I’m dragging my old post from a closed forum just in case anyone might be interested.
There is such a fun daily event on the timeless island - the Tournament of Celestials.
There you have to take out the teams of NPC pets, and leaving the scenario (while saving progress) and healing pets is prohibited.
For the quest you are given coins, with which you can buy celestial pets and a stone that reduces any pet to rarity, which is extremely useful for all pet breeders.
And since the pets of NPCs are very biting, a careful selection of commands is required to remove everything without wipes the first time.
In total, we need to kill 7 teams of pets for the scenario, in total we will need 7x3 = 21 pets (in fact, less, but it depends on the tactics).
3 teams are random, selected from the list of NPCs:
Loremaster Cho
Taran Zhu
Chen Stormstout
Wrathion
Wise Maris
Bleskotron-4000
Dark Master Kirin
Dr. Ian Goldbloom
Sally "Pickle" McLeary
After you beat three NPCs, you need to ride four boss pets of the corresponding Celestials - they are no longer random, every week the same selection:
Zao, Niuzao's calf
Xu-Fu, Xuen's cub
Chi-Chi, Qi-Ji's chick
Yu "la, child of Yu-lun
Pet team selection and tactics
First, let's focus on non-random battles. I tried to select teams in such a way that there was a guaranteed chance of winning without a wipe, so that the battle was short and there was no need to upgrade three pets. All pets are highly desirable blue quality.
Zao, Niuzao's calf
Fly S/S (no matter, stupefying bite, glowing poison)
Nogokus S/S (group hunt, black claw, doesn't matter)
Doesn’t matter (just in case I shove a finger-gnawing S/S with an attack from the flank, doesn’t matter, black claw)
The fly comes first - a stupefying bite, poison.
We change to nogokusa - black claw, group hunting.
Usually at this point the bull leaves, but it may be necessary to finish him off with a finger gnawing (claw, attack).
My bull always died on the second loop; I never needed the third one.
Chi-Chi, Qi-Ji's chick
I'm using the following command:
Fire Imp P/S (doesn't matter, searing heat, wild magic)
Rabbit or cockroach of any breed (skills do not matter, the main thing is that there is a flight or a swarm of insects)
Doesn't matter
We start with a fiery demon - scorching heat, wild magic.
We change it to an animal and start a flight or a swarm of insects.
After the third use, Chi-Chi throws away the knights or he has HP left for one hit, which is shaved off by the scorching heat cast on the first turn when the turn goes to the boss.
Yu "la, child of Yu-lun
Mr. Bigglesworth (claw, ice barrier, ice tomb)
It doesn't matter, at least lvl 1
It doesn't matter, at least lvl 1
Yu"la has a clearly defined rotation, which can be countered with an ice barrier, which we will use.
Start of the battle: grab, tomb, barrier, skip the move (since we can’t attack behind the barrier anyway).
Yu'ly's superblow and the subsequent attack go into the barrier, trololo.
Next, we spam grab until the tomb rolls back and repeat: tomb, barrier, skip move.
Koshak and Yu"la gradually lose HP, only Yu"la loses it faster.
If you are afraid that the cat will not survive to the end of the battle (and I always did), then put as the second pet anyone with an enhanced attack on dragons for finishing (for example, any humanoid).
Xu-Fu, Xuen's cub
Due to its strong attacks, it requires a slightly more careful selection of pets. It is very important not to let him kill the second pet, otherwise he will heal by half HP, so the second pet must have a +HP breed. It's even better to have a second fox in reserve.
I use:
Any fox with a breed of HP (I have H/S) (bite, howl, dance)
Any spider at HP (I have H/P) (doesn't matter, cutting web, hordes of spiders)
Any mechanism with a finishing rocket (I have a wind-up gnome, although I’ve never needed it).
The first one is a fox. To make it live for three turns, it is better to use a fox on HP.
First move: the fox gets a splash, uses dance - and your whole team becomes faster than the boss, and, therefore, goes first.
Second move: if the first move left the fox with more than 700 HP, use a bite. If less - howl. If the bite has passed and the fox has not died, then on the third turn there is a howl.
If the fox dies without having time to cast the howl (the boss has a crit 2 times, for example) - we run away, put a new fox, repeat.
It is very important that the howl be cast on the turn on which the fox dies (not earlier).
We bring out the spider: cutting web (the boss is obdebafan at the very least)
FINISH HIM! Hordes of spiders.
If the boss is still alive, do not take risks, exchange the almost killed spider for a mechanism and finish off the boss with a rocket (or any other strong mecha strike).
Usually I kill this one first, because... There is an element of randomness in the battle; the rest of the celestials are guaranteed to fall down more than once.
Wise Maris
I'm using the following command:
Any moth for strength (I have P/B) (alpha strike, cocoon strike, moth pollen)
Corrupted dragonet for strength (I have a P/S) (flame of darkness, call of darkness, infected blood)
Any water pet for strength (mine is not water, but has never entered the arena)
The fish always comes out first, so our first should be the moth.
The first blow without options is pollen. If the pollen misses, we leave the battle (there is an escape without HP penalties), enter the battle, repeat until it hits.
Then 2 options are possible: the fish falls asleep from the pollen, then the boss will replace it on the next turn, or the fish simply receives ok damage and remains in the battle.
In the second case, we spam the alpha strike at the fish until it dies, then change it to a baby dragon. In the first case, as soon as the fish fell asleep. change the pet to a baby dragon.
The second boss brings out Magopet, who hits hard and heals heavily, plus he can dodge the blow.
The first thing we do is hang a call of darkness with the dragon (to cut the healing), then hang infected blood on the enemy (we will heal).
If the infected blood gets into the evasion, we hang him again.
We ignore the fact that the dragon is hit by strong blows, he is an undead, he is guaranteed to have an extra move.
After hanging the darkness and blood, we spam the flames of darkness until the death of this hoopoe. Sometimes it happens that the pet kills the baby dragon earlier - no problem; instead of fighting, we take out our long-suffering moth and finish off the enemy pet with an alpha blow.
The enemy's third elemental comes out.
If our baby dragon is alive, we give it infected blood. and if we still have time to move, we hang up the darkness, let it hang. Then we hatch the moth.
If we start a fight with a moth, then we monitor the enemy’s pet. Don't forget that the moth walks faster because... he is a flying pet.
The first move he will cast is whirlpool, we will cast alpha strike.
On his second turn he will cast a dive, we will cast an alpha strike (our strike will hit him before the dive, and serves him right!)
On the third move, a hellish hell should fall on our moth from the whirlpool, which is ticking, and from the dive, which is also ticking. But we don’t care, we have a cocoon! So on the third move we cast a cocoon and the enemy’s dive (which, by the way, he spent two moves on) goes into the milk. True, we are hit by a whirlpool from above. But, never mind.
On the fourth move, the enemy repeats his first move, and we do the same.
On the fifth - the second, etc. until the death of one of the pets.
My moth always survived, so the third pet was not needed at all.
But if the enemy is stuck on crits, bring out the third pet and finish off the enemy with any strong water strike.
Bleskotron-4000
The boss is random, but you can cope with it. I usually start with it, so that if something goes wrong (I have a lot of misses, the enemy has a lot of crits), I can painlessly restart the scenario.
My team:
Anyone long-legged, but preferably strong. I have a P/S. (strong jet of water, wave of healing, fire hose).
Any crab is strong. I have boulder crab on P/P. (claw, healing wave, shell)
Any elemental with attacks against mechs. I have Snowman on B/B (com, storm, freeze)
The enemy's elemental comes out first, and our strider comes out against him.
We cast a fire hose (+10%, but don’t cast it a second time yet), a stream of water, heal, a fire hose, a stream of water (if still alive). Usually the elem leaves, but if your long-legged one leaves, it doesn’t matter, most likely the enemy has one more HP left. We take out the crab as the second one (we need to take it out anyway) and finish off the enemy with our claws.
Then the enemy comes out with a pig, and we, accordingly, come out with a crab (if it hasn’t already come out).
We stretch the shield with a crab and claw at the enemy. When the crab's HP sags, we use it to heal (p/p the crab heals by 500+, so if the crab has lost more than 500, feel free to cast).
Throughout the battle with the pig, we maintain a shield on the crab, use the heal on CD and in free time we grab with our claws. Long, but guaranteed.
There is another option to replace the crab with a fox, then the piglet will leave faster, but the fox can die from crits very quickly. Crab is more reliable!
After the crab has slowly ground up the pig, the enemy's mechanism comes out.
We continue to use the crab according to the previous strategy, there can be two options - you are lucky with crits, the enemy is unlucky, then the last pet of the enemy moves away. But more often they kill a crab, then I take out the snowman and give the robot a hell of a storm and deep freeze, where the enemy leaves quickly and with a bang.
Dark Master Kirin
The fight is nasty due to all sorts of debuffs and dots, but unexpectedly easy with the right selection of pets.
My team:
A restless nightmare of any breed. I have full HP H/H. (shadow strike, infected blood, death face, although the third ability is not really needed).
Evil Turnip (Tidal Wave, Life Siphon Seed, Sunlight)
Any mechanism with with a strong blow. I have an animus spawn (fist, animus touch, interrupting blow).
The first thing the enemy comes out with is a humanoid with charges, and we, accordingly, have a nightmare.
We infect him and stupidly spam shadow strike, recasting the infection as needed.
Pete leaned back.
The enemy's second cat mechanism comes out and draws a turret. Finally, if our nightmare is alive, we continue its rotation (infection, shadow strike spam) until the pet dies.
Then we bring out the turnip. The turnip has bad features: firstly, we immediately change the weather to sunny (this removes half the damage from the turrets, hits the current pet and at the same time the last pet in the enemy’s reserve), then we throw a seed to heal a little and spam the wave (hello, turrets, ahaha! Well, the enemy’s spare pet also gets splashes).
The enemy's cat slowly but surely leaves and even res does not save him. Don’t forget to spam more waves with the turnip, and if the sun rolls away, use it too to take away more HP from the enemy’s last pet.
After the cat, the remaining pet of the enemy comes out, which casts a dodge, then strengthens the attack, then swanshots the turnip. Well, screw it, anyway, the turnip took away more than half of his HP while he still had it in reserve. Then our mechanism comes out and finishes off the enemy (in my case, the enemy never lived more than two hits with the animus).
This time we will look at the trio of Taran Zhu, Wrathion, Chen Stormstout. As usual, a setup is assumed that provides a minimum of randomness.
Chen Stormstout
The setup for it is kind of stupid, we haven’t managed to get rid of the randomness yet, so I’m starting with it in order to beat it painlessly.
Team:
Cat of flowing flame, I have S/S speed (pounce, stream, sneak)
Kunlai shorty, any (thrashing, mutilation, rampage)
Any moth, preferably for strength, I have P/S (alpha strike, cocoon strike, prayer)
We start with a cat, do sneak, then flow, then swoop spam.
The cat dies, gets up, and continues to spam at once.
There is one nuance here - if the cat is stopped or it does not kill the first pet, we run away, treat the pets, and go again.
The cat kills the first pet, the second pet comes out - a grasshopper, you can do whatever you want with the cat, you will still be sent to the slip.
We change the cat for a short one, there is a riot, the grasshopper drives off.
The enemy's third pet comes out - elem. The little guy still has HP left, so we cripple him, then spam thrashing until the little guy dies.
We bring out the moth (it will be 100% faster than the enemy), use prayer, which, despite frequent misses, still shreds the enemy due to the injury debuff.
If the elem does not give up, we continue to beat him with an alpha blow or molleboy (if not on CD), and if the elem puts a barrel in front of him, we go into a cocoon on the trail. progress, the barrel misses.
If the incredible happened and the moth gave up (although this didn’t happen to me), there is also a cat that finishes off the elem with any blow.
The comrade is a dragon and eager for his own kind, in his team there is a mini-Sindragosa, a mini-Alexstrasza and a mini-daddy (that is, Deathwing).
Team:
Any rapana, I have B/B (absorbing, slurry, diving)
Small-natured (bow shot, pofik che, shot through the heart)
Any flying pet with a neutral attack or against dragons.
Sindragosa begins, which pleases us with a mini-encounter, launching blocks and freezing.
We bring out the rapana first, shoot it with slurry, syndra launches a block, which will fall in 2 turns.
Then we cast climb, Syndra casts freeze (fuck it, rapana was tempered in childhood, it will tick at 19-21)
The next move a block should fall, so we cast a dive and the block epically goes into the miss, as well as Sindragosa’s breath.
We finish off the syndrome by absorbing and slurry (absorbing heals, slurry debuffs - see for yourself what is more profitable in a given turn).
We follow another block from Syndra - as soon as there is 1 move left on the counter, we dive and wave the handle to the block.
Rapana destroys Syndra, mini-Alexa comes out.
We continue to mock Alexstrasza until the death of the rapana (dive on cooldown, heal by absorbing in order to take down more HP).
Usually, at the moment of death, the rapana destroys half of Alexstrasza’s HP, but if she is even almost full, she’s in trouble, we bring out the Little Nimble and finish off Alexa with several shots from the bow.
Deathwing comes out last and does his favorite thing - casts an elementium arrow and makes a barrel (everything as a decent Deathwing should).
During the cast of the arrow (it is usually the first for Death after leaving), we cast the preparation of Shot through the heart, on the next turn the shot epically destroys almost the death's full HP, but then the mass hell from the elementium arrow and other breaths of deathwing takes away our pet, so we bring out the last pet ( as I mentioned, it’s better to take a flying one - he’s guaranteed to go first) and finish off the HP with one or two hits.
Taran Zhu
These monks are a pain if you don't know how to deal with them.
Because they have a lot of stuns, dodges, hose throws, etc. - the easiest way turned out to be to blame those of them who are sitting in reserve, scoring on the current one.
Team:
Fossil Hatchling (bone bite, who cares, bone whirlwind)
Destroyer XXS-002 (thrashing, heartbreak, thunderous rage)
and similar Destroyer XXS-002 Landro (thrashing, heartbreak, thunderous rage)
We let the cub go first and immediately use the BONEY WHIRK!, which will mow down all three monks a little.
Next move, do whatever you want, you will still be sent to the camp.
We exchange it for one of the robots, cast a broken heart, then immediately peals of rage.
The panda team is raking in AoE again, let the current one cast whatever he wants, don't care.
After the robot has finished attacking, you can do whatever you want to it, they will still give it a 100% miss, and then put it down (this death is needed for the monk to apply his debuff to the miss and the blow to it).
Once again we take out the cub, again we make a whirlwind of bones, the monks rake again.
It doesn’t matter how much HP the cub has left, we exchange it for the remaining robot, repeat the procedure: a broken heart, peals of rage. Sometimes before the rolls, the monk puts a debuff on the miss - it doesn’t bother me, even the fact that two rolls went into a full miss.
Usually by this time some of the monks are already sent to the next world, or have HP for a couple of hits.
And you have two pets in stock: one is dead, i.e. has a guaranteed extra move, and the second one is fur, i.e. has one free battleres.
Finish off the remaining monks with something more powerful, wine.
Loremaster Cho
My team:
Tarecgosa (Arcane Blast, pofik, pofik) - any pet with an arcane flash can be used here.
Direhorn (Trihorn Charge, Horn Attack, Pofik)
Corrupted Whelpling (Tail Strike, Darkness, Corrupted Blood)
We start with Tarecgosa, playing as a rakanomage. We spam 111111111 until the first one dies.
The enemy’s second pet comes out, you can spam it until Tarecgosa’s death with a flash, or debuff it with wild magic.
After Tarecgosa's death, we bring out the direhorn. Horn attack - a trihorn jerk until both remaining enemy pets die.
If suddenly you are unlucky with the misses, then we finish off the rest with a defiled dragon (a blow from the tail is normal, infected blood is also normal).
Sally "Pickle" McLeary
Hello, dead insole, we will kill you.
My team:
Zandalari Speed Nogobite (group hunt, black claw, pofic)
Moth, better for strength (alpha strike, cocoon strike, pollen)
Any flying with strikes against water pets, I have a winged guardian cub.
We start with the legbite, hang the black claw, then group hunt. the insole moves away and rebounds (because it is undead), at this time you can hit it with anything, because On the last move, the insole will give way, placing a debuff on the entire team of +25% to the damage received.
We hatch a moth, immediately hit the evil rabbit’s head with pollen, then spam alpha strike and pollen on CD (don’t forget to use a cocoon when diving). The rabbit gives in, the moth, as a rule, is still alive and ready to fuck the last pet. We spam pollen + alpha strike until the moth dies, then we bring out our last pet and finish it off (I just spam one on the baby winged guardian).
Dr. Ian Goldbloom
Controversial pets, but things get easier with the Mind Slayer.
My team:
Small Mind Absorber (Mana Wave, Essence of Things, Life Exchange)
Animus generation (fist, touch, interrupting blow) In principle, instead of the Animus, almost any mechanical pet with strong attacks against animals will do.
Nexus dragon (tail strike, mana wave, wild magic) - in principle, I don’t give a damn about this pet, it is used extremely for finishing off.
We start with the absorber, buff ourselves with the essence of things, use a wave of mana, then exchange lives, if the enemy’s pet does not give up, we finish off with a wave of mana.
On the next one we change the absorber to an animus, touch, interrupting blow, fist. We finish off with fist spam.
The third pet comes out, we finish off the animus about it, we bring the absorber back, we exchange lives, the essence of things, a wave of mana, usually that’s all.
But if not everything, we finish it off with a dragon (wild magic, a wave of mana - this will definitely get rid of it, here you can use any pet with a strong attack).
Even though he was very, Riko still came to cheer for Kirin at the Tournament!
The Celestial Tournament is a new entertainment for fans of pet battles, allowing you not only to pass time, but also to earn money.
It all starts on the Timeless Island when you take the weekly quest from Master Li to win the tournament and begin. It should be noted that in the last PTR build I played, the number of required level 25 pets was reduced from 30 to 15.
The tournament itself is a single-player scenario on the arena floor. The spirit of ShaoHao walks around here, explaining the basic principles and assuring you that it is impossible to treat pets and in general - gather your strength and kill all opponents.
There will be 7 opponents in total: first you must fight three pet breeders, and then all four celestial cubs. Pet guides change from week to week. I got Kirin, Shinytron and Wise Maris, but there is also the insidious Wrathion, beer-loving Chen and .
All pet breeders have 3 legendary quality pets that are strong and not much inferior in their characteristics. Perhaps they are even a little stronger, since they have a tripled set of abilities.
Since Kuvaldych is not seriously involved in pet battles and is generally casual full program, I couldn't defeat any of the preliminary three =) Treatment of pets in the Tournament is disabled, so if all your charges die during the battles, you will have to go out, heal them and start over!
Once you get the hang of it and select the ideal composition of pets against each of the opponents, you can easily farm the tournament every week. For the first passage you will earn 1 Heavenly Coin + 2 bonus for the quest, but after that you can only receive 1 Heavenly Coin per week. It will take you about 3 months to get all four baby celestials!
You will only need 18 pets to complete the scenario. All of the pets listed below can be easily obtained: knocked out or simply purchased at auction.
To easily and quickly win the Celestial Tournament, use the following battle pets/
Pet battles:
- Topaz slate spider (H/S breed)
- Corrupted Dragonling (H/H breed)
- Nether Faerie Dragon (P/P or H/P breed)
- Kunlai Shorty (breed P/P or P/S)
Tasks:
Achievements :
Game events:
Professions:
Merchants:
- Small spore ray (breed H/S)
- Ghost Skull (H/P breed)
Drop:
Please note: you need exactly those pet breeds that are listed in the guide.
How to treat pets at the Celestial Tournament
Due to Celestial Tournament restrictions, players cannot heal or revive their pets while participating in the scenario. The method of treating pets described in this guide is based on the fact that when leaving a battle at the Celestial Tournament, pets do not lose 10% of their health. This allows you to apply healing to the entire team at the beginning of the battle, and then leave the battle. And so on over and over again until all your pets are completely healthy.
All you need for this to work are opponents with no attack abilities in the first round. Here is their list:
- Group 1: Dr. Ian Goldbloom - Screamer;
- Group 2: Wrathion - Cindy;
- Group 3: Wise Maris – Carpe Diem;
- Celestials: Yu'la.
You can use any ability to heal your pets, but the best one is Moo. The amount of damage healed depends on the pet’s attack strength, so the most optimal pet in this case would be Stinky.
Walkthrough of the Celestial Tournament
The Celestial Tournament can be roughly divided into two rounds. In the first, you need to defeat a group of three pet tamers, and in the second, four celestials. There are 7 battles in total. From our guide you will learn how to defeat all possible opponents in the Celestial Tournament.
Round 1: Pet Tamers
A total of 9 pet tamers are available for the first round battles, divided into three groups. Every week, one of three groups is randomly selected, which you will have to defeat in the Heavenly Tournament.
Group 1
Cast: Sally "Pickle" McLeary, Loremaster Cho, Dr. Ian Goldbloom.
Start the fight with Sally "Pickle" McLeary, because there is a small chance of being defeated when fighting him. Next, deal with Lorekeeper Cho - fighting his pets is not difficult. Leave Dr. Goldbloom for last, because in the battle with him you will have the opportunity to heal your pets.
Sally "Pickle" McLeary
Your team:
- Small Sporecat (Slicing Wind - Intoxicating Bite).
Your team:
- Nether Faerie Dragon (Arcane Blast – Life Swap – Moonfire);
- Mechanical Pandaren Dragonling (Breath – Bombardment Run – Decoy);
- Anubisath figurine (Crush – Deflection).
Walkthrough:
- Start with Moonfire and finish off Wisdom with Arcane Blasts.
- When Patience appears, use Life Exchange to regain full health. Spam Arcane Blast until your pet dies.
- Use Breath of the Mechanical Pandaren Dragonling to finish off the enemy pet. When Knowledge enters the fight, use Bombing Run and then continue spamming Breath.
- Use Decoy if Cho's pet has a magic boost effect or if your pet is resurrected - whichever happens first.
- Just in case, you still have an Anubisath Figurine in stock to complete Lorekeeper Cho.
Dr. Ian Goldbloom
Your team:
- Nogastic (Fire Hose – Surge of Power – Focused Beam);
- Corrupted Dragonling (Tail Sweep – Infected Blood);
- Darkmoon Airship (Rocket – Bomber Charge – Decoy).
- Activate and use the Fire Hose, and then finish off the Screamer with a Surge of Power. If your pet survives the cooldown, use Focused Radiation.
- Only use Corrupted Whelpling's Tail Sweep against Chaos.
- In the first round against Threehorn, use Infected Blood, and continue to use Tail Sweep until your pet dies.
- When your airship enters the battle, use your abilities in the following order: Bombing Run > Decoy > Missile to defeat Dr. Ian Goldbloom in the Celestial Tournament.
Group 2
Ingredients: Taran Zhu, Chen Stormstout, Wrathion.
Defeat Taran Zhu first, as the fight with him is a bit chaotic due to the frequent change of pets: if you lose, you can start the Celestial Tournament over again without resetting your progress. Chen Stormstout is an easy opponent and his pets are very predictable. Leave Wrathion for last, because in the battle with him you will have a chance to heal your pets.
Taran Zhu
Your team:
- Spectral Skull (Death Coil – Spectral Bite – Unholy Ascension);
- Fossil Hatchling (Bone Bite – Bone Whirlwind);
- Small Sporecat (Shadow Strike – Creeping Fungus).
Walkthrough:
- Use Phantom Bite on Yen. His health will drop below 50% and in the second round he will use the Feign Death ability; Bolo will join the battle. Use this round to change your pet to a Fossil Hatchling.
- Cast Bone Whirlwind and change the pets back. Keep Ghostly Skull alive (via spamming Ghostface) until your opponent uses Blinding Powder. After that, change your pet again and use Bone Whirlwind.
- Use Bone Bite to defeat the Bolo, and try to cast Unholy Ascension when your Spectral Skull resurrects after death.
- Both of your undead pets may die before Bolo is killed, but you can finish him off with Little Sporecat's Shadow Strike.
- When Lee enters the fight, start with Creeping Fungus and spam Shadow Strike until you defeat Taran Zhu in the Celestial Tournament.
Chen Stormstout
Your team:
- Darkmoon Airship (Rocket - Bombing Run - Decoy);
- Kunlai Shorty (Thrash – Mutilate – Rampage);
- Unclean Drop (Acid – Weakness – Creeping Sludge).
- Start with a Bombing Run, use Decoy in the second round, and then spam Rocket until you kill Tonsa.
- When Strekachik puts your pet to sleep, change it to the Kunlai Runt and use Rampage to finish off the scoundrel.
- As soon as Khmelek enters the battle, put Maim on him and use other abilities until your pet dies.
- Use the Acid and Creeping Goo of your Unclean Drop to defeat the Brew. When all the dots are down, you can use Weakness to increase survivability.
Wrathion
Your team:
- Swamp Croaker (Tongue Attack – Swarm of Flies – Bubble);
- Corrupted Whelpling (Tail Sweep – Call Darkness – Bad Breath);
- Anubisath Figurine (Crush – Stoneskin – Deflection).
Walkthrough:
- Use Swarm of Flies > Tongue Attack > Bubble. Next, spam Tongue Attack and refresh Swarm of Flies when Cindy revives. When Alex enters the battle, continue Tongue Attacks until your pet dies.
- Choose the Corrupted Whelpling. Start with Call Darkness, then use Bad Breath. If your pet lasts longer than Alex, have time to hit Pa'pa with Call of Darkness or Tail Sweep.
- You can finish off everyone who remains alive with the Anubisath figurine and his Crush, but do not forget to use defensive abilities.
Group 3
Composition: Dark Master Kirin, Shinetron-4000, Wise Maris.
Start the scenario by fighting Dark Master Kirin, because if you're unlucky, you'll lose. In this case, you can start the Celestial Tournament all over again without fear of resetting your progress. The battle with Shinetron-4000 is very predictable and will not create any problems. Wise Maris should be the last enemy because it allows you to heal your pets.
Dark Master Kirin
Dark Master Kirin's team: Nairn, Stormman, Leto.
Your team:
- Small Sporecatcher (Shadow Strike – Crawling Fungus – Mushroom Spores);
- Topaz Slate Spider (Scorching Flame – Poisonous Spit – Stoneskin);
- Darkmoon Airship (Rocket - Decoy).
Your team:
- Nogastic (Fire Hose – Whirlpool);
- Electric Sawtooth (Shredded – Bloody Feast – Swallow);
- Water Wave Rider (Ice Spear – Ice Shock – Geyser).
Walkthrough:
- Start with Whirlpool, then charge and use Fire Hose.
- Change the pet to Electric Sawtooth, and use the abilities in the following sequence: To Shreds > Bloody Feast > Swallow > To Shreds.
- When Hrun dies, change the pet to Water Wavewalker and immediately start
After another long period of stagnation, a big hello to everyone! Next, I want to write some epic, clever phrase, but nothing comes to mind, so let’s get to the point! "Love Fever" this year is in full swing, but there is still a whole week ahead, so there is hope for getting the rarest gaming mount -big love rocket.Some players, quite rightly, have long ago dubbed it nothing more than “the big rocket of hatred,” and some don’t even know what it is. So, as a rule, it falls to such players.
Now the 90th level in the dungeon does not pass (you can only go from 99), which means that for some the chances of going 100 times with different characters are noticeably reduced. In general, everything in the event is the same as before and how it’s done, I already wrote. But, some details and small innovations have appeared.
For example, a new satellite.
Sold from an event vendor for holiday currency ( love icons). Worth it, just like Melkoshustr- 40 icons. You can also buy/sell on auction. Appearance identical to mom.
Good things can drop from the dungeon, although sometimes it’s too late and you have much better ones. But, it’s worth putting it on and using it in any case - there will be an achievement!
Also, a new toy has appeared and the opportunity to make an achievement thanks to the factory prism of love. I didn’t understand the intricacies, since we’re going to do an achievement with my guildmates this evening.
And, of course, amulets! As last year, as well as the year before and so on, the most common question is, where to farm them!?
Until Draenor came out, and with it level 100, you could quickly farm them in Pandaria from Butterflies to Silk fields. Now for the hundredth this is not an option. I found a pretty suitable place in Shadowmoon Valley. (If you didn’t take the daily for the leader’s gift and you don’t have a box for creating amulets in your bag, then they won’t fall for you. It’s the same as with the Dark Moon Fair book and the daily with ears)!
Along these very swamps live a lot of living creatures, which are killed in groups and a lot of hearts are obtained at once - amulets, from which gifts are formed for the leaders ( bracelets - amulets). While you get to the swamps, then according to the coordinates 41.02 – 44.23 you can stumble upon a cave where Deathfang lives. Actually, by killing his wolf cubs, you will get a bunch of amulets. Next – swamp fireflies. They fly in flocks along and across the farm territory. There is even a whole cave with fireflies!
Along the edges of the swamps you can find flowers like these, not very friendly! They cluster in larger groups than fireflies.
Pepe!
A whole cult of Pepe the bird has been exciting the Internet for a long time. I still couldn’t understand in what part of the garrison she lives and how to put her on my head? Thanks to my fellow guild members for the advice! So, Pepe the bird will appear on your right side on the tree if you are facing the main building and are not picking up in chat /ts Pepe
They write that sometimes she, or rather he is a boy, appears on another garrison tree.
By jumping up and clicking on the bird, you can sit it on your head and run around the entire garrison, outside it, and even if you go on a raid - Pepe won't go anywhere. The buff is given for an hour.
Also, Sparrow fans dug up information about the author - creator Pepe. The bird was invented 2 years before the release of Draenor by one of the student artists, who added Pepe into your projects to bring them to life. When he was hired at Blizzard, Pepe was introduced into the game as an Easter egg.
Replenishing the pet bank.
Meanwhile, my collection of satellites continues to grow. With the advent of Draenor, pets, like mounts, are becoming poppier and poppier, but if many mount breeders have long since given up on this matter, pet lovers are much more persistent.
The greatest joy was, about whom we can say “finally”! My precious husband, Heavy, gave it to me, since there is no hope of being caught on the island.
The rabbit was quickly upgraded and named “Husband” in honor of the donor.
I just couldn’t manage to save enough seeds to buy garrison carrots. Then I decided to stop placing orders for grass for a while and 1000 seeds quickly scraped through the bottom.
I was a little disappointed when I received a cooking companion.
I created it very quickly while I was preparing pancakes with ammonites ( By the way, they sell very well at auction). Disappointment set in when I saw that the remains of the sweet turned out to be an ordinary slug!
An awfully big adventure!
I achieved this achievement before the new year ( if I'm not mistaken), but I haven’t had the opportunity to write about it yet. “A Terribly Big Adventure” is an achievement that a pet lover can rightfully be proud of!
First we need a stuffed elephant ( elekk).
Order it You can have it at a tailor, or buy it at an auction. Our prices on the Dragon Sea last week were like this.
The guild, in my opinion, the very first one, sewed an elekka for me, as soon as the opportunity arose.
Elekk- this is a carriage, in order for the battle to be counted, it is not necessary to take it out, but sometimes it is necessary to expose it to attack so that it does not fall on the desired combat pet. If Elekk dies, then the battle still counts towards the achievement. U Elekka there are 2 abilities that may be needed during the battle - these are "cutie" And "playful hands". To get the achievement you need to defeat 44 tamers. It's better to start from complex to simple (IMHO).
Tournament of Celestials: (After each battle you can leave the tournament and heal your companions, the achievement will still count towards you).
1. Chen Stormstout
2. Dr. Ian Goldbloom
3. Loremaster Cho
4. Dark Master Kirin
5. Sally "Pickle" McLeary
6. Taran Zhu
7. Wise Maris
8. Bleskotron-4000
9. Wrathion
Draenor:
10. Ashley (Shadowmoon Valley)
11. Vesharr (Spikes of Arak)
12. Tarr the Terrible (Nagrand)
13. Gargra (Frostfire Ridge)
14. Cymre Shining Blade (Gorgrond)
15. Taraluna (Talador)
Darkmoon Faire:
16. Christoph Von Fiesel
17. Jeremy Wick
Pandaria:
18. Aki the Chosen One (Vale of Eternal Blossoms)
19. Rumbling Pandaren Spirit (Kun-Lai Summit)
20. Brave Yun (Peak of Kun-Lai)
21. Whispering Pandaren Spirit (Jade Forest)
22. Hyuna Keeper of the Shrines (Jade Forest)
23. Wasteland Wanderer Shu (Eerie Wasteland)
24. Floating Pandaren Spirit (Dread Wastes)
25. Seeker Zusshi (Townlong Steppes)
26. Burning Pandaren Spirit (Townlong Steppes)
27. Mo'ruk (Krasarang Jungle)
28. Farmer Nishi (Valley of the Four Winds)
Northrend:
29. Major Payne (Icecrown)
30. Nearly Headless Jacob (Crystal Song Forest)
31. Gatrech (Zul'Drak)
32. Okrut the Dragon Slayer (Dragonblight)
33. Beagle Wick (Howling Fjord)
Cataclysm:
34. Bordin Strongarm (Deepholm)
35. Goz Banefury (Twilight Highlands)
36. Brok (Hyjal)
37. Obalis (Uldum)
Outland:
38. Blood Knight Antari (Shadowmoon Valley)
39. Narrok (Nagrand)
40. Ras'an (Zangarmarsh)
41. Morulu the Ancient (Shattrath City)
42. Niki Smalltech (Hellfire Peninsula)
Eastern Kingdoms:
43. Lydia Accoste (Dead Wind Pass)
Kalimdor:
44. Ice Trixie (Winter Springs)
Now for the connections. It’s not for nothing that I numbered all the tamers. Next, the numbers of the tamers will coincide with the above list, to make it easier to see where it is located. Many tamers go through the same combination.
For example, a bunch Unborn Val'kyr _ Darkmoon Airship_ Elekk Plush You can go through 10 tamers. Mostly they are all from Draenor.
First out Valkyra- throws the 2nd and 3rd abilities and dies for a while. After airship– bait (3), bomb (2), spam missiles (1) and so on until it resurrects Val'kyr and the CD on the debuff will not roll back. Next, depending on the situation, we either use her 2nd and 3rd abilities again, or we finish off the 2nd and 1st. Elephant We also deduce it depending on the situation, if you need to take a useless blow. So, with this bunch I went through the following tamers: Obalis (37), Vesharr (11), Tarr (12), Ashley (10), Niki (42), Narrok (39), Brock (36), Bordin (34), Goz the Banefury (35), Ras'an (40).
on these 2 bosses elephant comes out after Val'kyr to take the hit.
The rest of the bosses listed follow this standard.
Bunch Airship_Anubisath_Elekk. It turns out Airship– bait (3), bomb (2). It turns out Anubisat– sandstorm (2nd), then according to the situation - deviation (3rd) and the first. Like airship CD rolls back, take it out, repeat the combination of bait and bomb. Next, let's see if airship low health, you can continue to finish off with it ( do not forget that this is a mechanism, and it is resurrected). Then again Anubisat. Elephant I didn't touch it. This connection passed (29) Major Payne and (44) Ice Trixie.
Bunch Anubisath_Darkmoon Tank_Elekk. I already vaguely remember the sequence of abilities, but in the battle with (23) Wastewalker Shu had to take one hit elephant. In battle with (25) Seeker Zusshi I carried almost everything alone Anubisat(The abilities of all your companions, against all tamers, both in this case and in the previous ones, are the same and similar to the screen).
Bunch Anubisat_Anubisat_Elekk. In some cases, just one is enough Anubisata. The tactics are the same everywhere. Sandstorm (2nd), fist (1st) – alternate ( storm by CD). Third ability ( evasion) adapts to all sorts of enemy raids, booms, booms. Sometimes Anubisates need to be changed precisely in order to apply the deviation of the second Anubisata, when the first one has not yet expired. With this connection I need to output elephant wasn't there for the fight. This connection goes through: (20) Brave Yun, (31) Gatrech, (32) Okrut Dragon Slayer, 33. Beagle Wick. This connection also goes through one of spirits of Pandaria And tournament champions celestials, but I put this in a separate category.
Spirits of Pandaria. Do not forget that a pleasant gift upon victory can be a spirit - a companion, analogous to a boss, which can fall from the bag.
(21) Whispering Pandaren Spirit.
Link – Elekk_Emerald Proto-Whelpling_Infinity Whelpling. Elephant we withdraw first, then we change dragons.(24) Floating Pandaren Spirit goes by tactics - two anubisaths and an elephant , just once elephant have to be taken out under attack.
(26) Burning Pandaren Spirit
. Link – Anubisat_Rapana_Elekk. When I passed for the first time, then elephant took me into battle! Second time because of the feeling of sadomasochism, I went in the company Elekka, he wasn't needed.
(19) Rumbling Pandaren Spirit.
The most difficult spirit to cross and with elephant and in general. Bunch Elekk_Hare_Tank. Elekka placed under stone traps.Fair. (17)
Jeremy Wickdidn't cause any particular difficulty. It goes through the bunch without any problems - Infinity dragon__Airship (can be a tank)_Elekk.
Here's a new tamer (16) Christophe Von Fiesel made me spend a lot of time. For me it turned out to be the most difficult of the entire achievement. Having finally picked up a suitable bunch, the job was done! Afterwards, I even wrote up the tactics on WoWhead. A little later I made a video.
(14) Cymre Shining Blade.
The most difficult tamer of Draenor. I took the bundle from Wowhead ( Anubisat_Kunlai Runt_Elekk ). The tactics are also spelled out there.(28) Farmer Nishi
easily passed by a bunch - Infinity Whelpling_Elekk_ Infinity Whelpling . Moreover, instead of the last dragon, you can take airship, suitable and Anubisat and you can try other satellites. Since, ideally, one infinity dragon can drag this tamer down provided the other two satellites are correctly deduced. The main thing is that the flower and larva do not kill it.(13) Gargra. Link - Airship_Tank_Elekk. Also, it goes through a bunch - Valkyra_Airship_Elekk . Instead of airship
everywhere can be applied Mechanical Pandaren Dragonling. And in general, you can look at other satellitesin your arsenal with similar abilities!(15) Taraluna
. Bunch - Elekk and two Clockwork Dwarves .(30) Almost Headless Jacob
. Link - Hare_Rat_Elekk .(43) Lydia Accoste.
Link – Valkyra_Infinity Dragon_Elekk. The same connection goes through (41) Morulu the Ancient.(38) Knight of the Blood Antari goes through a bunch - Little Crimson Dragon (or equivalent)_Pandaren Water Spirit (most in demand on at the moment pet, especially in battles against garrison satellites)_Elekk.
Well, now the fun begins. Tamers, or rather, champions of the tournament of celestials!
Once upon a time, a tournament exhausted me a lot of nerves. Now all his champions and even bosses ( although this is not necessary for achievement) you can go to 2 satellites. To make things even more interesting, or challenging, the tournament bosses could also be included in the achievement! The main thing here with many bosses/champions is to do everything correctly, step by step! As I already wrote, if you beat the champion, then you can go out, heal the pets and come back. The victory will be counted as an achievement. I made a video for some champions, because the step-by-step approach is important. Thanks to our English friends from Wowhead for some selections of pairings!
(6) Taran Zhu
(4) Dark Master Kirin.
In addition to the connection shown in the video, it goes through- (Ragnarosha_Dreadbeak Hatchling_Elekk ).
(7) Wise Maris