Interactive game "one hundred to one". Interactive game "one hundred to one" How old is the program 100 to 1

|
hundred to one 2018, hundred to one watch
TV game

Russian team television game, analogue of the American television program “Family Feud”. Broadcast on the television channels NTV (January 8, 1995 - December 29, 1996), MTK (January 4 - June 7, 1997), TV Center (June 14, 1997 - September 20, 1998). Since October 10, 1998, it has been broadcast on the Russia-1 TV channel on Sundays at 9:30. The total running time of the program (including advertising blocks) is 50 minutes.

Producer of the program: “Studio 2B” (previously the project belonged to the company “Video International”). Presenter: Alexander Gurevich.

The program became a finalist in the national television competition “TEFI-2000” and the winner of the competition “TEFI-2002” in the “Television Game” category.

  • 1 Game description
    • 1.1 Rules of the game
      • 1.1.1 Simple game
      • 1.1.2 Double play and triple play
      • 1.1.3 Playing in reverse
      • 1.1.4 The Big Game
  • 2 Prize fund
  • 3 Parodies
  • 4 Notes
  • 5 Links

Game description

The goal of the participants in the “One Hundred to One” game is to guess the most common answers of people on the street to the proposed questions to which it is impossible to give a definite objective answer, for example, “What food do the French like best?” The answers are sometimes completely unpredictable and very funny. For example, to the question “Who maintains order in the country?” ten out of a hundred random passers-by could answer “windshield wipers.”

Other examples of questions: “What does a woman do when her heel breaks?”, “What insects are most often killed?”

"One hundred to one" - team game. Each player must express his opinion, offer his own version, but victory (or defeat) goes to the whole team as a whole. Most often, teams for a TV game are compiled on a professional basis, and popular singers, actors, and athletes often take part in the game.

Rules of the game

The game involves two teams competing, each consisting of five people. The entire gameplay consists of five "games" - simple, double, triple, reverse game and big game.

An important role in the game is played by the scoreboard, which displays the six most popular answers to questions (initially hidden) and six miss indicators (three per team). In a large game, the scoreboard contains five lines containing two versions each named by the players and the number of people who answered the same.

Simple game

A simple game begins with a "draw". Team captains approach a special table with two buttons. Then the presenter announces the question, after which each participant tries to press his button faster than his opponent.

The one who managed to do this first names his version of the answer to the question. If the version is on the scoreboard, the corresponding line opens (when the line is opened, the number of points for this answer goes into the “game fund”; the number of points is equal to the number of respondents who named this version). If this version turns out to be the most popular among those surveyed and is on the first line of the scoreboard, the presenter continues to play with the team whose player gave the correct answer. Otherwise, the second participant in the drawing tries to answer. If his version turns out to be more popular than the previously named version (located on a higher line of the scoreboard), the turn goes to his team, otherwise the game continues with the opposing team. In the event that none of the two versions is on the scoreboard, the drawing is repeated, but the next team members compete.

Having determined the team, the presenter proceeds to the main part of the game. He interviews players in a circle, who name the answers to the question. If a version is present on the scoreboard, it opens and the points corresponding to the version go into the “pool”; if it is not there, the team is given a miss (a sound signal sounds and the miss indicator lights up). The game continues until all six lines of the scoreboard are open (in this case, all points from the “pool” go to the team’s score), or until three misses are scored.

In the latter case, the presenter conducts a so-called blitz survey with the other team. Starting from the end, he learns four versions of the answer to the question from four team members. Then the captain must choose one of the versions of his team members or offer his own. This version is looked for on the scoreboard. If it is there, the line opens and the points from it are added to the “fund”, which then goes to the team’s score, but if it is not there, the team is counted as a miss, and the “fund” goes to the opponents.

At the end of the game, the presenter reveals the remaining lines, if any.

Double play and triple play

Double and triple games operate similarly to the simple game, with the difference that the points for each line guessed are doubled or tripled respectively. Another difference is that the draw is not held between captains, but between the second and third team members, respectively (if a player has already participated in the previous draw, the next participant in order goes).

Game in reverse

The game, on the contrary, differs from others in that it is most profitable for the team to guess not the first line of the scoreboard, but the fifth or sixth.

The question is called, and the teams are given 20 seconds to deliberate, after which the captains name the answers. The command versions must not be the same. The team with the fewest points at the start of the game responds first.

Then the presenter opens the scoreboard. If the version on the line was not guessed by the players, then a miss signal is played along with the opening of the line, and if team versions are found, the points are immediately transferred to their account. The game, on the contrary, often radically influences the course of the entire program.

Often, questions in the game, on the contrary, begin with the word “The most...”, “The most...” or “The most...”, for example, “The most famous Soviet boxer.”

Sometimes, if one of the teams was more than 240 points ahead of the other, that is, it was impossible to overtake it, in the game, on the contrary, a prize from the sponsor was drawn between the team captains. The answers were revealed on the board one by one (starting with the least popular), and from them you had to guess the question.

The game in reverse appeared as an additional round in 1997. Previously, the program only had a simple game, a double game, a triple game and big game.

Big game

The big game involves two players from the team with the highest score. more points throughout the program. Before the game starts, they agree among themselves who plays first and who temporarily goes backstage. On January 27, 2013, a program was aired, where after four rounds between the teams the score was equal (298:298). Then the presenter called the team captains, and using the game “rock-paper-scissors” they found out whose team would play in the Big Game.

After this, the first participant in the big game is given 15 seconds, during which he must answer five questions. For each match between the player’s answer and the answer on the street, a number of points equal to the number of votes for the matching answer are transferred to the “fund” of the big game. Next, the second player returns from behind the scenes. He does not know the questions and answers of his colleague, as well as the points received for them (however, the state of the “fund” is not hidden). In 20 seconds, he answers the same questions, and if his answer coincides with the first, a sound signal sounds (as if he misses in the main game) and the player is obliged to name a different version, even if he thinks that his answer is encyclopedic correct. If you try to give a hint, the answer will be cancelled. Then his answers are checked and the points for them are calculated and added to the “pool” in the same way. Previously, answers from the second player in the form of “synonyms” were not accepted; now only answers that coincided with the answers of the previous player only in words are not accepted. Once the pool reaches 200 points or more during a big game, the game stops and the team is declared the winner of the program. She gets in charge prize fund games.

Prize fund

The main prize, which would go to the team if they won the Big Game, from January 8 to June 1995 was 5 million rubles, from June 1995 to December 1997, it was 10 million rubles, from January to September 20, 1998, after monetary denomination it was 5 thousand rubles, from October 10, 1998 to March 25, 2000 - 10,000 rubles, from April 1, 2000 to September 21, 2014 - 25,000 rubles. Currently it has been doubled - up to 50,000 rubles.

The transmission still uses displays on electromechanical display elements - blinkers, which apparently have not been replaced since the foundation of the transmission, and the number of misses is indicated by single indicators on incandescent lamps.

Parodies

  • In the MegaFon commercial, the game “One Hundred to One” was parodied, in it it was called “One to One.” One girl participated in the game, then the question was asked: “What can you get for one dollar?” The girl didn't know the answer.
  • The program “Big Difference” parodied the game “One Hundred to One” with the participation of stars.

Notes

  1. Prosvetova, Anna. " Lethal force" - against Pushkin. Socio-political publication “Trud”, No. 199 (October 24, 2000). - Life. Retrieved May 11, 2016.
  2. The names of the finalists of the annual competition “TEFI-2000” have been announced. News agency NEWSru.com (September 25, 2000). Retrieved May 11, 2016.
  3. Winners of the TEFI-2002 competition. Foundation "Academy of Russian Television". - National television competition "TEFI". Retrieved May 11, 2016.
  4. YouTube - MegaFon. Tariff "One to one!"

Links

one hundred to one, one hundred to one 10 season 1, one hundred to one November 19, 2017, one hundred to one 2018, one hundred to one August 27, 2017, one hundred to one the second channel, one hundred to one answers, one hundred to one transmission, one hundred to one the last, look one hundred to one

Hundred to one Information About



Plan:

    Introduction
  • 1 Game description
    • 1.1 Rules of the game
      • 1.1.1 Simple game
      • 1.1.2 Double play and triple play
      • 1.1.3 Playing in reverse
      • 1.1.4 The Big Game
  • 2 Prize fund
  • 3 Interesting facts
  • 4 Game records
    • 4.1 Records in the Big Game
      • 4.1.1 First five answers in the Big Game (From 172 points)
        • 4.1.1.1 2002
        • 4.1.1.2 2005
        • 4.1.1.3 2006
        • 4.1.1.4 2008
      • 4.1.2 Most 200 points in the Big Game (from 225 points)
        • 4.1.2.1 2000
        • 4.1.2.2 2002
        • 4.1.2.3 2006
        • 4.1.2.4 2009
        • 4.1.2.5 2011
    • 4.2 Absolute record (from 563 points)
      • 4.2.1 2007
      • 4.2.2 2009
      • 4.2.3 2010
    • 4.3 Record in the main part of the game (from 563 points)
      • 4.3.1 2000
      • 4.3.2 2001
      • 4.3.3 2003
      • 4.3.4 2005
      • 4.3.5 2006
      • 4.3.6 2007
      • 4.3.7 2010
    • 4.4 Minimum amount in the Big Game (up to 80 points)
      • 4.4.1 2000
      • 4.4.2 2001
      • 4.4.3 2002
      • 4.4.4 2003
      • 4.4.5 2005
      • 4.4.6 2006
      • 4.4.7 2007
      • 4.4.8 2008
      • 4.4.9 2010
      • 4.4.10 2011
    • 4.5 Anti-records in the Big Game (from 0 to 2 points)
      • 4.5.1 1996
      • 4.5.2 2001
      • 4.5.3 2003
      • 4.5.4 2009
      • 4.5.5 2010
  • 5 Timeline of screensavers
    • 5.1 First set (January 8, 1995 - November 25, 2000)
    • 5.2 Second set (December 2, 2000 - May 20, 2007)
    • 5.3 Third set (27 May 2007 – present)
    • 5.4 Episodes broadcast with the scenery of the game show hundred to one on NTV, MTK, TVC, RTR channels
  • 6 Parodies
  • Notes

Introduction

"One Hundred to One"- team TV game. It is an analogue of the American game Family Feud. The premiere took place on January 8, 1995 on NTV, in January 1997 it moved to MTK, then to the TV Center channel. From October 3, 1998 to June 26, 2011, it was aired on the Russia-1 TV channel on Sundays at 9:30 (until October 23, it aired on Saturdays). From 2009 to 2011, episodes 2000 to 2003 and 2008 were published daily on the Questions and Answers channel. The total running time of the program (including advertising blocks) is 45 minutes. The permanent presenter is Alexander Gurevich.

The production of the “One Hundred to One” program is carried out by Studio 2B, formerly the Video International Production Center; before its formation in August 1997, the project belonged to the Video International Group of Companies.

The program became a finalist in the national television competition “TEFI 2000”.

The program “One Hundred to One” is a winner of “TEFI 2002” in the “Entertainment Program” nomination.


1. Description of the game

The goal of the participants in the “One Hundred to One” game is to guess the most common answers of people on the street to the proposed questions to which it is impossible to give a definite objective answer, for example, “What food do the French like best?”. The answers are sometimes completely unpredictable and very funny. For example, to the question “Who maintains order in the country?”. Ten out of a hundred random passersby could give an answer "windshield wipers".

Other example questions: “What does a woman do when her heel breaks?”, “Which insects are most often killed?”.

"One Hundred to One" is a team game. Each player must express his opinion, offer his own version, but victory (or defeat) goes to the whole team as a whole. Most often, teams for a TV game are compiled on a professional basis, and popular singers, actors, and athletes often take part in the game.


1.1. Rules of the game

The game involves two teams competing, each consisting of five people. The entire gameplay consists of five "games" - simple, double, triple, reverse game and big game.

An important role in the game is played by the scoreboard, which displays the six most popular answers to questions (initially hidden) and six miss indicators (three per team). In a large game, the scoreboard contains five lines containing two versions named by the players and the number of people who answered the same.


1.1.1. Simple game

A simple game begins with a "draw". Team captains approach a special table with two buttons. Then the presenter announces the question, after which each participant tries to press his button faster than his opponent.

The one who managed to do this first names his version of the answer to the question. If a version is on the scoreboard, the corresponding line opens (when the line is opened, the number of points written on it goes into the “game fund”; the number of points is equal to the number of respondents who named this version). If this version turns out to be the most popular among those surveyed and is on the first line of the scoreboard, the presenter continues to play with the team whose player gave the correct answer. Otherwise, the second participant in the drawing tries to answer. If his version turns out to be more popular than the previously named version (located on a higher line of the scoreboard), the turn goes to his team, otherwise the game continues with the opposing team. If none of the two versions is on the scoreboard, the drawing is repeated, but the next team members compete.

Having determined the team, the presenter proceeds to the main part of the game. He interviews players in a circle, who name the answers to the question. If a version is present on the scoreboard, it opens and the points corresponding to the version go into the “pool”; if it is not there, the team is given a miss (a sound signal sounds and the miss indicator lights up). The game continues until all six lines of the scoreboard are open (in this case, all points from the “pool” go to the team’s score), or until three misses are scored.

In the latter case, the presenter conducts a so-called blitz survey with the other team. Starting from the end, he learns four versions of the answer to the question from four team members. Then the captain must choose one of the versions of his team members or offer his own. This version is looked for on the scoreboard. If it is there, the line opens and the points from it are added to the “fund”, which then goes to the team’s score, but if it is not there, the team is counted as a miss, and the “fund” goes to the opponents.

At the end of the game, the presenter reveals the remaining lines.


1.1.2. Double play and triple play

Double and triple games operate similarly to the simple game, with the difference that the points for each line guessed are doubled or tripled respectively. Another difference is that the draw is not held between captains, but between the second and third team members, respectively (if a player has already participated in the previous draw, the next participant in order goes).

1.1.3. Game in reverse

The game, on the contrary, differs from others in that it is most profitable for the team to guess not the first line of the scoreboard, but the fifth or sixth.

The question is called, and the teams are given 20 seconds to deliberate, after which the captains name the answers. The command versions must not be the same. The team with the fewest points at the start of the game responds first.

Then the presenter opens the scoreboard. If the version on the line was not guessed by the players, then a miss signal is played along with the opening of the line, and if team versions are found, the points are immediately transferred to their account. The game, on the contrary, often radically influences the course of the entire program.

Often questions in the game, on the contrary, begin with the word “ Most…», « The most..." or " The most...", For example, " The most famous Soviet boxer».


1.1.4. Big game

The big game involves two players from the team with the most points throughout the program. Before the game starts, they agree among themselves who plays first and who temporarily goes backstage.

After this, the first participant in the big game is given 15 seconds, during which he must answer five questions. For each match between the player’s answer and the answer on the street, a number of points equal to the number of votes for the matching answer are transferred to the “fund” of the big game.

Next, the second player returns from behind the scenes. He does not know the questions and answers of his colleague, as well as the points received for them (however, the state of the “fund” is not hidden). In 20 seconds, he answers the same questions, and if his answer coincides with the first, a sound signal sounds (as if he misses in the main game) and the player is obliged to name a different version, even if he thinks that his answer is encyclopedic correct. Then his answers are checked and the points for them are calculated and added to the “pool” in the same way.

Once the pool reaches 200 points or more during a big game, the game stops and the team is declared the winner of the program. She receives the main prize of 25,000 rubles.


2. Prize fund

The main prize, which would go to the team if they won the Big Game, from January 8, 1995 to June 1997 was 5 million rubles, from June to December 1997 was 10 million rubles, From January 1998, after monetary denomination, it was 5 thousand rubles, from October 3, 1998 to March 25, 2000 - 10,000 rubles, and from April 1, 2000 to the present, the cash prize is 25,000 rubles.

3. Interesting facts

  • The transmission still uses displays on electromechanical display elements - blinkers, which apparently have not been replaced since the foundation of the transmission, and the number of misses is indicated by single indicators on incandescent lamps. The antique display elements installed in the studio are in sharp contrast to the screensavers broadcast before the start of each episode, made using computer graphics.

4. Game records

4.1. Records in the Big Game

4.1.1. First five answers in the Big Game (From 172 points)

4.1.1.1. 2002
  • December 28 - Alexander Golubev earned the most points after five answers - 172 points; in the same program, the 200-point mark was passed after the 6th answer, which brought the 225th point.
4.1.1.2. 2005
  • May 7 - Tatyana earned the most points after five answers - 184 points; in the same program, the 200-point mark was passed after the 8th answer, which brought the 203rd point.
4.1.1.3. 2006
  • August 26 - Tatyana earned the most points after five answers - 184 points; in the same program, the 200 point mark was passed after the 6th answer, which brought the 208th point.
4.1.1.4. 2008
  • November 3 - a record was set: 194 points were scored for five answers; in the same program, the 200-point mark was passed after the 6th answer, which brought the 214th point.

4.1.2. Most 200 points in the Big Game (from 225 points)

4.1.2.1. 2000
  • April 29 - we got the largest amount after nine answers - 255 points - this is the “Wish Tree” team.
4.1.2.2. 2002
  • December 28 - we got the largest amount after six answers - 225 points - this is the team “Shelter of Love”.
4.1.2.3. 2006
  • November 11 - we got the largest amount after ten answers - 248 points - this is the Fitballs team.
4.1.2.4. 2009
  • May 31 - received the largest amount after nine answers - 234 points - this is the Radio Alla team.
  • September 6 - we got the largest amount after nine answers - 230 points - this is the team “School 1650”.
4.1.2.5. 2011
  • March 27 - we got the largest amount after ten answers - 226 points - this is the Maly Theater team.

4.2. Absolute record (from 563 points)

4.2.1. 2007
  • December 2 - the Customs Academy team set a program record: it scored 589 points (excluding the Big Game), and in the Big Game it scored 204 points, that is, it set winning results.
4.2.2. 2009
  • June 14 - the “Bankers” team set a program record: it scored 670 points (excluding the Big Game), and in the Big Game it scored 209 points, that is, it set winning results.
4.2.3. 2010
  • September 25 - the “Choristers” team set a program record: it scored 564 points (excluding the Big Game), and in the big game it scored 204 points, that is, it set winning results.

4.3. Record in the main part of the game (from 563 points)

4.3.1. 2000
  • May 27 - The Star team set a game record of 572 points, but scored 173 points in the big game.
4.3.2. 2001
  • The Team of Doctors team set a game record of 648 points, but in the big game they scored 155 points.
4.3.3. 2003
  • The Fridays team set a game record of 605 points, but scored 87 points in the big game.
4.3.4. 2005
  • The Yagodki-Ogag team set a game record of 569 points, but scored 70 points in the big game.
4.3.5. 2006
  • February 4 - the Flamenco team set a game record of 574 points, but scored 151 points in the big game.
4.3.6. 2007
  • April 22 - the Shchukin team set a game record of 679 points, but scored 153 points in the big game.
4.3.7. 2010
  • December 12 - The Lady and Lords set a game record of 568 points, but scored 171 points in the big game.

4.4. Minimum amount in the Big Game (up to 80 points)

4.4.1. 2000
  • The Izvestia team scored 69 points in the Big Game
4.4.2. 2001
  • March 3 - the Russian Radio team scored 11 points in the Big Game. Moreover, neither the first nor the second participant scored a single point with the first two answers.
  • The “Funny Pictures” team scored 74 points in the Big Game.
4.4.3. 2002
  • The Dirty Rotten Scoundrels team scored 78 points in the Big Game
4.4.4. 2003
  • The “Rabid Grandmas” team scored 66 points in the Big Game
4.4.5. 2005
  • The “Yagodki-again” team scored 70 points in the Big Game.
4.4.6. 2006
  • August 19 - the Milkmen team scored 77 points in the Big Game.
4.4.7. 2007
  • October 7 - the Highlanders team scored 71 points out of 10 answers in the Big Game
4.4.8. 2008
  • December 28 - the Soloists team scored 65 points out of 8 answers in the Big Game
4.4.9. 2010
  • September 4 - the Divertiment team scored 29 points with five answers.
4.4.10. 2011
  • January 23 - the Salto Mortale team scored 76 points out of 10 answers in the Big Game
  • June 5 - the MUZ-TV Stars team scored 56 points in the Big Game. Moreover, the first participant scored only 5 points with five answers.

4.5. Anti-records in the Big Game (from 0 to 2 points)

4.5.1. 1996
  • In the entire 1996 history of the game, only one participant scored five zeros in the Big Game - Irina Khakamada.
4.5.2. 2001
  • January 13 - the first player of the Makarovna team scored 2 points.
4.5.3. 2003
  • The second participant in the big game in the Ukrainian Choir team scored no points.
4.5.4. 2009
  • The minimum score is four zeros in the Big Game, at the last only two points only one team passed - this is the Assorted team (September 13, 2009)
  • In the entire 2009 history of the game, only one participant scored five zeros in the Big Game - Timur Rodriguez (November 8).
4.5.5. 2010
  • In the program shown on September 4 (team “Divertiment”), for the first time in history, one of the players thought for all 20 seconds about the answer to the first question and never answered it, i.e. didn't answer any questions. The second player scored only 29 points. The presenter commented on this as follows: “Well, this also happens...”.
  • In the broadcast on October 2, one of the players answered only two questions in 20 seconds, and the answer to the second question did not earn points. The total score of the game is 110 points.

5. Chronology of screensavers

5.1. First set (January 8, 1995 - November 25, 2000)

  • From January 8, 1995 to November 25, 2000, in the opening screensaver a voice sounds: “The program “One Hundred to One” is on air,” inscriptions appear on the fence, a ladybug crawls and the program logo swings.
  • In the intro of a simple game, a caterpillar crawls along the ground, the camera rises close to the top, and a paper hangs on the fence with the inscription: “Attention! A simple game" and the program logo, a voice sounds: "A simple game!";
  • In the double game cutscene, a ladybug is crawling on the wall, the camera rises up, a red logo with a right bent nail appears, sticking out a white “tongue”, on which is written: X2, a voice sounds: “Double game!”;
  • In the intro of the triple game, a cuckoo clock hangs on the fence, a troika with wings crawls out of it, a voice sounds: “Triple game!”, after which the troika falls down;
  • In the game’s intro, a picture with the inscription “Game in Reverse” and the program logo swings on the contrary, a voice sounds: “Game in reverse”, after which the video turns “upside down”,
  • In the intro of the big game, you can see a voice-over knocking: “One Hundred to One” (the title of the program), then the door opens and a scary face appears, saying: “Big Game!”
  • If the grand prize was not won in the big game, a cutscene was shown with a live logo waving negatively in the safe, after which the safe would close, and if the grand prize was won, a cutscene was shown of the safe with gold coins falling out of it.

5.2. Second set (December 2, 2000 - May 20, 2007)

  • From December 2, 2000 to May 20, 2007, they appeared on a blue background in the opening screensaver. various types and figures, then a red diamond with yellow eyes appeared, and under it a blue rectangle with the word “One Hundred to One” and a voice sounded: “The program “One Hundred to One” is on the air.”
  • In the screensaver of a simple game, a red diamond with the word “Simple” appeared on a blue background, and under it a blue rectangle with the word “Game” appeared, and a voice sounded: “Simple Game.”
  • In the double game screensaver, a red diamond with the letter and numbers “X2” appeared on a blue background, and under it a blue rectangle with the word “Game”, and a voice sounded: “Double game.”
  • In the triple game screensaver, a red diamond with the letter and numbers “X3” appeared on a blue background, and under it a blue rectangle with the word “Game,” and a voice sounded: “Triple game.”
  • In the "Games in Reverse" screensaver, a red diamond with the word "Verse versa" appeared on a blue background, and under it a blue rectangle with the word "Game". All this appeared in mirror image, the music also played backwards, and the voice “Playing backwards” sounded.
  • In the splash screen of a big game, a red diamond with the word “Big” appeared on a blue background, and under it a blue rectangle with the word “Game” and a voice sounded: “Big Game.”
  • If the main prize was not won in the big game, a screensaver was shown with a red diamond with eyes, which received an electric shock, and if the main prize was won, a screensaver was shown with a red diamond with eyes, which opened its eyes wide, symbolizing two zeros, and smiled.
  • The graphics were made by the studio "2 wings".

5.3. Third set (27 May 2007 – present)

  • From May 27, 2007 to present In the opening screen saver, the lights of the big city turn on on a brown background. The inscriptions “One Hundred to One” appear everywhere, written in random order.
  • And the Single, Double and Triple Game screens on a brown background show a large inscription “1X Simple Game”, “2X Double Game” and “3X Triple Game” on the building.
  • In the “Games in Reverse” screensaver, the video is reversed against a brown background, the music also plays backwards, and the inscription “Game in Reverse” lights up.
  • In the "Great Game" intro, a huge "Great Game" sign appears on a building on a brown background, with yellow and blue skyscrapers underneath it.
  • The big game loss and win cutscenes have been cancelled.

5.4. Episodes broadcast with the scenery of the game show hundred to one on NTV, MTK, TVC, RTR channels

  • The game show was released one hundred to one on the NTV channel from January 8, 1995 (Editions from January 8, 1995-January 1997) How many episodes of the game show were one hundred to one on the NTV channel from January 8, 1995 to January 1997
  • The game show went one hundred to one on the MTK channel from January to June 8, 1997 (Editions from January to June 8, 1997) How many episodes of the game show went one hundred to one on the MTK channel from January to June 8, 1997
  • Then the game show went one hundred to one on the TVC channel from June 1997 to September 1998 (Editions from June 1997 to September 1998) How many episodes of the game show one hundred to one on the TVC channel from June 1997 to September 1998
  • The game show is already being released one hundred to one on the RTR channel from October 3, 1998 to November 25, 2000 (Editions from October 3, 1998 to November 25, 2000) How many episodes of the game show one hundred to one are on the RTR channel from October 3, 1998 to November 25, 2000
  • The first set (01/08/1995-11/25/2000) How many episodes from the first set of the game show are one hundred to one?

6. Parodies

  • In an advertising video for MegaFon, the game “One Hundred to One” was parodied. And it was called “One to One.” One girl took part in the game, then the question was asked: “What can you get for one dollar?” The girl didn't know the answer.
  • The program “Big Difference” parodied the game “One Hundred to One” with the participation of stars.
NTV Reruns Links Official website

"One hundred to one"- team TV game. It is analogous to the American game Family Feud. The premiere took place on January 8 to December 29, 1996 on NTV, from January 4 to June 7, 1997 it moved to MTK, then from June 14, 1997 to September 20, 1998 to the TV Center channel. From October 3, 1998 to the present, it airs on the channel on Sundays at 9:30. The total running time of the program (including advertising blocks) is 50 minutes. The permanent presenter of the program is Alexander Gurevich.

The production of the “One Hundred to One” program is carried out by Studio 2B, formerly the Video International Production Center; before its formation in August 1997, the project belonged to the Video International Group of Companies.

The program became a finalist in the national television competition “TEFI 2000”.

The program “One Hundred to One” is a winner of “TEFI 2002” in the “Entertainment Program” nomination.

Game description

The goal of the participants in the “One Hundred to One” game is to guess the most common answers of people on the street to the proposed questions, to which it is impossible to give a definite objective answer, for example, “What food do the French like most?”. The answers are sometimes completely unpredictable and very funny. For example, to the question “Who maintains order in the country?” ten out of a hundred random passers-by could give an answer "windshield wipers".

Other example questions: “What does a woman do when her heel breaks?”, “Which insects are most often killed?”.

"One Hundred to One" is a team game. Each player must express his opinion, offer his own version, but victory (or defeat) goes to the whole team as a whole. Most often, teams for a TV game are compiled on a professional basis, and popular singers, actors, and athletes often take part in the game.

Rules of the game

The game involves two teams competing, each consisting of five people. The entire gameplay consists of five "games" - simple, double, triple, reverse game and big game.

An important role in the game is played by the scoreboard, which displays the six most popular answers to questions (initially hidden) and six miss indicators (three per team). In a large game, the scoreboard contains five lines containing two versions named by the players and the number of people who answered the same.

Simple game

A simple game begins with a "draw". Team captains approach a special table with two buttons. Then the presenter announces the question, after which each participant tries to press his button faster than his opponent.

The one who managed to do this first names his version of the answer to the question. If a version is on the scoreboard, the corresponding line opens (when the line is opened, the number of points for this answer goes into the “game fund”; the number of points is equal to the number of respondents who named this version). If this version turns out to be the most popular among those surveyed and is on the first line of the scoreboard, the presenter continues to play with the team whose player gave the correct answer. Otherwise, the second participant in the drawing tries to answer. If his version turns out to be more popular than the previously named version (located on a higher line of the scoreboard), the turn goes to his team, otherwise the game continues with the opposing team. If none of the two versions is on the scoreboard, the drawing is repeated, but the next team members compete.

Having determined the team, the presenter proceeds to the main part of the game. He interviews players in a circle, who name the answers to the question. If a version is present on the scoreboard, it opens and the points corresponding to the version go into the “pool”; if it is not there, the team is given a miss (a sound signal sounds and the miss indicator lights up). The game continues until all six lines of the scoreboard are open (in this case, all points from the “pool” go to the team’s score), or until three misses are scored.

In the latter case, the presenter conducts a so-called blitz survey with the other team. Starting from the end, he learns four versions of the answer to the question from four team members. Then the captain must choose one of the versions of his team members or offer his own. This version is looked for on the scoreboard. If it is there, the line opens and the points from it are added to the “fund”, which then goes to the team’s score, but if it is not there, the team is counted as a miss, and the “fund” goes to the opponents.

At the end of the game, the presenter reveals the remaining lines, if any.

Double play and triple play

Double and triple games operate similarly to the simple game, with the difference that the points for each line guessed are doubled or tripled respectively. Another difference is that the draw is not held between captains, but between the second and third team members, respectively (if a player has already participated in the previous draw, the next participant in order goes).

Game in reverse

The game, on the contrary, differs from others in that it is most profitable for the team to guess not the first line of the scoreboard, but the fifth or sixth.

The question is called, and the teams are given 20 seconds to deliberate, after which the captains name the answers. The command versions must not be the same. The team with the fewest points at the start of the game responds first.

Then the presenter opens the scoreboard. If the version on the line was not guessed by the players, then a miss signal is played along with the opening of the line, and if team versions are found, the points are immediately transferred to their account. The game, on the contrary, often radically influences the course of the entire program.

Often questions in the game, on the contrary, begin with the word “ Most…», « The most..." or " The most...", For example, " The most famous Soviet boxer».

Sometimes, if one of the teams was more than 240 points ahead of the other, that is, it was impossible to overtake it, in the game, on the contrary, a prize from the sponsor was drawn between the team captains. The answers were revealed on the board one by one (starting with the least popular), and from them you had to guess the question.

Big game

The big game involves two players from the team with the most points throughout the program. Before the game starts, they agree among themselves who plays first and who temporarily goes backstage.

After this, the first participant in the big game is given 15 seconds, during which he must answer five questions. For each match between the player’s answer and the answer on the street, a number of points equal to the number of votes for the matching answer are transferred to the “fund” of the big game. Answers in the form of “synonyms” are not accepted.

Next, the second player returns from behind the scenes. He does not know the questions and answers of his colleague, as well as the points received for them (however, the state of the “fund” is not hidden). In 20 seconds, he answers the same questions, and if his answer coincides with the first, a sound signal sounds (as if he misses in the main game) and the player is obliged to name a different version, even if he thinks that his answer is encyclopedic correct. If you try to give a hint, the answer will be cancelled. Then his answers are checked and the points for them are calculated and added to the “pool” in the same way.

Once the pool reaches 200 points or more during a big game, the game stops and the team is declared the winner of the program. She receives the game's main prize fund.

Prize fund

The main prize, which would go to the team if they won the Big Game, from January 8, 1995 to June 1995 was 5 million rubles, from June 1995 to December 1997, it was 10 million rubles, from January 1998, after monetary denomination it was 5 thousand rubles, from October 3, 1998 to March 25, 2000 - 10,000 rubles, from April 1, 2000 to September 30, 2012 the prize fund is 25,000 rubles, from September 30, 2012 to the present - 130,000 rubles.

The transmission still uses displays on electromechanical display elements - blinkers, which apparently have not been replaced since the foundation of the transmission, and the number of misses is indicated by single indicators on incandescent lamps.

Game records

Records in the Big Game

Absolute record (from 563 points)

2007

  • October 21 - the Customs Post team set a program record: it scored 617 points (including all rounds, excluding the Big Game), and in the Big Game they scored exactly 200(!) points.
  • December 2 - the Customs Academy team set a program record: it scored 589 points (including all rounds, excluding the Big Game), and scored 204 points in the Big Game.

2009

  • June 14 - the “Bankers” team set a program record: it scored 670 points (taking into account all rounds, excluding the Big Game), and in the Big Game it scored 209 points, that is, it set winning results.

2010

  • September 25 - the “Choristers” team set a program record: it scored 564 points (including all rounds, excluding the Big Game), and scored 204 points in the Big Game.

Record in the main part of the game (from 563 points)

2000

  • May 27 - the Star team set a game record of 572 points (including all rounds, excluding the Big Game), but scored 173 points in the Big Game.

2001

  • The Team of Doctors team set a game record of 648 points (including all rounds, excluding the Big Game), but scored 155 points in the Big Game.

2003

  • The Fridays team set a game record of 605 points (including all rounds, excluding the Big Game), but scored 170 points in the Big Game.

2004

  • September 18 - the Ion team set a game record of 590 points (including all rounds, excluding the Big Game), but scored 138 points in the Big Game.

2005

  • April 2 - the team “Yagodki-Again” set a game record of 569 points (taking into account all rounds, excluding the Simple and Big games), but scored 70 points in the big game.
  • The Electro team set a game record of 584 points, but scored 154 points in the big game.

2006

  • February 4 - the Flamenco team set a game record of 574 points (including all rounds, excluding the Big Game), but scored 151 points in the big game.

2007

  • April 22 - the Shchukin team set a game record of 679 points (including all rounds, excluding the Big Game), but scored 153 points in the big game.

2010

  • December 12 - the Lady and Lords team set a game record of 568 points (including all rounds, excluding the Simple and Big Game), but scored 171 points in the Big Game.

2011

  • October 30 - the “Singing F-S: Behind the Scenes” team set a game record of 586 points (including all rounds, excluding the Big Game), but scored 107 points in the Big Game.
  • December 25 - the MGIMO Faculty of Journalism team set a game record of 601 points (taking into account all rounds, excluding the Simple and Big Games), but in the big game they scored 198 points.

2012

  • April 15 - the White Crows team set a game record of 704 points (including all rounds, excluding the Big Game), which is currently an absolute program record, but they scored 160 points in the Big Game.
  • April 29 - the Khimiki team set a game record of 667 points (taking into account all rounds, excluding the Simple and Big games), but scored 148 points in the big game.
  • June 3 - the Vocalists team set a record of 571 points (including all rounds, excluding the Big Game), but scored 123 points in the Big Game.
  • June 17 - the “Guardians of Order” team set a record of 645 points (taking into account all rounds, excluding the Simple and Big games), but scored 88 points in the big game.

Minimum amount in the Big Game (up to 80 points)

2000

  • The Izvestia team scored 69 points out of 10 answers in the Big Game.

2001

  • March 3 - the Russian Radio team scored 11 points in the Big Game. Moreover, neither the first nor the second participant scored a single point with the first two answers.
  • The “Funny Pictures” team scored 74 points in the Big Game.

2002

  • The Dirty Rotten Scoundrels team scored 78 points out of 7 answers in the Big Game

2003

  • The “Rabid Grandmothers” team scored 66 points out of 10 answers in the Big Game

2005

  • March 12 - the Meteorologists team scored 76 points out of 10 answers in the Big Game.
  • April 2 - the “Berry-Again” team scored 70 points out of 10 answers in the Big Game.

2006

  • August 19 - the Milkmen team scored 77 points out of 8 answers in the Big Game.

2007

  • October 7 - the Highlanders team scored 71 points out of 10 answers in the Big Game

2008

  • December 28 - the Soloists team scored 65 points out of 8 answers in the Big Game

2010

  • September 4 - the Divertiment team scored 29 points with five answers.

2011

  • January 23 - the Salto Mortale team scored 76 points out of 10 answers in the Big Game
  • June 5 - the MUZ-TV Stars team scored 56 points in the Big Game. Moreover, the first participant scored only 5 points with five answers.
  • December 18 - the Yolki-1 team scored 78 points out of 8 answers in the Big Game.

Anti-records in the Big Game (from 0 to 2 points)

1996

  • In the entire 1996 history of the game, only one participant scored five zeros in the Big Game - Irina Khakamada.

2001

  • January 13 - the first player of the Makarovna team scored 2 points.

2003

  • The second participant in the big game in the Ukrainian Choir team did not score a single point.

2005

  • January 15 - the second participant in the big game in the “People’s Artist” team, Alexander Panayotov, did not score a single point (that is, he scored four zeros).

2008

  • In the entire 2008 history of the game, only one participant scored five zeros in the Big Game - this is the second participant in the Big Game in the “Lightheads” team (September 28).

2009

  • The minimum score is four zeros in the Big Game, at the last only two points only one team passed - this is the Assorted team (September 13, 2009)
  • In the entire 2009 history of the game, only one participant scored five zeros in the Big Game - Timur Rodriguez (November 8).

2010

  • In the program shown on September 4 (team “Divertiment”), for the first time in history, one of the players thought for all 20 seconds about the answer to the first question and never answered it, that is, did not answer a single question. The second player scored only 29 points.
  • In the broadcast on October 2, one of the players answered only two questions in 20 seconds, and the answer to the second question did not earn points. The total score of the game is 110 points.

2012

  • December 2 - the second participant in the big game in the Assorted team, Oksana Kazakova, did not score a single point (that is, she scored three zeros).

Timeline of screensavers

First set (January 8, 1995 - November 25, 2000)

  • From January 8 to September 20, 1998, in the initial screensaver, a computer character in a shooting gallery was aiming at objects and throwing something at them, and when he hit them, the numbers appeared on the screen: 25, 50, and the presenter said behind the scenes: “ But, for example, the *** (such and such) option of *** (such and such) question would be answered by the same number (25, 50) people out of a hundred as the number of points the character scored! So, the program “One Hundred to One” is on air!” There was definitely a screensaver about the portrait, which was assembled from various fragments. The portrait said: “Thank you, people!”, after which he smiled at the camera, made an ordinary face, and then the program logo broke it into pieces and Gurevich said behind the scenes: “The program “One Hundred to One” is on the air!” .
  • From October 3 to November 25, 2000, Gurevich’s voice is heard in the opening screensaver: “The program “One Hundred to One” is on air,” various inscriptions appear on the fence in random order, on which rhymes for the word “one hundred” are written, a ladybug crawls and sways program logo.
  • In the intro of a simple game, a caterpillar crawls along the ground, the camera rises close to the top, and a paper hangs on the fence with the inscription: “Attention! A simple game" and the program logo, a nasty voice sounds: "A simple game!";
  • In the double game intro, a ladybug crawls along the wall, the camera rises up, continuously knocking, a dark scarlet game logo with a right bent nail appears, sticking out a piece of paper on which it is written: X2, a nasty voice sounds: “Double game!”;
  • In the intro of a triple game, the camera rises up, a cuckoo clock in the form of a red game logo hangs on the fence, a glass troika with wings comes out of it, a nasty voice sounds: “Triple game!”, after which the troika falls down and breaks;
  • In the game's intro, there is a painting swinging on the fence on the opposite side with the inscription "The game is in reverse!" and the program logo, a nasty voice sounds: “The game is in reverse,” after which the video turns upside down,
  • In the intro of the big game, I especially remember the scary face that crawled out of the open door and said in a scary voice: “BIG GAME!”
  • In the intro of the big game, a small door appears on the fence with the inscription “DO NOT KNOCK!”, which was knocked on, and the voice-over said: “One hundred to one” (the name of the program), then the door opens and an ugly face appears, made up of various clippings, shouting in a nasty voice: “Big game!” and closes the door, after which the show’s logo inexplicably sways quickly.
  • If in a big game the main prize was not won, a screensaver was shown with a live logo, which negatively waved its hands in the safe on the fence, then twitched, then shrank, after which the safe closed, and if the main prize was won, a screensaver was shown with the safe on the fence, from which gold coins fell.
  • During the final credits, a desert was shown, in the distance of which there was a large yellow pyramid with the number 100, vaguely reminiscent of the logo of the TV game, and on the left side there was a blue fence with elements of screensavers: above all there was a picture from the game in reverse, just below there was a safe for the big game, periodically opening and throwing out coins, then the clock of the triple game was swinging, just below there was a periodically opening and closing small door with a small logo from the splash screen of the big game, then the character of the splash screen of the double game periodically stuck out his tongue, and below all of them there was a paper with the inscription “Attention! A simple game" from a simple game.

One hundred to one. Screensavers (01/08/1995-11/25/2000)

Second set (December 2, 2000 - May 20, 2007)

  • From December 2 to May 20, 2007, in the initial screensaver, various species and figures appeared on a blue background, then a red diamond with yellow eyes appeared, and under it a blue rectangle with the inscription “One Hundred to One” and a mechanical voice sounded: “The program is on air.” One hundred to one."
  • In the screensaver of a simple game, a red diamond with the word “Simple” appeared on a blue background, and under it a blue rectangle with the word “Game” appeared, and a rough mechanical voice sounded: “Simple Game.”
  • In the double game screensaver, a red diamond with the letter “X” and a dark blue circle with the number 2 appeared on a blue background, and under it a blue rectangle with the word “Game” appeared, and a mechanical voice sounded: “Double game.”
  • In the triple play screensaver, a red diamond with the letter “X” and a dark blue circle with the number 3 appeared on a blue background, and below it a blue rectangle with the word “Game” appeared, and a mechanical voice sounded: “Triple play.”
  • In the "Games in Reverse" screensaver, a red diamond with the word "Verse versa" appeared on a blue background, and under it a blue rectangle with the word "Game". All this appeared in a mirror image, the music also played backwards, and a frightened mechanical voice sounded: “The game is in reverse.”
  • In the splash screen of a big game, a red diamond with the word “Big” appeared on a blue background, and under it a blue rectangle with the word “Game” and a proudly joyful mechanical voice sounded: “Big Game.”
  • If the main prize was not won in a big game, a splash screen was shown with a red diamond with eyes, which received an electric shock, after which the logo looked down and sad, and if the main prize was won, a splash screen was shown with a red diamond with eyes, which opened its eyes wide symbolizing two zeros and smiling.
  • The graphics were made by the studio "2 wings".
  • The program logo from the second screensaver is very similar to the logo from the first, only the zeros in it are yellow, the pupils of the logo are black at the bottom, and the inscription “One Hundred to One” is not at the edges, but in a blue rectangle, which is located under the number 100 on the logo.

One hundred to one. Screensavers (02.12.2000-20.05.2007)

Third set (May 27, 2007 – present)

  • From May 27 to the present, the opening screensaver features big city lights on a brown background. The inscriptions “One Hundred to One” appear everywhere, written in random order.
  • The Single, Double, and Triple Game splash screens show large "1X Simple Game", "2X Double Play" and "3X Triple Play" signs on the building on a brown background.
  • In the “Game in Reverse” screensaver, the video is turned upside down on a brown background, the music also plays backwards, and the inscription “Game in Reverse” appears on the building.
  • In the "Great Game" intro, a huge "Great Game" sign on a building appeared on a brown background, with yellow and blue skyscrapers underneath it.
  • The big game loss and win cutscenes have been cancelled.

Chronology of the release time of the game show

  • The TV game aired on the NTV channel from January 8, 1995 to December 29, 1996 on Sundays at 18:30.
  • From January 4 to June 7, 1997, the game was released on Saturdays at 19:00 on MTK.
  • Then the game moved to the TV Center channel and aired from June 14 to September 20, 1997 on Saturdays at 17:00, then at 16:20
    • From September 28, 1997 to September 20, 1998 on Sundays at 14:45.
  • From October 3, 1998 to the present, it has been broadcast on the RTR channel (now the TV channel).
    • From October 3, 1998 to July 12, 2003, the game was released on Saturday mornings and afternoons.
    • From August 17, 2003 to June 14, 2004, the game was released on Sundays at 10:40.
    • On August 22 and 29, 2004, the game was released on Sundays at 10:05.
    • From September 11, 2004 to March 24, 2007, the game was released on Saturdays at 11:20.
    • From April 1, 2007 to June 17, 2007, the game was released on Sundays at 11:50.
    • On August 19 and 26, 2007, the game was released on Sundays at 11:20.
    • From September 2, 2007 to January 10, 2010, the game was released on Sundays at 12:20.
    • From January 16 to October 16, 2010, the game was released on Saturdays at 13:10, then at 10:15.
    • From October 31, 2010 to the present, the game is released on Sundays, first at 09:00, then at 09:30.

Versions of the game in other countries

Country Local name of the game Leading Channel Broadcast date
Armenia T.B.A. Hrant Tokhadyan H1 2006
Argentina 100 Argentinos Dicen Ramon "Monchi" Balestra Channel 13 2004-2005
Australia Family Feud
Bert's Family Feud
Tony Barber
Daryl Somers
Sandy Scott
Rob Brough
John Deeks
Bert Newton
Nine Network
Seven Network
1977-1984
1988-1996
2006-2007
Belgium (Dutch) Family Koen Wauters, Jo de Poorter vtm
Brazil Family Feud Silvio Santos SBT June 2005
Bulgaria Family wars Deyan Machev Nova Television September, 2002
Cambodia T.B.A. T.B.A. CTN1 2004-present
Canada La Guerre des clans Luc Senay
Jean-François Baril
TQS
V
1992-1997
2009-present
Chile Desafío Familiar Jorge Aedo TVN 1993-1994
China 家庭赛乐赛
Family Feud China
Lin Hai DragonTV April 12, 2010
Colombia 100 Colombianos Dicen Carlos Calero Caracol TV
Czech Republic 5 proti 5 Petr Novotny (2006-2008)
Petr Lesak (2008-2009)
Prima 2006-2009
Cyprus Κόντρα Πλάκες
Contra Plakes
Christos Ferentinos Sigma TV
Estonia Rooside Sõda Kristjan Jõekalda TV3
Finland Voitto kotiin Nicke Lignell Nelonen 1999-2001
France Une famille en or Patrick Roy
Laurent Cabrol
Bernard Montiel
Pascal Bruner
Christophe Dechavanne
TF1 1990 to 1999
May 21, 2007
Germany Familien Duell
5 gegen 5
Werner Schulze-Erdel
Oliver Petszokat
RTL
RTL II
1992-2003
February 2006-August 2006
Greece Kondres
Kondra Plake
Vlassis Bonatsos
Spyros Papadopoulos
Mega Channel 1991
1995
India Family Fortunes
Bangarada Bete
Roshan Abbas STAR Plus
Udaya TV
2003
Indonesia Family 100
Super Family
Sonny Tulung
Darius Sinathrya
Anteve
Indosiar
Trans 7
antv
Apr 1, 1996-Nov 28, 1998
July 5, 1999-Aug 27, 2004
Nov 9, 2004-Feb 25, 2005
Dec 7, 2009-Feb 16, 2011
Ireland Family Fortunes Alan Hughes TV3 2012
Israel טוטו משפחתי
"Toto Mishpahati
Dudu Topaz
Tzipi Shavit
Channel 3 1992-1995
Japan クイズ100人に聞きました
Kuizu hyakunin ni kikimashita
Hiroshi Sekiguchi TBS April 2, 1979-September 28, 1992
Laos T.B.A. T.B.A. Lao National TV 1988-1993
Lebanon كل ميلة عيلة
Kol mayle aile
Samer El Gharib MTV 1998-2003
Lithuania Šeimų dvikova-Akropolio turnyras Vytenis Senkevičius Lietuvos ryto TV February 15, 2009-present
Malaysia Family Ceria Farouk Hussain
Helmi
NTV7 early 2000s
Mexico 100 mexicanos dijeron Marco Antonio Regil
Adrian Uribe "El Vitor"
Televisa 2002-2006
2009
2010-present
Myanmar Myanmar Family Feud (Native Name Unknown) T.B.A. MTV1? November 2008-present
Netherlands Vijf tegen Vijf Willem Ruis
Peter-Jan Rens
Gordon
VARA
RTL4
Talpa TV
1983-1986
1992-1998
2005
Panama 100 Panameños Dicen Rolando Sterling TVN Template:Disambiguation needed August 2006
Pakistan T.B.A. T.B.A. many stations 1990s
Peru Desafío Familiar Ricardo Belmont
Aldo Canziani
Estrella Amprimo
RBC Television 1987-1990
Philippines Family Feud/Family Feud: The Showdown Edition Ogie Alcasid
Richard Gomez
Dingdong Dantes
Edu Manzano
Associated Broadcasting Company
GMA Network
2001-2002
October 13, 2008-April 17, 2009
October 19, 2009-April 23, 2010
April 4, 2011-July 1, 2011
Poland Familiada Karol Strasburger TVP2 1994-present
Portugal Entre Familias Fernando Mendes RTP1 February, 2006
One hundred to one Alexander Vitalievich Gurevich NTV, MTK, TV Center, 1995-present
Serbia family
Porodični obračun "
Aleksandar Srećković Kubura
Miroslav Miki Dujović
TV Avala
RTV Pink
2008-2009
2011-present
Slovenia Družinski Dvoboj Vesna Malnar TV3 2008
Spain Todo queda en casa
How about lo veis?
¡Vaya peña!
Pedro Osinaga
Joaquín Prat
Carlos Lozano
TVE1 1986-1987, 1994-1995, 2001
Slovakia 5 proti 5 Andrej Bičan Jednotka September, 2007-2009, September, 2011-present
Switzerland 5 Gegen 5 Sven Epiney SF 1 2005
Taiwan 大家一起來
Dàjiā yīqǐ lái
Zhào Shùhǎi CTV September 12, 1983-July 4, 1988
Thailand 4 ต่อ 4 แฟมิลี่เกม
4 vs 4 Family Game
Khanit Sarasin Thai TV Channel 3 January 13, 2001-December 31, 2006
Tunisia أحـنـا هـكـا
Ahna Hakka
Nizar Chaari Tunis 7 2006-present
Türkiye Aileler Yarisiyor
Super Aile
Erol Evgin
Beyazıt Özturk
Demet Akbag
T.B.A. T.B.A.
United Arab Emirates احلى عيلة
Ahla Aile
Nayef El Naimi Abu Dhabi TV 2011
United Kingdom Family Fortunes
All Star Family Fortunes
Bob Monkhouse
Max Bygraves
Les Dennis
Andy Collins
Vernon Kay
ITV 1980 to 2002
2006-present
USA (English) Family Feud Richard Dawson
Ray Combs
Louie Anderson
Richard Karn
John O'Hurley
Steve Harvey

9) Here I thought for a long time whether it was worth turning on the gears "Through the Mouth of a Baby" And "One Hundred to One" to the gallery. Well, I don’t remember the first one at all, so the issue is resolved with it. As for the second... How does it fit the concept of “intellectual game”? Yes, let it be. You have to think about it :), although often invited players do not understand this.

All in all, meaning game: two teams of five people take part in it.

The game consists of a number of smaller games.

First, a simple game. The goal of the teams is to guess the most popular versions of the answer to it. 100 passers-by were approached with this question. The six most popular answers are hidden on the scoreboard.

The first team players approach the leader (Alexander Gurevich). He reads the question. The player who presses the button first has the right to respond. If he guesses the most popular option, then the game will continue with his team (more on this below). Otherwise, his opponent also has the right to respond. If the latter guesses the more popular answer, that player's team will play. If the answer is less popular, then, alas, the first player’s team will play.

The guessed answers are displayed on the scoreboard. Failure to appear on the scoreboard is equivalent to the most unpopular answer.

If both players cannot name the options from the scoreboard, then the next team players go to the leader. This can continue until three times. I don't know what happens if none of the three couples manage to come up with a popular version.

It is worth noting that each answer on the board has its own popularity (the number of people who answered that way). When opening the answer on the scoreboard, this amount is added to the “bank”. The team that wins a simple game takes this bank.

Next, the leader approaches the team that received the move. The game will continue with the player standing after the last one who went to the leader (a confusing phrase, but you can figure it out :)). He must guess the option from the scoreboard. If he guesses correctly, the sum of the answer points goes to the bank. If he doesn’t guess correctly, the team gets a mistake. Then the leader moves on to the next player.

The team either opens the entire scoreboard or makes three mistakes. In the first case, she wins the game and takes the bank for herself. In the second, the leader goes to another team. There he conducts a “blitz survey”. He finds out each player's version of the answer, and the team captain voices the final version of the command. If it is on the scoreboard, then the team that just answered wins. No – naturally, the other team wins.

The next competition is “Game in Reverse”. The facilitator reads the task and gives the teams time to think. The goal of the teams is to guess not the most popular, but one of the unpopular answers that are, however, on the scoreboard. Then the scoreboard opens and it is determined how many points each team has earned. For the guessed option from the first line, 15 points are awarded, the second - 30, the third - 60, the fourth - 120, the fifth - 180, the sixth - 240 (I could have made a mistake).

The last game is the “big game”. Only the winning team participates in it - the one that, based on the results of previous games, scored the most points. This is a kind of super final where a team can win money. Once it was equal to 25,000 rubles, I don’t know how much it is now.

The point of the game is this. Two participants from a team play. One is placed in an isolated space and does not know what is happening in the studio. The presenter asks the other five questions in succession. All answers are given 15 seconds. After which the player earns a certain number of points equal to the sum of all the popularity points for the answers he gave. The easiest way to explain this is with an example.

Host: Who lives in the hut?

Player: Hare (popularity: 3).

Host: Who doesn't sleep at night?

Player: Owl (7).

Host: Why do we go to work?

Player: Out of boredom (5).

Host: Who is the boss in the house?

Player: Me (60).

Host: What was the elephant doing when Napoleon arrived?

Player: Ate grass (23).

The team earns 3 + 7 + 5 + 60 + 23 = 98 points.

Then the second team player appears in the studio. He is asked the same five questions and given 20 seconds to think about them, but he does not have the right to give the same answers as the previous player. These answers are unknown to him, but if there is a match, a signal is heard forcing him to give some other option. Then the team is awarded points in the same way as in the first case.

If a team manages to score 200 points in total, it wins the main prize. Otherwise, obviously, she doesn’t get the prize.

Interesting points:

To be honest, it is difficult to highlight such moments. This game should be watched as a show, relaxed.

Let's analyze the game.

Players have equal opportunities.

According to the type of opposing sides, the game is single-team, that is, the score is kept between teams, but most of the game is played by individuals.

In terms of the number of attempts to play, it’s probably impossible to play even once :). Stars, employees of organizations, radio stations, theater actors, etc. are invited to play there.

The game is strictly attached to one broadcast.

The duration of the game is about an hour.

Frequency of appearance on air: once a week.

The density of new players is 10 new players per game, although there are certainly those who were invited more than once.

There is no need to talk about strategy, since there is no way to manage any game resources.

Diversity... well, a lot of new faces. And so each episode of the program is not much different from the others.

The number of possible outcomes, as in many games, is pointless to count here.

The amount of new information... um, minimal.

Subjective opinion And results:

You can watch. It can be fun. But, of course, One Hundred to One cannot be considered a serious intellectual game.

General conclusion for the future: The example of this game clearly shows the possibility of combining team and individual competition. It's always nice when a particular team player can shine as an individual. This should be taken into account.

Additions.

Kaa: And the greatest pleasure from this game is when you receive a questionnaire of questions for it, and you begin to invent the most incredible, but nevertheless suitable, answers.