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Description
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UFO - Ultimate Follower Overhaul is a well-known powerful modification for improving companions. Its key features are expanding the functionality of interaction with partners, as well as training them in horse riding and increasing their permissible number.
What the mod brings:
- Increases maximum quantity satellites up to 15! (does not include quest characters)
- The ability to both put and remove the Essential (immortal) mark from a character, so that even Dovahkiin will not be able to accidentally kill a companion.
- Ability to change clothes of absolutely any companions.
- Allowing companions to “rest”, they go into sandbox mode and behave “at home” in the current location, interacting with objects.
- Ability to turn on/off the companion’s reaction to random (or special) Dovahkiin attacks.
- Ask your companion to get dressed if for some reason he finds himself naked.
- Give companions new books of spells to study, and also make them forget the learned magic.
- View current satellite characteristics (during localization the window moved a little, but I brought it to the most readable form).
- Raise the level of companions to the current level of Dovahkiin if they lag behind him.
- Group commands through shouts: everyone run away from the battle, everyone rest, everyone stand, everyone stop the fight (if a fight breaks out between them). And also the opposite effect of these commands - stop running, stop resting, etc.
-- learns with the help of a book that can be bought for 5,000 gold at the Whiterun stables. Attention! The option will appear only with eloquence 50+!
- 8 horses for companions, one for each stable, with the ability for companions to ride them when Dovahkiin is riding (built-in function, you can not use it and use the “Horseback riding in comfort” mod).
-- read more about horses below.
- Housecarls are returned to the player's house in the city by default if it is purchased.
- Removed level caps for all vanilla companions.
- Ability to fight with two weapons if you give them the right equipment.
- Fix gender animations, for example, Lydia stops using men's options walking, etc.
- Companions draw weapons only during battle, and not every time Dovahkiin does so.
- Companions will not engage in combat while stealth unless the player initiates the fight or is spotted.
- All companions have become available for marriage.
- The constant appearance of basic bow and arrows has been removed.
About horses:
- All equipment is purchased at the Whiterun stables.
- Item for interacting with horses to put items for companions in them, as well as ordinary things.
- Basic Riding Equipment: If you put horses in your inventory, companions will be able to fast travel with you on horses. The companions will appear immediately, and their horse will appear after an hour of waiting.
- Horse Harness: If placed in a horse's inventory, it will remain where it was left. It is specially designed for this purpose.
- Companions do not enter battle while on horseback, only if the player is attacked.
- With the command “rest” you can force them to dismount even if you yourself want to stay in the saddle.
The latest stable version of the mod is 1.2j.b15
- Fully compatible with Dawnguard & Hearthfire. A separate file is supposed for Dragonborn, but according to the author, it is not needed, because... the only thing it does is slightly change the leveled lists of satellites, which can be done with the corresponding command from the satellite dialogue menu.
All statistics for each satellite, as well as individual settings for each satellite, can be viewed in the MCM menu .
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Installation
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Copy the files to the Data folder and place them as low as possible in the download priority.
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Removal
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Open the console (default tilde `/~), enter:
help Tina 4 (get "ACTI:(xxxx) "Tina The Firefly")
player.placeatme xxxx (xxxx from the line above)
Talk to her and disable the mod. Save and exit the game.
Remove mod files from Data
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Compatibility
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Not compatible with similar mods that add the same functions, such as changing the number of satellites, the ability to change vanilla clothes, etc.
The following mods do not work:
ThuuMic
Master Shape Shifter
FSS - No pause between lines
hug me
Herman the Mad
List of known compatible mods:
Followers can Relax
Follower Trap Safety
Spouse can live everywhere
Move it
Mods that should be placed BELOW UFO:
Specialized followers
Essential Followers
Better Followers (don't put dialogue.esp and remove C01QuestScript.pex from data/scripts)
Compatible mods that need to be enabled BEFORE UFO:
Gabby the Cute Pastry Chef Companion
Fair Khajiit
Horses for Followers
Horse Branding (disable BasicHorseRidingAI.esp)
UFO - Ultimate Follower Overhaul
Version: 1.2h
Source: http://skyrim.nexusmods.com/mods/14037
Requires Skyrim version 1.6 or higher.
UFO is a set of new features and improvements to the game's original in-game companion system.
The main goals I pursued during development:
- Make the mod simple enough for those who don't read instructions.
- Add new capabilities to your companions and improve existing ones.
- Fix bugs that were present in the original game.
- Ensure compatibility with most types of plugins.
ISSUES RELATED TO PATCH 1.7 or DLC:
1. Dialogues from UFO do not work correctly or do not work immediately.
Solution: save and load the created save.
2. If you recruit any DLC companion second, you may have to ask him to join three times. The same situation applies to dismissal.
3. If you want to hire Serana along with other companions, then hire her FIRST and remove her LAST.
Main functions:
- Dialog options:
You know...- opens a number of additional dialog options.
You are a very important partner. / Anyone can die... - determines whether the partner will be immortal or may die.
You can dress better. - Allows you to fully control your companion's equipment.
You can relax for now. / Went. - It is possible to leave a companion at the chosen location to wait for you. While waiting, he will go about his business and restore his health.
Mistakes happen in battle. Forgive and forget. - will force the companion to ignore "friendly fire" (random attacks by his player).
You have no clothes on! - will force the companion to get dressed.
Speaking of magic... - Calls up dialog options regarding magic.
--Study this book, it is quite useful.- will force the companion to learn a spell from the spell tome placed in his inventory.
--Forget everything you know about magic. This is vile art.- o cleans his companion's spell book.
I need your help. / It's time for us to part. - to the command for hiring guards (you must be Thane of the corresponding region).
Sorry, nothing. - ends the conversation.
Stay close and avoid the fight. / You can fight... - for the selected companion, activates/deactivates the mode in which he and you will try to escape from the battle.
Tell me about your skills. - o Displays the companion's skills and resistances.
You should practice. - “pumping up” the companion (raising the level and skills in accordance with the player’s level).
- Ability to hire up to 15 companions at once - Thanks to new scripts, you will be able to have several companions at the same time.
- Horse riding for companions
- Now your partners will also be able to ride horses if there is a nearby suitable horse. There are eight companion horses in the game world, which can be found in the stables of the main cities.
- When riding a horse -
Companions fast travel together with a horse and the player (in patch 1.6, a companion fast travels without a horse, the horse arrives at the companion after an hour of waiting - work is being done to eliminate this bug).
The companions' horses follow the player's horse.
Companions do not engage in combat until the player is attacked.
Using the RELAX command twice will cause all companions to dismount.
- When traveling on foot -
Companion horses do not move when fast traveling.
The companion's horse remains in the location where the companion dismounted.
From Skulvar in Whiterun you can buy:
- [Horse Riding] Basic equipment - if the item is placed in inventory UFO -horse, it will follow you when you move on horseback, and also move behind you when traveling quickly. If during a fast travel the companion did not move with you, then you need to wait 1 hour. Price: 1000 gold.
- [Horse Riding] Martingal - if the item is placed in inventory UFO -horse, then it will be waiting for you in the place where you dismounted. Price: 200 gold.
- [Horse] Interaction - You can also learn the basics of handling horses. In this case, the [Horse] Interaction item will be added to your inventory, allowing you to open the horse's inventory. Price: 500 gold If the horse does not have a martingale in its inventory, then when dismounting it will return to its home stable.
- Group commands:
U Skulvara in Whiterun you can buy the book “Commands to Companions” (requires 50 Speech and 5000 gold), which will allow you to issue commands to companions using added words of power:
STAY- all companions in the area of effect will receive the “Wait here” command.
RELAX- all companions in the area of action will go about their business while waiting for you.
RUN- if things go badly, then you and your partners can try to escape from the enemy.
QUIT THE FIGHT- companions will stop fighting.
Hint: commands can be assigned to hotkeys.
- Other:
· Fully exchangeable inventory - Allows you to set the items that your companion will use. Tell your partner "You can dress better.", and then simply give him the equipment he needs and take away anything he shouldn't wear or use.
· Companion stats display - Ask your companion to talk about his skills and you will see all his main stats. The same possibility applies to housecarls.
· "Pumping up" companions - In the original game, the level and parameters of your companion are generated at the moment you meet him, and then do not change throughout the game. With UFO, you can simply ask a companion to train, after which their stats and level will be calculated again based on your character's level.
· Ability to hold a weapon in each hand - If you give your companion two one-handed weapons, he will be able to use them simultaneously.
· No development limit - All companions have had the upper possible level limit removed.
· Gender-appropriate animations - All female companions now have their own animations.
· Advanced A.I. housecarls - Now your housecarls will interact more actively with the world, going about their business.
· Possibility of marriage with all companions.
· Companions now They only draw weapons when you get involved. into battle.
· Companions can learn spells! Simply give them your chosen spell tome and ask them to study it.
SAFE INSTALLATION PROCEDURE:
- Start the game, leave all your companions, run the playerfollowercount command in the console and, if 0 is displayed, save and exit the game.
- Launch your plugin manager and disable all plugins that affect the mechanics of interaction with companions or their limit (Increased follower limit, Mullti followers, TCG and others).
- Make sure there are no old pex files from UFO in your Data/Scripts folder (especially dialogfollowerscript.pex , hirelingquest.pex , followeralias.pex )
- Start the game, save in a new slot, exit.
- Install UFO, move "UFO - Ultimate Follower Overhaul.esp" to the end of the download list.
- Launch the game, load the last saved game you created (from step 4), enjoy!
- OPTIONAL: If you don’t like the new UFO system, in which companions draw weapons only in battle, then use the file “UFO - AllwaysDrawWeapons.esp”, with it your partner will always draw weapons at the same time as you, even in peaceful locations. "UFO - AllwaysDrawWeapons.esp" should be loaded after the main UFO file.
UPDATE:
Replace existing files.
Additionally:
Updating from version 1.0 (a-f) to version 1.0g and higher requires COMPLETE REMOVAL OF THE MOD:
- Enter the game, leave all companions, talk to the service NPC.
- Disable UFO, re-enter the game, save.
- Install the new version and use the save from step 2.
*************************************************************************************
DELETE:
- MAIN STEP (only if you no longer want to use UFO): Before uninstalling the mod, you need to go to Riverwood. On one of the islands in the river, talk to the service NPC named "Firefly Tina". Yes, it's a firefly. You should receive the message "Done! You can now remove UFO." -- For what? --Move it
Compatible with the following mods, but they must be in load order AFTER UFO:
- All mods that change the appearance of companions
- Specialized followers
- Essential Followers
- Better Followers (don't use dialogue.esp and delete C01QuestScript.pex from "Data/scripts" folder)
- mods created in NPC Editor
- and the like.
Compatible with the following mods, but they must be in load order BEFORE UFO:
- Gabby the Cute Pastry Chef Companion
- Fair Khajiit
- Horses for Followers
- Horse Branding (disable BasicHorseRidingAI.esp)
Not compatible with:
- Recruit More Blades - SkyhavenTempleEnhanced
- Increased Follower Limit or similar multifollower mods
- Black Tower (author is making it compatible atm, kudos to him!!)
- ThuuMic
- Master Shape Shifter
- FSS - No pause between lines
- Castle Gray
- hug me
- Herman the Mad
If you can't find
official NPC, then do the following:- Use console command: help Tina 4
- As a result, you will get the string "ACTI:(xxxx ) "Firefly Tina"
- run the command: player.placeatme xxxx(xxxx are the numbers from the previous paragraph).
Requires version 1.6 or higher.
UFO is a set of new features and improvements to the game's original in-game companion system.
Ability to recruit up to 15 satellites at once - Thanks to new scripts, you can have several satellites at the same time.
The main goals I pursued during development:
Make the mod simple enough for those who don't read instructions.
Add new capabilities to your companions and improve existing ones.
Fix bugs that were present in the original game.
Ensure compatibility with most types of plugins.
ISSUES RELATED TO PATCH 1.7 or DLC:
1. Dialogues from work incorrectly or do not work right away!
Solution: save and load the created save.
2. If you recruit any DLC companion second, you may have to ask him to join three times. The same situation applies to dismissal.
I myself tested it with Dawnguard DLC and I also have a bunch of mods, and that’s why I’m posting this version, all in Russian.
At first there were problems, the mod didn’t work right away, I tried it in the console and nothing came out, 0, so everything works.
That is, companions were hired, but the dialog menu did not appear.
I hired 2 companions, saved, played a bit, saved again in a new slot and left.
The next day everything worked, the dialogues came out: You know... - opens a number of additional dialogue options.
Ultimate Follower Overhaul
The last screenshot was made by Radon116, it shows the first dialogue with the Temptress
I haven’t tested it on horses, but I think everything will work, as shown in the screenshots.
The mod is not afraid because An Addon for the Dawnguard DLC is included, which is not available in other versions!
Instructions inside the archive. txt. shtml.
Don't be lazy to read!
Version: 1.2G
Source: skyrim.nexusmods.com/mods/14037
Requires Skyrim version 1.6 or higher.
UFO is a set of new features and improvements to the game's original in-game companion system.
Ability to recruit up to 15 satellites at once - Thanks to new scripts, you can have several satellites at the same time.
The main goals I pursued during development:
Make the mod simple enough for those who don't read instructions.
Add new capabilities to your companions and improve existing ones.
Fix bugs that were present in the original game.
Ensure compatibility with most types of plugins.
ISSUES RELATED TO PATCH 1.7 or DLC:
1. Dialogues from UFO do not work correctly or do not work right away!
2. If you recruit any DLC companion second, you may have to ask him to join three times. The same situation applies to dismissal.
I myself tested it with Dawnguard DLC and I also have a bunch of mods, and that’s why I’m posting this version, all in Russian.
At first there were problems, the mod didn’t work right away, I tried it in the console and nothing came out, 0, so everything works.
That is, companions were hired, but the dialog menu did not appear.
I hired 2 companions, saved, played a bit, saved again in a new slot and left.
The next day everything worked, the dialogues came out: You know... - opens a number of additional dialogue options.
Ultimate Follower Overhaul
The last screenshot was made by Radon116, it shows the first dialogue with the Temptress
I haven’t tested it on horses, but I think everything will work, as shown in the screenshots.
The mod is not afraid because An Addon for the Dawnguard DLC is included, which is not available in other versions!
Instructions inside the archive. txt. shtml.
Hello guys. My first post asking a (potentially) dumb question instead of trying to answer one. I am in the process of rebuilding Skyrim and I am torn between which follower mod to use; Ultimate Follower Overhaul or Amazing Follower Tweaks (I am assuming that they can"t be used together, can they?).
I was using UFO, and I did try AFT for a while, but I can"t remember why I stopped using AFT. It may have been because UFO is more popular and more modders say their follower mods work best with UFO.
So, here is the second part of my question (and, yes, I could go off and find this out for myself, but I was thinking that maybe others may be wondering about these two mods themselves so I decided to post): are there male followers that were created to work with AFT? They list followers in the AFT mod description but they are all female, except for the patch that lets AFT work with the 3D NCP (Interesting NCPs) mod.
Thanks in advance for your help. :)
- EFF with Dawnguard DLC is not recommended. However, if you are not using Dawnguard (and thus don"t have Serana in your company), then EFF is probably the fastest and easiest to use. If really you want to use EFF with Serana, be sure to grap 4.0 Alpha version instead of the current stable one.
Why exactly is EFF not recommended with Dawnguard?
I have EFF 3.5.6 and I don"t have any issues with Serana as my follower. I finished the Dawnguard quest line a while back and have had her ever since. She"s currently dismissed and at home in a home mod though since I"m doing the Thieves" Guild quests.
I haven't read or faced any similar silly things from 4.0 Alpha, but I rather wait for the author to finish EFF, before I move in to it.
I have EFF 3.5.6 and I don"t have any issues with Serana as my follower. I finished the Dawnguard quest line a while back and have had her ever since. She"s currently dismissed and at home in a home mod though since I"m doing the Thieves" Guild quests.Why exactly is EFF not recommended with Dawnguard?
Serana's AI is not fully compatible with it. These problems are mostly related to certain type mods - especially homes and clothing - and may not appear at all in another way modded playtrough.However, other kind of playtroughs may end up Serana running around naked and attacking against you, in the middle of a battle. Repeatedly. She calms down, puts her clothes on and... dragon attacks, she strips and attacks against the player character.
I have interesting screenshots in my HD. I can"t share them in Steam, because I never bothered to install underwear options with CBBE. In these picture, our undead friend is running against me, completely naked in a middle of a glacier and shooting her forst spells at me, while dragon is shouting fire behind us.
I haven't read or faced any similar silly things from 4.0 Alpha, but I rather wait for the author to finish EFF, before I move in to it.
Odd. And it"s been definitely confirmed that the issue is with EFF, and can be reproduced with vanilla Dawnguard and EFF, and not an incompatiblity with another mod? I"m not seeing any of that.
Do you know what? I may have made a mistake with this.
I did a pretty good test runs with EFF and Serana. I am quite aware that EFF actually has a lot of common with Serana's AI, but that was also part of the problem.
It just occurs to me - now that I am thinking it again after all these months - that I may have overlooked something there. I will have to download EFF, play to Serana and see if I what I now suspect is true.
In short, forget everything I wrote above about EFF -for now. I try not to talk about something that I am not sure of, and I don"t have a problem to admit that I might have been wrong in this - if that indeed was the case.
Let us know how the experiment goes. :) I might have to switch to MO soon for those separate game profiles. >_<
Comment from support page:
Serana is unique in that she has her own little follower system. Tacking her out of this system and or modifing it can and usually does brake the dawngurd quests.
This is exactly how I have understood the situation. Serana's AI is different from other followers. You should manage her with spell in AFT and tracking her with EFF kind of leads to a double tracking during Dawnguard questline, because it is already done. How bad the problem gets (or does not get) seems to be related what types of mods you have in your load order.
What I may have overlooked was what caused her occasional aggression in my game. I am almost sure that Serana"s unique AI contributed to that, but reasons may not be the ones I was after - meaning not entirely (or all) EFF"s fault.
--
MO is quite handy. when you get a hang of it. Gopher is doing pretty good tutorial series about it. I was already using MO, but learned few extra things from them. :)
Edit: I forgot to add, that all the problems I have read and experienced are related to Dawnguard questline. Serana should be safe to manage with what ever mod you have, once DG is done.
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