Dragon age inquisition epic weapon. Dragon Age: Inquisition - Great early game gear

The game has a considerable number of beautiful and attractive weapons without designs, but they are difficult to obtain, or when you did get them, they turned out to be too weak in characteristics, and the level is too low. This mod is aimed at eliminating this nonsense. To solve this problem, the author replaced some sketches of weapons of the 1st level (shooting range). The newly appeared sketches belong to the 4th level (tier), butcontain 2 cells (per at the moment You cannot add new cells, but only increase the amount of material for them) plus a cell for excellent material.

Currently ready:

  • Star Fang is a unique sword available only in MP. Replacement of the sketch of the templar sword of the 1st level (shooting gallery).
  • Thunderer - replacement of the sketch of the staff of the 1st level renegade (shooting gallery). The base damage for the sketch has been increased, since the staff cannot be improved except by inserting a rune.
  • Death Guard - replacement of the sketch of the guardian's staff of the 1st level (shooting gallery). The staff can be upgraded like any other staff.
  • Agony (dagger) - replacement for the sketch of a bent dagger 1st level (shooting gallery). You can only insert runes.
  • Longbow with griffin - legendary bow. Replacing a sketch hunting bow 1st level (shooting gallery). The sketch contains 4 cells + a cell for excellent material. It has a unique feature - " When attacking, a weapon fires 3 shots
  • The only incarnation - replacement of the sketch of an ax with two bits of the 1st level (shooting range).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Jump Attack"". You can only insert runes.
  • Evanura - replacement of the sketch of a sword with a wide blade of the 1st level (shooting range).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Protective buff ( positive effect) ". You can only insert runes.
  • Ornate Great Sword - sName of the sketch of a sledgehammer of the 1st level (shooting gallery).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Rampage"".
  • The Inquisitor's Longsword is Cassandra's starting sword. ZName of the sketch of a 1st level mace (shooting gallery).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Consecrated Blades". You can only insert runes.
  • The Inquisitor's Shield is Kassandra's starting shield. ZThe sketch contains 3 cells + a cell for excellent material. Has a unique feature - "Horn of Valor"".
  • Pirate Captain's Machete - inspired by Isabella's admiral's coat. ZName of the sketch of an ax of the 1st level (shooting range).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Mockery"". Can be upgraded like any other longsword.
  • New! Yavanalis - the model of the staff is based on Hawk's Key from DA2 for magicians. ZName of the sketch of the staff of a 1st level student (shooting range).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Permafrost"".
  • New! Tirdda's Staff - s Name of the sketch of the staff of the novice of the 2nd level (shooting range).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Eternal Flame"". You can only insert runes.
  • New! Inevitability - Meredith/Samson's sword. Z Name of the sketch of a Ferelden sword of the 1st level (shooting range).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - “When hit, the “shield strike” ability can be activated.". You can only insert runes.
  • New! Serrated Qunari Blade - h Name of the sketch of a 1st level sword (shooting gallery).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Healing 25% of damage received". You can only insert runes.
  • New! March of Eternity - h Name of the sketch of a round shield of the 1st level (shooting range).The sketch contains 3 cells + a cell for excellent material. Has a unique feature - "10% additional damage for each enemy within 8 meters".
  • New! Shield of the Gray Warden Sentinel - h Name of the sketch of a drop-shaped shield of the 1st level (shooting gallery).The sketch contains 3 cells + a cell for excellent material. Has a unique feature - “Heals 20% of damage received".
  • New! Balanced sniper bow - z Name of the sketch of a 1st level recurve longbow.The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Piercing Arrows"".
  • New! Armada Captain's Knife - improvement of the sketch and adding it to sale. Now he is level 4 (tier), instead of 2.
  • New! Blade of Tuna - union - dagger from Red Lyrium Reapers Weapons Pack. You can only insert runes
  • New! Cleaving souls -The dagger model is based on Hawk's Key from DA2 for robbers. ZName of the sketch of a durable dagger of the 1st level (shooting range).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "30% damage if not hit".
  • New! Balanced Pirate Bow - h Name of the sketch of a durable longbow of the 1st level (shooting range).The sketch contains 4 cells + a cell for excellent material. Has a unique feature - "Explosive Arrows"". You can only insert runes.

The developers from BioWare did a great job on the crafting system (creating things) in the role-playing game. Thanks to it, players can make their own weapons, armor and shields. As a result, the best equipment in this RPG can not only be obtained from bosses or hidden chests, but also crafted yourself. However, you shouldn’t rejoice ahead of time, thinking that you will be able to make the best sword or staff in the game at the very beginning of your playthrough. The fact is that first of all you will have to find a good sketch, and then collect rare materials, and only then will you have the opportunity to create an item in the workshop.

Therefore, it is not yet entirely clear what is more difficult - getting purple items (unique) or sketches for powerful items. Thus, you should not write off weapons and armor that drop from monsters (mainly from high dragons) and are located in well-hidden treasuries.

In this guide, we will not only cover the best weapons of each type (one-handed, two-handed, bows, staves, and daggers) and shields, but we will also present lists of unique weapons. Unfortunately, they cannot yet be called complete, since there are many hiding places in “Inquisition” that no one has yet been able to discover. Perhaps you will become the owner of some hitherto unseen weapon. In this case, be sure to share this knowledge with us in the comments to the guide so that other players will know about your find.

When crafting weapons and shields, we did not take into account the ten percent bonus received from special materials (dragon tooth, for example). Let's explain - in the game, in addition to the usual crafting slots, there are special slots into which you can add an item touched by a shadow (it adds a unique ability to the item), or a material that with a probability of ten to one hundred percent increases all the characteristics of the item. Be sure to use them when crafting equipment to maximize its usefulness.

By the way, saving/loading will not help in this case. Therefore, if you want to get an improved item, then you need to do the following: save, create an unnecessary item and use a dragon’s tooth (in the first case, you are unlikely to get an enhancement), and then craft the thing we already need (in the second case, the enhancement usually works). If the second time it was not possible to improve the thing, then we load the previous save and make two unnecessary items, and the third time - the thing we need.

One-handed

In Dragon Age: Inquisition, one-handed weapons are usually carried by tanks (warriors equipped with shields). For this reason, the main parameters of this weapon are physique and strength, thanks to which a melee fighter is able to withstand a considerable number of attacks and at the same time inflict as much damage as possible on the enemy. If we look at the sketches, the best ones for crafting are: Engraved Ax with a Goatee and Wrath of the Serpent. The first drops randomly from chests located in locations intended for players above level sixteen, and the second can be found in the Whistling Wastes in a tomb located northeast of the Statue Camp.

For a tank, the Serpent's Fury ax is preferable, because it has one support slot that increases physique. Therefore, let's consider it - for crafting best version we will need the following resources: dragon bone and everite. Metal is needed for attack slots, and bones are used for damage and support. Thus, we get an excellent one-handed weapon with an excellent damage per second indicator: 279 DPS.

Note: We remind you that amplifiers, runes and additional items are not taken into account. Together with them, the DPS easily exceeds three hundred units.

When considering rare weapons, you will notice that only the Song of the Marshes ax can compete with a homemade one, which is issued for completing special missions on the war table, which are directly related to the Hero of Ferelden - the main character of Dragon Age: Origins. If he died in the first part, then there will be no additional quests with him in Inquisition.

Unique one-handed weapons:


Two-handed

Damagers are equipped with two-handed weapons (deal maximum damage to the enemy). Most often, unique two-handed weapons are found, that is, finding a sketch of a powerful ax or two-handed sword is incredibly difficult. Of the sketches, the most powerful is the recipe for the War Hammer, which randomly drops from chests located in high-level locations. You may not get it during your entire playthrough of the game, so we recommend that you pay attention to purple weapons, which are much easier to get.

Some powerful two-handed weapons are sold by merchants, such as Siege's End, but their prices are sometimes staggering. If you have not yet been able to scrape together a sufficient number of gold coins, then we recommend crafting ordinary two-handed swords, hammers and axes. In this case, you need to increase the characteristics of attack, strength and armor penetration. A good sketch of an ax called Hossberg Twainer can be purchased from a merchant in the Suledin fortress (Emprise du Lyon).

As for the best unique weapons, the most powerful is the Sulevin Blade, which can be used by a warrior who has reached level twenty. To get it you will have to go through a difficult quest. To start it, you need to get to the Emprise du Lyon location and find the corpse of a merchant in the mountains. In his inventory we find a note that talks about the legendary elven blade. After this, access to a new location opens on the military table, where the fragments of the sword we need are located.

Don't forget to upgrade your two-handed weapon with a pommel and shaft to increase its characteristics. For a two-hander, the most important thing is to increase the likelihood of a crit and its size. Also install runes that increase the damage of a sword, hammer or ax.

Unique two-handed weapons:

We move from ordinary weapons to magical ones, which are used by wizards and sorcerers of all stripes. Among the unique staves, there are some quite interesting specimens, but they are all inferior to items that you can craft yourself. Purple staves usually drop from high dragons or story bosses, and some can be purchased from merchants for fabulous money. The best sketches include the following recipes: the excellent Mortalitasi staff and the excellent Archon staff. Their standard DPS is 115 units. The first one will be more effective for the magician, but the probability of receiving the second staff is much higher.

The fact is that the excellent Archon staff is awarded for completing a number of tasks about a spy on the military table of the command headquarters, which appear after completing the personal quest of the Iron Bull (you need to prevent the Qunari ship from being blown up). When making it, we use dragon bone and third-level fabric, which increases magic.

As for unique weapons, the best staves are: Yavanalis and Void Staff. Both can be purchased from merchants (in the Suledin Fortress and the capital of Orlais). The Void Staff can also be obtained by killing the High Dragon Hivernal. Naturally, these staves are inferior to homemade items, but they are also quite good.

If for some reason you were unable to obtain the above sketches, then a good alternative to them can be the staff of the First Sorcerer, the standard DPS of which is also 115 units, but the crafting materials at the same time increase the not entirely necessary characteristics of the magician. You can buy this recipe from a merchant in the Suledin Fortress.

Unique staves:

Archers in Inquisition become the main damage dealers in the later stages of the game. Thanks to their special abilities, they can inflict incredible damage on the enemy. Plus, characters of this class are far from enemies during battle, and therefore they are not at risk of being killed, which cannot be said about assassins, who have to be in the thick of the battle.

If we look at the sketches, one of the most powerful bows is the excellent spiked longbow, whose DPS is 172 units. There is also a swan longbow with the same damage per second, but slightly different slots for materials. It is much more difficult to find, so let’s look at the “spike”. You can find a sketch for it in the tomb of the gnomes, located in the Whistling Wastes. To create the best version of this bow, we will need the following materials: dragon scales, webbing and bones, as well as snuffler skin or all-rounder scales (used for the support slot).

As a result, we will have an excellent long-range weapon with a high percentage of armor penetration. This will allow the archer to easily deal with well-protected mobs, as well as high dragons, who often create additional armor for themselves. If we talk about secondary devices, then in this case we use a fine-made handle. It increases the chance of a crit and the penetrating power of weapons. You can use any rune, but we recommend using a desecrating stone, since we will mainly have to fight living creatures.

Among the unique weapons, the most powerful is the griffin longbow, which can be worn by archers who have reached level eighteen. Per second, he is capable of inflicting 170 units of damage to any enemy. A good weapon, but homemade is still better.

Unique bows:

In addition to bows, robbers can also carry daggers. The ones that cause the most damage are those that are created independently. These, for example, include an excellent blade with two curves, which can be found in one of the tombs of the gnomes located in the Whistling Wastes. Its DPS reaches 341 units. To craft the best option, we need dragon scales and bones.

We have at our disposal excellent daggers with considerable bonuses to crits, cunning and dexterity. Don't forget to also create a tight handle for the paired blades. To create it you will need everite and other rare materials that increase the likelihood of critical damage and its size. As for runes, we recommend installing one that adds elemental damage. In this case, you will be able to inflict additional damage to almost all enemies, and not just separate groups(dragons, undead, people, etc.).

Naturally, you will not get access to such a dagger and materials right away. Therefore, we recommend that you first use bear skins for crafting, of which you should have plenty. Then you should use the skin of the snuffler (this is a small and peaceful animal that lives in Emprise du Lyon).

If we talk about unique daggers, there are plenty of them in the game and at first they will be significantly superior to the sketch versions. Pay special attention to Agony and Walking Death. They deal more than three hundred units of damage per second and have good bonuses to the characteristics necessary for a robber. Agony is in the Solasan temple in the room with the demon of Pride (you need to open all the doors), and we get Walking Death after killing the high dragon Highland Destroyer (lives in Emprise du Lyon).

If you decide to get the best shield in the game, then you will again need to look for the corresponding sketches. Unfortunately, unique shields in this case are not so strong. One of the best is considered a polished shield. It drops randomly from level three chests, which are located mainly in locations such as Emprise du Lyon and the Whistling Wastes. When creating shields, increase those characteristics that increase the character's defense against melee and ranged attacks. If you do not have the appropriate materials, you can increase your HP (health points). To create best option To make a polished shield you will need the following materials: omniscale, everite and dragon bone. As a result, we get an item whose armor is 48 units.

Shields of a unique nature are somewhat inferior to those that we can create ourselves. For example, the Emperor's shield has an armor rating of only 33 units. But he has an excellent bonus - he restores fifteen percent of his health from all damage received every ten seconds. You can find it in Val Royeaux from a merchant in a store. Magol is sold in Skyhold. In terms of its characteristics, it is inferior to the shield described above, but in the middle of the passage it can be very useful.

This concludes our guide to the best weapon and shields in Dragon Age: Inquisition. As you can see, the game features a huge amount of a wide variety of weapons, which can be difficult to obtain. Therefore, we wish you good luck in this complex and difficult matter!

There are two ways to get very good equipment almost immediately after the Haven Sandbox. Eh, I’m writing this instead of a long-planned guide to crafting. Or instead of describing my adventures on the way to Cassandra's heart. But what has grown has grown. So, right off the bat, let’s move on to the first method - obtaining excellent recipes almost immediately after occupying Skyhold by investing precious inquisitorial perks.

This method is absolutely honest, but requires serious costs. You will have to spend as many as 3 inquisitorial perks - study them in the Forces branch - Mage/Rogue/Warrior Schematics. This will give us diagrams of the top weapons and armor of the 2nd tier - the blue Masterwork ones. With such equipment, even if we craft it from tier 1 materials, it is quite possible to run up to level 16. Why until the 16th? But just about this below.

In the meantime, let's talk about the disadvantages of the 1st method. The main problem is that to open the drawings we will not only have to spend as many as 3 perks, but also that before that we will have to invest 4 perks in Forces. True, by this time we will already have two Hinterland agents - Lord Berand and Clemence. But anyway, the first two will in any case have to take Massache's Method (+5% experience for killing an enemy in battle, very useful and just as the very first perk) and Underworld Knowledge (+50% experience for reading books and additional . options when talking with the “underground”). That is, there is no freedom of maneuver, whether you want it or not, and the first 5 perks are strictly distributed.

The second, but no less significant drawback is that these weapons and armor will faithfully serve us until level 18. And then we will have to change them to more advanced ones. On the other hand, the period from level 10 to level 18 will take at least a couple of days. But as many as 3 perks that could be used for much less peaceful purposes... In general, with brief description The 1st method is over as a class.

Hissing Wastes - Tomb of Fairel

Let's continue, so to speak, from afar. There is such a location Hissing Wastes, on the strategic map looks like Stop Venatori Activity in the West, opening it costs 20 Power. There we are guaranteed to find the best schemes for military and thief weapons - the blue ones of the 3rd tier. And, in addition to this, if we come there at level 16+, we will not only be able to find these schemes, but also simply farm countless resources of the 3rd tier - on rifts and just monsters.

In addition, the merchant in the canyon sells the best simple (not rare) designs for armor, bracers and leggings for all classes (by the way, according to rumors, if you take the Short List perk, then blue versions of these armor will also appear on sale, but I only got one). It will be worth all the money you earn by level 16, or even more. But believe me, they are really worth it. However, it was a saying, I’m actually starting to tell tales.

We smoothly move on to the second method, which is not entirely honest, however, does not violate any in-game laws. You can come to Hissing Wastes immediately after it opens. And it’s quite possible to accumulate 20 Power by level 8, even without going through the completely sandy Hinterlands. The question is, what should characters who have not yet shaken the Hinterland sand off their feet do in the High Level location? Here's what:

Get schematics for the best weapons
- Get several unique rings (for example +10% Attack), if desired - an unlimited number of them
- Dig up as much as you have patience for, Nevarrite and Volcanic Aurum (tier 3 metals)
- And also pick all sorts of herbs, which, however, we won’t really need for now

Here are the characteristics of the weapon schematics (they are actually the best in the game):

Serpent's Rage- one-handed axe. Damage 204/276, slots: Damage: 17 Metal, Offense: 6 Metal, Utility: 4 Metal, Offense: 4 Metal. Found in a tomb northeast of Statue Camp. In total, 31 metals are needed for crafting; in additional slots, Everite (+ to attack) or Nevarite (chance to stun on impact) is desirable.

Serrated Greatsword- two-handed helmet sword. Damage 215/289, slots: Damage: 22 Metal, Utility 8 Metal, Utility 6 Metal, Offense: 6 Metal. Found in a tomb in the canyon. In total, crafting requires 42 metals.

Dual Curved Blade- a dagger, hits the area. Damage 251/341, slots: Damage 11 Metal, Utility 5 Leather, Utility 3 Leather, Utility 3 Leather. Found in a tomb in the southwest of the map (Burial Grounds). To craft a pair of daggers, you only need 22 metals, absolutely any metal.

Spiked Longbow- onion. Damage 128/172, slots: Damage: 22 Metal, Utility: 8 Leather, Offense: 6 Leather, Offense: 6 Cloth. Found in a tomb near Sand Crags Camp. Also, 22 metals for crafting.

Unfortunately, there is no diagram of a magic staff, but if the magician in your glorious team is engaged in support and control, then this is absolutely insignificant at this stage. Well, unfortunately, there is no point in giving the characteristics of the Legion of the Dead armor. Firstly, it is only suitable in one case - if there is a dwarf warrior in the party. Considering that the only gnome is the mafioso Varric (who is by no means a warrior), we can only assume that this armor is intended exclusively for your GPG gnome. By the way, secondly, neither bracers nor leggings can be added to this armor.

In addition to the patterns, we will find the following jewelry:
- Superb Ring of Attack (+10%)
- Superb Ring of Critical Damage (+20%)
- Superb Ring of Guard Penetration (+20%)
- Superb Ring of Bleeding (+10%)
- Superb Belt of Melee Defense (+10%)

What does it take to get all this wealth at (ridiculously) levels 8-10? But just a thief with the Stealth skill (preferably upgraded), and a fast horse (and not the original nag). We will go around all opponents, taking advantage of our speed advantage. And where it’s impossible to go around, our valiant thief will sneak in. So, let's go to the next post, otherwise this one has already grown.