of the clans.
War Games Schedule
“War Games” will be divided into 3 stages:
- Stage I: 15:00-17:59 (Moscow time).
The prize fund of the stage is 157,500 and 876 reserves of the XI and XII levels - Stage II: 18:00-20:59 (Moscow time).
The prize fund of the stage is 630,000 and 3238 reserves of the XI and XII levels - Stage III: 21:00-23:59 (Moscow time).
Stage prize fund: 393,750 and 2,420 level XI and XII reserves
War Games disciplines
“War Games” will take place in four different disciplines:
- "Shooting" — Challenge points are earned for each enemy tank destroyed..
- "Overweight" — Challenge points are earned for the difference in destroyed tanks between teams. The greater the difference in the number of enemy tanks destroyed in battle,— the more challenge points the winning clan will receive.
- "Onslaught" — challenge points for quick victories. The faster the clan wins the battle— the more challenge points he will receive.
- "Summoning" — challenge points are given for the number of legionnaires in victorious battles. For each legionnaire in a victorious battle, challenge points will be awarded.
Thus, each victory of a clan in Fortified Areas will bring it challenge points in four ratings at once.
The number of test points will depend on the battle mode. At X levels in “Offensive” the coefficients of test points will be higher, in “Sorties” - lower.
In the future, the War Games nominations may be changed and supplemented.
War game ratings
![](https://i2.wp.com/ru-wotp.wgcdn.co/dcont/fb/image/%5E06dbc85c48f0184dd02f5980dc1bb5a6534d716de8acbe7438%5Epimgpsh_fullsize_distr.jpg)
During the test period, War Games ratings will be generated several times during the day, depending on the gaming activity of the clans in battles. At the end of each stage of the competition, the winners of each rating will receive an award.
War Games Awards
A separate prize pool has been formed for each stage during the day.
Prizes include clan reserves of levels XI and XII, as well as gold. The prize fund and number of prize places for a particular competition are displayed in the Fortified Area interface.
Clan reserves are awarded directly to the winning clan. Gold is distributed among the players who participated in battles in the Fortified Area at that time, depending on their personal contribution. If legionnaires participated in the battles of the winning clan, they will also receive a reward.
At the end of the test period, we will make the necessary changes to War Games and launch the mode on a permanent basis. We will inform you about the time of the next launch - stay tuned.
War games
War Games are competitions in Fortified Areas that take place at a certain time and include four disciplines. Clans earn points in disciplines, and the most successful ones receive valuable prizes not only for the entire clan,
but also for every fighter.
Click WAR GAMES in the upper left corner of the Stronghold to go to the War Games screen.
Rules of War Games
- All clans automatically become participants in competitions in all disciplines if they participate in Forays and Offensives during the War Games.
- For achievements in each discipline, the clan receives points. The number of points depends on the result and battle mode.
- In addition, the clan receives additional points for the best result in each discipline.
- If a clan has scored a sufficient number of points, it takes a top place in the discipline ranking.
Disciplines
Competitions in War Games are held in four disciplines: Advantage, Onslaught, Shooting and Summoning.
The clan receives points for each unit of difference in the battle score. If the score is not in favor of the clan, then no points are awarded.
Record: all fights.
Example. The run in the X division ended with a score of 8:1 in your favor. Difference in score: 7 units. Points in the “Overweight” discipline: 7 × 125 = 875.
The clan receives points for each remaining second of the time allotted for the battle.
Test: only victorious battles.
Example. The X Division outing lasted 9 minutes and ended in your victory. Remaining battle time: 60 seconds (1 minute). Points in the “Onslaught” discipline: 60 × 5 = 300.
The clan receives points for each enemy vehicle destroyed.
Record: all fights.
Example. During the Foray in Division X, your clan destroyed 7 enemy vehicles. Points in the “Shooting” discipline: 7 × 125 = 875.
The clan receives points for each legionnaire in the squad.
Test: only victorious battles.
Example. During the victorious Foray in the X Division, your squad included 3 legionnaires. Points in the Summoning discipline: 3 × 500 = 1500.
Ratings
During each War Games, a separate rating is maintained for all disciplines. The number of prizes in each discipline is different.
Clans that score a sufficient number of points take prizes in the discipline. Clans with a large number of points occupy the highest positions in the ranking. If several clans received the same number of points in the “Shooting”, “Overweight” or “Summoning” disciplines, the highest positions will be taken by the clans that spent less time in battles.
Awards
Clans that take prizes in disciplines receive various rewards.
There are two types of rewards:
- clan - high-level reserves;
- personal - gold and loans.
Personal rewards are distributed among participants in battles in proportion to their contribution to the outcome of the War Games. The more points a player earns for the clan, the more credits and gold he will receive.
If there was a legionnaire in the squad, then he will receive 100% of his personal reward, in contrast to the industrial resource